SlimySnake
Flashless at the Golden Globes
yeah, its fine for what it is. it is a multiplayer game first and foremost and you cant have 1080p in a game with this much going on and this many players. maybe last gen 1080p 60 fps was enough because games werent pushing this amount of detail and other visual effects but this game is so busy, so full of debris, smoke and other visual effects, i cant imagine how difficult it must be to find players with a low base resolution like 1080p.Tbh, I think the best approach with BF6 is just getting a solid all round experience out of the door, focusing resources on getting back on form, back to basics and winning over players again. I think that visually it's clean and tidy; and what it needs to be right now.
Then, hopefully with a BF7 in 2028-2029 they can drastically scale up the technical/visual aspects. Perhaps getting a basic low precision RTGI + Reflections as standard on current-gen consoles, then scaling to comprehensive RTGI, AO & Reflections on next-gen consoles/mid-range PC, and full Path Tracing on higher end PC. Allowing them to completely do away with baking in dev and baking data in storage as a baseline.
Maybe, just maybe, they couldve pulled a black hawk down, and made the SP separately on a brand new version of the engine. they already had Motive, Ripple effect and Criterion working on it separately from DICE so it was probably possible, but might have required two separate installs just like Black Hawk Down.
i was talking about cutscenes in DS2 which are absolutely stunning. Rivaled only by Hellblade 2.Ds2 is only considered incredible looking by df and the sdf, we know it's not really an hard task to look better than that cringe piece of shit of a game![]()
i know you fell off the game early on, but youtube the flashback scene of a young neil. Absolutely insane visuals.
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