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Graphical Fidelity I Expect This Gen

the vision as soon as you leave the "directed" cutscenes :
This is funny but the whole point is completely off the mark.
There will be no issues with "asrtistic vision" because it's the artists who will be intergrating the tech into their games.
The whole rage festival is based on a completely wrong premise.
This is the funniest thing about DLSS 5 right now.
 
Just an FYI, changing graphics settings disables ray reconstruction so be sure to turn that back on.

Performance is really weird. I switched from Cinematic to Ultra and gained nothing. Maybe the day one patch broke something.

lol what can I say? I like pretty graphics.

The first area is not particularly impressive. Very dark and crushed blacks. Also, lots of effects on screen at low res so it felt very dated.

But then the sun comes up, and you are sitting in a valley lifted straight out of RDR2 and yeah, its gorgeous. It's basically RDR2.5. Or maybe RDR2.8. I thought Kingdom Come 2 was RDR2.5, but this looks way better than that.

The level of detail is fantastic. Rocks and mountains look fantastic. Draw distance is fantastic. Lighting looks beautiful. It's a stunner. Maybe not up there with say Avatar or AC Shadows, but it is doing things like Draw Distance and rocks much better. It's a very beautiful game.

I really like the animations. i like that i can destroy everything. Very cool looking cutscene mocap work as well.
I think the introduction looked pretty shit between what you said and ps4 tier models/faces but it improve when you are in the open world, the brief part in the sky temple was also good and in the city it's where it looks at its best, but ue5 this is fucking not, the game look the best when the camera is pulled away.

There must be something wrong in my settings because mountains and rocks are nowhere near "fantastic", and yet i'm Playing at mostly cinematic, something on ultra and rr turned on, so maybe we have different meaning for the word "fantastic"

Is dlss performance mode fucking my textures? But i can't do anything more than perf mode if i want to keep rr on and have a decent framerate.

So yeah the game look exactly how i expected to look from the trailers, good highs, very bad lows and very uneven.


Yt compression didn't pulled an ac shadows with this one, at least for me.

Maybe later i'm gonna post some zoomed pics of these fantastic rocks and mountains...

I only played like 90 min and it was very late so it is not my final judgement.
 
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Hey guys, am I the only one to see A LOT of pop ins/ups in Crimson Desert videos? It is so distracting for me that I cannot focus anything else. Some of them are really close ones, some of them are middle distance ones.

I cannot buy the game in some forseeable future therefore I wanted to ask.
Yes, indeed. This was also clearly visible in the DF video. The PS5 Pro subreddit also mentions a lot of pop in.
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal... It's clear they didn't want to piss of the developer so they could get games early in the future. Same as their high on life 2 video where it's clear the game is broken but they say "Nah..., it's ok".
 
Excuse my ignorance but what the hell does chromatic aberration do? I did a quick Google search and got the gist of it, but would like to understand it from fellow gamers!!
 
Holy moly this game looks great, i wonder if there is any way to remove CA though?

DekejhpkNqIkdQuo.png

It's subtle enough so I don't care personally.
 
Yeah when i return home i'm definitely trying dlaa and no rr.

@boji what is the best dlls version and profile for dlaa? Still 4.0 profile k? 4.5 dlaa is probably super heavy since 4.5 is made for perf mode right?
 
Yeah when i return home i'm definitely trying dlaa and no rr.

@boji what is the best dlls version and profile for dlaa? Still 4.0 profile k? 4.5 dlaa is probably super heavy since 4.5 is made for perf mode right?

Yeah, I think for DLSS4.0 is the best. It also should clean RT noise better.
 
I am hearing there's tons of pop in in the game even with Cinematic preset. Is it true?
U can see it even on 5090 with max settings(ray reconstruction included):


Watch whole 20min and judge for urself if u can somewhat tolerate it or(like unfortunately for myself) its way too distracting, hell some ppl might not even see it(godbless their eyes) so best if u check for urself, doesnt work with some1 else telling u one way or another.
That problem exist coz game is very light on the gpu's vram, even max settings dont change that too much, so personally hoping if not for patch then a mod that can fix it- coz in my layman eyes/terms i would describe it as simply game assets/lod transitions arent using of stronger gpu's vram pool enough.

Max i ever saw was 12,8gigs vram taken on 5090 and trully max settings (native 4k,cinematic, rr, dlaa) like here:


Obviouisly its cranked to 11 if u set game settings to low like here( non remastered oblivion/gothic nostalgia warning :P )

Under those settings pop-ins have their own pop-ins :messenger_ok: :messenger_grinning_sweat: :messenger_grinning_sweat: :messenger_grinning_sweat:
 
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Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

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Phantom Liberty was amazing though and the continued fixing of cyberpunk really helped recover their credibility as a studio. I wish there more DLCs for cyberpunk if anything, they put a huge amount of work into creating the world and characters in that game, it's great to see it fleshed out. There's tonnes of other games to play in the meantime, I've got nothing against them taking their time and doing it properly. They're moving engines as well so they really shouldn't rush it.
 
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U can see it even on 5090 with max settings(ray reconstruction included):


Watch whole 20min and judge for urself if u can somewhat tolerate it or(like unfortunately for myself) its way too distracting, hell some ppl might not even see it(godbless their eyes) so best if u check for urself, doesnt work with some1 else telling u one way or another.
That problem exist coz game is very light on the gpu's vram, even max settings dont change that too much, so personally hoping if not for patch then a mod that can fix it- coz in my layman eyes/terms i would describe it as simply game assets/lod transitions arent using of stronger gpu's vram pool enough.

Max i ever saw was 12,8gigs vram taken on 5090 and trully max settings (native 4k,cinematic, rr, dlaa) like here:


Obviouisly its cranked to 11 if u set game settings to low like here( non remastered oblivion/gothic nostalgia warning :P )

Under those settings pop-ins have their own pop-ins :messenger_ok: :messenger_grinning_sweat: :messenger_grinning_sweat: :messenger_grinning_sweat:

I mean i hate UE5 with a passion, but nanite would giga boost this game.
 
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal...
Alex B : Unless papi Nvidia steps in with some sort of magical Deeplearning (Well pretend_they_are_learning_or_just_faking) Levelofdetail Super Slider then everything should be fine and diddy :p
dKc7NAOGNYxisM2X.gif
 
This is funny but the whole point is completely off the mark.
There will be no issues with "asrtistic vision" because it's the artists who will be intergrating the tech into their games.
The whole rage festival is based on a completely wrong premise.
This is the funniest thing about DLSS 5 right now.

But the artists are raging ! Did you see the kotaku article? /s

This anti AI church right now, and I saw even peoples I respected in neogaf for technical discussion go into that camp, very disappointed, is such a silly movement. The irony is probably AI has never been more used in the past week to make memes. The pipeline is 100% going neural rendering, AMD, Intel, Microsoft are fully onboard with the consortiums and I'm sure Sony is going all in too for next gen.
 
The most impressive thing with DLSS5 is what it does for NPC's

I mean fucking WOW

We're looking at a 2 generation difference here

ZjIIePEoMmRrlXVB.jpeg


VS

Screenshot-2026-03-18-at-10-36-03-AM.png


You're all going to love this tech when you see it running in 4K in front of you.
HOLY FUCK! The differences are massive here! Groundbreaking, and she reserves her look much better than Grace in the same shot lol, that's weird. But that's OK, the tech is still in its early state & what they've shown apparently is a "snapshot" of what's to come. So excited!
 
But the artists are raging ! Did you see the kotaku article? /s

This anti AI church right now, and I saw even peoples I respected in neogaf for technical discussion go into that camp, very disappointed, is such a silly movement. The irony is probably AI has never been more used in the past week to make memes. The pipeline is 100% going neural rendering, AMD, Intel, Microsoft are fully onboard with the consortiums and I'm sure Sony is going all in too for next gen.
Yeah it's inevitable and I am so enthused by that, finally we get to see major graphical leaps!

Mark Cerny literally said in his PS5 Pro Seminar thing that AI Neural Rendering is going to provide quantum leaps in visual fidelity & that the future of PlayStation will rely heavily on that. He also teased that in his PlayStation X AMD video with Jack huynh, who is AMD's senior vice president and general manager of the Computing and Graphics Group.

In Jason Ronald's Project Helix GDC presentation that took place a week ago, he explicitly stated in the "Hardware innovation" section that Project Helix will leverage the "Next-generation of Neural Rendering techniques", he continues "whether that's Neural Materials, whether that's Generated images..."

Full GDC video:
Timestamps:
- When he talks about Hardware: 8:15 (Timestamped).
- When he talks about Neural Rendering: 10:01

 
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Yeah it's inevitable and I am so enthused by that, finally we get to see major graphical leaps!

Mark Cerny literally said in his PS5 Pro Seminar thing that AI Neural Rendering is going to provide quantum leaps in visual fidelity & that the future of PlayStation will rely heavily on that. He also teased that in his PlayStation X AMD video with Jack huynh, who is AMD's senior vice president and general manager of the Computing and Graphics Group.

In Jason Ronald's Project Helix GDC presentation that took place a week ago, he explicitly stated in the "Hardware innovation" section that Project Helix will leverage the "Next-generation of Neural Rendering techniques", he continues "whether that's Neural Materials, whether that's Generated images..."

Full GDC video:



Timestamps:
- When he talks about Hardware: 8:15 (Timestamped).
- When he talks about Neural Rendering: 10:01


Yea, any of them would be left in the dust in the coming years if they don't go neural rendering. It would not even look the same generation as they struggle to with traditional pipeline limits.

The AI cancel movement is cringe as fuck. "Gamers" are so easily swayed by grifter movements. Of course the whole fucking techtuber sphere smelled blood/money when Nvidia unveiled this.

Of course you cannot put that on everything and that's fine, but the highest fidelity graphics we'll see in coming years will be neural. If not DLSS 5, it'll be DLSS 5.1, 5.5 or 6 or something that it becomes inevitable.

"wow fuck Nvidia, I'm going AMD / consoles!" - something I read here on neogaf during the whole fiasco



Hand On Shoulder GIF
 
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The AI cancel movement is cringe as fuck. "Gamers" are so easily swayed by grifter movements. Of course the whole fucking techtuber sphere smelled blood/money when Nvidia unveiled this.
So you're suggesting that most of the public hates this look because they've been grifted by youtubers?

People don't agree with you so of course they have been conned by a psyop?

How simple minded of you.
 
So you're suggesting that most of the public hates this look because they've been grifted by youtubers?

People don't agree with you so of course they have been conned by a psyop?

How simple minded of you.

There's never any bandwagon on the internet, noooo /s

Slapping AI slop on anything AI is sloppy thoughts. If you don't see how ridiculous the movement is for this pushover or "cancel" movement, I don't know what to tell you.
 


What the fuck is this, the quality mode on Base PS5 looks noticeably sharper and cleaner than the Pro Quality mode.

PSSR 2 being useless - They need to fix this immediately.

edit: I guess it may be a little sharper, but on the Pro, Ray Tracing is set to ultra vs high on base. Looks better overall, different video

 
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Yes, indeed. This was also clearly visible in the DF video. The PS5 Pro subreddit also mentions a lot of pop in.
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal... It's clear they didn't want to piss of the developer so they could get games early in the future. Same as their high on life 2 video where it's clear the game is broken but they say "Nah..., it's ok".
Pop-in is always disregarded when it's imo the worst visual flaw.
 


As I mentioned in the other thread, the guy who responded to Daniel, Jacob Freeman, is basically an evangelist, someone involved in marketing.
All the answers he gave are exactly the same as those in the blog post published by Nvidia.


Before jump to that conclusion, I would wait for a more detailed document or a word from developers like Bryan Catanzaro. He said that DLSS5 was the result of extensive research and cited a paper they did in 2018 about the initial research.

It wouldn't make sense for it to be just a filter, it would be added to the existing filters and not a feature of DLSS.

nvidia-app-unable-to-disable-game-filter-v0-0ftjkauqns0e1.png
 
Crimson Desert on PS5Pro looks pretty awesome. Even without the ray reconstruction from PC, the RTGI, RT reflections on water and all reflective materials, armor pieces reflecting onto itself, RT Shadows for all spot lights like torches, lamps, city lights is impressive. Only the shadows from the sun's direct lighting is raster. It's pretty ridiculous. There's a lot little details everywhere; displacement mapping even on the animals to create short fur which isn't noticeable until you get really up close. Performance mode with pssr2 image quality is pretty great too. The only big drawback is the pop-in.

Crimson-Desert-20260319210223.png
My biggest pet peeve with all video games' graphics is the bending and twisting of supposedly rigid armour and costume elements when a character moves!
 
My biggest pet peeve with all video games' graphics is the bending and twisting of supposedly rigid armour and costume elements when a character moves!
That, and clipping....feels like progress on these things has slowed to a crawl. Maybe in another decade or so we'll see beards that don't clip into the rest of the model when the head moves.
 
As I mentioned in the other thread, the guy who responded to Daniel, Jacob Freeman, is basically an evangelist, someone involved in marketing.
All the answers he gave are exactly the same as those in the blog post published by Nvidia.


Before jump to that conclusion, I would wait for a more detailed document or a word from developers like Bryan Catanzaro. He said that DLSS5 was the result of extensive research and cited a paper they did in 2018 about the initial research.

It wouldn't make sense for it to be just a filter, it would be added to the existing filters and not a feature of DLSS.

nvidia-app-unable-to-disable-game-filter-v0-0ftjkauqns0e1.png
butt-spray.gif
 
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