Graphical Fidelity I Expect This Gen

Yeah this is just me, but Wolverine should be a lot faster and more animalistic in his movements than Nathan Drake.

Wide linear and a lot of locations will inevitably draw comparisons, but with this level of tech and this many examples to draw from, I think there should be a very large distinction between playing as humans and superhumans.
Dude should run on 4 limbs like a feral animal, that run animation look way too normal and erect for wolvy.
 
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I don't think that it's similar.
GTA5's RTGI is very encompassing, they do multiple bounces and literally every object is in BVH. The result is mid because of the old assets but the GI component there is state of the art.
What I saw in GoY videos is a very limited form of RTGI which seem to apply to selected objects and - seemingly - has a very short ray distance which results in nice short distance contact bounces (somewhat similar to AO) but generally fails on a mid to large scale and in cases where there are many objects missing from BVH. This is several steps down from where GTA5 RTGI is.

Yeah, GTA RT is on another level and this means GTA6 will for sure look amazing even if they make some cut backs. Yotei probably limited BVH to keep 60fps on Zen 2.

GTA5, RT fixes all the issues besides last gen models and textures:

xAkBEda.jpeg
4P94ExF.jpeg


Very high quality RT reflections:

99P53Jx.jpeg


I love that PC players are treated like kings with the best GTA5 and RDR2 versions but at the same time there is no release date for GTA6 on PC. Rockstar gonna Rockstar...
 
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I don't think so even with aged graphics. KCD2 or ACS do much better work.
Depends on what you like, kc2 and shadows aim more for realism, yotei goes more for a fantasy depiction of japan so it takes some liberties.

I played both kc2 and shadows for more than 20 hours and i was never in awe as much as i'm with those yotei pics.

I'm talking strictly about scene composition and awe inspiring stuff, technically speaking all the other games are superior, probably even rdr2 maxed out on pc.
 
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GTA5, RT fixes all the issues besides last gen models and textures
Imo under right condition game can still be kinda pretty
BObkwA0WMvsPqiKL.png

then they just slap you in the face with completely low detail lod model for reflections like this , same deal as ten years ago lmao
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Asset quality aside, sometimes the og art direction and vfx effects really age terriblely, completely ruin the vibe of the whole scene, as these ugly heavy fogs stick out the most

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Goddamn why do these weirdos still holding up upgrades for my goat rdr2 ? Do they have blacklung?
 
yotei goes more for a fantasy depiction of japan so it takes some liberties.

I played both kc2 and shadows for more than 20 hours and i was never in awe as much as i'm with those yotei pics.
RDR2 closer to paintings (Hudson River School, to be precise). I think KCD2 is also inspired by paintings, as it has a somewhat oil painting-like appearance.
Yotei has more cartoonish/cellshading rendering, and while it looks nice, I personally saw nothing of awe-level.
 
RDR2 closer to paintings (Hudson River School, to be precise). I think KCD2 is also inspired by paintings, as it has a somewhat oil painting-like appearance.
Yotei has more cartoonish/cellshading rendering, and while it looks nice, I personally saw nothing of awe-level.
I guess they are all awe inspiring in their own way, rdr2 did it for me more than kc2 for various reasons, but yotei is not cell shading just because it has brigher colors and a more fantasy scene composition, cell shading is a precise graphic tecnique that describe stuff like borderlands or guilty gear.

Yotei is not THAT cartoony.

And frankly, i don't believe that anyone can ride a horse and reach this place and not be in awe:

G1speyRXYAAFfkk
 
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I guess they are all awe inspiring in their own way, rdr2 did it for me more than kc2 for various reasons, but yotei is not cell shading just because it has brigher colors and a more fantasy scene composition, cell shading is a precise graphic tecnique that describe stuff like borderlands or guilty gear.

Yotei is not THAT cartoony.

And frankly, i don't believe that anyone can ride a horse and reach this place and not be in awe:

G1speyRXYAAFfkk

That's fantastic draw distande on the mountain. Looks like this game can't make up it's mind if it wants to be current gen or not.
 
Being used by chief to glaze yotei was not the expected result, ngl 🥲

I expect you to cover my back the first time your colleagues call me an hater 🕺
 
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And frankly, i don't believe that anyone can ride a horse and reach this place and not be in awe:
The trees bent by the wind look cool, the mountain isn't bad either, everything else, to use your own words, is a mush https://www.neogaf.com/threads/graphical-fidelity-i-expect-this-gen.1623441/post-270816818 And if I had to choose only one screenshot as an "awe", my choice goes to "Shadows".
I have the same issue with GoY as I did with GoT: the picture looks great at first glance, but falls apart on second.
 
The trees bent by the wind look cool, the mountain isn't bad either, everything else, to use your own words, is a mush https://www.neogaf.com/threads/graphical-fidelity-i-expect-this-gen.1623441/post-270816818 And if I had to choose only one screenshot as an "awe", my choice goes to "Shadows".
I have the same issue with GoY as I did with GoT: the picture looks great at first glance, but falls apart on second.


I already said that the fidelity is not there in yotei, i was just talking about the art design, i know that when you watch closely the facade crumble, but tbf, it crumble in every game not named hb2, i can easily find shit textures and rocks in shadow aswell, like every game not called hb2.

No game is virtually without ugly parts.
 
RTGI is a welcome addition, but why is the RTGI not better?
It's interesting isnt it? It's a good case study to determine why software lumen or software based dynamic GI in KCD2, Starfield, and UE5 games just seem to have that edge even compared to a game like this with RTGI.

In fact, I've always wondered why some next gen games with baked lighting look better than games with RTGI. Indiana Jones and Doom vs say Alan Wake 2. It's clear there is more to a game's lighting than just accurate lighting. They need to update their overall lighting model, and that starts with better materials than can bounce off lighting. Better volumetrics that can capture those light bounces resulting in a beautiful haze that captures either the sunlight or artificial lights.

It seems Sucker Punch is just using their last gen lighting model making no other changes to how bright or dark the sunlight colors can be. Everything feels dull and drab. Whereas GTA6 looks much brighter and thus livelier. Same goes for Avatar. Even in scenes without any volumetrics, you are seeing just a brighter and more vivid picture that helps bring out details from the grass, leaves, trees, while the lighting in Ghosts feels like it just goes to die when it hits the ground.

That said, i will be honest, this is just guesswork. But the results are so obvious to me when i look at games like avatar, alan wake 2 and kcd2. RTGI or not, you need to update your core lighting data.

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Yotei looks better that i expected but still think that is inconsitent.. Like vast open areas are looking great with good art direction, but camps and npc fights sitll looks rough.. Wolverine a liked the gore but looks kinda funky with that bright colorfull palette.
 
I like the look of SH f, Lumen does an amazing job in some scenes. But I feel they could have done a bit more seeing as there's no time of day, the environment is static, no npcs and a small number of enemies on screen at a time.

I like how clean it looks and also like how the light interacts with the skin.






 
It's a good case study to determine why software lumen or software based dynamic GI in KCD2, Starfield, and UE5 games just seem to have that edge even compared to a game like this with RTGI.
It seems Sucker Punch is just using their last gen lighting model making no other changes to how bright or dark the sunlight colors can be. Everything feels dull and drab. Whereas GTA6 looks much brighter and thus livelier. Same goes for Avatar.
Avatar and GTAG use RTGI (ACS too). AW2 looks better than IJ probably on consoles, IJ with path tracing is better on PC.
Baked lighting has no edge other than performance.

ps. What's the name of this game ?
 
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I like the look of SH f, Lumen does an amazing job in some scenes. But I feel they could have done a bit more seeing as there's no time of day, the environment is static, no npcs and a small number of enemies on screen at a time.

I like how clean it looks and also like how the light interacts with the skin.







And no physics. All games made in UE5 have no physics, everything is very static. I wanted to understand why.
 
Small comparison…

Wolverine
2MeZIUuXsqM2nHq5.jpeg


The Last of Us 2 (PS5 version)
ljH1JM9Tlh52zS5L.jpeg


Quite the difference there!

- Wolverine has much better lightning & shadowing.
- Wolverine absolutely destroys it in geometry & textures.
- Substantially better draw distance.
- Not to mention all those places can be fully explored inside out.
- TLOU2 is much more closed/limited & streamlined in a way where it doesn't kill PS4's CPU & HDD speeds.
 
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And no physics. All games made in UE5 have no physics, everything is very static. I wanted to understand why.
I don't mind the no physics thing so much, it's a SH game after all, what I meant is they could have done more like extra debris and stuff, more polished assets, better textures, stuff like this.
 
Small comparison…

Wolverine
2MeZIUuXsqM2nHq5.jpeg


The Last of Us 2 (PS5 version)
ljH1JM9Tlh52zS5L.jpeg


Quite the difference there!

- Wolverine has much better lightning & shadowing.
- Wolverine absolutely destroys it in geometry & textures.
- Substantially better draw distance.
- Not to mention all those places can be fully explored inside out.
- TLOU2 is much more closed/limited & streamlined in a way where it doesn't kill PS4's CPU & HDD speeds.
TLOU2 has way stronger art direction though
 
Small comparison…

Wolverine
2MeZIUuXsqM2nHq5.jpeg


The Last of Us 2 (PS5 version)
ljH1JM9Tlh52zS5L.jpeg


Quite the difference there!

- Wolverine has much better lightning & shadowing.
- Wolverine absolutely destroys it in geometry & textures.
- Substantially better draw distance.
- Not to mention all those places can be fully explored inside out.
- TLOU2 is much more closed/limited & streamlined in a way where it doesn't kill PS4's CPU & HDD speeds.

I don't think Wolverine will be open world. But it looks very good, that's for sure.
 
Small comparison…

Wolverine
2MeZIUuXsqM2nHq5.jpeg


The Last of Us 2 (PS5 version)
ljH1JM9Tlh52zS5L.jpeg


Quite the difference there!

- Wolverine has much better lightning & shadowing.
- Wolverine absolutely destroys it in geometry & textures.
- Substantially better draw distance.
- Not to mention all those places can be fully explored inside out.
- TLOU2 is much more closed/limited & streamlined in a way where it doesn't kill PS4's CPU & HDD speeds.
Dunno man, Wolverine's colors just look like a disco ball to me. Not really diggin it.
 
Yeah, GTA RT is on another level and this means GTA6 will for sure look amazing even if they make some cut backs. Yotei probably limited BVH to keep 60fps on Zen 2.

GTA5, RT fixes all the issues besides last gen models and textures:

xAkBEda.jpeg
4P94ExF.jpeg


Very high quality RT reflections:

99P53Jx.jpeg


I love that PC players are treated like kings with the best GTA5 and RDR2 versions but at the same time there is no release date for GTA6 on PC. Rockstar gonna Rockstar...
I hope Nvidia makes a deal with Rockstar to work with them on delivering fully Path Traced GTA 6 with DLSS 5 which would be around the upcoming RTX generation of GPUs, 6000 series, maybe even add some of that RTX Neural Rendering tech like PT Splined hair, Neural Subsurface Scattering etc.
 
I hope Nvidia makes a deal with Rockstar to work with them on delivering fully Path Traced GTA 6 with DLSS 5 which would be around the upcoming RTX generation of GPUs, 6000 series, maybe even add some of that RTX Neural Rendering tech like PT Splined hair, Neural Subsurface Scattering etc.
We'll probably get to AGI before GTA6 release xD
 
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