Graphical Fidelity I Expect This Gen

The crazy thing here is that even compared to RDR2 on a PS4, it's still on a league of its own. RDR2 did not look close to this in any condition... And note, they pulled this off with what's essentially five PS4s ductaped together with architecture efficiencies and an SSD. Simply wizards.
Dont forget ray tracing features of the PS5, mesh shader/primitive shader support, and of course the massive improvement in CPU thats likely powering all this fancy NPC logic.

The PS5 despite its 10 tflops is an incredibly powerful 30 fps machine. With architectural efficiencies, those 10 tflops work like 15 tflops compared to the base PS4. XSX is even more powerful.

It;s great to see Rockstar shut up the diminishing returns brigade. We clearly have ways to go. The developers simply have to target common sense resolutions and framerates.
 
GTA Vi proved that lazy developers is the main reason that we didn't have many great looking titles this gen Rockstar never disappointed us
I wouldn't blame it all on lazy developers, the game has been cooking for 13 years, and they already have their own workflows, tools, and engine so they're able to push further & faster.

For example, GOT2 looks about 15% better from GOT1, but the first one came out just a few years ago. If you quadrupled the number of devs and time they spent on it, they too would deliver a much bigger uplift over their previous game.

At the end of the day, cutting edge experiences like this take a lot of time and money, and most devs just aren't in a position to be able to deliver something at this level.
 
I wouldn't blame it all on lazy developers, the game has been cooking for 13 years, and they already have their own workflows, tools, and engine so they're able to push further & faster.

For example, GOT2 looks about 15% better from GOT1, but the first one came out just a few years ago. If you quadrupled the number of devs and time they spent on it, they too would deliver a much bigger uplift over their previous game.

At the end of the day, cutting edge experiences like this take a lot of time and money, and most devs just aren't in a position to be able to deliver something at this level.
GOT2 came out literally 5 years ago. Half a decade for 15% better graphics.

Spiderman 2 also took 5 years, cost $300 million and looks like DLC.

GTA6 started development after RDR2 shipped in October 2018. So 7 years. Yes, 3000 developers vs 100 developers but no one asked Sony to run a mom and pop shop. No one asked them to make their own engine when UE5 and Decima are available. Especially when Sony is posting record profits and charging $70 for games.
 
Nah GTA 6 trailer 2 looks next-level, literally next-gen over current-gen games we have now, most impressive game I have ever seen!

It also highlights the amount of detail & the variety of assets we're seeing, looks better than trailer 1, IDK how they've done it, but they've freaking done it!!

You can literally sense the obscene amount of money, human work & dedication poured into this…

First trailer had many scenes with Screen Space Reflections, but this one has RT reflections in spades, looks absolutely phenomenal.
 
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incredible hair on her.

Amazing hair on everyone, to be fair. Facial and bodily hair as well.
 
They have always had that edge and yet other studios were able to keep pace with them. Something changed this gen and those other devs phoned in cross gen trash or next gen trash that barely looked next gen because they chased 60 fps or native 4k. Wasting literally half of the gpu. Didnt touch Ray tracing or mesh shader features.

Obviously in terms of level of detail packed in the world, no one expects other studios to match Rockstar but lighting, character models and overall graphics fidelity? You dont need 3000 devs for that. Just a director who prioritizes graphics over pandering to 60 fps nerds.

People are losing their minds over this but they dont realize that GTA skipped last gen, so what we are seeing is a jump from PS3 to PS5. PS5 GPU is literally 50x-60x more powerful and has ray tracing and mesh shader features that give it an even bigger edge than raw theoretical horsepower. Is it really that surprising that the game looks this good when compared to what the accomplished on the PS3?
All those bells and whistles at 30fps don't matter when the first thing you do when you move the camera is see a smeared image. I also wouldn't be surprised to see a performance mode when this releases. At least on the Pro. If the Pro can't do it then why the hell is that thing $1000. I don't think 60fps is the issue. It's also personal because as someone who has upgraded to 120fps LGC1 it's very hard to go back unless I absolutely need to, but given the choice? A 60fps game with maybe slightly less graphics detail will always look better to me than a 30fps games with everything on "ultra".

Red Dead 2 at native 4k at 100fps should be experienced. So 4k gaming to me is also next gen to me.

Just looking at the character models, they look more detailed than most games themselves. The skin for different ages. The body hair is so detailed. That takes time. You're talking about priorities, but most devs can't prioritise detailing the leg hair of all their different NPCs. The most important thing is the gameplay loop. Everything else is visual stimula. Rockstar has the team to do both.

You also comment on people being mindblown even though it should be obvious because the consoles are more powerful, well yea, we're actually seeing a team with the time and money being able to actually utlilze that power.

I'm not saying you're completely wrong, but I just don't think every dev can spend time on twerking animations and gator fights. There seems to be a lot of interactions with the NPCS.

The NPCS in Cyberpunk are literal dog shit except the main story ones.


Edit: as someone who watched the leaks I can sympothize heavy with the Rockstar devs. Literally watched a dev just spend like 10 minutes or probably more placing and coding a pile of cash in a random shipping container.
 
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People are saying that the trailer in this website looks much better. I am not in my house at the moment but maybe you can check it yourself

 
All those bells and whistles at 30fps don't matter when the first thing you do when you move the camera is see a smeared image. I also wouldn't be surprised to see a performance mode when this releases. At least on the Pro. If the Pro can't do it then why the hell is that thing $1000. I don't think 60fps is the issue. It's also personal because as someone who has upgraded to 120fps LGC1 it's very hard to go back unless I absolutely need to, but given the choice? A 60fps game with maybe slightly less graphics detail will always look better to me than a 30fps games with everything on "ultra".

Red Dead 2 at native 4k at 100fps should be experienced. So 4k gaming to me is also next gen to me.

Just looking at the character models, they look more detailed than most games themselves. The skin for different ages. The body hair is so detailed. That takes time. You're talking about priorities, but most devs can't prioritise detailing the leg hair of all their different NPCs. The most important thing is the gameplay loop. Everything else is visual stimula. Rockstar has the team to do both.

You also comment on people being mindblown even though it should be obvious because the consoles are more powerful, well yea, we're actually seeing a team with the time and money being able to actually utlilze that power.

I'm not saying you're completely wrong, but I just don't think every dev can spend time on twerking animations and gator fights. There seems to be a lot of interactions with the NPCS.

The NPCS in Cyberpunk are literal dog shit except the main story ones.
60 fps isnt the issue, 60 fps at high resolutions like 1440p 60 fps is. And no you are not getting 60 fps with "slightly" less graphics, you are getting 60 fps with substantially worse graphics. Literally half of the GPU went into rendering that extra 30 fps. Rockstar and other studios like Massive, Ninja Theory, Striking Distance Studios, AC shadows team, and Game Science were all able to put out incredible graphics fidelity without needing 3,000 developers. I have zero problems going back to those games because they look phenomenal and I dont expect every dev to put in a 1000 npcs in every scene, have muscle deformation, hair etc. But i do expect bare minimum lighting and texture detail which has been present in several games this gen. Rockstar is in a league of its own thanks to all the detail put in by 3000 devs over the course of the last 7 years, but i am not silly enough to judge based on those details alone.
 
cmon. I expect better from you. You know this are marketing bulslhots
Look at the golden watch in the first pic, if it was bullshot it would not look so shitty and flat.

If they looked better than senua from hb2 i would be with you, but they don't.
 
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Look at the golden watch in the first pic, if it was bullshot it would not look so shitty and flat.

If they looked better than senua from hb2 i would be with you, but they don't.
with 2 black dudes?
the golden watch? whats wrong with it? looks like ground truth. Like if they downsampled from 8k or something
 
with 2 black dudes?
the golden watch? whats wrong with it? looks like ground truth. Like if they downsampled from 8k or something
The watch looks terrible compared to the level of detail of everything else in that pic.

When i saw the pic the watch was the first thing i noticed, looks like it is made of plastic instead of shiny gold.

I don't think they looks good enough to be fake, they are probably secondary characters in the story, not random npcs in the street.

Remember that a ps3 can do this

beyond1.jpg
 
Animals finally have fur with hair physics. We've made it folks.

No more shitty card based fur like in Ghost and virtually every other game.

454193679396e9c4d1afeb89fe7a735951d468eb.jpg
Animals finally have fur with hair physics. We've made it folks.

No more shitty card based fur like in Ghost and virtually every other game.

454193679396e9c4d1afeb89fe7a735951d468eb.jpg
Didn't witcher 3 had tressfx for creatures fur aswell?
I remember that setting killing performances on pc.
 
The watch looks terrible compared to the level of detail of everything else in that pic.

When i saw the pic the watch was the first thing i noticed, looks like it is made of plastic instead of shiny gold.

I don't think they looks good enough to be fake, they are probably secondary characters in the story, not random npcs in the street.

Remember that a ps3 can do this

beyond1.jpg
ps3 did that at 720p and in a very linear game. It's not comparable.
The watch might look plastic but the resolution / image quality of it is excellent
 
Is the hair physics slightly downgraded?

In this gif you have the impression that every single hair is separated and has it's own physics but in the gif i quoted it's not clear if they move like separate entities or like bigger blocks of hairs glued together for lack of better words

2441f4ec36360630f36eba7d9eb8acfdf09ade93.gif


Even in this gif they are probably not single entities but still lumped together to not stress the cpu but it looks...more natural?
 
60 fps isnt the issue, 60 fps at high resolutions like 1440p 60 fps is. And no you are not getting 60 fps with "slightly" less graphics, you are getting 60 fps with substantially worse graphics. Literally half of the GPU went into rendering that extra 30 fps. Rockstar and other studios like Massive, Ninja Theory, Striking Distance Studios, AC shadows team, and Game Science were all able to put out incredible graphics fidelity without needing 3,000 developers. I have zero problems going back to those games because they look phenomenal and I dont expect every dev to put in a 1000 npcs in every scene, have muscle deformation, hair etc. But i do expect bare minimum lighting and texture detail which has been present in several games this gen. Rockstar is in a league of its own thanks to all the detail put in by 3000 devs over the course of the last 7 years, but i am not silly enough to judge based on those details alone.
Hellblade? One of the most linear games of all time? Callisto Protocol? Another linear game. Ac Shadows team? You mean Assassins Creed with one of the biggest dev teams as well?

I have to remember though I don't own a current gen console right now so my perspective is biases. So I get to play my games at the highest settings and the highest framerate.

But it's not just visual fidetity that sells a game. It is the minute details and Rockstar has shown today something far beyond I think most devs can achieve and it has nothing to do with priotising 60fps. You said "and I dont expect every dev to put in a 1000 npcs in every scene, have muscle deformation, hair," but isn't that what this thread is about? Next gen fidelity? And this game will most defintely be at least 4k 30fps when it releases on console. Don't know why you're trying to keep supporting 1440p if we're talking about next gen fidelity.
 
Is the hair physics slightly downgraded?

In this gif you have the impression that every single hair is separated and has it's own physics but in the gif i quoted it's not clear if they move like separate entities or like bigger blocks of hairs glued together for lack of better words

2441f4ec36360630f36eba7d9eb8acfdf09ade93.gif


Even in this gif they are probably not single entities but still lumped together to not stress the cpu but it looks...more natural?
new hair looks better. the trailer 1 hair was more dithered.
The new hair looks like veilguard and ac shadows but even better.
Seriously ac shadows is mid but graphics and hair are top notch
 
They are offical pics, of course the res is gonna be super high.
for sure.
I loved gta 4 a lot. Gta 5 not as much at all. I disliked the 3 characters structure and worse physics.
So I remain cynically optimistic towards 6. Let's hope they will release it on physical
 
Is the hair physics slightly downgraded?

In this gif you have the impression that every single hair is separated and has it's own physics but in the gif i quoted it's not clear if they move like separate entities or like bigger blocks of hairs glued together for lack of better words

2441f4ec36360630f36eba7d9eb8acfdf09ade93.gif


Even in this gif they are probably not single entities but still lumped together to not stress the cpu but it looks...more natural?
Different hairstyles. i saw the same thing in dragon age. If hair simulation is in the game, its not getting downgraded. Thats the cool part about physics based simulation.
 
new hair looks better. the trailer 1 hair was more dithered.
The new hair looks like veilguard and ac shadows but even better.
Seriously ac shadows is mid but graphics and hair are top notch
Again with the dithering, dude i'm talking about physics.

The new gif is too dark to really see the hair separation or how much they are lumped together imo, maybe that's why it look worse to me.
 
Different hairstyles. i saw the same thing in dragon age. If hair simulation is in the game, its not getting downgraded. Thats the cool part about physics based simulation.
Umm...what?

If they realize that the physics is too heavy to run the game decently they are gonna tone down how many single hairs are gonna have physics.

THe more separated the single hairs look, the heavier the physics, moving 100.000 hairs or 50.000 must make a fucking difference in performances...

We still have no idea if hair physics is only for cutscenes, only for the protagonist during gameplay or extended to every goddamn npcs on screen.

And veilguard has some haircut where the physics was cut off, the redhead dwarf has a clump of hairs in her forehead that has zero physics so even in the same haircut you can see a zone of the head with physics and another zone without physics.
 
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Again with the dithering, dude i'm talking about physics.

The new gif is too dark to really see the hair separation or how much they are lumped together imo, maybe that's why it look worse to me.
The physics of hair looks fine. It's not cards hair. It's the new stuff some games use. If even ac shadows does that, gta 6 will have no issues.

I can't believe deaths stranding 2 might look worse than gta6.
 
The physics of hair looks fine. It's not cards hair. It's the new stuff some games use. If even ac shadows does that, gta 6 will have no issues.

I can't believe deaths stranding 2 might look worse than gta6.
Until we know if the physics is only for the protagonist or for every single npcs on screen, it's hard to judge, shadows only has physics on naoe if i remember well, it's another ballpark entirely between 1 characters vs hundreds.

And why are you surprised? The first trailer of gta6 already smashed anything we saw from ds2 to the ground.
 
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Different hair style.
When i cut my hair, the physics remain the same unless use gel to lump them together.

Mayne my objection wasn't clear enough...

I'm not even sure if is worse in the new gif, the scene is too dark to clearly see the hairs separation (at least on my tablet, mayne on the ig screen is gonna look clearer).
 
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Hellblade? One of the most linear games of all time? Callisto Protocol? Another linear game. Ac Shadows team? You mean Assassins Creed with one of the biggest dev teams as well?

I have to remember though I don't own a current gen console right now so my perspective is biases. So I get to play my games at the highest settings and the highest framerate.

But it's not just visual fidetity that sells a game. It is the minute details and Rockstar has shown today something far beyond I think most devs can achieve and it has nothing to do with priotising 60fps. You said "and I dont expect every dev to put in a 1000 npcs in every scene, have muscle deformation, hair," but isn't that what this thread is about? Next gen fidelity? And this game will most defintely be at least 4k 30fps when it releases on console. Don't know why you're trying to keep supporting 1440p if we're talking about next gen fidelity.
this thread might be about that but i have a brain and im able to understand that not all devs can do all of the minute details rockstar with their 3,000 devs and 8 years of dev time can put in. in that case, i look at other aspects like lighting, foliage quality, asset quality and other stuff that should be getting a generational leap over last gen games. Some times i get them like with Avatar, hellblade, Ass Creed, Sh2, and wukong, and thats enough for me. Whats not enough for me is getting this:

MG17r3h.jpeg


or this:

3RR7s1A.jpg

or this:

Final-Fantasy-7-Rebirth---PlayStation-5---The-FULL-Digital-Foundry-Tech-Review-6-2-screenshot.png



And no, GTA6 wont be native 4k 30 fps. They already found fsr2 artifacts in the first trailer.

You are not getting these graphics at native 4k 30 fps on the base ps5. avatar bet?
 
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Umm...what?

If they realize that the physics is too heavy to run the game decently they are gonna tone down how many single hairs are gonna have physics.

THe more separated the single hairs look, the heavier the physics, moving 100.000 hairs or 50.000 must make a fucking difference in performances...

We still have no idea if hair physics is only for cutscenes, only for the protagonist during gameplay or extended to every goddamn npcs on screen.

And veilguard has some haircut where the physics was cut off, the redhead dwarf has a clump of hairs in her forehead that has zero physics so even in the same haircut you can see a zone of the head with physics and another zone without physics.
Say they reduce it from 100k to 50k, those 50k hair strands will still have the same physics applied to them.

Dragon Age had hair physics on at all times during gameplay. if fifa can do hair physics at native 4k 30 fps on base consoles then rockstar can do it too.
 
People are saying that the trailer in this website looks much better. I am not in my house at the moment but maybe you can check it yourself


Here's the YouTube info vs the Gamersyde, the bitrate is much higher but the video encoding being used on the Gamersyde one is absolutely ancient, so it may not make a big difference.

Will need to check later on the big screen.

OEo400a.jpeg
 
Say they reduce it from 100k to 50k, those 50k hair strands will still have the same physics applied to them.

Dragon Age had hair physics on at all times during gameplay. if fifa can do hair physics at native 4k 30 fps on base consoles then rockstar can do it too.
Ok but it is not gonna look as good, that is my point.

The more separation you have, the better hairs look, nobody like lumps of hairs glued together over seeing every single hair having physics.

If the physics remain the same, it's the separation the factor that improve how natural they look.

Are we saying the same thing?
 
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Until we know if the physics is only for the protagonist or for every single npcs on screen, it's hard to judge, shadows only has physics on naoe if i remember well, it's another ballpark entirely between 1 characters vs hundreds.

And why are you surprised? The first trailer of gta6 already smashed anything we saw from ds2 to the ground.
nah. Shadows does this for many characters. Even some random npc
 
nah. Shadows does this for many characters. Even some random npc
Umm, but the npcs density between a modern city and feudal japan is gonna be very different.

Also, i expect gta6 to have far more npcs with long hair haircuts compared to shadows where most men are bald or have short hairs, in gta you are gonna have a lot of men with long hairs, especially if they follow the florida man archetype.
 
Umm, but the npcs density between a modern city and feudal japan is gonna be very different.

Also, i expect gta6 to have far more npcs with long hair haircuts compared to shadows where most men are bald or have short hairs, in gta you are gonna have a lot of men with long hairs, especially if they follow the florida man archetype.
yeah of course. I don't disagree here
 
After those new gta vi trailer and pics I can say easly that sony first party studios will never catch rockstar on every graphics aspect this gen , truly what a shame to them
 
Very impressive trailer, but I'm gonna try to not be too hyped about it because it's just a cinematic trailer, could be worse in gameplay by release, could be better.
I'm not too impressed in general by cutscenes, they may be real time, but they are always different and better than real time gameplay, better lighting, better models, better everything.

Even so, the attention to detail, the scene complexity, Jesus, just amazing, the visuals are a bit stylized, if there's one thing I don't like, it's the clouds, they're a bit low res, I don't know exactly, expected better.

What really impressed me is this screenshot from their site, if this will be like this or even better, especially the lighting, it's idiotically good.
 
this thread might be about that but i have a brain and im able to understand that not all devs can do all of the minute details rockstar with their 3,000 devs and 8 years of dev time can put in. in that case, i look at other aspects like lighting, foliage quality, asset quality and other stuff that should be getting a generational leap over last gen games. Some times i get them like with Avatar, hellblade, Ass Creed, Sh2, and wukong, and thats enough for me. Whats not enough for me is getting this:

MG17r3h.jpeg


or this:

3RR7s1A.jpg

or this:

Final-Fantasy-7-Rebirth---PlayStation-5---The-FULL-Digital-Foundry-Tech-Review-6-2-screenshot.png



And no, GTA6 wont be native 4k 30 fps. They already found fsr2 artifacts in the first trailer.

You are not getting these graphics at native 4k 30 fps on the base ps5. avatar bet?
First screenshot has some crazy motion blur looks kinda bad. Lighting is nice though.
Second is a barren wastland and the water looks kinda static. Lighting is also scenic but kinda of flat
Third has the same repeated item in the background. The trees look flat. Are those supposed to be garbage bins?
and I did see that other FF7 screenshot with the low resolution sign right in the front.

Rockstar games are optimised really well. At least Red Dead 2 and GTA 5. They run really well at 4k and hardly push my rig and at high framerate. They did skip a gen as you mention so they have a lot more headroom for performance. I'm optimistic for PS5 users they'll get a 4K mode.
 
Umm, but the npcs density between a modern city and feudal japan is gonna be very different.

Also, i expect gta6 to have far more npcs with long hair haircuts compared to shadows where most men are bald or have short hairs, in gta you are gonna have a lot of men with long hairs, especially if they follow the florida man archetype.
Its going to be a challenge but i think the CPU can handle it. Remember what that ex-ND and Rockstar engineer said. At ND they had 30 graphics programmers working on the entire game. At Rockstar, they had 30 graphics programmers just working on climbing animations. they had dozens of teams each specializing in one aspect of the game.

i wouldnt be surprised if they are using one of the 16 cpu threads to do all the hair simulations. doubt they use the gpu for this simulation.
 
After those new gta vi trailer and pics I can say easly that sony first party studios will never catch rockstar on any graphics aspect this gen , truly what a shame to them
Fixed.

Lighting.
Faces.
Hair.
Level of detail.
Asset quality.
Draw Distance.
Water rendering.
Water physics.

No one is beating them in any of this. Not just Sony studios.

Maybe ND beats them in cutscenes. Maybe. But the cutscene gifs on that website are absolutely amazing. better than most hollywood movies. The camera work, the cinematography, the perfect DoF on moving shots. I am pissed that they didnt include those gifs in the trailer.
 
GTA6 trailer 2, watched on a mediocre 1080p laptop screen.
Lots of obviously RT'ed reflections including some rather rough ones.
Possibly RT'ed sun shadows? Same effect can be achieved w/o RT though so hard to tell.
Still not a lot of evidence of per pixel RTGI I would say though. There is some very obvious sun light occlusion in almost every scene but not a lot of color bounces which aren't in fact a result of RT'ed reflections. Lighting in general looks a bit weird. It's either the artistic edits done for trailer and/or cinematics or the lighting is a hybrid non-RT/some RT (AO?) system with different tech being used for different scale.
Meh I'm spoiled by PC PT modes at this point, anything less seems unnatural.
 
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