Graphical Fidelity I Expect This Gen

Might want to look at the reactions on your posts.
you might want to not base "you being right" on reactions of fools and xbots.
I know that I am right and you are all wrong. And you will not change that. I've finished the game and it looks amazing.
So nothing you can say will make it look worse than what I saw.
And It's a common opinion that it looks great. Few usual fools laughing at my posts is just neogaf. I don't know why some people here pretend to be gamers.

Again - if you only said "wow it would look even better with acs rt" then hell yeah, I understand. But I think Kojima made a right choice and results are great.

5:10 "it's safe to say the new game looks considerably better in all respects".... and that's compared to ps5 directors cut. not even ps4 version.
 
lol what a joke. find a new hobby if this is downright ugly.
If you don't think it's one of best looking games ever, we have nothing to talk about here.

I can understand the arguments how some rt tech etc could make it look EVEN better. but it's beautiful in current state.
Nothing about this is beautiful let alone one of the best looking games ever.

Gux1pUZWkAI2dx-



Gu3MJrCWQAAwBsP


Gu3MJrCXIAAatNQ


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Nothing about this is beautiful let alone one of the best looking games ever.

Gux1pUZWkAI2dx-



Gu3MJrCWQAAwBsP


Gu3MJrCXIAAatNQ


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you are too old to be this fucky and complainy.
Are you depressed?
stop cherry picking few shots. Have you ever been outside in bright sun?
watch nick930 video.

play on oled with HDR. HDR is so amazing in this. I guarantee nothing will look flat anymore.
 
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Maybe cool it with getting so angry over people not finding a game as good looking as you do.

Just trying to help you dodge another ban.
He is trolling. And you are too.
And I have a right to defend my opinion. I don't ever have to agree with your bullshit if I don't want to.
nick930 says it's clearly better looking.
both of you cannot disagree with me because the game looks objectively great.
I am not dodging any bans. You do seem to be dodging not being an asshole.... like often enough....

No game is perfect. So attaching to few mid screenshots does not have anything to do with game looking bad.
agian - oled, hdr. Improve your gaming. again with slimysnake.

THIS IS THE BAD LOOKING GAME
vedK9Ki.jpeg
 
He is trolling. And you are too.
And I have a right to defend my opinion. I don't ever have to agree with your bullshit if I don't want to.
nick930 says it's clearly better looking.
both of you cannot disagree with me because the game looks objectively great.
I am not dodging any bans. You do seem to be dodging not being an asshole.... like often enough....

No game is perfect. So attaching to few mid screenshots does not have anything to do with game looking bad.
agian - oled, hdr. Improve your gaming. again with slimysnake.

THIS IS THE BAD LOOKING GAME
vedK9Ki.jpeg

You can disagree, no one is saying you can't. It's the random personal attacks and freaking out over video game screenshots that's maybe a little over the top.
 
you are too old to be this fucky and complainy.
Are you depressed?
stop cherry picking few shots. Have you ever been outside in bright sun?
watch nick930 video.

play on oled with HDR. HDR is so amazing in this. I guarantee nothing will look flat anymore.
I have literally 35 hours in the game. Ive been doing nothing but playing this game nonstop. This isnt cherrypicking. ive posted screenshots of literally the entire game.
 
You can disagree, no one is saying you can't. It's the random personal attacks and freaking out over video game screenshots that's maybe a little over the top.
I have literally 35 hours in the game. Ive been doing nothing but playing this game nonstop. This isnt cherrypicking. ive posted screenshots of literally the entire game.
whatever.
Enjoy your misery and depression my guys. Must be fun
 
you had no problem posting hellblade 2 cutscenes.
Did I? These are all my hellblade gifs. 28 in total. only 4 of them are cutscenes and unlike DS2, the cutscenes and gameplay look virtually identical. And thats why you cant use DS2 cutscenes to show how amazing the graphics are when 95% of the game is set in the open world which looks so bad you thought i was cherrypicking when ive been posting pics from the entire game.



 
this thread is such a fucking energy vampire.
slimysnake is literally driving users away from this forum.
And these are not my words.
If I wanted to listen to more whining and complaining, I would stay overhours at work
Lol, those who like last gen graphics defending and think it's the greatest looking title of all time those are the fucking vampires, lol
 
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The orgasmic fanboyism is strong here

I finished DS1 on PS4 and around 12 hrs into DS2 on PS5. Cutscenes and cinematography is decent (just like it was decent in DS1 on PS4) and i am playing in 30 fps quality mode just like i did DS1 on PS4 and the improvements are miniscule.

It doesnt look like a current gen game at all. They clearly had the bandwidth for some sort of rt and nanite and it would do wonders for the game!

Not even once did i have a wow moment so far like i did with HFW which also didnt utilize any rt or nanite so its a great comparison. I had wow moments with ACS (minus the horrid animations and models), HFW, HB2 and even in some areas of the new Doom game but none whatsoever in DS2.

All the budget went on the Hollywood casting

Ugly rocks. Ugly lighting. Ugly foliage. Barren worlds.

Compare that to how much was going on in HFW. Its pathetic what they did and lazy
 
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The orgasmic fanboyism is strong here

I finished DS1 on PS4 and around 12 hrs into DS2 on PS5. Cutscenes and cinematography is decent (just like it was decent in DS1 on PS4) and i am playing in 30 fps quality mode just like i did DS1 on PS4 and the improvements are miniscule.

It doesnt look like a current gen game at all. They clearly had the bandwidth for some sort of rt and nanite and it would do wonders for the game!

Not even once did i have a wow moment so far like i did with HFW which also didnt utilize any rt or nanite so its a great comparison. I had wow moments with ACS (minus the horrid animations and models), HFW, HB2 and even in some areas of the new Doom game but none whatsoever in DS2.

All the budget went on the Hollywood casting

Ugly rocks. Ugly lighting. Ugly foliage. Barren worlds.

Compare that to how much was going on in HFW. Its pathetic what they did and lazy
STOP! YOU ARE DRIVING PEOPLE AWAY FROM THIS FORUM!

Just look at how SlimySnake drove Rofif out of this forum below.

FWik3u6GSwbqHs1U.png
 
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Neil is done with the show. This is basically what I had feared all this time. Their studio head and main director was off palling around with hollywood stars making tv shows while his studio spent 5 years jerking off making a total of zero new games. Crazy how one guy ruined the entire output of arguably the most talented studio in the industry.

Gu3rUBOWkAA3jit
 
this thread is such a fucking energy vampire.
slimysnake is literally driving users away from this forum.
And these are not my words.
If I wanted to listen to more whining and complaining, I would stay overhours at work
You're taking things too personal in a thread dedicated to the pursuit of graphical excellence. No game gets a pass here, Kojima isn't an exception, no amount of crazy shit he throws gets him +1

A game can be beautiful, have amazing art style and also be shit tech wise, those are different things.

I have favourite games graphically too, even old ones, but I'm not throwing insults if someone shits on it, even more so if it deserves.
 
You're taking things too personal in a thread dedicated to the pursuit of graphical excellence. No game gets a pass here, Kojima isn't an exception, no amount of crazy shit he throws gets him +1

A game can be beautiful, have amazing art style and also be shit tech wise, those are different things.

I have favourite games graphically too, even old ones, but I'm not throwing insults if someone shits on it, even more so if it deserves.
it's not a thread of graphical excellence. it's a thread of graphical autism.
We are talking about this gen like if pixar levle cgi is standard and games releasing are just looking awful
 
What? These characters are real time. Of you are dressed differently, it shows in a cutscene. You can move the camera around in the instant camera mode too.

I don't understand this complaint. Where would you want these character to be visible in game? You wouldn't see the. So close. When you talk to characters in every game, it's essentially a cutscene and model swap. The one character you always see, Sam looks great from the back where you always look at him.
Because as we've talked about in here before cutscenes/photomode you can position lights and put all your rendering budget into the characters - the judgement on graphics should be how the game looks for the majority of its playtime
 
What other people see (oh look gameplay, interesting, not even a cutscene)


what slimysnake sees

Well, that level is a linear level with lots of different light sources. it works for precisely the reasons why the cutscenes work. Better lighting. The smaller corridor level design also allows them to push asset quality.

The main reason why the open world looks flat and dull is because it is only being lit by sunlight. You have some areas being indirectly lit, albeit poorly. Had they implemented RTGI, it wouldve looked better. Not that much better, but better.

Nintek is talking about RTGI, but GG managed to improve the lighting model without using RTGI. So did Insomniac with Spiderman 2 especially the day time lighting. KojiPro didnt even bother. They literally made zero upgrades to the lighting model and asset fidelity. It's the same exact LODs and models they used last gen.
 
Well, that level is a linear level with lots of different light sources. it works for precisely the reasons why the cutscenes work. Better lighting. The smaller corridor level design also allows them to push asset quality.

The main reason why the open world looks flat and dull is because it is only being lit by sunlight. You have some areas being indirectly lit, albeit poorly. Had they implemented RTGI, it wouldve looked better. Not that much better, but better.

Nintek is talking about RTGI, but GG managed to improve the lighting model without using RTGI. So did Insomniac with Spiderman 2 especially the day time lighting. KojiPro didnt even bother. They literally made zero upgrades to the lighting model and asset fidelity. It's the same exact LODs and models they used last gen.
excuses... "a linear level" "a cutscene"
just stop man. You are embarrassing yourself.
 
Someone ia having their Forspoken meltdown again, lol. At least the guy is consistent at liking games with dog shit graphics (hyperbole, I know).
 
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Just seen a bunch of Bandai Namco trailers and all their games look like they are running on PS4. Which begs the question, if devs are struggling with updating their engines this gen so badly, what the heck are they gonna do when PS6 gen starts and graphics become even more complex?
 
Cope with what? Lol. You're the one coping and having another meltdown because someone dare criticise your new toy, lol. It looks dog shit. Well, not dog shit obviously, but it deserves to be called that because it's been in development for 6 years and had tons of money poured into it. And I don't even like Kojima as a person much, but even I'm surprised he came out with that pooh after being so consistent with his games always having bleeding edge visuals.
 
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Cope with what? Lol. You're the one coping and having another meltdown because someone dare criticise your new toy, lol. It looks dog shit. Well, not dog shit obviously, but it deserves to be called that because it's been in development for 6 years and had tons of money poured into it. And I don't even like Kojima as a person much, but even I'm surprised he came out with that pooh after being so consistent with his games always having bleeding edge visuals.
"death stranding 2 looks like dogshit"
Autism Awareness GIF
 
excuses... "a linear level" "a cutscene"
just stop man. You are embarrassing yourself.
excuses? I am literally trying to explain why there is a disparity between cutscenes, that one linear level and open world graphics. You seem to be way too invested in this and are unable to comprehend basic arguments. Take a breather. You are going to have a heart attack at this rate.

You seem to just want to glaze on this game, and attack anyone trying to have a real conversation about its shortcomings. I have literally posted screenshots and praised both the cutscenes and that particular level in this very thread. I have zero qualms giving the game credit where its earned it. But I am also not binary and going to criticize the open world that i've literally spent 35 hours exploring. You on the other hand have been guzzling down kojima's cum like kagney karter at a bukakke.

You have an issue with me and others criticizing the very obvious shortcomings of this game's graphics. I have no issues with you liking the game's visuals. Only your refusal to admit that the game's visuals have issues.
 
excuses? I am literally trying to explain why there is a disparity between cutscenes, that one linear level and open world graphics. You seem to be way too invested in this and are unable to comprehend basic arguments. Take a breather. You are going to have a heart attack at this rate.

You seem to just want to glaze on this game, and attack anyone trying to have a real conversation about its shortcomings. I have literally posted screenshots and praised both the cutscenes and that particular level in this very thread. I have zero qualms giving the game credit where its earned it. But I am also not binary and going to criticize the open world that i've literally spent 35 hours exploring. You on the other hand have been guzzling down kojima's cum like kagney karter at a bukakke.

You have an issue with me and others criticizing the very obvious shortcomings of this game's graphics. I have no issues with you liking the game's visuals. Only your refusal to admit that the game's visuals have issues.
There is disparity between cutscenes and open world gameplay in every single game.
why didn't kojima pick cutscenes models for gameplay where you look at sams back all the time. Is he retarded?!

I don't have an issue with criticism but with idiotic hyperboles(ps3 rocks anyone?)
ah whatever. I don't need to waste my life speaking with you or anyone here. It's a waste of our time.
See you tomorrow
I already mentioned more than once that it's a hyperbole, but I'm not expecting any sensible replies from you at this point as you're too far in your delusion.
hyperbole my ass. you know what you are saying.
You can open your own studio and decide to waste years chasing graphical trends rather than making a good, creative game.
 
hyperbole my ass. you know what you are saying.
You can open your own studio and decide to waste years chasing graphical trends rather than making a good, creative game.
Lol, you're really emotional over this. Kiss that Kojima pillow goodnight for me tonight, will you. 😁
 
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Just seen a bunch of Bandai Namco trailers and all their games look like they are running on PS4. Which begs the question, if devs are struggling with updating their engines this gen so badly, what the heck are they gonna do when PS6 gen starts and graphics become even more complex?
It's pretty obvious from Death Stranding 2, FF7 Rebirth, Mario Kart World, Donkey Kong, Rise Of Ronin, Forspoken, Monster Hunter Wilds, Nioh 3, Astrobot, Onimsuha 2, RE4, etc that Japanese studios are content with making games with last gen visuals. I have been railing against Japanese developers for the last few months, and I had always made an exception for KojiPro, but it's obvious now that when it comes to Japan, there are no exceptions. That country as a whole has kind of lost their desire to push boundaries. We are just talking graphics here, but its shocking how DLC like DS2 feels in gameplay. There is very little new here. It's mostly an evolution and QoL changes you might except from DLC.

So yeah, they will stick with these last gen visuals. Team Ninja said that they are going to make 1 game a year and they've actually been doing that for the last few years so they are not lying. You cant really produce next gen visuals on that time frame.
 
It's pretty obvious from Death Stranding 2, FF7 Rebirth, Mario Kart World, Donkey Kong, Rise Of Ronin, Forspoken, Monster Hunter Wilds, Nioh 3, Astrobot, Onimsuha 2, RE4, etc that Japanese studios are content with making games with last gen visuals. I have been railing against Japanese developers for the last few months, and I had always made an exception for KojiPro, but it's obvious now that when it comes to Japan, there are no exceptions. That country as a whole has kind of lost their desire to push boundaries. We are just talking graphics here, but its shocking how DLC like DS2 feels in gameplay. There is very little new here. It's mostly an evolution and QoL changes you might except from DLC.

So yeah, they will stick with these last gen visuals. Team Ninja said that they are going to make 1 game a year and they've actually been doing that for the last few years so they are not lying. You cant really produce next gen visuals on that time frame.
Japanese devs were on top with tech during PS2 era, fell off during PS3 era, came back hard during PS4 era, fell off again during PS5 era. Going by their history next gen they should be back with bleeding edge tech, but I highly doubt that. Let's see though.
 
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It's pretty obvious from Death Stranding 2, FF7 Rebirth, Mario Kart World, Donkey Kong, Rise Of Ronin, Forspoken, Monster Hunter Wilds, Nioh 3, Astrobot, Onimsuha 2, RE4, etc that Japanese studios are content with making games with last gen visuals. I have been railing against Japanese developers for the last few months, and I had always made an exception for KojiPro, but it's obvious now that when it comes to Japan, there are no exceptions. That country as a whole has kind of lost their desire to push boundaries.
To be fair, DS2 and RE4 are miles ahead of the other ones, I mean, Jesus, that Rise of Ronin, saying it's dated is a praise.
We are just talking graphics here, but its shocking how DLC like DS2 feels in gameplay. There is very little new here. It's mostly an evolution and QoL changes you might except from DLC.
Weird, all the reviewers praise the gameplay and then say it's sort of the same, you know for other games this is generally a kind of negative. Saw this also in the OT, some praising that gameplay is way better, others on the contrary, too much the same.
 
Japanese devs were on top with tech during PS2 era, fell off during PS3 era, came back hard during PS4 era, fell off again during PS5 era. Going by their history next gen they should be back with bleeding edge tech, but I highly doubt that. Let's see though.
Kinda like Kojima and all the odd numbered MGS games being the best.
 
To be fair, DS2 and RE4 are miles ahead of the other ones, I mean, Jesus, that Rise of Ronin, saying it's dated is a praise.

Weird, all the reviewers praise the gameplay and then say it's sort of the same, you know for other games this is generally a kind of negative. Saw this also in the OT, some praising that gameplay is way better, others on the contrary, too much the same.
Yeah, reviewers this gen have been extremely lax on these formulaic sequels. Consumers too. I thought Ratchet, HFW, Ragnorak, Spiderman 2, and now DS2 are all very samey. They are still good games. Probably even great, but more of the same is not what i personally want from next gen.

Especially this gen when they finally had access to a great CPU and 100x faster SSD. Something they constantly bitched and moaned about last gen and how it was holding them back. They finally get access to all this extra power and release copy pasta sequels.

Kojima was touting floods, forest fires, sandstorms and earth quakes in the previews as next gen events and they hardly ever occur. ive seen maybe one flood and that too in the tutorial area. Earth quakes that trigger a total of 3 blocks that come tumbling down from a mountain. And one singular forest fire that was completely scripted.

When people say gameplay is way better, they mean easier. it's literally the same game, but now you dont have to climb ladders, you automatically climb. now you dont have to sneak past BTs, you start the game with an assault rifle. Now you dont have to manage cargo since you get an exo suit that lets you carry hundreds of pounds on your back within the first two missions. Plus a vehicle that lets you skip all the walking. IN the first game, vehicles didnt become common until around hour 10-15, and there were several areas that were completely blocked off so you couldnt ride you bike through it. Not the case this time around. Everything has been casualized and streamlined. You can literally attach a gun that picks up cargo automatically for you. People just like easy stuff.
 
When people say gameplay is way better, they mean easier. it's literally the same game, but now you dont have to climb ladders, you automatically climb. now you dont have to sneak past BTs, you start the game with an assault rifle. Now you dont have to manage cargo since you get an exo suit that lets you carry hundreds of pounds on your back within the first two missions. Plus a vehicle that lets you skip all the walking. IN the first game, vehicles didnt become common until around hour 10-15, and there were several areas that were completely blocked off so you couldnt ride you bike through it. Not the case this time around. Everything has been casualized and streamlined. You can literally attach a gun that picks up cargo automatically for you. People just like easy stuff.
Another reason why I just didn't bother and watched the cutscenes on YT. First game was too slow, but it had at least that "survival" feeling and the novelty.

Second games looks like a generic third person shooter more often then not (and the best scenes aren't even gameplay. Like come on).
 
Ngl playing with only one eye made me apprecciate more the first encounter with definitely-not mafia&mandolino snake.

My aim was a bit shit tho :messenger_pensive:
 
Another reason why I just didn't bother and watched the cutscenes on YT. First game was too slow, but it had at least that "survival" feeling and the novelty.

Second games looks like a generic third person shooter more often then not (and the best scenes aren't even gameplay. Like come on).
And the combat\shooting is still dogshit unfortunately.
 
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He is trolling. And you are too.
And I have a right to defend my opinion. I don't ever have to agree with your bullshit if I don't want to.
nick930 says it's clearly better looking.
both of you cannot disagree with me because the game looks objectively great.
I am not dodging any bans. You do seem to be dodging not being an asshole.... like often enough....

No game is perfect. So attaching to few mid screenshots does not have anything to do with game looking bad.
agian - oled, hdr. Improve your gaming. again with slimysnake.

THIS IS THE BAD LOOKING GAME
vedK9Ki.jpeg
This is a cutscene, cutscenes look awesome sometimes CGI like, but gameplay is plagued by lower fidelity character models, bad textures in spots, unoptimized lighting, lack of micropolygons?, lack of RTGI, Last gen hair. etc.
 
Yeah, reviewers this gen have been extremely lax on these formulaic sequels. Consumers too. I thought Ratchet, HFW, Ragnorak, Spiderman 2, and now DS2 are all very samey. They are still good games. Probably even great, but more of the same is not what i personally want from next gen.

Especially this gen when they finally had access to a great CPU and 100x faster SSD. Something they constantly bitched and moaned about last gen and how it was holding them back. They finally get access to all this extra power and release copy pasta sequels.

Kojima was touting floods, forest fires, sandstorms and earth quakes in the previews as next gen events and they hardly ever occur. ive seen maybe one flood and that too in the tutorial area. Earth quakes that trigger a total of 3 blocks that come tumbling down from a mountain. And one singular forest fire that was completely scripted.

When people say gameplay is way better, they mean easier. it's literally the same game, but now you dont have to climb ladders, you automatically climb. now you dont have to sneak past BTs, you start the game with an assault rifle. Now you dont have to manage cargo since you get an exo suit that lets you carry hundreds of pounds on your back within the first two missions. Plus a vehicle that lets you skip all the walking. IN the first game, vehicles didnt become common until around hour 10-15, and there were several areas that were completely blocked off so you couldnt ride you bike through it. Not the case this time around. Everything has been casualized and streamlined. You can literally attach a gun that picks up cargo automatically for you. People just like easy stuff.
That's a shame, I really liked the 1st - minus story - that was for me the best part for me, slowly getting upgrades and vehicles and also it wasn't exactly challenging, seems that every reviewer fails to mention these things. Easier just bums me out hard.

Don't know which reviewer said something like, everything is better than the 1st, but the changes are surface-level, the same as before, combat not challenging, but then shifts to that DS was always good and then ending with "Kojima did it again"
Lol, what? Which is it? This seems like a "Kojima made this game, therefore it must be brilliant" and that doesn't cut it for me, I'm one that really doesn't care who makes what game.

Sorry for the off topic, don't really care to comment in the OT, I'm gonna be viewed as a major hater and be burned to the stake.
 
Game has clean image quality on Pro and good performance, that's the best things about it. Assets quality in gameplay is just ok and visibly lower than in games with Nanite or other advanced polygon tech. Lighting is on par with best PS4 games.

Cutscenes and "small levels" (like snake fight) look much better, current gen quality.
 
This is a cutscene, cutscenes look awesome sometimes CGI like, but gameplay is plagued by lower fidelity character models, bad textures in spots, unoptimized lighting, lack of micropolygons?, lack of RTGI, Last gen hair. etc.

The DF video also touched upon this, cut-scenes get a lot of other visual boosts like self-shadowing on body parts, bits and bobs of Reedus's outfits etc that's not there in game play.

Cut-scenes look good, game play looks identical to DS: Director's Cut to my eyes. Been playing it on base PS5 in Performance Mode for around 20 hours so safe to say I've seen a fair bit already.
 
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