By the time CDPR is releasing Witcher 4 we're at the end of the gen, even worse scale up from early gen to end than UE4. To say UE5 came in hot is an understatement. They'll be hyping UE6 around that time.
Right
And fog. That seems to be UE5's trick to anything remotely big. If you remove fog then it completely breaks the map edges in that game. Really cheap looking
We all know what Avowed, outer worlds 2 and Hell is us are, they're big maps connected with loading screens. Even the city in Avowed is behind loading. They're semi open world at best. Hell is Us is even smaller scale.
Stalker 2 is a dithering mess and just really doesn't look that hot. And you won't believe it but fog. But I'll give a pass here because stalker atmosphere is convenient to pick this engine. Even the patch for so called dynamic shadows, they're actually faked shadows from the flashlight, you can even play around and the shadows go inward inside you, not even using Lumen for the flashlight in the end. No shadows for grass, no shadows casted from firepit, etc. Screen space moments where depending how you look in the room the lighting changes. Really not impressive.
I have no idea for Mafia, but looking online, huge drop in quality in the distance and... fog. Fucking air quality in early 1900s uh? Too many peoples smoking.
Nobody seem to be able to make a big open world on it, at least if there's trees and you want to use nanite + lumen
Oh cmon now
And UE4 was built on top of UE3, blah blah blah
If nanite + lumen were not a problem for optimization in a big open world, then WHY THE FUCK ARE THEY REWRITING THE FOUNDATION OF IT FOR WITCHER 4
A jack of all trade engine will not always be the best tool you need for the game you want to make.
Wow, as if devs complained and it took 5 fucking years? Just in time for UE6 hype.
What an amazing engine. Thank god UE5, almost,
almost up to the PS5 reveal promises /s
Ah yes, all on devs. It's why for the last 3-4 unreal fests it's basically only been talk about optimization.
Big open worlds have a shitload of bugs typically. Considering the mechanics and simulation of Crimson desert on their first single player? Fucking miracle dude.
Again you seem to miss the point. You do not have ANY comparisons similar on UE5 side. Fantasize about it all you want, it doesn't exist. You said it yourself, there's no games like it on UE5.
Right, you won't see in UE5 because there's nothing of that scale on UE5

Again the imaginary UE5 massive open world. I don't care you think it's possible, "it's not the engine's fault, Tim Sweeney is trying his best ok goddamnit?", or just didn't have the opportunity for devs to do it, the end result is :
That - UE5 - game - does - not - exist - so - far
I'm tired of seeing the picking apart inhouse engines with the "wow why are peoples shitting on UE5..." when the fucking game doesn't exist.
Look, I really hope Witcher 4 performs good but anyone denying the monumental rewriting of the engine going on for a while now to make this all possible is living in another parallel world.
And for PC actually, UE5 has looked good and you can brute force performance, but for consoles UE5 has been looking quite shit to be honest. Those resolutions are pretty bad.
Your post above for proprietary engines with bad captures is almost comical dude, you're just pulling legs here and not being serious I hope.