mrMUR_96
Member
Microsoft has been quite strong this gen visually. Looking forward to this.Forza Horizon 6 and Fable are getting a Direct later this month. Finally!
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Microsoft has been quite strong this gen visually. Looking forward to this.Forza Horizon 6 and Fable are getting a Direct later this month. Finally!
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Forza Horizon 6 and Fable are getting a Direct later this month. Finally!
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Samson is made by ex-Mad Max devs with a focus on car combat. Inspired by Ronin! What a blast from the past. Was my favorite car chase for years!
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Samson - Samson, Tyndalston's Notorious Getaway Driver - Steam News
This update dives into how vehicles work in Samson, from driving feel and physics to car combat and their role in gameplay.store.steampowered.com
Using physics from UE5.7.
It's got an open world, but the combat is melee only like Mad Max. Plus, car combat and police chases.This sounds sick. Is it like an open-world GTA clone style game?
How much interaction can we expect from/in the world with NPCs and items?
If you bump into a person, they will comment, if you drive carelessly they will avoid you as you come charging. If someone gets injured, people will walk up to them. If you attack someone, they will either fight back or run off. So you need to think about what you do, since you never know what the reaction or consequence will be.
Police chases and tension?
Law enforcement is something to respect. Chases escalate, pressure builds, and mistakes matter. The goal is tension, not spectacle for its own sake.
How reactive is the game world? Do factions, police, or NPC's change their behaviour depending on player actions?
Law enforcement escalates based on your actions. Civilians react to what you do and how you behave. For example you need to watch out if you steal a parked car, if the police are nearby, they will spot and pursue you. They'll escalate their efforts as you try to shake them off, making for an intense experience, testing all of your skills and knowledge about the city to escape.
The city responds. It does not just sit there.
Is the game a fully open world, or a more focused, narrative-driven world with limited areas?
It sits between the two. You have freedom to move through the city and explore, but the world is designed for density, pacing, and purpose. We value meaningful content over sheer size.
And music by Jesper Kyd, can't wait to listen to and play this game, the pedigree behind it at least is solid af.Samson is made by ex-Mad Max devs with a focus on car combat. Inspired by Ronin! What a blast from the past. Was my favorite car chase for years!
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Samson - Samson, Tyndalston's Notorious Getaway Driver - Steam News
This update dives into how vehicles work in Samson, from driving feel and physics to car combat and their role in gameplay.store.steampowered.com
Using physics from UE5.7.
You have no idea how much this triggers me. Anyone who shit talks RE7 should burn in hellbut it already a step up compared to the shitty first person games.
I can give you that 8 was a bit less shitty than 7 because at least had some enemy variety.You have no idea how much this triggers me. Anyone who shit talks RE7 should burn in hell![]()
I can give you that 8 was a bit less shitty than 7 because at least had some enemy variety.
But still a far away from re 1 to 4, hell even 5 is much better.
The shitty remake 3 over 5, and no vanilla 2-3-4 or rebirth, laughableNo fucking way lol
- Resident Evil 2 Remake
- Resident Evil HD
- Resident Evil Village
- Resident Evil 4 Remake
- Resident Evil 7
- Resident Evil 3 Remake
- Resident Evil 5
- Resident Evil 6
RE7 was the best think to happen to the franchise since REmake 1, fight me 1v1 if you don't agree.I can give you that 8 was a bit less shitty than 7 because at least had some enemy variety.
But still a far away from re 1 to 4, hell even 5 is much better.
Samson is made by ex-Mad Max devs with a focus on car combat. Inspired by Ronin! What a blast from the past. Was my favorite car chase for years!
![]()
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Samson - Samson, Tyndalston's Notorious Getaway Driver - Steam News
This update dives into how vehicles work in Samson, from driving feel and physics to car combat and their role in gameplay.store.steampowered.com
Using physics from UE5.7.
You think it was the best thing, i thought it was the worse.RE7 was the best think to happen to the franchise since REmake 1, fight me 1v1 if you don't agree.
Didn't love 8 that much either because it was way more RE4 and less RE2. RE4 was also never a true Resident Evil game to me, too much action and little horror.
For real though, RE7 was what saved this franchise for me after 5 and 6 being so fucking shit. The first person camera only added to the immersion and I fell in love with it, really happy that they're keeping it for 9.
It goes to show how varied the fanbase can be, but then again the franchise is 30 years old at this point.
You think it was the best thing, i thought it was the worse.
But tbf, i would have changed shit aswell after re6...just not what they did.
Perhaps it'll be something akin to Mafia? Where the story is linear but then you have the world to explore but without any side content to do basically.25 euros for this game is a red flag for me. Its weird that is so cheap and I wonder if there is any ulterior motives behind this decision. Lack of content or some other bad thing
Perhaps it'll be something akin to Mafia? Where the story is linear but then you have the world to explore but without any side content to do basically.
It would justify the price.
It's funny, we're so used to games being absurdly priced now that when a game is cheaper it sets off red flags immediately
Perhaps devs are learning with games like E33 and Silksong. One can hope so.
This is about what we should realistically expect to not be disappointed:25 euros for this game is a red flag for me. Its weird that is so cheap and I wonder if there is any ulterior motives behind this decision. Lack of content or some other bad thing
Mafia still has insane production values in terms of cutscenes and voice acting, that alone probably inflates the budget quite a bit. And we're also talking about a T2 game here, can't go too low with the pricing...Your reasoning makes complete sense but Mafia was a 50 euros game. This one is half of that with an open world and what seems to be very good graphics
Its just weird as hell but I am hoping I am wrong and the game is good
Sorry i didn't enjoyed shooting black blobs with the most shitty, charisma vacuum protagonist they couuld come up...My man wtf, re7 is an amazing game and revitalized the franchise lol
.Sorry i didn't enjoyed shooting black blobs with the most shitty, charisma vacuum protagonist they couuld come up...
Are you with me or against me yoshi san??
Ironically enough, this pic looks kinda goodThis is about what we should realistically expect to not be disappointed:
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1000000% agree. RE7 is a good game but a bad Resident Evil game.Are you with me or against me yoshi san??
I'm hitching a replay of cyberpunk on pc or tlou2 on ps5, what game has the best hdr?
I heard about raised blacks...Bigot sandwich
Cyberpunk 2077 HDR looks awesome on pc
I heard about raised blacks...
Which could be the title of a bbc porn movie but i think they were talking about the color black.
Cyberpunk its neon lights and billboards.I'm hitching a replay of cyberpunk on pc or tlou2 on ps5, what game has the best hdr?
I understand the argument but i replayed (briefly) ragnarock, zero dawn and fw back to back to back so a more realistic tone would be a nice change of scenario, i was more asking about accuracy of the hdr.Cyberpunk its neon lights and billboards.
TLOU2 is set mostly during cloud cover or in rain. Not a great HDR showcase.
sorry papito hahahah
KoKlusz says TLOUII HDR is accurate on PC so I imagine it's good on PS5 too: https://github.com/KoKlusz/HDR-Gaming-Database/discussions/99I understand the argument but i replayed (briefly) ragnarock, zero dawn and fw back to back to back so a more realistic tone would be a nice change of scenario, i was more asking about accuracy of the hdr.
This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.9 years is a generation and a half. nothing should take that long. they are not curing cancer. its just a game. At this rate, RDR3 will come out in 2036, and GTA7 2045. Thats ridiculous.
ND made TLOU2 in less than 3 years.This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.
This viewpoint sucks IMO, without devs like Naughty Dog and Rockstar, we would never have the fidelity, scale, ambition, scope and "Next gen quality" that they are giving. Some devs will take a long time and some will take less, there is a place for all timeframes. The "its just a game attitude" limits possibilities and is frankly closed minded IMO.
Suits at top don't want to take risks...so mich fidelity, and so much ambition... to then have the most mundane game design imaginable.
path tracing has really saved this game. it always looked fantastic but there were aspects of the game that were severely undercooked that brought down the entire presentation. ray tracing fixed some of it, but it still had issues. now though? even the NPCs finally look great. those alleyways that looked like they were lacking shadows even with rt shadows on are now properly lit or rather properly darkened.I just tried Cyberpunk 2077 with the new DLSS 4.5 M Preset, using Path Tracing in 4857*1920P (3440P*1440P with 1,78x DLDSR) and ReShade. Game looks absolutely gorgeous:
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This with the Balanec mode, but image quality is fantastic!
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I've been looking forward to this game. Looks good detailed. At least it's something fresh and not another UE5 title!
yeah, seems mix of Witcher + RDR + Dragon's DogmaIt reminds me to rdr2 a lot
This.path tracing has really saved this game. it always looked fantastic but there were aspects of the game that were severely undercooked that brought down the entire presentation. ray tracing fixed some of it, but it still had issues. now though? even the NPCs finally look great. those alleyways that looked like they were lacking shadows even with rt shadows on are now properly lit or rather properly darkened.
Gotta wonder if GTA6 will just be an even bigger more beautiful GTA5.so mich fidelity, and so much ambition... to then have the most mundane game design imaginable.
Gotta wonder if GTA6 will just be an even bigger more beautiful GTA5.
ThisI surely hope not. I really hope they finally stopped giving you instant game over screens just for stepping over an invisible barrier during missions.
it's crazy how Rockstar Games went from: "here's a target, he will drive to this building in a limo in 3min, and has tons of security guards around him... go kill him and survive... go figure out how to do it..."
to: "follow this NPC... go into this building through exact this door... now walk down that hallway... now kill these 3 NPCs... now follow NPC again... now go through this exact door into that building... WHAT!? YOU TRIED GOING THROUGH THE EASILY ACCESSIBLE SECOND STORY WINDOW TO SURPRISE THE MOSTLY STATIONARY ENEMIES? FUCK YOU! GAME OVER!"
This
The way Rockstar structures story missions in terms of game design, is the most antiquated ass part of their games. Big open-world that allows all this systemic interaction for multiplayer, but because they gotta have some scripted dialog for the story...they'll fail-state the fuck out of you for stepping outside the funneled path in the most basic ways.
it's almost comedic really.
and the examples I gave are real btw. the first one is roughly how a mission in GTA3 goes down,
and the latter is from RDR2.
and yes, you literally go game over if you dare to climb up the side of the building, where the enemy NPCs are inside of that you're supposed to kill.
climbing up that side would allow you do kill them through the windows... but nope... instant game over screen![]()