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Graphical Fidelity I Expect This Gen

FFS, that is something one would expect on a PS2 game.

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anyone who posts the prologue beach house pics as an example of u4s graphics is being disingenious. none of the u4 areas look like this. none of tlou2 interiors look like that. none of tlou1 remake interiors look like that.

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and this is what naughty dog did with 10 tflops this gen. if i threw up in ue5, i wouldnt produce graphics this bad.

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Man the way people in this thread cry because the majority thinks Uncharted 4 looks better than Bond is funny. These are all ps4 games running on ps5.

They didn't make a new game, didn't author new assets, etc. Uncharted 4 looks better and no amount of crying or screenshot posting is going to change anyone's mind.

No one can take these arguments seriously when we can see Bond with our own eyes containing ps3 level rocks, textures, ps2/early ps3 level animations/blending and some ps2 level vfx as seen below.

 
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I've been playing 007 on the Pro for 3-4 hours and I'm not sure why some people claim it looks next gen. Tbh, it looks very mid. Shadows are bad, textures are very average, character rendering is meh etc. Honestly, it looks barely better than Hitman. The night club scene in 007 looks quite comparable to that level in the latest hitman set in Germany for example.
 
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I've been playing 007 on the Pro for 3-4 hours and I'm not sure why some people claim it looks next gen. Tbh, it looks very mid. Shadows are bad, textures are very average, character rendering is meh etc. Honestly, it looks barely better than Hitman. The night club scene in 007 looks quite comparable to that level in the latest hitman set in Germany for exemple.

The Hitman 3 nightclub level was much more impressive than the one in 007. I still remember feeling goosebumps when walking down the stairs in the dance club with agent 47
 
Did you all run into this issue, in First Light there are some in game cinematics where the camera is bit away from the character who's talking and the character's face and overall character model looks very very low poly. They immediately change the camera angles and the character magically becomes high poly. Noticed this quite a bit during the Aleph location sequence.
 
I've been playing 007 on the Pro for 3-4 hours and I'm not sure why some people claim it looks next gen. Tbh, it looks very mid. Shadows are bad, textures are very average, character rendering is meh etc. Honestly, it looks barely better than Hitman. The night club scene in 007 looks quite comparable to that level in the latest hitman set in Germany for exemple.
That level is the most ps4 looking level in the game.

the next one looks next/current gen.
 
If you use DLSS shadows will be flickering. I recommend you to turn it off. I tried different DLSS versions and none of them work right with shadows.
Man you just explained why PSSR is fucking with shadows in TLOU Part II.

This basically confirms ND shadows in the PS4 games relied on their temporal system to work properly. Guess any machine learning upscale breaks them completely, meaning an official Pro update isn't actually that desirable.

Didn't happen with Part I because they probably handled the PCSS pass differently on PS5 hardware.

Yeah Uncharted 4 can look really rough ingame holy yikes...
Definitely. And even more so in Photo-Mode shots like these.

Game would benefit tremendously from a RT pass on characters.
 
Man you just explained why PSSR is fucking with shadows in TLOU Part II.

This basically confirms ND shadows in the PS4 games relied on their temporal system to work properly. Guess any machine learning upscale breaks them completely, meaning an official Pro update isn't actually that desirable.

Didn't happen with Part I because they probably handled the PCSS pass differently on PS5 hardware.


Definitely. And even more so in Photo-Mode shots like these.

Game would benefit tremendously from a RT pass on characters.


Yeah, I tested all the upscalers, and the shadows look pretty bad across the board. It's a shame because I really enjoy using DLSS, but in this game it's just not worth the visual downgrade to the shadow quality.

Ray tracing would be a complete game changer for this game. It's a real shame that we're unlikely to see it added anytime soon.
 
Yeah Uncharted 4 can look really rough ingame holy yikes...

Lighting is so important in a videogame man

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We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:

maxresdefault.jpg

a-grace-ashcroft-se-torna-outra-pessoa-quando-o-path-v0-fk89t97m0jmg1.png


I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:

8SV0S8z3UnfjHw9T.jpeg
oGSBI3swnRR0FtNL.jpeg
rWyEeM9orFwlOCIO.jpeg
pJaHxFlQSFWSPBXt.jpeg
vZ72ygtNFAKzjl8H.jpeg
amo0qyBXdDuYc3Wp.jpeg
jBMrxNUKxvW4pR8Y.jpeg
Ji1zhBeL8nFhxPiR.jpeg
zSAqXLwiUzkmLdL3.jpeg
 
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Yeah, I tested all the upscalers, and the shadows look pretty bad across the board. It's a shame because I really enjoy using DLSS, but in this game it's just not worth the visual downgrade to the shadow quality.
Same thing with Part II on Pro, although there isn't very noticeable until Santa Barbara as they didn't use shadow maps for huge chunks of the game, due to its depressing and usually overcast setting.

Ray tracing would be a complete game changer for this game. It's a real shame that we're unlikely to see it added anytime soon.
I'm kind of expecting Sony doing PS6 ports of their catalog with RT added. Maybe even Path Tracing as those games would be 2 generations old at that point. I think that's doable?

Wouldn't still make Uncharted 4 perfect though, the rushed nature of it remains being still the most visually inconsistent game ever at times. If you're purposely looking for ugly not many games can reach Uncharted 4 because of the hard contrast with the good, there's stuff in it that looked off and dated even at launch.
It's just its highs are so insanely high they touch on Pre-Rendered.. remains a very looking game for much of its runtime, with absolutely insane realtime cutscene graphics and incredible animations, vegetation, and the photorealism of some stunning locations/interiors.
 
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We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:

maxresdefault.jpg

a-grace-ashcroft-se-torna-outra-pessoa-quando-o-path-v0-fk89t97m0jmg1.png


I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:

8SV0S8z3UnfjHw9T.jpeg
oGSBI3swnRR0FtNL.jpeg
rWyEeM9orFwlOCIO.jpeg
pJaHxFlQSFWSPBXt.jpeg
vZ72ygtNFAKzjl8H.jpeg
amo0qyBXdDuYc3Wp.jpeg
jBMrxNUKxvW4pR8Y.jpeg
Ji1zhBeL8nFhxPiR.jpeg
zSAqXLwiUzkmLdL3.jpeg
Yeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.

Also, when consoles come into the equation, the question of fixed specs comes into play, and would you implement amazing lighting if the general fidelity/assets, etc., went down a generation? Honestly, I am curious what the general consensus would be on this sub if the PS5 had the equivalent hardware, for it would you want games to have multiple games running at the fidelity level of the matrix demo at consistent framerates using rt lumen, but immense general fidelity, or would you want more games running like cyberpunk etc with cross-genish assets/effects but the superior path tracing lighting? Personally, I would choose matrix level fidelity, and hopefully(praying for a miracle lol), eventually, down the line, in the PS6 gen path tracing r&d becomes so mature that path tracing acceleration becomes light enough to replace rtgi without any significant concessions.

What's your opinion on the matrix choice? also summoning my fellow graphics whores SlimySnake SlimySnake Represent. Represent. , Msamy Msamy , winjer winjer , C CGNoire .
 
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Do you guys think CDPR will show The Witcher 4 this month? Really curious to see how it's coming along.

I'm hoping we get to see some gameplay this year, not sure when... but CDPR seem to have more than double the amount of people working on it than they did on Witcher 3. Regardless, I suspect the game won't release till 2028 at the earliest.
 
We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:

maxresdefault.jpg

a-grace-ashcroft-se-torna-outra-pessoa-quando-o-path-v0-fk89t97m0jmg1.png


I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:

8SV0S8z3UnfjHw9T.jpeg
oGSBI3swnRR0FtNL.jpeg
rWyEeM9orFwlOCIO.jpeg
pJaHxFlQSFWSPBXt.jpeg
vZ72ygtNFAKzjl8H.jpeg
amo0qyBXdDuYc3Wp.jpeg
jBMrxNUKxvW4pR8Y.jpeg
Ji1zhBeL8nFhxPiR.jpeg
zSAqXLwiUzkmLdL3.jpeg
Yeah, the start of Requiem with the street and alley remains one of the most visually impressive scenes in a game for me.
And in no small part to the lighting and it shows just how important it is, because if you start looking at textures and assets, it's nothing impressive.
TipPID59D8dEdvgz.png
nNSu45eTBZUSIlVA.png
1gCrEDg7ZaKaeI3F.png
 
Yeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.

Also, when consoles come into the equation, the question of fixed specs comes into play, and would you implement amazing lighting if the general fidelity/assets, etc., went down a generation? Honestly, I am curious what the general consensus would be on this sub if the PS5 had the equivalent hardware, for it would you want games to have multiple games running at the fidelity level of the matrix demo at consistent framerates using rt lumen, but immense general fidelity, or would you want more games running like cyberpunk etc with cross-genish assets/effects but the superior path tracing lighting? Personally, I would choose matrix level fidelity, and hopefully(praying for a miracle lol), eventually, down the line, in the PS6 gen path tracing r&d becomes so mature that path tracing acceleration becomes light enough to replace rtgi without any significant concessions.

What's your opinion on the matrix choice? also summoning my fellow graphics whores SlimySnake SlimySnake Represent. Represent. , Msamy Msamy , winjer winjer , C CGNoire .
Yes, agree with you on ps5 case I am with matrix choice , and on ps6 I can't accept any choice other than full package path /ray tracing alongside full nanite tech implementation also I want advanced ML fully implemented on hardware
 
Yeah, no doubt path tracing is unbeatable, and if available(hardware resources) should be implemented. That being said, RE9 is a terrible case of the non-path-traced versions; it seems they left it all on Nvidia to deliver the great results in terms of lighting and basically were happy they met the quota of having high-end fidelity ensured, even if it's available to just Nvidia hardware due to the effort required, and left optimizing lighting in the non pt path to the wayside.

Also, when consoles come into the equation, the question of fixed specs comes into play, and would you implement amazing lighting if the general fidelity/assets, etc., went down a generation? Honestly, I am curious what the general consensus would be on this sub if the PS5 had the equivalent hardware, for it would you want games to have multiple games running at the fidelity level of the matrix demo at consistent framerates using rt lumen, but immense general fidelity, or would you want more games running like cyberpunk etc with cross-genish assets/effects but the superior path tracing lighting? Personally, I would choose matrix level fidelity, and hopefully(praying for a miracle lol), eventually, down the line, in the PS6 gen path tracing r&d becomes so mature that path tracing acceleration becomes light enough to replace rtgi without any significant concessions.

What's your opinion on the matrix choice? also summoning my fellow graphics whores SlimySnake SlimySnake Represent. Represent. , Msamy Msamy , winjer winjer , C CGNoire .

Both approaches produce good results, but this gen is not strong enough to run it. I expect Matrix demo to run 60fps on PS6 and with that baseline - most of the people will be happy.

Yeah, the start of Requiem with the street and alley remains one of the most visually impressive scenes in a game for me.
And in no small part to the lighting and it shows just how important it is, because if you start looking at textures and assets, it's nothing impressive.
TipPID59D8dEdvgz.png
nNSu45eTBZUSIlVA.png
1gCrEDg7ZaKaeI3F.png

Lighting is VERY important, it can even make old ass games (like Quake and Portal) look spectacular in places. RE9 has more places with amazing gfx:

qRUMBOQddhzFElAz.jpeg
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ni0eJG8sJ6Yqlheg.jpeg
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jsY5PB5I1JDvgvwK.jpeg
TpwbHePHbTfwlEFO.jpeg
 
Wolverine + Faye Giant game need to look amazing, if they both do then everything else is a bonus.

If everything else looks amazing and those 2 games look mediocre or ASS then I dont wanna see anyone grading the show anything higher than an F.
 
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Wolverine + Faye Giant game need to look amazing, if they both do then everything else is a bonus.

If everything else looks amazing and those 2 games look mediocre or ASS then I dont wanna see anyone grading the show anything higher than an F.

I've lost faith in Insomniac after Spider-Man 2 and I wasn't blown away by their Wolverine reveal trailer. Hopefully they'll come through though.


I think Balrog's Faye game is going to be incredible.
 
ok, i was able to hold a controller long enough to capture these comparisons. seems like they just changed the lighting for some reason. the balcony is the biggest evidence of a big downgrade but other hallways look like they just changed the lighting. the chandaliers have been turned off. why? i hate it when devs go back and needlessly mess with something they have already advertised. no need to change anything, you've made it worse by tinkering and it will now invite downgrade talk.

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it just looks flat now. the bench, the walls, the materials on everyone's clothes, carpet and floor. all flat. they even changed npc placement. why? who asked for this? i hate this. devs are retarded.
 
Alright, I'll finally say it: I've come around and First Light looks better than Uncharted 4 overall. Uncharted 4 is still superior in some ways, but First Light is just doing too many things Uncharted never dreamed of doing with lighting/environmental density/scale.

Some more of my shots:

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I'm hoping we get to see some gameplay this year, not sure when... but CDPR seem to have more than double the amount of people working on it than they did on Witcher 3. Regardless, I suspect the game won't release till 2028 at the earliest.
I don't think we see real gameplay until 6 months before release. The internet torched CDPR for misrepresenting Cyberpunk in the years leading up to release. All the variables with UE5, I doubt CDPR wants to put anything out there that they can't live up to. THE INTERNET NEVER FORGETS
 
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