Graphical Fidelity I Expect This Gen

ILL has the most impressive gfx. I also like RE9 trailer. Atomic heart 2 , IJ, 007, Mafia they all look great but I do not find these gfx impressive anymore. IMO the only way to make game look realistic now is making corridor shooters, indoor environment, dark, gritty game. The gfx are too stylized for outdoor environment. It looks all the game have some reshade applied to it.
 
No gears e-day is embarrassing. you havent released a single game since 2019. Or even a single screenshot. Blur saved them last year with an in-engine teaser. they take a full year and are able to produce fuck all. get back to fucking work.

you just have to wonder just wtf some of these studios are doing all day. MS and Sony need to send in hall monitors to keep an eye on them. do they even show up to work?

the rest of the show was pure slop just like sony's. except instead of japanese trash, it's western trash. i find it hilarious how these games put zero effort into cutscenes and storytelling. everything feels like a first person outer worlds spinoff. no originality. just doing the bare minimum to get funding from release starved publishers whose top tier studios are busy jerking each other off.

i am not buying high on life 2 will look like that. no first person game moves like that. ILL looked more convincing than that.
 
No gears e-day is embarrassing. you havent released a single game since 2019. Or even a single screenshot. Blur saved them last year with an in-engine teaser. they take a full year and are able to produce fuck all. get back to fucking work.

you just have to wonder just wtf some of these studios are doing all day. MS and Sony need to send in hall monitors to keep an eye on them. do they even show up to work?

the rest of the show was pure slop just like sony's. except instead of japanese trash, it's western trash. i find it hilarious how these games put zero effort into cutscenes and storytelling. everything feels like a first person outer worlds spinoff. no originality. just doing the bare minimum to get funding from release starved publishers whose top tier studios are busy jerking each other off.

i am not buying high on life 2 will look like that. no first person game moves like that. ILL looked more convincing than that.
This one is the best looking on that show hope gameplay matches those visuals considering their are in engine
 
This one is the best looking on that show hope gameplay matches those visuals considering their are in engine

it looks ok. thats the bare minimum of what i expect this gen. but its not like they showed anything. one of the most generic trailers at the show. i was shocked to find out that slop is from the plague's tale devs.
 
No gears e-day is embarrassing. you havent released a single game since 2019. Or even a single screenshot. Blur saved them last year with an in-engine teaser. they take a full year and are able to produce fuck all. get back to fucking work.

you just have to wonder just wtf some of these studios are doing all day. MS and Sony need to send in hall monitors to keep an eye on them. do they even show up to work?

the rest of the show was pure slop just like sony's. except instead of japanese trash, it's western trash. i find it hilarious how these games put zero effort into cutscenes and storytelling. everything feels like a first person outer worlds spinoff. no originality. just doing the bare minimum to get funding from release starved publishers whose top tier studios are busy jerking each other off.

i am not buying high on life 2 will look like that. no first person game moves like that. ILL looked more convincing than that.
Absolutely - high on life 2 was clear bullshit
 
true but I was talking about how different teams utilise the same engine differently , especially for character rendering

while on that, here is what peak IOI character rendering looks like:


you go through all the trouble of hiring Hollywood talent and this is what you come up with?
you can see the same weakness in the latest version of Glacier, meaning that facial expression/resemblance,
skin shaders and character rendering has never been their strongest suit, nor a priority for them

hitman is a last gen game, and the characters here look like dogshit. James Bond literally looks a generation ahead of this. they've clearly upgraded their cutscene tech including character faces.

The hero lighting is way better and finally up to par with other engines. especially sony ones.
The DOF, cinematography, and mocap is up there with the best. I mean what other game revealed this week across the 3 big shows had better looking cutscenes than this? id like to see it.

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U also really like the camera work in these gifs.

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Not enough people are talking about Cronos, it's easily one of the best looking upcoming games. I'm not seeing any weakness in its visuals, unlike we see with so many other games. The game also looks better and better every time they show it.

Bloober's biggest weakness is doing animations, so I wanna see more of this game to see if they still struggle in that regard. Other than that, Bloober have established themselves as a top tier studio when it comes to bleeding edge graphics.
 
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i am not buying high on life 2 will look like that. no first person game moves like that. ILL looked more convincing than that.
The first High on Life was a very good looking game, not sure there's too much reason to doubt them, especially since they're not doing a cross gen game anymore. The trailer did look pre-rendered (or parts of it did), but no less so what we saw with Atomic Heart 2. I think they'll come very close to achieving those visuals.
 
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The witcher 4 demo looks generation ahead of this one even both are UE5 titles,

The witcher4 demo was a graphical presentation in unreal featuring the ciri player model, nothing shown was actual gameplay that in any way is representative of W4 whenenver it will actually release.

This on the other hand, this looks like an actual game that will release within the next year and a half. At this point, W4 is a wishlist fantasy & target render.
 
Not enough people are talking about Cronos, it's easily one of the best looking upcoming games. I'm not seeing any weakness in its visuals, unlike we see with so many other games. The game also looks better and better every time they show it.

Bloober's biggest weakness is doing animations, so I wanna see more of this game to see if they still struggle in that regard. Other than that, Bloober have established themselves as a top tier studio when it comes to bleeding edge graphics.
Exactly.
 
you just have to wonder just wtf some of these studios are doing all day. MS and Sony need to send in hall monitors to keep an eye on them. do they even show up to work?
It's crazy what's going on at Microsoft, but this problem isn't exclusive to them, it's an industry wide problem. Taking 6-7 years to make a game is becoming a norm. Microsoft has Coalition taking 7 years to make Gears, a game for which they already have a ton of assets. Initiative have been working on Perfect Dark for more than 5 years and that game is nowhere to be seen. It's been 8 years since State of Decay 2 and the only thing we've seen of the third game is a CGI trailer. You also have Sony having massive issues putting out games. You got devs like Quantic Dream having made their last game in 2018 and their new game being MIA. Ken Levine is taking more than 12 years to make his new game. Also at 2K new Bioshock is now at least 5 years in development.

If AI doesn't speed up development then AAA industry is doomed. Taking better part of a decade to make a single game with astronomical budgets means a failure will without a doubt lead to a studio closer.
 
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The witcher4 demo was a graphical presentation in unreal featuring the ciri player model, nothing shown was actual gameplay that in any way is representative of W4 whenenver it will actually release.

This on the other hand, this looks like an actual game that will release within the next year and a half. At this point, W4 is a wishlist fantasy & target render.
They clearly said this tech will used to build the game also from other unreal presentations they showed how they developed every single tech used in the demo on UE5, streaming, animation, characters, trees nanite and horses muscle deformation tech, clearly I have zero doubt that the game will looks worse than that demo also final game will likely be 30fps on base ps5 that's the only downgrade I expect, that said there are many ue5 titles that looks far better than blood of dawnwalker, I compare it with the witcher because they try to make a clone of it
 
The first High on Life was a very good looking game, not sure there's too much reason to doubt them, especially since they're not doing a cross gen game anymore. The trailer did look pre-rendered (or parts of it did), but no less so what we saw with Atomic Heart 2. I think they'll come very close to achieving those visuals.
the camera work is straight up cg. someone here mentioned kz2 and thats exactly how it moved.
 
That tommorow scene on ds2 is outstanding, also Ds2 youtube 4k livestream quality is shit they need to release those gameplay and cutscenes videos in better quality what they showed today is really good
 
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That tommorow scene on ds2 is outstanding, also Ds2 youtube 4k livestream quality is shit they need to release those gameplay and cutscenes videos in better quality what they showed today is really good
cutscenes and that opening sequence in the mountains already looked next gen.

the problem is everything else.
 
Damn, DS2 looks like utter garbage. The 18 minute gameplay they showed involved 70% straight up walking and the rest was bog standard 3rd person shooting that was made awkward by the main character not being able to move properly due to all the weight he was carrying. The in game graphics barely look better than last game outside of some improvements to lighting in some conditions and geometry when it comes to rocks. How some people think that it's some kind of masterpiece is beyond laughable.
 
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the camera work is straight up cg. someone here mentioned kz2 and thats exactly how it moved.
It could just be modified for the trailer. The opening looks pre-rendered or real time in-engine, but I think there were parts of it that was in-game with cinematic editing. I'm just not seeing anything impossible there, they clearly showed with the first game that they're very capable devs. I expect the quality to be lower with final game, but I think they'll come close to those visuals.
 
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Too bad the stream quality wasn't amazing but with all those particle effects it's not surprising.

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The game was running on Pro and I wonder if the reflections are using Ray Tracing on Pro but it's hard to tell with the quality of the stream.

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you just have to wonder just wtf some of these studios are doing all day. MS and Sony need to send in hall monitors to keep an eye on them. do they even show up to work?
For the past 5 years, unironically, no. Mass wfh clearly isn't conducive to AAA game development.

the rest of the show was pure slop just like sony's. except instead of japanese trash, it's western trash. i find it hilarious how these games put zero effort into cutscenes and storytelling. everything feels like a first person outer worlds spinoff. no originality. just doing the bare minimum to get funding from release starved publishers whose top tier studios are busy jerking each other off.
Everything really is archetypal with no more effort or thought put in. Soulslop, Honkai anime castoffs, horror games featuring some version of zombified flesh monster, artsy and "atmospheric" platformers with a consistent set of artstyles and the exact same color palettes, etc. NotBloodborne, NotBioshock, NotInside, NotLiS, NotRE/Deadspace, and of course, farming sim slop.

If AI doesn't speed up development then AAA industry is doomed. Taking better part of a decade to make a single game with astronomical budgets means a failure will without a doubt lead to a studio closer.
In order to assess how much AI will help things, we need to understand what exactly the problem is with current AAA game development.

1. Technologically, we're in an awkward space. Devs are spending this gen reacquainting themselves with real time rendering as opposed to LOD pipelines. It's not an insignificant leap to make - though with the sheer mass of people and tools available, you would expect things to be better.

We also have every other dev falling on UE5, which doesn't seem to be the godsend it should be compared to a proprietary engine. Probably UE6 will be better, and I have to imagine that a lot of studios are looking for ways to make a custom engine by the time next gen gets rolling.

2. Terrible studio/project management. Sony is most emblematic of this right now, but Microsoft only appears to have gotten through it now by virtue of buying up half the industry; and the large AAA publishers as a whole have this problem.

On the PS studios front, Jim Ryan and Hermen Hulst created an atmosphere where the hackjobs took the baton. Every major studio save for SSM that should have never been put on live service projects wasted 3-5 years on them. That has an impact on personnel, resources and logistics.

ND was egregious. SlimySnake SlimySnake was right to point out that Druckmann should've never have been allowed to be co-studio head, AND creative director/writer on the new IP, AND be a writer/director/consultant for the HBO show. I was never a Neil hater, but if the man wants to scrub Hollywood sacks, then he should do that and gtfo of making games and messing up Sony's premier studio. How a man can have as much experience as he does in the industry and have to be told that a live service would subsume the studio only makes sense if he was ridiculously careless, narcissistic, and/or distracted.

Microsoft is bearing the fruits of trudging through a gen of gestating projects - the glut of games we've had recently literally started dev in the late years of Gen 8. Many that we still don't have did as well; Fable and Perfect Dark in particular.

On the third party front, I think WB and Square Enix are great examples.

The former imploded because the C-suite didn't have the nuts to tell their employees that they didn't want them making doomed attempts at new IP when they had the WB treasure trove of licenses on deck for ZERO extra cost. The latter still hasn't figured out what projects to green light, who to put them on and how to run an efficient ship. KH4 and an Automata follow up are taking too long. BD3 should never have been given FF16. It was probably a mistake to get the best guys at the company to dedicate a decade of their remaining time there to remaking an overexposed game in FF7. The games might be good, but it's not setting up a good long term foundation for SE's future to repeatedly mine 30 year old titles.

3. A tainted workforce pool. DEI is the reverse-normie easy answer, and it does have an impact. I recall Sam Magg's account of her time at Insomniac for example. But there are larger things that are perhaps the egg to that chicken.

  • California being the cultural center of the western games industry for the obvious reasons
  • A huge number of senior devs who've been around since the 90s and 00s that just want to coast with their big salaries and asspats from brown nosers like Geoff Keighley, Greg Miller and other assorted shills
  • The unconditional support of the media whose upper echelon (ie Jason Schreier) has an ultimately socialist/commie agenda to push
All of these things mix together to create layers of dev studios that ascribe to bureaucratic and bloated organizational structures and workflows, toxically positive cultures and an obsession for the "work-life balance" of a normal 9-5er with the entitlement for the notoriety and access of American entertainment luminaries.

AI can directly solve #1, 2 and 3 are messier. It'll take some new blood from the execs down to the studios, and both a clear understanding of what's happening and decisive action from management.

The fact is that last time Sony reported it, actual game sales were down by 16% this gen compared to last. Despite more games than ever coming to PS (and other platforms too) every year. That's a problem that will only get worse if things keep up like this.
 
Death Stranding 2 looks next gen sometimes and last gen at others. The cutscenes have great detail and fidelity. The 'Tomorrow' cutscene had awesome geometric detail and generally looked great. Hair is still last gen in DS2. The opening demo on the mountains looked "next gen". The firework particles looked great and then you see the fire effects that look last gen. Once gameplay starts it doesn't look a generational leap over the 1st game half of the time. Decima is an elite engine, but it seems to not allow enough geometric detail compared to UE5.
 
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hitman is a last gen game, and the characters here look like dogshit. James Bond literally looks a generation ahead of this. they've clearly upgraded their cutscene tech including character faces.

The hero lighting is way better and finally up to par with other engines. especially sony ones.
The DOF, cinematography, and mocap is up there with the best. I mean what other game revealed this week across the 3 big shows had better looking cutscenes than this? id like to see it.

QwVUuwv.gif


U also really like the camera work in these gifs.

007-first-light-james-bond.gif
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they have always been great at making good trailers and promotional materials , I mentioned that earlier
they know how to utilise the camera just as well but that's not how the games ususally play, nor will those scenes look like that [except maybe the cutscenes]
they are not afraid of touching up scenes or even use some assets and shots that don't even exist in the game [e.g. Hitman Absolution Launch Trailer]
but don't let their trailers fool you
half of the footage are usually, like in Hitman, in-engine cutscenes rendered offline

and yes this is a clear step up from Hitman, what I meant was, even that is not up to standard [except maybe for Bond himself] they are just not skilled at character rendering in general, a problem compounded by their lack of taste in character design

still, I will be more than happy to change my mind if they prove me wrong, I personally love the IP
But I am with you,let's remain optimistic and hope for the best
 
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Not enough people are talking about Cronos, it's easily one of the best looking upcoming games. I'm not seeing any weakness in its visuals, unlike we see with so many other games. The game also looks better and better every time they show it.

Bloober's biggest weakness is doing animations, so I wanna see more of this game to see if they still struggle in that regard. Other than that, Bloober have established themselves as a top tier studio when it comes to bleeding edge graphics.
Really? I thought it was just ok, am i missing something? Nothing in this trailer is impressive.



Does it even look better than calllisto?
 
Really? I thought it was just ok, am i missing something? Nothing in this trailer is impressive.



Does it even look better than calllisto?

What?? It looks very impressive imo. The game has a generic look to it, this is why it's probably not getting people's attention, but it looks stellar.
 
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What?? It looks better than Silent Hill 2 and everyone was raving about how that game was a visual masterpiece.
I'm even watching the trailer on a small screen where it should look even more flawless but i just don't see it at all.

Sorry but this trailer doesn't really look better than sh2 to me.

Maybe i need to watch on the big screen but games usually look worse in a big screen compared to a tablet.
 
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I'm even watching the trailer on a small screen where it should look even more flawless but i just don't see it at all.

Sorry but this ttailer doesn't really look better than sh2 to me.

Maybe i need to watch on the big screen but games usually look worse in a big screen compared to a tablet.
Looks pretty good to me

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I'm ok with pretty good, i'm not ok with one of the best looking future games.
Most best looking games this gen have highs and lows, this game at least looks consistent in its presentation across the board. I would rather take that than something like DS2 that manages to both look next gen and no better than a PS4 game.
 
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Most best looking games this gen have highs and lows, this game at least looks consistent in its presentation across the board. I would rather take that than something like DS2 that manages to both look next gen and no better than a PS4 game.
It is easier to be consistent when nothing on your game wow me at all.

At least ds2 highs kinda impress me, nothing in that trailer impress me at all.
 
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It is easier to be consistent when nothing on your game wow me at all.

At least ds2 highs kinda impress me, nothing in that trailer impress me at all.
We have very different take on that then. I personally found a game like Last of Us remake very difficult to look at because it looked amazing in some parts and very PS4-ish in others. To me having consistent presentation matters much more, hence why I enjoyed Uncharted 4 visuals more than of TLOU remake. The lows just kill the visuals of the game for me. It's also why I would put Rift Apart above path traced Cyberpunk visually, because lows of Cyberpunk are awful to look at. When judging the overall visuals of a game the lows have to be also taken into consideration.
 
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ILL has the most impressive gfx. I also like RE9 trailer. Atomic heart 2 , IJ, 007, Mafia they all look great but I do not find these gfx impressive anymore. IMO the only way to make game look realistic now is making corridor shooters, indoor environment, dark, gritty game. The gfx are too stylized for outdoor environment. It looks all the game have some reshade applied to it.
Devs cant expect to impress us anymore with okish looking games after we saw gta6 trailers and witcher4 tech demo, standards always go up.
We are like that 40yo already wrinkly bossbabe making 7figures salary who wants her man to make even more on top of being tall, fit, muscular, charismatic, funny and "emotionally inteligent" (yuck :P ), all of that ofc while being faithful :messenger_tears_of_joy:

Something gotta give here, and as we guessed basically death of most engines other than unreal5, and dev times/games budget balooned up like crazeh, with that ofc price of games going up, and 80$ isnt even its final form, by next gen it will be a hundo, hell who knows will all of us not buy gta6 if after inevitable delay to holidays 2026 with its launch trailer being october/november and at the end of it- price tag is 99,99$, it will still sell gangbusters aka easily 50m copies in 2026 :P
 
lets hope no devs are reading this thread or we would get reported for harrassment lmao.
That green hair HR biatch would hear to no end we didnt apreciate enough graphical fidelity of particular game, and we should change our tone when we dare to speak coz godforbid head of dev studio had their feelings hurt and took it personally :P
 
We have very different take on that then. I personally found a game like Last of Us remake very difficult to look at because it looked amazing in some parts and very PS4-ish in others. To me having consistent presentation matters much more, hence why I enjoyed Uncharted 4 visuals more than of TLOU remake. The lows just kill the visuals of the game for me. It's also why I would put Rift Apart above path traced Cyberpunk visually, because lows of Cyberpunk are awful to look at.
No i'm the same, i hate ups and downs in games but they are inevitable with these hardwares.

But Cronos even if consistent just doesn't look anything special to me, his consistency is not high level enough to get particular praises from me.

Between consistent but overall ok and hit and miss but with really high highs i prefer the second one.
 
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The witcher4 demo was a graphical presentation in unreal featuring the ciri player model, nothing shown was actual gameplay that in any way is representative of W4 whenenver it will actually release.

This on the other hand, this looks like an actual game that will release within the next year and a half. At this point, W4 is a wishlist fantasy & target render.
I agree 100% and i have huge bias towards rebel wolves- they are ex-cdpr devs after all so i cant not love them, yet we all heard the dev right at the begining of w4 techdemo- "game running on standard ps5 in 60fps with raytracing"- no1 could help it, hype went tru the roof, nothing is the same anymore, gta6 is obviously even lvl above that but most other games- we look at them and be like:
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5
 
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No i'm the same, i hate ups and downs in games but they are inevitable with these hardwares.

But Cronos even if consistent just doesn't look anything special to me, his consistency is not high level enough to get particular praises from me.

Between consistent but overall ok and hit and miss but with really high highs i prefer the second one.
This trailer shows visuals in much better light. Don't know, I think it looks stellar.

 
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It's crazy what's going on at Microsoft, but this problem isn't exclusive to them, it's an industry wide problem. Taking 6-7 years to make a game is becoming a norm. Microsoft has Coalition taking 7 years to make Gears, a game for which they already have a ton of assets. Initiative have been working on Perfect Dark for more than 5 years and that game is nowhere to be seen. It's been 8 years since State of Decay 2 and the only thing we've seen of the third game is a CGI trailer. You also have Sony having massive issues putting out games. You got devs like Quantic Dream having made their last game in 2018 and their new game being MIA. Ken Levine is taking more than 12 years to make his new game. Also at 2K new Bioshock is now at least 5 years in development.

If AI doesn't speed up development then AAA industry is doomed. Taking better part of a decade to make a single game with astronomical budgets means a failure will without a doubt lead to a studio closer.
Isn't it because games have been getting bigger and bigger? And higher expectations lead to much more work & expenditure? I mean I don't think we can get Elden Ring 2 & 3 in 3 to 4 years right? That game has more content & quality than 3 Dark Souls & 4 Bloodbornes

Hidetaka Miyazaki also said that he is making younger talent available to make games like Elden Ring Nightreign because big games like Elden Ring main game are "too big to fail" and would result in massive restructuring to cut the losses (sounds familiar? 😂), so they made smaller spin-off titles like Nightreign, it's more like a safe bet for companies to continue seeing consistent growth while at the same time, if it failed, it won't impact their company that much. He's essentially making a C team at From Software.

Even Elden Ring's DLC Shadow of the Erdtree took almost 2 & a half freaking years because it's a big ahh world with higher attention to detail & storytelling than a full Dark Souls game alone. The standards can only go upwards, and expectations become unrealistic & unreasonable.

I know it's 1 example, but it still is true, and From Software is a very efficient developer that constantly reuses many previous assets & modifies them in some sort of ways, and they don't push very high graphical fidelity (even though Shadow of the Erdtree looks freaking gorgeous!!)

Just something to think about.
 
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This trailer shows visuals in much better light. Don't know, I think it looks stellar.


Not stellar but it looks decent\good, sorry that i can't be as impressed as you :messenger_pensive:

I'm honestly more impressed by the decent looking gunplay, blooper combat is usually pretty meh.
 
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Isn't it because games have been getting bigger and bigger? And higher expectations lead to much more work & expenditure? I mean I don't think we can get Elden Ring 2 & 3 in 3 to 4 years right? That game has more content & quality than 3 Dark Souls & 4 Bloodbornes

Hidetaka Miyazaki also said that he is making younger talent available to make games like Elden Ring Nightreign because big games like Elden Ring main game are "too big to fail" and would result is massive restructuring, so they made smaller spin-off titles like Nightreign, it's more like a safe bet for companies to continue seeing consistent growth while at the same time, if it failed, it won't impact their company that much.

Even Elden Ring's DLC Shadow of the Erdtree took 2 freaking years because it's a big ahh world with higher attention to detail & storytelling than a full ahh Dark Souls game alone.

I know it's 1 example, but it still is true, and From Software is a very efficient developer that constantly reuses many previous assets & modifies them in some sort of ways, and they don't push very high graphical fidelity (even though Shadow of the Erdtree looks freaking gorgeous!!)

Just something to think about.
No, that's a bad example, From Software put out Armoured Core 6 two years ago, a year after Elden Ring.

It obviously takes longer to make games, but studios these days are also more beefed up than they used to be. I don't think games have become so much more complex that they need 2X the amount of time in development. I think the issue is gaming used to be heavily reliant on crunch to get things done, but now crunch is no longer there and development times have ballooned exponentially. This is most likely because the industry didn't have another way of doing things more efficiently, hence why dev time has almost doubled. Only studios that had efficient way of managing things have been able to adapt. Then there's also mismanagement of studios like what we see with Sony and Microsoft.
 
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Not stellar but it looks decent\good, sorry that i can't be as impressed as you :messenger_pensive:

I'm honestly more impressed by the decent looking gunplay, blooper combat is usually pretty meh.
That's fair. It obviously has a small budget so it doesn't have big wow moments, but it looks very good across the board, something I can't say for many games that are coming out.
 
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