FFS, that is something one would expect on a PS2 game.
Man the way people in this thread cry because the majority thinks Uncharted 4 looks better than Bond is funny. These are all ps4 games running on ps5.anyone who posts the prologue beach house pics as an example of u4s graphics is being disingenious. none of the u4 areas look like this. none of tlou2 interiors look like that. none of tlou1 remake interiors look like that.
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and this is what naughty dog did with 10 tflops this gen. if i threw up in ue5, i wouldnt produce graphics this bad.
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Yikes
Very unlikely imo. They're gonna push their new DLC for TW3 first. I suppose tw4 won't be out until 2028.Do you guys think CDPR will show The Witcher 4 this month? Really curious to see how it's coming along.
Do you guys think CDPR will show The Witcher 4 this month? Really curious to see how it's coming along.
Very unlikely imo. They're gonna push their new DLC for TW3 first. I suppose tw4 won't be out until 2028.
There is no point in showing W3 dlc without showing W4 first imo, that dlc practically exists just to support the next witcher. That said i expect both or just W4.Doubt it. They'll show the Witcher 3 expansion instead
Yikes
Dammmmmn... But what even is that supposed to be? Lol
I've been playing 007 on the Pro for 3-4 hours and I'm not sure why some people claim it looks next gen. Tbh, it looks very mid. Shadows are bad, textures are very average, character rendering is meh etc. Honestly, it looks barely better than Hitman. The night club scene in 007 looks quite comparable to that level in the latest hitman set in Germany for exemple.
Its how IOI are prewarming shadersDammmmmn... But what even is that supposed to be? Some kind of furnace?
Very unlikely imo. They're gonna push their new DLC for TW3 first. I suppose tw4 won't be out until 2028.
Very unlikely imo. They're gonna push their new DLC for TW3 first. I suppose tw4 won't be out until 2028.
That level is the most ps4 looking level in the game.I've been playing 007 on the Pro for 3-4 hours and I'm not sure why some people claim it looks next gen. Tbh, it looks very mid. Shadows are bad, textures are very average, character rendering is meh etc. Honestly, it looks barely better than Hitman. The night club scene in 007 looks quite comparable to that level in the latest hitman set in Germany for exemple.
Man you just explained why PSSR is fucking with shadows in TLOU Part II.If you use DLSS shadows will be flickering. I recommend you to turn it off. I tried different DLSS versions and none of them work right with shadows.
Definitely. And even more so in Photo-Mode shots like these.Yeah Uncharted 4 can look really rough ingame holy yikes...
Man you just explained why PSSR is fucking with shadows in TLOU Part II.
This basically confirms ND shadows in the PS4 games relied on their temporal system to work properly. Guess any machine learning upscale breaks them completely, meaning an official Pro update isn't actually that desirable.
Didn't happen with Part I because they probably handled the PCSS pass differently on PS5 hardware.
Definitely. And even more so in Photo-Mode shots like these.
Game would benefit tremendously from a RT pass on characters.
Yeah Uncharted 4 can look really rough ingame holy yikes...
Lighting is so important in a videogame man
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Same thing with Part II on Pro, although there isn't very noticeable until Santa Barbara as they didn't use shadow maps for huge chunks of the game, due to its depressing and usually overcast setting.Yeah, I tested all the upscalers, and the shadows look pretty bad across the board. It's a shame because I really enjoy using DLSS, but in this game it's just not worth the visual downgrade to the shadow quality.
I'm kind of expecting Sony doing PS6 ports of their catalog with RT added. Maybe even Path Tracing as those games would be 2 generations old at that point. I think that's doable?Ray tracing would be a complete game changer for this game. It's a real shame that we're unlikely to see it added anytime soon.
Yeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:
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I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:
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Yikes
Do you guys think CDPR will show The Witcher 4 this month? Really curious to see how it's coming along.
Yeah, the start of Requiem with the street and alley remains one of the most visually impressive scenes in a game for me.We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:
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I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:
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Yes, agree with you on ps5 case I am with matrix choice , and on ps6 I can't accept any choice other than full package path /ray tracing alongside full nanite tech implementation also I want advanced ML fully implemented on hardwareYeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.
Also, when consoles come into the equation, the question of fixed specs comes into play, and would you implement amazing lighting if the general fidelity/assets, etc., went down a generation? Honestly, I am curious what the general consensus would be on this sub if the PS5 had the equivalent hardware, for it would you want games to have multiple games running at the fidelity level of the matrix demo at consistent framerates using rt lumen, but immense general fidelity, or would you want more games running like cyberpunk etc with cross-genish assets/effects but the superior path tracing lighting? Personally, I would choose matrix level fidelity, and hopefully(praying for a miracle lol), eventually, down the line, in the PS6 gen path tracing r&d becomes so mature that path tracing acceleration becomes light enough to replace rtgi without any significant concessions.
What's your opinion on the matrix choice? also summoning my fellow graphics whoresSlimySnake
Represent. ,
Msamy ,
winjer , C CGNoire .
Yeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.
Also, when consoles come into the equation, the question of fixed specs comes into play, and would you implement amazing lighting if the general fidelity/assets, etc., went down a generation? Honestly, I am curious what the general consensus would be on this sub if the PS5 had the equivalent hardware, for it would you want games to have multiple games running at the fidelity level of the matrix demo at consistent framerates using rt lumen, but immense general fidelity, or would you want more games running like cyberpunk etc with cross-genish assets/effects but the superior path tracing lighting? Personally, I would choose matrix level fidelity, and hopefully(praying for a miracle lol), eventually, down the line, in the PS6 gen path tracing r&d becomes so mature that path tracing acceleration becomes light enough to replace rtgi without any significant concessions.
What's your opinion on the matrix choice? also summoning my fellow graphics whoresSlimySnake
Represent. ,
Msamy ,
winjer , C CGNoire .
Yeah, the start of Requiem with the street and alley remains one of the most visually impressive scenes in a game for me.
And in no small part to the lighting and it shows just how important it is, because if you start looking at textures and assets, it's nothing impressive.
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Yikes
Interesting, I have flickering shadows with DLSS and with Native resolution. 4K, everything ultra.If you use DLSS shadows will be flickering. I recommend you to turn it off. I tried different DLSS versions and none of them work right with shadows.
Amazing
View:
Tommorow you are gonna say this many times
why? i thought sony was going tomorrow.Tommorow you are gonna say this many times![]()
I'll never understand this
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Both look fabulousDome folks compare those on X for me GTA VI market looks better![]()
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Expected at least 4 great looking titles to be shown at sony s.o.pwhy? i thought sony was going tomorrow.
i know. i was shitposting. lolExpected at least 4 great looking titles to be shown at sony s.o.p
Wolverine + Faye Giant game need to look amazing, if they both do then everything else is a bonus.
If everything else looks amazing and those 2 games look mediocre or ASS then I dont wanna see anyone grading the show anything higher than an F.
I don't think we see real gameplay until 6 months before release. The internet torched CDPR for misrepresenting Cyberpunk in the years leading up to release. All the variables with UE5, I doubt CDPR wants to put anything out there that they can't live up to. THE INTERNET NEVER FORGETSI'm hoping we get to see some gameplay this year, not sure when... but CDPR seem to have more than double the amount of people working on it than they did on Witcher 3. Regardless, I suspect the game won't release till 2028 at the earliest.
Finally true AAA open world current gen racing game using UE5 to be revealed tommorow in separate event![]()
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Upcoming unannounced AAA open World from maverick games studio which have roughly 140 developer's work on itUh?
Are screenshots alone enough to say what game it is? What game is this?