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Graphical Fidelity I Expect This Gen

Crimson Desert does look really good, particularly for an open world game.


The game is janky as hell and I couldn't see myself scoring this beyond the mid-7s but there's a certain draw to it that has kept me coming back. Who knows how long that will last, but I'm having a fun time with it so far.
 
Now this is some actual impressing graphic :messenger_open_mouth:

Might be the prettiest game website i've ever seen.

Screens are in super hi res, giant webM gifs, showing the true visual quality of the game.

 
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Good morning guys, first off I just want to say that this thread is the best entertainment on the Internet !! I just picked up a PS5 pro and want to know your professional and enthusiastic opinion on the best graphical showcase games for the system?? Thanks and have a great weekend. Once again, I appreciate all the input in this thread (:
 
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"This is the best looking game ever"

It's once again using Unreal Engine 5.

Barack Obama Yes GIF by The Democrats
 
Good morning guys, first off I just want to say that this thread is the best entertainment on the Internet !! I just picked up a PS5 pro and want to know your professional and enthusiastic opinion on the best graphical showcase games for the system?? Thanks and have a great weekend. Once again, I appreciate all the input in this thread (:
Horizon: Forbidden West
Crimson Desert
Assasins Creed: Shadows
The Last of Us: Part II Remastered
Black Myth: Wukong
Resident Evil: Requiem
 
"This is the best looking game ever"

It's once again using Unreal Engine 5.

Barack Obama Yes GIF by The Democrats
I hope people look at Crimson Desert's performance on high end PC cards, and realize that UE5 isnt really that expensive. I have never had to run any UE5 game at 4k dlss performance just to hit 60 fps, and this thing sits at around 53 fps in the open world and has an image quality that looks worse than most UE5 games at 1440p dlss performance. I can easily get 120 fps at those resolutions with room to spare in modern UE5 games.

It's super shady how the devs kept showing everything without proper ray tracing, and hid the real ray tracing setting behind something that cant even be enabled on consoles. Then made it so unoptimized that you cant even run it well without having a 5090.

The fact that they never said that the game doesnt work on Intel Arc GPUs is also really shady. They are saying, just ask for a refund. Ummm, not all digital stores offer refunds after you redeem the codes. Not everyone is as nice as steam. Then you have them not disclosing using AI generated art. Not delivering console copies to reviewers while shipping arguably the worst looking performance mode on base consoles. Just a super shitty company.
 
Horizon: Forbidden West
Crimson Desert
Assasins Creed: Shadows
The Last of Us: Part II Remastered
Black Myth: Wukong
Resident Evil: Requiem
On top of what slimy said i would defo add demons souls, on base ps5 its great too with its 4k30 or 1440p60 mode but pr0 has close to 4k60 mode, now pssr 2.0 upgrade works too.

Game isnt open world and doesnt have rt features so its ez for it to have really amazing image quality at stable 60fps ofc, still i say if u didnt play og ps3 version (or if u did and really wanted to experience it looking 2gens better and run smoothly on top instead of constant dips to 15-17fps at places) u wont be disseapointed :)

Lets just say hermen killing bluepoint wasnt my fav news , would easily switch that one to still be alive and him kill 5 multiplayer gaas studios instead(including zombie-bungie since nothing of value is left there anymore :P ).

Another early gen game, but true current gen with proper pr0 support- ratchet and clank:



Upcoming games wise every1 likely gonna agree wolverine and gta6 so i wont say anything different here, but would keep an eye on cp2077 pr0 patch that was announced to come in upcoming weeks/months(if u didnt play game on the pc yet, somehow :P ).
 
People are stupid sometimes and I want to make clear that I think CD looks great but c'mon now
It sometimes looks great and it some times looks like shit. And half the time there is at least one thing going on in a scene that isn't right. Path Tracing in particular has all sorts of issue, but they relied on it so heavily and fucked up regular RT and AO so badly that it's almost mandatory for the game to not look terrible all the time.

I felt like I was taking crazy pills because all anyone is doing is raving about Crimson Deserts graphics, and then I went to places where people who actually look at graphical features for a living, and who have to fix shitty developer implementations on the regular, and realized I'm not crazy, the game has a ton of graphical issues that don't show up in screenshots but do show up constantly in motion. And to make it worse, these clowns encrypted all their files so it's exponentially harder to fix any of this stuff.

If ever there were a love/hate relationship with a video game it would be Crimson Desert. Just bafflingly stupid decisions combined with a very ambitious game.
 
lol So Crimson Desert devs are revolting and went to a website that only allows verified devs to post. One dev said they trashed UE5 and mocked God Of War while adding a million things to the game (added all the sky islands stuff after Tears of The Kingdom came out) that completely fucked up the control scheme among other things.

If it looks cool, they just put it in, and once it is implemented, they gather among themselves and applaud; I don't know what to call this if not "a frog in a well" (narrow minded), always trash talking on Unreal Engine, they don't try the next games when they come out and only watch YouTube and trash talk about it, and they claim God of War is just trash game that looks good. As a fan of God of War hearing them say it's just a game with good visual without knowing even 1% of Kratos's narrative makes me sigh. Anyway, as someone who also participated in the game, I hoped it would do well, but I am sad that the result is like this. I am sad because it feels like it has decorated a page of gaming history in many waysreally. However, on the contrary, it is a relief to have it confirmed that a good game cannot come out of such a corporate culture.

 
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I hope people look at Crimson Desert's performance on high end PC cards, and realize that UE5 isnt really that expensive. I have never had to run any UE5 game at 4k dlss performance just to hit 60 fps, and this thing sits at around 53 fps in the open world and has an image quality that looks worse than most UE5 games at 1440p dlss performance. I can easily get 120 fps at those resolutions with room to spare in modern UE5 games.
You have never played a UE5 game that is open world either

Just saying
 
You have never played a UE5 game that is open world either

Just saying
Mafia, Borderlands, Avowed.

the only ue5 open world game that performed really poorly was stalker, but that game was made by people literally fighting a war, and was rushed by the people at the top. they are supposed to patch it with the more recent Ue5 versions with the upcoming DLCs and i bet it wont perform like this.

this game is literally performing worse than star wars outlaws with path tracing on.
 
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All UE5 open world games stutter in places.

So far there is no big UE5.6 game on the market - with that we would see if they really fixed open world streaming or not.
 
Mafia, Borderlands, Avowed.

the only ue5 open world game that performed really poorly was stalker, but that game was made by people literally fighting a war, and was rushed by the people at the top. they are supposed to patch it with the more recent Ue5 versions with the upcoming DLCs and i bet it wont perform like this.

this game is literally performing worse than star wars outlaws with path tracing on.
Mafia is linear and Avowed is "zones" based.

Only truly open world game mentioned was Borderlands 4, and you would be hard pressed to find someone who thinks its more impressive than CD.

Not to mention that it performs poorly on consoles and PC
 
Bojji Bojji did you changed the RR profile to E with crimson?

No, because it's too heavy to use without FG with 4k output (why there is no quality setting to this?). But I suspect is should work and preset E so far has better quality in all games (it removes boiling in CP2077 in most places with PT).
 
No, because it's too heavy to use without FG with 4k output (why there is no quality setting to this?). But I suspect is should work and preset E so far has better quality in all games (it removes boiling in CP2077 in most places with PT).
So i should be ok if i use FG with a 4080 in 4k and rr profile E?
 
RR with a 4090 lower my FPS to 30. (60 with framegen) and that's not even in 4K but 3440x1440.
Try it and see if it's ok for you but it's heavy. Really heavy.
I have played with rr on and off since the first hour, i know how heavy it is, the only way to keep it on with decent framerate at 4k is dlss performance, some setting on ultra instead of cinem, and framegen on, but dlss perf looks like dogshit so the game is very soft that way, too soft for my liking, i wanted to check if RR profile E can clean the image a bit.

The alternative is 4k native with rr off where the game actually look like 4k.
 
Mafia is linear and Avowed is "zones" based.

Only truly open world game mentioned was Borderlands 4, and you would be hard pressed to find someone who thinks its more impressive than CD.

Not to mention that it performs poorly on consoles and PC
mafia isnt linear. it literally has a free drive mode where you can drive around the entire map without loading. it even has a city populated with NPCs.
 
I have played with rr on and off since the first hour, i know how heavy it is, the only way to keep it on with decent framerate at 4k is dlss performance, some setting on ultra instead of cinem, and framegen on, but dlss perf looks like dogshit so the game is very soft that way, too soft for my liking, i wanted to check if RR profile E can clean the image a bit.

The alternative is 4k native with rr off where the game actually look like 4k.
Yeah it annoys me too but I've decided not to use RR for the time being. I hope they'll let us activate it without forcing the maximum lighting setting. Apparently, the review version allowed the use of ray regeneration without maximum lighting so hopefully they bring this back.
 
Yeah it annoys me too but I've decided not to use RR for the time being. I hope they'll let us activate it without forcing the maximum lighting setting. Apparently, the review version allowed the use of ray regeneration without maximum lighting so hopefully they bring this back.
Unfortunately 4k native is far from perfect.

It's a matter of choosing your poison.

not to sound like a broken record, but requiem first, and now crimson, i never had to play with settings for so long like in these 2 games in any ue5 game i played, just saying...
 
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I have played with rr on and off since the first hour, i know how heavy it is, the only way to keep it on with decent framerate at 4k is dlss performance, some setting on ultra instead of cinem, and framegen on, but dlss perf looks like dogshit so the game is very soft that way, too soft for my liking, i wanted to check if RR profile E can clean the image a bit.

The alternative is 4k native with rr off where the game actually look like 4k.

CXflgovayjYDaiA4.jpeg
HdFeMRXQOSIz0WIe.jpg


Preset E with FGx2. Seems to work correctly (forced via DLSS Swapper).

Personally I will keep playing with DLSS4.5 and without RR.
 
CXflgovayjYDaiA4.jpeg
HdFeMRXQOSIz0WIe.jpg


Preset E with FGx2. Seems to work correctly (forced via DLSS Swapper).

Personally I will keep playing with DLSS4.5 and without RR.
Dude i switch every 40 min between the 2 poisons...

Are you using 4.5 dlaa? if you go for max clarity 4k native is the best and i think a bit lighter...
 
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Dude i switch every 40 min between the 2 poisons...

Are you using 4.5 dlaa? if you go for max clarity 4k native is the best and i think a bit lighter...

Quality of Balanced, 4.5 still produces very sharp image.

Nothing outside of DLAA with RR will clean RT noise 100%. I just got used to it with the settings I use.
 
Crimson Desert disappoints me graphically.
Yeah, draw distance is great, and it runs smoothly, but the constant little pop-ins, shadow flickering, and scenes where shadowing is completely absent are rough.

PC/ Max Settings/ Ray Reconstruction on:
Ob8xsmftoeupd1QP.jpg


I hate to say it, but DLSS 5 cannot come soon enough for games like this.
I mean, even this ordinary FLUX.2-klein-9b-kv AI filter creates decent shadows and lighting, basically out of nothing, a night and day difference:
DIvjGJsLqrp5l51z.jpg


On a tangent: This is heavily scenery-dependent.
In this RE9 shot, for example, AI filtering couldn't improve anything really; it looks worse and rather fucks up the original game capture, which was quite perfect already:
7ouxVF1HAUB342Gd.jpg
 
Did anyone have a rough time keeping track of the cat as it went through foliage? I think the problem might be that there is too much moving foliage and because the shadows are low quality, they don't resolve that well. I was playing on dlss 4k quality and i lost track of it several times under the grass.
 
mafia isnt linear. it literally has a free drive mode where you can drive around the entire map without loading. it even has a city populated with NPCs.



When you search "lifeless" in the dictionary, this is what shows up

Yeah, you can free roam. But there are barely any NPCs, no interactivity, nothing.

But sure, let's call it open world
 
Good morning guys, first off I just want to say that this thread is the best entertainment on the Internet !! I just picked up a PS5 pro and want to know your professional and enthusiastic opinion on the best graphical showcase games for the system?? Thanks and have a great weekend. Once again, I appreciate all the input in this thread (:
Welcome.
 



When you search "lifeless" in the dictionary, this is what shows up

Yeah, you can free roam. But there are barely any NPCs, no interactivity, nothing.

But sure, let's call it open world

Almost all ps4 era games were set in open worlds with little to no NPCs. And even if they had NPCs, they were relegated to small towns and villages. just like mafia. even star wars outlaws and avatar barely have NPCs outside of villages and camps.

im not going to discuss the definition of what constitutes an open world game. ive had people tell me gta3 wasnt open world because the first 2 areas were blocked off. i am just looking at large open worlds that you can traverse without any loading. UE5 performs well in these worlds. or at least better than this game.
 
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Crimson Desert disappoints me graphically.
Yeah, draw distance is great, and it runs smoothly, but the constant little pop-ins, shadow flickering, and scenes where shadowing is completely absent are rough.

PC/ Max Settings/ Ray Reconstruction on:
Ob8xsmftoeupd1QP.jpg


I hate to say it, but DLSS 5 cannot come soon enough for games like this.
I mean, even this ordinary FLUX.2-klein-9b-kv AI filter creates decent shadows and lighting, basically out of nothing, a night and day difference:
DIvjGJsLqrp5l51z.jpg

I'm going to reiterate that DLSS 5 is currently running on two 5090s. And yes, it will of course be much more performant by launch or they wouldn't release it, but in the screenshot you shared, all you need to make it look like the DLSS 5 image is increase the foliage density and add a proper ambient occlusion implementation. Both of which would likely be way less performance intensive than DLSS 5.
 
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Crimson Desert is definitely up-and-down, visually. On a technical level it can impress but I think it lacks visual cohesion. And the image quality leaves something to be desired. There's a muddiness & visual instability (shimmering, flickery shadows at times, weird DoF implementation) to the entire presentation.

It's good, but I'm still taking other top modern open world games like Avatar over it, for sure.


A few of my shots:

fSxGw4WywkTIS7sb.png
uLVJHmBDQy2L3OOf.png
J221W5WTQn4jkLCQ.png
 
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