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Graphical Fidelity I Expect This Gen

Yes, indeed. This was also clearly visible in the DF video. The PS5 Pro subreddit also mentions a lot of pop in.
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal... It's clear they didn't want to piss of the developer so they could get games early in the future. Same as their high on life 2 video where it's clear the game is broken but they say "Nah..., it's ok".
That post captured the essence of DF perfectly
 
Im just speechless regarding the technical presentation of Crimson Desert, this game is absolutely beaitiful and a technical masterpiece, without a question the most beautiful Open World game in the market right now, and its hard to think that future games can exceed that. Especially with Ray Reconstruction it looks fantastic, almost like a movie. The lightning, the asset quality, everything looks superb, every material looks real.

Here some screenshots I made in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:

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Pop-in is always disregarded when it's imo the worst visual flaw.
Not just pop-in. Draw distance. For the longest time, i was the only one pointing out just how bad the draw distance in Horizon FW could get. DF made no mention of how 99% of the map is blocked by fog.

Cyberpunk also has really bad pop-in especially when driving. Silence from DF.

They need to fix the pop-in up close in Crimson Desert, but at least they have a phenomenal draw distance for distant objects. I have no idea how you get that part right and completely fuck up whats right in front of you.
 
Im just speechless regarding the technical presentation of Crimson Desert, this game is absolutely beaitiful and a technical masterpiece, without a question the most beautiful Open World game in the market right now, and its hard to think that future games can exceed that. Especially with Ray Reconstruction it looks fantastic, almost like a movie. The lightning, the asset quality, everything looks superb, every material looks real.

Here some screenshots I made in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:

NOmZuIX.jpeg

IxH6k49.jpeg

dUNphXc.jpeg

05PN661.jpeg

BA0SJOv.jpeg

N30z0ua.jpeg
omfg
 
No one is disagreeing that lighting makes a huge difference, that's why this forum is basically us wanking off to how good path tracing looks and how disappointed we are with lighting tech in most games this gen. Applying a dumb 2d ai filter isn't improving lighting if it can't access the actual game pipeline, it's literally just guessing and looks stupid and out of place. This tech is clearly too early, if it could plug-in to the game engine and actually access geometry, material and lighting data correctly I think we would be much more impressed by it. Where has Nvidia said it would be able to do this when running on a single card, that's just pure hopium. Yes, perhaps in future versions, but you're telling me they decided to demo it so poorly but everything will be fixed later this year with half the gpu power.
its not hopium, nvidia told Digital Foundry and other journalists that they already have this running on a single 5090 in their labs.

I have no doubt they will be able to get this to run on a single GPU. they already said it scales with compute so other GPUs will simply scale down with resolution and settings.

The real problem is that the tech in its current state is guessing like you said. And its guessing because its poorly implemented. It's not done at the engine level. it does not have access to the zero LOD models. Concept art. It simply looks at whats on screen and hallucinates an image based on what its trained on. Hence, the massive completely different lighting and character models.

I would never play a game like this for the first time. Maybe i will for shits and giggles because i love me some photorealism, but this is a poor man's vision of the future. It is bastardization of what gaming and art is about. If Nvidia was serious, they wouldve released an AI model that takes regular games and applies path tracing to them even if GPUs cant afford to run them. But that would require integration into each game's engine and training on the path tracing model.

You have to wonder why they went with this AI model thats trained on photorealistic assets instead of path traced versions of games that exist today. It's because they are too busy smelling their own farts.
 
Crimson desert has pretty good NPC models for such massive open world game (and they all have Ai unlike many other recent games where they are just static objects). The worst thing about them are materials and polycounts on clothes.

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MCs are much better:

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Kliff looks badass here :messenger_heart: Outside of that clipping on cape...

For random side characters, I'm impressed:

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Sorry for awful too bright/too dark pictures. Capturing HDR screenshots is fucking pain on PC.
 
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Not very impressed with crimson desert aside from the water and how everything like cloths and stuff move. Game kinda sucks as well, wish I didn't buy.

i think it looks amazing graphically (and I like it as well).

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It looks 2x better on actual screen with HDR.
 
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I'm playing on base ps5 idk if that makes a difference

Base PS5 version has image quality problem in performance mode. Game can't really show you details under TAA blur with 1080p base resolution.

If you have 120Hz tv - try balanced mode.

I think they could have limit some graphical options and try to Force FSR3 1080->4K reconstruction on base console, even FSR3 would look much better than what they have used here...
 
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I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.

My feedback of the graphics after more than a dozen hours of playing at 4K, max settings (without RR):
- The AA is extremely poor. I haven't tried native resolution yet, but I've tested all DLSS modes and none of them fix the aliasing. For a game with this much vegetation, it becomes even more of a disaster. Why is no one talking about this?
- Pop-in and pixelated everywhere, all the time.
- The water physics looks next-gen, but the water surface textures are blurry af, waterfalls also look very bad.
- The weather effects are underwhelming. Rain, in particular, is honestly terrible, like something from a PS3 game. At first I thought it was a bug, but after watching a few clips on youTube, it looks just as bad there.
-The lighting uses advanced RT, but it still falls far short of the baked lighting in RDR2. Moonlight, light rays filtering through forest canopies, sunrise, sunset, storms, lightning in RDR2 are truly stunning, but here, they feel extremely lackluster.
- Why is the contrast so fking high? Even during the day, shadows are pitch black like its the blackhole. The green of grass and foliage looks artificial, almost like plastic with LED lights inside.
- Torch and fire lighting at night is overly red, almost as if it's trying to burn your eyes.

The only thing truly worth praising is its top tier optimization.
Previously, there was another game praised as "next-gen" and "CGI-level" that I couldn't understand either: FF 16.
 
I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.

My feedback of the graphics after more than a dozen hours of playing at 4K, max settings (without RR):
- The AA is extremely poor. I haven't tried native resolution yet, but I've tested all DLSS modes and none of them fix the aliasing. For a game with this much vegetation, it becomes even more of a disaster. Why is no one talking about this?
- Pop-in and pixelated everywhere, all the time.
- The water physics looks next-gen, but the water surface textures are blurry af, waterfalls also look very bad.
- The weather effects are underwhelming. Rain, in particular, is honestly terrible, like something from a PS3 game. At first I thought it was a bug, but after watching a few clips on youTube, it looks just as bad there.
-The lighting uses advanced RT, but it still falls far short of the baked lighting in RDR2. Moonlight, light rays filtering through forest canopies, sunrise, sunset, storms, lightning in RDR2 are truly stunning, but here, they feel extremely lackluster.
- Why is the contrast so fking high? Even during the day, shadows are pitch black like its the blackhole. The green of grass and foliage looks artificial, almost like plastic with LED lights inside.
- Torch and fire lighting at night is overly red, almost as if it's trying to burn your eyes.

The only thing truly worth praising is its top tier optimization.
Previously, there was another game praised as "next-gen" and "CGI-level" that I couldn't understand either: FF 16.

RDR2 looked like PS4 game when it launched and it still looks like PS4 game (just with high resolution and frame rate on pc).

I don't get why people are so obsessed about visuals of 2018 title. It's not in the same league as crimson desert (or AC shadows).
 
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Man, this game is such a disappointment graphically. Not because it doesnt look excellent, it does! But its image quality and shadow flickering just ruins the immersion for me. It just feels like a very unstable image and i hate it. the lighting, the foliage, the art design, the NPCs, the materials on the NPCs, ray tracing, all are top notch but i saw these weird squiggly line artifacts when i went to the abyss and moving from performance to quality didnt exactly fix anything.

the open world trees and foliage doesnt resolve that well either with dlss performance. interiors are just amazing looking and feel path traced. this is way better interior lighting than anything ive seen from avatar and ac shadows. there is so much to like here. i love how detailed the world feels. i love the NPC routines. this feels like a rockstar game with just how much NPCs do in towns, villages and around the open world.

but not having rt sun shadows is causing a very unstable image that dlss performance just cant fix. i went down to 30 fps and dlss quality and its still not clean enough. its not bad, but just not clean like other games ive played this gen on consoles including UE5 and snowdrop games. for a game thats supposed to be super optimized, i am disappointed in just how poor it runs even at dlss performance and looks far worse (image clarity wise) than mafia did at 720p internal resolution.

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