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Graphical Fidelity I Expect This Gen

Forza Horizon 6 and Fable are getting a Direct later this month. Finally!

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Microsoft has been quite strong this gen visually. Looking forward to this.
 
Was playing Granblue relink and got incredibly annoyed with the the terrible pop in.

Downloaded some fix and tripled shadow casting and LOD.
Now it's a beautiful game.


Never underestimate the importance of hardware.
 
This sounds sick. Is it like an open-world GTA clone style game?
It's got an open world, but the combat is melee only like Mad Max. Plus, car combat and police chases.

NPCs do react to you, but we havent seen much of that in action.

How much interaction can we expect from/in the world with NPCs and items?
If you bump into a person, they will comment, if you drive carelessly they will avoid you as you come charging. If someone gets injured, people will walk up to them. If you attack someone, they will either fight back or run off. So you need to think about what you do, since you never know what the reaction or consequence will be.

Police chases and tension?

Law enforcement is something to respect. Chases escalate, pressure builds, and mistakes matter. The goal is tension, not spectacle for its own sake.
How reactive is the game world? Do factions, police, or NPC's change their behaviour depending on player actions?

Law enforcement escalates based on your actions. Civilians react to what you do and how you behave. For example you need to watch out if you steal a parked car, if the police are nearby, they will spot and pursue you. They'll escalate their efforts as you try to shake them off, making for an intense experience, testing all of your skills and knowledge about the city to escape.

The city responds. It does not just sit there.
Is the game a fully open world, or a more focused, narrative-driven world with limited areas?

It sits between the two. You have freedom to move through the city and explore, but the world is designed for density, pacing, and purpose. We value meaningful content over sheer size.


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Samson is made by ex-Mad Max devs with a focus on car combat. Inspired by Ronin! What a blast from the past. Was my favorite car chase for years!

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Using physics from UE5.7.
And music by Jesper Kyd, can't wait to listen to and play this game, the pedigree behind it at least is solid af.

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Here's a few bangers from Jesper for those unfamiliar with the name but most likely recognize the songs


 
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Turning resident evil into gta wasn't in my bingo card but it already a step up compared to the shitty first person games.

Let's see how low they can dig :lollipop_grinning_sweat:
 
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I can give you that 8 was a bit less shitty than 7 because at least had some enemy variety.

But still a far away from re 1 to 4, hell even 5 is much better.

No fucking way lol

  1. Resident Evil 2 Remake
  2. Resident Evil HD
  3. Resident Evil Village
  4. Resident Evil 4 Remake
  5. Resident Evil 7
  6. Resident Evil 3 Remake
  7. Resident Evil 5
  8. Resident Evil 6
 
I can give you that 8 was a bit less shitty than 7 because at least had some enemy variety.

But still a far away from re 1 to 4, hell even 5 is much better.
RE7 was the best think to happen to the franchise since REmake 1, fight me 1v1 if you don't agree.
Didn't love 8 that much either because it was way more RE4 and less RE2. RE4 was also never a true Resident Evil game to me, too much action and little horror.
For real though, RE7 was what saved this franchise for me after 5 and 6 being so fucking shit. The first person camera only added to the immersion and I fell in love with it, really happy that they're keeping it for 9.


It goes to show how varied the fanbase can be, but then again the franchise is 30 years old at this point.
 
Samson is made by ex-Mad Max devs with a focus on car combat. Inspired by Ronin! What a blast from the past. Was my favorite car chase for years!

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Using physics from UE5.7.

25 euros for this game is a red flag for me. Its weird that is so cheap and I wonder if there is any ulterior motives behind this decision. Lack of content or some other bad thing
 
RE7 was the best think to happen to the franchise since REmake 1, fight me 1v1 if you don't agree.
Didn't love 8 that much either because it was way more RE4 and less RE2. RE4 was also never a true Resident Evil game to me, too much action and little horror.
For real though, RE7 was what saved this franchise for me after 5 and 6 being so fucking shit. The first person camera only added to the immersion and I fell in love with it, really happy that they're keeping it for 9.


It goes to show how varied the fanbase can be, but then again the franchise is 30 years old at this point.
You think it was the best thing, i thought it was the worse.

But tbf, i would have changed shit aswell after re6...just not what they did.
 
25 euros for this game is a red flag for me. Its weird that is so cheap and I wonder if there is any ulterior motives behind this decision. Lack of content or some other bad thing
Perhaps it'll be something akin to Mafia? Where the story is linear but then you have the world to explore but without any side content to do basically.
It would justify the price.

It's funny, we're so used to games being absurdly priced now that when a game is cheaper it sets off red flags immediately :messenger_tears_of_joy:
Perhaps devs are learning with games like E33 and Silksong. One can hope so.
 
Perhaps it'll be something akin to Mafia? Where the story is linear but then you have the world to explore but without any side content to do basically.
It would justify the price.

It's funny, we're so used to games being absurdly priced now that when a game is cheaper it sets off red flags immediately :messenger_tears_of_joy:
Perhaps devs are learning with games like E33 and Silksong. One can hope so.

Your reasoning makes complete sense but Mafia was a 50 euros game. This one is half of that with an open world and what seems to be very good graphics

Its just weird as hell but I am hoping I am wrong and the game is good
 
Your reasoning makes complete sense but Mafia was a 50 euros game. This one is half of that with an open world and what seems to be very good graphics

Its just weird as hell but I am hoping I am wrong and the game is good
Mafia still has insane production values in terms of cutscenes and voice acting, that alone probably inflates the budget quite a bit. And we're also talking about a T2 game here, can't go too low with the pricing...
We haven't seen anything like that in this one have we? Perhaps the cutscenes will be a lot more AA like, akin to Robocop for example. We'll see.
 
RE7 was a fantastic game and a fantastic RE game. Considering Resident Evil was originally prototyped in glorious first-person way as back in ~94-95, felt like the series potential finally coming full-circle.
 
Cyberpunk its neon lights and billboards.

TLOU2 is set mostly during cloud cover or in rain. Not a great HDR showcase.
I understand the argument but i replayed (briefly) ragnarock, zero dawn and fw back to back to back so a more realistic tone would be a nice change of scenario, i was more asking about accuracy of the hdr.
 
9 years is a generation and a half. nothing should take that long. they are not curing cancer. its just a game. At this rate, RDR3 will come out in 2036, and GTA7 2045. Thats ridiculous.
This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.
 
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This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.
ND made TLOU2 in less than 3 years.
 
This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.

so mich fidelity, and so much ambition... to then have the most mundane game design imaginable.
 
I just tried Cyberpunk 2077 with the new DLSS 4.5 M Preset, using Path Tracing in 4857*1920P (3440P*1440P with 1,78x DLDSR) and ReShade. Game looks absolutely gorgeous:


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This with the Balanec mode, but image quality is fantastic!
 
I just tried Cyberpunk 2077 with the new DLSS 4.5 M Preset, using Path Tracing in 4857*1920P (3440P*1440P with 1,78x DLDSR) and ReShade. Game looks absolutely gorgeous:


Dh7yEyj.jpeg

9JEbHj6.jpeg

KEY4Wo5.jpeg


This with the Balanec mode, but image quality is fantastic!
path tracing has really saved this game. it always looked fantastic but there were aspects of the game that were severely undercooked that brought down the entire presentation. ray tracing fixed some of it, but it still had issues. now though? even the NPCs finally look great. those alleyways that looked like they were lacking shadows even with rt shadows on are now properly lit or rather properly darkened.
 
path tracing has really saved this game. it always looked fantastic but there were aspects of the game that were severely undercooked that brought down the entire presentation. ray tracing fixed some of it, but it still had issues. now though? even the NPCs finally look great. those alleyways that looked like they were lacking shadows even with rt shadows on are now properly lit or rather properly darkened.
This.
 
Gotta wonder if GTA6 will just be an even bigger more beautiful GTA5.

I surely hope not. I really hope they finally stopped giving you instant game over screens just for stepping over an invisible barrier during missions.

it's crazy how Rockstar Games went from: "here's a target, he will drive to this building in a limo in 3min, and has tons of security guards around him... go kill him and survive... go figure out how to do it..."

to: "follow this NPC... go into this building through exact this door... now walk down that hallway... now kill these 3 NPCs... now follow NPC again... now go through this exact door into that building... WHAT!? YOU TRIED GOING THROUGH THE EASILY ACCESSIBLE SECOND STORY WINDOW TO SURPRISE THE MOSTLY STATIONARY ENEMIES? FUCK YOU! GAME OVER!"
 
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I surely hope not. I really hope they finally stopped giving you instant game over screens just for stepping over an invisible barrier during missions.

it's crazy how Rockstar Games went from: "here's a target, he will drive to this building in a limo in 3min, and has tons of security guards around him... go kill him and survive... go figure out how to do it..."

to: "follow this NPC... go into this building through exact this door... now walk down that hallway... now kill these 3 NPCs... now follow NPC again... now go through this exact door into that building... WHAT!? YOU TRIED GOING THROUGH THE EASILY ACCESSIBLE SECOND STORY WINDOW TO SURPRISE THE MOSTLY STATIONARY ENEMIES? FUCK YOU! GAME OVER!"
This

The way Rockstar structures story missions in terms of game design, is the most antiquated ass part of their games. Big open-world that allows all this systemic interaction for multiplayer, but because they gotta have some scripted dialog for the story...they'll fail-state the fuck out of you for stepping outside the funneled path in the most basic ways.
 
This

The way Rockstar structures story missions in terms of game design, is the most antiquated ass part of their games. Big open-world that allows all this systemic interaction for multiplayer, but because they gotta have some scripted dialog for the story...they'll fail-state the fuck out of you for stepping outside the funneled path in the most basic ways.

it's almost comedic really.

and the examples I gave are real btw. the first one is roughly how a mission in GTA3 goes down,
and the latter is from RDR2.

and yes, you literally go game over if you dare to climb up the side of the building, where the enemy NPCs are inside of that you're supposed to kill.
climbing up that side would allow you do kill them through the windows... but nope... instant game over screen 🙃
 
it's almost comedic really.

and the examples I gave are real btw. the first one is roughly how a mission in GTA3 goes down,
and the latter is from RDR2.

and yes, you literally go game over if you dare to climb up the side of the building, where the enemy NPCs are inside of that you're supposed to kill.
climbing up that side would allow you do kill them through the windows... but nope... instant game over screen 🙃

Yeah, I remember in GTAIV I'd forget during a story mission where you gotta travel back to home location after completing a big shoot-out, I see the GPS path getting near enough to the location to see the end point. Instead of taking the specific line, I deviated to take a more direct path...got a short warning before getting fail-stated. All because they likely have a line or two of throwaway story dialog in the car that maybe timed to play out longer than my path or comment on the specific street scenery. Happened in GTAV as well.

Like I get needing to control the player's path a bit, but if you're making an open-world it should be used sparingly, or create some context why I'm rail-roaded like stuck in a building or I'm held at gunpoint in the car.
 
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