Graphical Fidelity I Expect This Gen


This is one of the best looking UE5 titles, I don't really know what they doing by showing bullshit unimpressive gameplay few months ago when they have segments on the the game that looks like this

Idk, it looks good overall but a bit inconsistent and there's a bit of pop in too. I expected it to look a bit better if I'm being honest.
 
Last edited:
i have to agree with some people here, you were also very negative of avowed and noise there too and I really failed to notice any problems that would actually cause me discomfort in 30 hours I've played so far

could it be possible there's a global unreal engine or DLSS config broken on your PC?
He's negative on everything. Then the next week the game will be the best thing ever. Then he'll buy a PS5 Pro. Then he'll tell us he's sold it as it sucks. Then PC will be the shit. Then it won't. Then 30fps will be perfectly acceptable. Then it's 60fps or bust.

Typical bi-polar behaviour.
 
i have to agree with some people here, you were also very negative of avowed and noise there too and I really failed to notice any problems that would actually cause me discomfort in 30 hours I've played so far

could it be possible there's a global unreal engine or DLSS config broken on your PC?

Lumen can be noisy and distracting but most UE5 games I played don't really have this problem on the level that is affecting me. Other than maybe Fort Solis, lumen is horrible in this game + some sections of silent hill 2.
 
Hellblade 2.
Except it's a 5 hour extremely linear, extremely limited play area walking simulator (which I actually enjoyed). The Matrix was a full open World with insane level of detail, high quality textures, mental amount of NPC's, crazy amount of geometry due to Nanite, photo like character models and ridiculously good lighting due to Lumen.

Plague Pale 2 and FFVII Rebirth are the two best looking games of this generation overall imo. Do they have weaknesses? Of course because when you're building 100x more assets they're not going to hold up against a game that only need 10% of the art.
 
it doesn't look like it uses Lumen... that might be why. but there's a lot of compression there (can't do much about that on youtube sadly) so it's hard to fully judge.
I hope I get a beta invite tho, looks interesting. even tho I expect issues with it being third person as that makes camping around corners ridiculously OP.
Yeah it uses some custom form of RTXGI, same as the tech they used in The Finals.
 
my real identity is: a human with functional eyeballs
which is why I can look at this and tell you that Lumen is the worst real time GI tech in the industry
(watch in 4K)

low ray count + low precision BVH:



Lack of Screen Space information when too far away as well as obvious light leak and denoiser boiling.



weird brightness changes due to lack of screen space information for secondary bounces, as well as specular highlights flaring up in the dark due to reflecting a bright cubemap while Lumen tries to react to the changing camera to fill the gaps where you see those white sparkles:



another example of reflection ghosting.

isgza4kg.png



one issue that happens from time to time with Software Lumen, is that some scenes just go full darkness due to the lack of screen space information for secondary bounces. you saw this partly in the third video above.
Once the screen space information is gone, the entire GI just blacks out as no primary light bounce is visible anymore for it to create ambient lighting.


Yeah it really does look like a poor lumen implementation here, it's very noticeable. Never really noticed it looking as bad in other UE5 games, even on console, I wonder why it's so obvious in this game.
 
My dude kevvyboard trying to make a graphic whore topic to hate the engine with the best graphic is never gonna be not funny.

We get it dude, ue5 killed your goldfish and fucked your favourite cousin, it still look better than any other engine so people in here are gonna praise the shit out of it :messenger_blowing_kiss:

Is it perfect? No, no engine is perfect, the engine that perform better also look worse, there is always a tradeoff.
 
Last edited:
Except it's a 5 hour extremely linear, extremely limited play area walking simulator (which I actually enjoyed). The Matrix was a full open World with insane level of detail, high quality textures, mental amount of NPC's, crazy amount of geometry due to Nanite, photo like character models and ridiculously good lighting due to Lumen.

Plague Pale 2 and FFVII Rebirth are the two best looking games of this generation overall imo. Do they have weaknesses? Of course because when you're building 100x more assets they're not going to hold up against a game that only need 10% of the art.
oh-wait-youre-serious.gif
 
My dude kevvyboard trying to make a graphic whore topic to hate the engine with the best graphic is never gonna be not funny.

We get it dude, ue5 killed your goldfish and fucked your favourite cousin, it still look better than any other engine so people in here are gonna praise the shit out of it :messenger_blowing_kiss:

Is it perfect? No, no engine is perfect, the engine that perform better also look worse, there is always a tradeoff.
The funny thing is that the rt noise he's talking about is present in virtually every game with rt reflections. Nvidia literally had to invent ray reconstruction to fix it. I've played path tracing without ray reconstruction and it's kind of a mess at lower resolutions even in cyberpunk.

Avatar also has rt noise on water reflections. Its the only place where the game uses rt reflections and its a mess because the issue with rt is always going to be denoising. Alan Wake 2 on the PS5 Pro is literally broken because they added RT to quality mode without an effective denoiser like ray reconstruction.

The issues kevboard is highlighting is mostly due to RT. Some games suffer from it more at lower resolutions since everything is being upscaled now and not all reconstruction techniques are as good as DLSS when it comes to denoising.

P.S I have my own issues with expedition 33. I really dont like its nanite implementation. there is pop-in, the asset quality is arguably the worst ive seen of any ue5 game in the last couple of years. i legit think tlou2 has better building textures. it does have semi-decent rocks, character model detail is great, and the ground feels like actual geometry rather than a flat texture but i still think it can look better. especially considering how heavy it is on my 3080. But the lighting is fine like 99% of the time. this is such a ridiculous hill to die on.
 
Have you actually played it on a modern PC or did you play the 720p blurfest performance mode on a base PS5?

it's absolutely ridiculous looking on a 5080 PC at 4k Quality with Ultra settings. Crazy character models, brilliant spell effects, great shadows / ao, much improved texture pop in vs consoles, nice looking vast open World with a lot of geometry. The lighting can be hit and miss but man when it hits it looks very CG like. It's definately in the top 5 of this gen in terms of visuals.
 
Have you actually played it on a modern PC or did you play the 720p blurfest performance mode on a base PS5?

it's absolutely ridiculous looking on a 5080 PC at 4k Quality with Ultra settings. Crazy character models, brilliant spell effects, great shadows / ao, much improved texture pop in vs consoles, nice looking vast open World with a lot of geometry. The lighting can be hit and miss but man when it hits it looks very CG like. It's definately in the top 5 of this gen in terms of visuals.
I would cut my dick off before giving square more money for this disgusting remilk operation, they already fooled me with remake part 1, never again :lollipop_squinting:

But i saw enough 4k pics and gameplay to know that you are out of your goddamn mind to think that this piece of shit is anywhere near the best looking games of this gen.

Every game can look great in some selected parts, robocop has parts that look better than cyberpunk, it still doesn't prove shit.
 
Last edited:
The funny thing is that the rt noise he's talking about is present in virtually every game with rt reflections. Nvidia literally had to invent ray reconstruction to fix it. I've played path tracing without ray reconstruction and it's kind of a mess at lower resolutions even in cyberpunk.

Avatar also has rt noise on water reflections. Its the only place where the game uses rt reflections and its a mess because the issue with rt is always going to be denoising. Alan Wake 2 on the PS5 Pro is literally broken because they added RT to quality mode without an effective denoiser like ray reconstruction.

The issues kevboard is highlighting is mostly due to RT. Some games suffer from it more at lower resolutions since everything is being upscaled now and not all reconstruction techniques are as good as DLSS when it comes to denoising.

P.S I have my own issues with expedition 33. I really dont like its nanite implementation. there is pop-in, the asset quality is arguably the worst ive seen of any ue5 game in the last couple of years. i legit think tlou2 has better building textures. it does have semi-decent rocks, character model detail is great, and the ground feels like actual geometry rather than a flat texture but i still think it can look better. especially considering how heavy it is on my 3080. But the lighting is fine like 99% of the time. this is such a ridiculous hill to die on.
33 isn't made by a core team of 350 (total team of 2100) and some of the best artists in the industry for 5 years with an unlimited budget. Same for RDRII. That's why 95% of current gen games are a "visual let down" compared to those two games. Modern games are more about the sheer number of developers, quality of artists, time and budget. Most games are not playing by the same rules as those two games. They're essentially an Oil soccer team who're taking decades of shortcuts using almost unlimited resources versus the rest who have to play using 10% of those same resources. In short... it's not fair to compare them to other games.
 
I would cut my dick off before giving square more money for this disgusting remilk operation, they already fooled my with remake part 1, ever again :lollipop_squinting:

But i saw enough 4k pics and gameplay to know that you are out of your goddamn mind to think that this piece of shit is anywhere near the best looking games of this gen.

Every game can look great in some selected parts, robocop has parts that look better than cyberpunk, it still doesn't prove shit.
Ah so you've not even played it and are letting your childish emotions cloud what is obvious by also judging it on still and youtube videos... Got it :)
 
Ah so you've not even played it and are letting your childish emotions cloud what is obvious by also judging it on still and youtube videos... Got it :)
You got nothing dude, i can fucking hate a game and never play it like hb2 or anal wake 2 and still admit that they are respectively the graphic king and one of the best looking game of the gen, sorry to destroy your weak ass gatcha moment :messenger_blowing_kiss:

People with working eyes don't need to hate a game to trash the graphic, i jist added some flavour to my post but my opinion would be the same even if i loved the game, you must not be familiar with me if you think that loving or hating a game stop me from being honest about the graphic.

I fucking hate most of the graphical powerhouse of this gen:

Sw outlaws
Avatar
Hb2
Aw2
Etc.
 
Last edited:
You got nothing dude, i can fucking hate a game and never play it like hb2 or anal wake 2 and still admit that they are respectively the graphic king and one of the best looking game of the gen, sorry to destroy your weak ass gatcha moment :messenger_blowing_kiss:

People with working eyes don't need to hate a game to trash the graphic, i jist added some flavour to my post but my opinion would be the same even if i loved the game, you must not be familiar with me if you think that loving or hating a game stop me from being honest about the graphic.

I fucking hate most of the graphical powerhouse of this gen:

Sw outlaws
Avatar
Hb2
Aw2
Etc.
I agree with the 4 you listed with Rebirth in there as the top 5 of this gen too :)

No need for the personal insults though you little greasy fool xD
 
I agree with the 4 you listed with Rebirth in there as the top 5 of this gen too :)

No need for the personal insults though you little greasy fool xD
OH cmon, working eyes was the tamest "insult".

How is it worse than you telling me that i have "childish emotions"? Cmon buddy.

We bust each other balls in this topic, it's not personal :messenger_blowing_kiss:

Btw i don't agree those 4 are all the best but they are definitely in the discussion (hb2 is the best definitely), and i obviosuly disagree about remilk 2.
 
Last edited:
I don't see anything 'amazing' really. I mean, the Rift Apart snappy world change is much much more impressive.
Something tells me if it were a PS5 exclusive like say a Steller Blade 2 trailer using the exact same example your keyboard would be covered in a combination of lube and nut butter.
 
OH cmon, working eyes was the tamest "insult".

How is it worse than you telling me that i have "childish emotions"? Cmon buddy.

We bust each other balls in this topic, it's not personal :messenger_blowing_kiss:

Btw i don't agree those 4 are all the best but they are definitely in the discussion (hb2 is the best definitely), and i obviosuly disagree about remilk 2.
The fact you call it "remilk" says it all about being childish lol.

I actually really didn't like the game and much prefered the first 95% of Remake until they fucked with the story. Rebirth is a much better game in terms of gameplay loop and the content that's available to the player if you're into that sort of thing.

For me I didn't like it because of the changes they made to the original games story but I suppose this is a Remake not a Remaster. The Remaster is the Steam version of the PS1 game that runs at 1080p and has trophies. That's the best we're going to get until they innevitably release another version of the Steam version with AI upscaled pre rendered backgrounds and run at 4k/60fps.
 
The fact you call it "remilk" says it all about being childish lol.

I actually really didn't like the game and much prefered the first 95% of Remake until they fucked with the story. Rebirth is a much better game in terms of gameplay loop and the content that's available to the player if you're into that sort of thing.

For me I didn't like it because of the changes they made to the original games story but I suppose this is a Remake not a Remaster. The Remaster is the Steam version of the PS1 game that runs at 1080p and has trophies. That's the best we're going to get until they innevitably release another version of the Steam version with AI upscaled pre rendered backgrounds and run at 4k/60fps.
Nah it's not childish to call out squareenix bullshit, they broke the game in 3 parts just to rape the story and fuck up the pace with stuff that wasn't even in the vanilla game, ff7 was my second favourite game of all time and i waited for e proper remake for years, this stupid ass remilk fucking ain't, sorry not sorry.

I'm sure you ise colorful terms to call stuff that you hate, we all do this shit so i guess we are all childish.
 
Nah it's not childish to call out squareenix bullshit, they broke the game in 3 parts just to rape the story and fuck up the pace with stuff that wasn't even in the vanilla game, ff7 was my second favourite game of all time and i waited for e proper remake for years, this stupid ass remilk fucking ain't, sorry not sorry.

I'm sure you ise colorful terms to call stuff that you hate, we all do this shit so i guess we are all childish.
Just casually dropping the word rape. Wow... okay I'm done.
 
Such a delicate flower :lollipop_squinting:

AI overview:
Yes, the word "rape" can be used in contexts beyond its legal definition of sexual violence. Historically, it referred to the forceful abduction of a person, not necessarily with sexual connotations. In English, "rape" sometimes describes actions or events that involve forceful taking or destruction of something.

Wiki:
Originally, rape had no sexual connotation and is still used in other contexts in English.



Imagine getting english lessons from a non-native speaker...
 
Last edited:
Such a delicate flower :lollipop_squinting:

AI overview:
Yes, the word "rape" can be used in contexts beyond its legal definition of sexual violence. Historically, it referred to the forceful abduction of a person, not necessarily with sexual connotations. In English, "rape" sometimes describes actions or events that involve forceful taking or destruction of something.

Wiki:
Originally, rape had no sexual connotation and is still used in other contexts in English.



Imagine getting english lessons from a non-native speaker...
Rape is actually the most apt description of FF7 Rebirth's visuals because they literally rape my eyes every time i play it.

GibmaF-WYAAv8MS


GiAW6AXXMAE-HOc


GICViljXcAA4AOW
 
it doesn't look like it uses Lumen... that might be why. but there's a lot of compression there (can't do much about that on youtube sadly) so it's hard to fully judge.
I hope I get a beta invite tho, looks interesting. even tho I expect issues with it being third person as that makes camping around corners ridiculously OP.

yeah, so after playing the beta. it doesn't seem to use any UE5 features, unless it maybe uses virtual shadow maps, but I don't think so, as it relies heavily on screen space shadows (not great tbh)
 
yeah, so after playing the beta. it doesn't seem to use any UE5 features, unless it maybe uses virtual shadow maps, but I don't think so, as it relies heavily on screen space shadows (not great tbh)
So would you now rather have lumen and Nanite features or a last gen looking game?

Full disclosure, Callisto and Ellen Wick two have baked lighting so I have nothing against non-RT or non-lumen based games.
 
So would you now rather have lumen and Nanite features or a last gen looking game?

I have nothing against Nanite from a visual perspective, but it seems to have a way too extrme performance cost in some titles.
but I vastly prefer the GI in Arc Raiders to any game that ever used Lumen, it's not even close.

I just dislike their use of Screen space shadows here.


Full disclosure, Callisto and Ellen Wick two have baked lighting so I have nothing against non-RT or non-lumen based games.

baked lighting is the way to go generally if you don't have dynamic environments. which is why I find the use of Lumen in Silent Hill 2 not only laughable but also sad, as it too looks like absolute garbage at times, and kills perfomance unnecessarily
 
The situation with UE5 image quality pisses me off so much that I want to make a separate thread about it. Like it's the best engine out there thanks to nanite, but every time you move the camera during gameplay it turns into a dithered ghosting mess. I'm not sure if it's lumen, the reflections or the anti aliasing method they use.

It's so telling when you're playing a ps4 game that's 900p with fxaa and the foliage and image quality is more stable in motion than the latest ue5 game. I'll take aliasing shimmer any day of the fucking week over ghosting. I wish there were ue5 games that would just display the image natively at 1080p with any other AA method that's not temporal with only nanite and baked lighting.
 
Last edited:
The situation with UE5 image quality pisses me off so much that I want to make a separate thread about it. Like it's the best engine out there thanks to nanite, but every time you move the camera during gameplay it turns into a dithered ghosting mess. I'm not sure if it's lumen, the reflections or the anti aliasing method they use.

It's so telling when you're playing a ps4 game that's 900p with fxaa and the foliage and image quality is more stable in motion than the latest ue5 game. I'll take aliasing shimmer any day of the fucking week over ghosting. I wish there were ue5 games that would just display the image natively at 1080p with any other AA method that's not temporal with only nanite and baked lighting.
PC or PS5?
 
Yeah the sooner the industry gets rid of UE5, the better.

Don't think it'll ever happen tho, most probably it'll keep on becoming the standard and we'll be fucked by games that look and run like shit.
 
The internal resolution in performance mode is lower than 900p. So its not a surprise that it looks worse than 900p games on your tv. If you are playing in quality mode then try turning off some post processing effects and see if that looks better.

Id recommend getting either a PS5 pro or a PC. The footage DF uses here is stunning and does not show the problems everyone here is complaining about. Im definitely not seeing it on my PC. But then again, i use DLSS quality which is 1440p internal resolution.




AW2, Avatar, Outlaws, and other games using that engine and dropping to sub 900p resolutions all have this issue. Anvil engine literally removes RT effects from its performance mode and still drops to 1008p. its not even 1080p. The console just isnt powerful enough and if IQ issues bother you so much then id highly recommend investing in something better.
 
Last edited:
Yeah the sooner the industry gets rid of UE5, the better.

Don't think it'll ever happen tho, most probably it'll keep on becoming the standard and we'll be fucked by games that look and run like shit.
Look at the DF video above. This is one of the best running UE5 games on consoles. Even at 60 fps.
 
Look at the DF video above. This is one of the best running UE5 games on consoles. Even at 60 fps.
I would hope it gets PSSR but at this point... it will probably ruin it. PSSR is really spotty in ue5 games.
I hope I will like it. AC shadows spoiled me graphically...
I cannot mention it without posting at least few pics. Man....

YpZZFX3.jpeg



ZjkUne7.jpeg



9a6HtPA.jpeg



y6LhKH1.jpeg
 
I have nothing against Nanite from a visual perspective, but it seems to have a way too extrme performance cost in some titles.
but I vastly prefer the GI in Arc Raiders to any game that ever used Lumen, it's not even close.

I just dislike their use of Screen space shadows here.




baked lighting is the way to go generally if you don't have dynamic environments. which is why I find the use of Lumen in Silent Hill 2 not only laughable but also sad, as it too looks like absolute garbage at times, and kills perfomance unnecessarily
SH2 is one of the best looking games on PC. At least with hardware lumen on. Didnt you say you are able to max out games? Which parts looked ugly?

What surprised me the most about SH2 was that even the dark dingy looking areas devoid of any major light sources looked absolutely phenomenal thanks to the lighting and material work. Those areas typically look like shit because baked lighting forever reason cant work well with dark textures/assets.

I think just going from Medium which was baked to SH2 should show just how big of an upgrade Lumen allowed Bloober to have. They couldve definitely done a better job ironing out the frametime stutters but graphics, im not seeing how it looks like garbage. At least on PC where it uses Hardware Lumen and does not have the ghosting effects you see on consoles with lower resolutions.
 
I would hope it gets PSSR but at this point... it will probably ruin it. PSSR is really spotty in ue5 games.
I hope I will like it. AC shadows spoiled me graphically...
I cannot mention it without posting at least few pics. Man....

YpZZFX3.jpeg



ZjkUne7.jpeg



9a6HtPA.jpeg



y6LhKH1.jpeg
AC shadows probably wont be topped until GTA6 comes out later this year. Or if 1943 doesnt get a downgrade. It's just a technical marvel with a scope few devs will ever come close to capturing, not even Kojima. Or that Mafia team making their game on UE5.

But Anvil's RT solution is way more expensive than Lumen which is why RT is only limited to 30 and 40 fps modes. Whereas lumen is giving you 60 fps.
 
AC shadows probably wont be topped until GTA6 comes out later this year. Or if 1943 doesnt get a downgrade. It's just a technical marvel with a scope few devs will ever come close to capturing, not even Kojima. Or that Mafia team making their game on UE5.

But Anvil's RT solution is way more expensive than Lumen which is why RT is only limited to 30 and 40 fps modes. Whereas lumen is giving you 60 fps.
some RTGI shots. THE GAME that made me beleive in rtgi.
Ubisoft of all things.... no grain, no accumulation, no dirty effect. Just nice bounces
iFCosKU.jpeg



jGhQ8Xa.jpeg
 
Has anyone tweaked the Lumen reflections and GI in E33 with the fixes going around at Nexusmods? They show significant improvement from the pictures posted over there, performance cost is minimal as well.
 
Has anyone tweaked the Lumen reflections and GI in E33 with the fixes going around at Nexusmods? They show significant improvement from the pictures posted over there, performance cost is minimal as well.
I haven't but then again i max out everything at 4k dlss quality and play at 30 fps like a moron. I actually tired dlaa and it was locked 30 fps with room to spare until the cutscenes crashed it to 15 lol

Its really not that bad outside of some dithering on the hair in some cutscenes.
 
I am looking forward to what I think will set the graphical benchmark higher, GTA 6 & Marvel 1943, I hope they do not get downgraded, oh God please no. 😭😭

Also Sony where are the games that consistently push the graphical benchmark like they used to do last-gen? There are a few 3rd-parties that have better graphics than Sony's games now wow, NGL, I'm playing through TLOU Part 1 & I'm kinda impressed? Animations, facial expression & models still look top-tier, not to mention the exigent care that went into its environments, using archaic techniques compared to RT & advanced GI, the heavy use of pre-baking & the extravagant usage of shadowed-light sources coupled with Capsule Shadows & good AO makes it a compelling package even today, also the cinematography & attention to detail that went into its environments still put games like AC Shadows & Black Myth Wukong to shame honestly, even though those two games push for higher visual splendor through techniques that TLOU Part 1 lacks.

TLOU Part 1 (and some other Sony 1st-party games) still have the consistency & level of care that I don't see in 98% of games today.
 
Last edited:
Yes, but its still well over a 100 devs. In a studio thats over 25 years old. Took 5 years to make a last gen looking title. We are seeing what these recent college grads did with 30 devs with UE5. If I was working at Sucker Punch, id literally resign from shame.

The studio art director, engineering leads and other directors shouldve determined that they needed to switch the engine early on if they couldnt take advantage of any of PS5's biggest rendering features. As a first party studio with infinite money behind them following literally a 10 million seller, the ambitions shouldve been higher. DLC graphics aint it.
This is why I think Sony is actively discouraging their studios to invest in improving their engines and graphics. Didn't some Sony higher up even say recently that pushing graphics wasn't sustainable or am I imagining things?

I think Sony had this shift in strategy early in the gen but we're just now hearing about it since they feel safe to admit it in the current gaming climate where we see gamers themselves calling for less focus on graphics..

Sony saw what Nintendos been doing and realized they didn't need to invest as much because the media and fans would still claim they're delivering the best visuals. Even Sony remasters this gen have gotten away without improving settings except for a couple games like Days gone and Zero Dawn so the philosophy has permeated all their projects.
 
Last edited:
AC shadows probably wont be topped until GTA6 comes out later this year. Or if 1943 doesnt get a downgrade. It's just a technical marvel with a scope few devs will ever come close to capturing, not even Kojima. Or that Mafia team making their game on UE5.

But Anvil's RT solution is way more expensive than Lumen which is why RT is only limited to 30 and 40 fps modes. Whereas lumen is giving you 60 fps.
Ok lets calm down now, Shadows is a great technical showcase, but let's not make claims like it's something impossible for someone like Kojima using Decima.
 
Ok lets calm down now, Shadows is a great technical showcase, but let's not make claims like it's something impossible for someone like Kojima using Decima.
Didnt DF say that they arent seeing any RT in Decima either? its well done no doubt, but there is no evidence of virtualized geometry, rtgi or rt shadows in death stranding 2.

besides, in terms of scope, nothing is topping ac shadows. its huge with 4 different seasons with all kinds of different time of day mixed in with weather creating an insane number of different visual combinations that are going to be hard to top for any developer, let alone kojima with his 100 odd developers. im sure kojima will beat them in cutscenes and cinematic elements, but technically, ac shadows is just doing so much more.
 
This is why I think Sony is actively discouraging their studios to invest in improving their engines and graphics. Didn't some Sony higher up even say recently that pushing graphics wasn't sustainable or am I imagining things?

I think Sony had this shift in strategy early in the gen but we're just now hearing about it since they feel safe to admit it in the current gaming climate where we see gamers themselves calling for less focus on graphics..

Sony saw what Nintendos been doing and realized they didn't need to invest as much because the media and fans would still claim they're delivering the best visuals. Even Sony remasters this gen have gotten away without improving settings except for a couple games like Days gone and Zero Dawn so the philosophy has permeated all their projects.
yeah, that was shu, but he hasnt been head of sony first party since 2019 when herman took over. this feels like a herman mandate tbh. shu headed it for over a decade and graphics priority was a huge deal at sony studios in the ps3 and ps4 eras.

i called it as soon as i heard that miles, and horizon were cross gen way back in 2020. caught a lot of heat. old sony wouldve never done this. then they waited a year to admit that gt7 and gow were cross gen, and i knew that they know this is fucked up themselves because they held off on the announcement to avoid further backlash.

what i didnt expect was next gen only games like tlou1 and spiderman 2 to be so underwhelming. i was actually very pleased with demon souls, ratchet and hfw. it wasnt until late 2022 did i start wondering if there was a shift at sony, and even i had it chalked up to gaas but there is clearly some kind of cost cutting mandate there thats preventing single player sony studios from competing in that space. astro bot winning despite being mid as fuck has basically cemented their status as neo-nintendo and looking at garbage like mario kart world and donkey kong, i think we have yet to hit rock bottom. GoT 2 will at least have its art design carrying last gen assets, lighting and foliage, but wolverine? im beginning to question my faith in sony studios.

intergallactic gameplay looking like this is no accident. someone up there realized that these morons are going to take 7 years to make a mid looking game and forcing them to make a next gen looking game is probably going to take 10 years.

1V4r61G.jpeg
 
So what is the general concensus? Is Assasins Creed the best looking game currently out? I think as a whole it's definitely in the top 3, best rtgi implementation for sure it destroys software lumen. The vegetation is very impressive too and of course the characters hair. What about asset quality? Does anyone have more up close pictures of the character models?
 
Didnt DF say that they arent seeing any RT in Decima either? its well done no doubt, but there is no evidence of virtualized geometry, rtgi or rt shadows in death stranding 2.

besides, in terms of scope, nothing is topping ac shadows. its huge with 4 different seasons with all kinds of different time of day mixed in with weather creating an insane number of different visual combinations that are going to be hard to top for any developer, let alone kojima with his 100 odd developers. im sure kojima will beat them in cutscenes and cinematic elements, but technically, ac shadows is just doing so much more.
They didn't say ds2 don't have rtgi like they did clearly with ghost 2 they were basically can't clearly confirm it also they know it's have a better lighting implementation and some cases from first gameplay trailer support that ds2 uses rtgi

Also we will know clearly about decima improvements in next week when ds2 previews drop
 
Last edited:


I Really dont know what sony studios can do to top these UE5 graphics may be ds2 can show us something that rival those graphics on next week?

Played the game for an hour yesterday, and it honestly looks underwhelming on the pro. Be it textures, lod transitions or draw distance, the game is not a graphical showcase. I feel like all those ue5 titles truly shine on PC, but on consoles, it's a different story.
 
Last edited:
Top Bottom