Buggy Loop
Gold Member
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
That post captured the essence of DF perfectlyYes, indeed. This was also clearly visible in the DF video. The PS5 Pro subreddit also mentions a lot of pop in.
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal... It's clear they didn't want to piss of the developer so they could get games early in the future. Same as their high on life 2 video where it's clear the game is broken but they say "Nah..., it's ok".
Not just pop-in. Draw distance. For the longest time, i was the only one pointing out just how bad the draw distance in Horizon FW could get. DF made no mention of how 99% of the map is blocked by fog.Pop-in is always disregarded when it's imo the worst visual flaw.
omfgIm just speechless regarding the technical presentation of Crimson Desert, this game is absolutely beaitiful and a technical masterpiece, without a question the most beautiful Open World game in the market right now, and its hard to think that future games can exceed that. Especially with Ray Reconstruction it looks fantastic, almost like a movie. The lightning, the asset quality, everything looks superb, every material looks real.
Here some screenshots I made in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:
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its not hopium, nvidia told Digital Foundry and other journalists that they already have this running on a single 5090 in their labs.No one is disagreeing that lighting makes a huge difference, that's why this forum is basically us wanking off to how good path tracing looks and how disappointed we are with lighting tech in most games this gen. Applying a dumb 2d ai filter isn't improving lighting if it can't access the actual game pipeline, it's literally just guessing and looks stupid and out of place. This tech is clearly too early, if it could plug-in to the game engine and actually access geometry, material and lighting data correctly I think we would be much more impressed by it. Where has Nvidia said it would be able to do this when running on a single card, that's just pure hopium. Yes, perhaps in future versions, but you're telling me they decided to demo it so poorly but everything will be fixed later this year with half the gpu power.
Not very impressed with crimson desert aside from the water and how everything like cloths and stuff move. Game kinda sucks as well, wish I didn't buy.
I'm playing on base ps5 idk if that makes a differencei think it looks amazing graphically (and I like it as well).
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It looks 2x better on actual screen with HDR.
I'm playing on base ps5 idk if that makes a difference
Probably because this isn't the thread for reviews?How is the actual game. All I see people talk about are the visuals.
I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.
My feedback of the graphics after more than a dozen hours of playing at 4K, max settings (without RR):
- The AA is extremely poor. I haven't tried native resolution yet, but I've tested all DLSS modes and none of them fix the aliasing. For a game with this much vegetation, it becomes even more of a disaster. Why is no one talking about this?
- Pop-in and pixelated everywhere, all the time.
- The water physics looks next-gen, but the water surface textures are blurry af, waterfalls also look very bad.
- The weather effects are underwhelming. Rain, in particular, is honestly terrible, like something from a PS3 game. At first I thought it was a bug, but after watching a few clips on youTube, it looks just as bad there.
-The lighting uses advanced RT, but it still falls far short of the baked lighting in RDR2. Moonlight, light rays filtering through forest canopies, sunrise, sunset, storms, lightning in RDR2 are truly stunning, but here, they feel extremely lackluster.
- Why is the contrast so fking high? Even during the day, shadows are pitch black like its the blackhole. The green of grass and foliage looks artificial, almost like plastic with LED lights inside.
- Torch and fire lighting at night is overly red, almost as if it's trying to burn your eyes.
The only thing truly worth praising is its top tier optimization.
Previously, there was another game praised as "next-gen" and "CGI-level" that I couldn't understand either: FF 16.
I don't understand why people think this looks good. I'm legit shocked that people in this thread think this looks next gen..i think it looks amazing graphically (and I like it as well).
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It looks 2x better on actual screen with HDR.
I mean anywhere really. But you're right that this is a thread for eye candy.Probably because this isn't the thread for reviews?
the screens dont do it justice. its a stunning world.I don't understand why people think this looks good. I'm legit shocked that people in this thread think this looks next gen..