Graphical Fidelity I Expect This Gen

Hellblade 2 is insanely realistic, it's like watching a movie with actual actors.

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Best looking game this gen currently
 
I recently replayed The Order: 1886, and I was still blown away by it's graphics. Many people say that The Last of Us Part II was the best looking game on the PS4, but The Order has way superior lighting, shadow quality and post-processing. I often felt as though I was watching a CGI film — that's how good this 10-year-old game still looks. It's even harder to believe that this game runs on a PS4 with a Radeon 7850/7870, given that many modern games look worse and require a GPU that is 10 times faster. I will be happy if games can achieve similar graphical fidelity and run at 4K 60 fps (or 120 fps+ with DLSS).
 
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Hellblade 2 still has the best graphics, especially in terms of character animation.

All you have to look at is Senua's ears. They are so perfectly round you can almost feel the texture.
 
I already own a pro unfortunately, and i still have hope for gta6 because i loved rdr2 (but not gta5).
All good. I hope it was a worth while investment for you..I couldn't justify it unfortunately.

I love rdr2. My over riding memory of starting a multiplayer game, and about a minute in, getting lasso'd and dragged behind a horse by another player will always stay with me. I laughed so hard..
 
I think people have shit on re engine here in the past but I just played the dlc of re4. And I think it looks pretty good. High resolution works wonders compared to something like aw2

I am a big fan of IQ. That is why I think games should concentrate their budget on LOD and texture quality, next gen console the resolution and fps jump can be done without a significant patch but things like textures, LOD, lighting needs a remastered, remake.
 
those lazy bastards need to move their ass and delay goty then try to upgrade it's bullshit last gen visuals at very least to be like hfw instead of it's current ps4 look
a delay wont do them any good. the assets they have created over the last five years are built for last gen visuals. Remember they bake in the lighting data into these textures. Just like halo infinite, nothing can fix this game.
 
a delay wont do them any good. the assets they have created over the last five years are built for last gen visuals. Remember they bake in the lighting data into these textures. Just like halo infinite, nothing can fix this game.
What a waste hopefully it won't sell well to make them and sony relise their mistakes
 
So you think Hellblade 2 level rendering is indistinguishable from Avatar, Planet of the apes, Interstellar etc?
No, We have reached visuals that look pre rendered (Hellblade 2, The Matrix Awakens Demo), but we won't reach those level of visuals for another 5 to 10 years in realtime. When visuals have hit a wall both pre rendered and real-time graphics will be indistinguishable from each other. By the PS7 generation we should have realtime visuals comparable to Avatar etc.
 
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No, We have reached visuals that look pre rendered (Hellblade 2, The Matrix Awakens Demo), but we won't reach those level of visuals for another 5 to 10 years in realtime. When visuals have hit a wall both pre rendered and real-time graphics will be indistinguishable from each other. By the PS7 generation we should have realtime visuals comparable to Avatar etc.
Neither HB2 nor the Matrix demo look like prerendered CGI, which is what the movies I listed are. PS7, if there even is one, won't come close either. There is simply no plausible way a GPU that fits within the limitations of a mass market box, or even a high end PC, will be capable of that. Unless there is a radical breakthrough in how these chips are manufactured of course.

Hellblade 2 is insanely realistic, it's like watching a movie with actual actors.

Hellblade2---2025_8_18-9_24_56.jpg



Hellblade2---2025_8_18-9_24_16.jpg

Just quoting you to use your screens. HB2 is industry leading for real time, but prerendered CG is in an entirely different galaxy.

Davy-Jones-POTC-featured.jpg




Real time rendering is still absolutely primitive by comparison.
 
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Neither HB2 nor the Matrix demo look like prerendered CGI, which is what the movies I listed are. PS7, if there even is one, won't come close either. There is simply no plausible way a GPU that fits within the limitations of a mass market box, or even a high end PC, will be capable of that. Unless there is a radical breakthrough in how these chips are manufactured of course.




Just quoting you to use your screens. HB2 is industry leading for real time, but prerendered CG is in an entirely different galaxy.

Davy-Jones-POTC-featured.jpg




Real time rendering is still absolutely primitive by comparison.

I mean nothing looks as good as Avatar and Pirates 3 is 20 years old and looks better than 99% of the CG out there lol

CG standards are different across the board. You have movies from Marvel that feel very green screen. And then you have Disney+ shows like Mandalorian that literally used Unreal Engine tech for the first season. Obviously, we will never have visuals that look as good as the best CG from today, but the stuff in Hellblade 2, Matrix, and some cutscenes in DS2 and Callisto are absolutely CG quality. Now is it CG quality from 2005 or 2015? Depends on the movie. All I know is that the cutscenes in these games finally have that CG look and feel that we've been chasing since Final Fantasy Spirits Within.

KAwaY6p.gif


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OoqOvOa.gif
 
Nvidia partnering up with Capcom for path tracing in RE9 and Pragmata shows that they are still willing to invest in their tech. Yes, it basically means they have to essentially code it in themselves as those Indy and Doom devs alluded to, but i like it. Here you have what is essentially a first party manufacturer saying hey we have this expensive custom tech in our system, and we will basically send engineers to help implement it. AND we will give you marketing dollars.

This is something Sony used to do back in the Cell processor days. Now they have this 100x faster SSD, custom IO with kraken bullshit and no one gives a shit. Not even their first party studios. I still remember how MLAA was developed inhouse at Sony and ended up being used at EA because it would free up the PS3 GPU to do other stuff while the Cell handled AA. Nowadays? Fuck you. Just do a straight port to PS5 and call it a day.

Lastly, I gotta give Capcom props for not following other Japanese devs. Yes, Monster Hunter sucked ass, but at least they tried with Dragons Dogma, and their hair tech from RE4 is front and center in both Pragmata and Re9. Yes, Village's RT implementation was rather rudimentary but it was there, and all the RT remasters of RE remakes had plugins people were able to use to shoe-horn Path tracing. Without that kind of forward thinking i dont think we get Path tracing in RE9 and Pragmata. And again, that was way back in May 2021. Essentially a launch window title. We have PS first party exclusives 5 years later that dont have RT built in.



 
I sincerely don't agree with this, never have. UE5 games so far look very distinct, just because the engine is great at embracing realism doesn't mean all these games even look the same. Besides, you shouldn't expect cel shaded and such stuff from Unreal to begin with, it's class leading technology designed to push either realism or Pixar realism, which requires complex shaders.
Funny because they made Dragon Quest 11 with Unreal...

Unreal is just an engine the art is on developers.
 
I mean nothing looks as good as Avatar and Pirates 3 is 20 years old and looks better than 99% of the CG out there lol

CG standards are different across the board. You have movies from Marvel that feel very green screen. And then you have Disney+ shows like Mandalorian that literally used Unreal Engine tech for the first season. Obviously, we will never have visuals that look as good as the best CG from today, but the stuff in Hellblade 2, Matrix, and some cutscenes in DS2 and Callisto are absolutely CG quality. Now is it CG quality from 2005 or 2015? Depends on the movie. All I know is that the cutscenes in these games finally have that CG look and feel that we've been chasing since Final Fantasy Spirits Within.

KAwaY6p.gif


rBWdEWZ.gif


OoqOvOa.gif
I agree with you and this is my point.
 
Nvidia partnering up with Capcom for path tracing in RE9 and Pragmata shows that they are still willing to invest in their tech. Yes, it basically means they have to essentially code it in themselves as those Indy and Doom devs alluded to, but i like it. Here you have what is essentially a first party manufacturer saying hey we have this expensive custom tech in our system, and we will basically send engineers to help implement it. AND we will give you marketing dollars.

This is something Sony used to do back in the Cell processor days. Now they have this 100x faster SSD, custom IO with kraken bullshit and no one gives a shit. Not even their first party studios. I still remember how MLAA was developed inhouse at Sony and ended up being used at EA because it would free up the PS3 GPU to do other stuff while the Cell handled AA. Nowadays? Fuck you. Just do a straight port to PS5 and call it a day.

Lastly, I gotta give Capcom props for not following other Japanese devs. Yes, Monster Hunter sucked ass, but at least they tried with Dragons Dogma, and their hair tech from RE4 is front and center in both Pragmata and Re9. Yes, Village's RT implementation was rather rudimentary but it was there, and all the RT remasters of RE remakes had plugins people were able to use to shoe-horn Path tracing. Without that kind of forward thinking i dont think we get Path tracing in RE9 and Pragmata. And again, that was way back in May 2021. Essentially a launch window title. We have PS first party exclusives 5 years later that dont have RT built in.




Why the fuck did they saved all the tech for another shitty first person re and that moronic puzzle shooter but dogma 2 and especially monster hunter wilds got the shaft...

Fuck capcom, with all my heart.
 
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I mean nothing looks as good as Avatar and Pirates 3 is 20 years old and looks better than 99% of the CG out there lol

CG standards are different across the board. You have movies from Marvel that feel very green screen. And then you have Disney+ shows like Mandalorian that literally used Unreal Engine tech for the first season. Obviously, we will never have visuals that look as good as the best CG from today, but the stuff in Hellblade 2, Matrix, and some cutscenes in DS2 and Callisto are absolutely CG quality. Now is it CG quality from 2005 or 2015? Depends on the movie. All I know is that the cutscenes in these games finally have that CG look and feel that we've been chasing since Final Fantasy Spirits Within.

KAwaY6p.gif


rBWdEWZ.gif


OoqOvOa.gif
Using the absolute lowest bar, or very close to it, of CGI seems like an odd choice for comparison. Any CGI from the past 20+ years that is considered to be at least decent quality will be out of reach using todays materials and manufacturing paradigms.
 
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Capcom is on the correct path, kudos to them. Also Nvidia is greedy as f.ck when it comes to GPU prices but their DLSS and lighting technology were the next step for graphical/gaming evolution.

There are 2 things that I believe games should have. I'm also aware that these 2 things require money and system to be played upon but in my mind these 2 things make the game truly next gen:

--> No pop in/ups. Or very minimized.
--> No baked lighting.



PS: I'm nearly always playing old games and I'm gonna put story first in games as always so I may seen as a hypocrite 😅. But that doesn't mean I shouldn't have opinion about this matter 🤷‍♂️
 
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also cannot wait for sony ninjas and 60,fps moth... Fuc...s to defend its graphics lol
I read that as 60fps moths (as in drawn to 60 fps without being preoccupied by the graphical consequences, like moths to a flamme) and it was the best insult i read in a very long time.
 
Nvidia partnering up with Capcom for path tracing in RE9 and Pragmata shows that they are still willing to invest in their tech. Yes, it basically means they have to essentially code it in themselves as those Indy and Doom devs alluded to, but i like it. Here you have what is essentially a first party manufacturer saying hey we have this expensive custom tech in our system, and we will basically send engineers to help implement it. AND we will give you marketing dollars.

This is something Sony used to do back in the Cell processor days. Now they have this 100x faster SSD, custom IO with kraken bullshit and no one gives a shit. Not even their first party studios. I still remember how MLAA was developed inhouse at Sony and ended up being used at EA because it would free up the PS3 GPU to do other stuff while the Cell handled AA. Nowadays? Fuck you. Just do a straight port to PS5 and call it a day.

Lastly, I gotta give Capcom props for not following other Japanese devs. Yes, Monster Hunter sucked ass, but at least they tried with Dragons Dogma, and their hair tech from RE4 is front and center in both Pragmata and Re9. Yes, Village's RT implementation was rather rudimentary but it was there, and all the RT remasters of RE remakes had plugins people were able to use to shoe-horn Path tracing. Without that kind of forward thinking i dont think we get Path tracing in RE9 and Pragmata. And again, that was way back in May 2021. Essentially a launch window title. We have PS first party exclusives 5 years later that dont have RT built in.




the guy in the Capcom video looked like pre-rendered cg
 
Why the fuck did they saved all the tech for another shitty first person re and that moronic puzzle shooter but dogma 2 and especially monster hunter wilds got the shaft...

Fuck capcom, with all my heart.
Generally speaking if you need to go all in for visual quality without further compromises, the bigger the scale ,(small space linear walking simulator variations vs big open world )the harder for hardware to perform. That's the reason why games like indy and doom are literally perfect for nvidia to push the 'path tracing with amazing performance and visual revolutions !' narratives , while most of other current gens still have to rely on less advanced rt solutions to save headroom for other stuff, asset quality&density etc . But we all can't deny how dated they look (and 'well optimized' , of course the performance penalty are nothing to worry about when game itself lookin rough asf ) without Nvidia to save the day. Heck same goes for cp2077 as well , it's so last-gen rooted that back in the day a 2080 could run it with decent performance with no rt features kickin in. Good enough for old uncle 2080?Sure. But as a graphics first guy I believe that's not how we rolling visual quality by current gen standard.
I'd say it's kinda the same deal for capcom here, without pt the hardware requirement ain't gonna be too much a hassle as always, so you can have plenty of space for nvidia to do their transformative thing to make outlets like DF automatically put ads for pc gamers again and again. Nothing totally wrong with that, as long as the results are here the rest are whatever. As for monster hunter team's 'skills' (with all due to respect) , pt is rtx 7090 ready futureproofing material , poor 5090 would just run this beast like only 15 fps at max without framegen do the magic, you bet Jensen the big daddy really don't like it xd
 
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Why the fuck did they saved all the tech for another shitty first person re and that moronic puzzle shooter but dogma 2 and especially monster hunter wilds got the shaft...

Fuck capcom, with all my heart.
I think monster hunter has no RT. It's all baked in.

Dragons Dogma 2 does have PT plugins added via mods. They just didnt do it themselves likely because its extra work and no one wants to do it. If you watch the Indy developer interviews with DF, they had an nvidia engineer on who basically said that they were the ones who added PT into the game. So nvidia is basically co-developing these games and since there was no marketing partnership with Dragons Dogma 2, no nvidia engineers were sent to implement it.

There is likely no relation between these previous (weak) RT efforts and the PT which RE9 and Pragmata will get.
Modders actually were able to add PT to all RE remasters and Dragons Dogma 2 since the RT framework was already in place. If a game like Ghosts 2 which does not have any RT or any existing RT APIs simply cant just have nvidia engineers come in and write the whole RT framework for their engine. My guess is that nvidia is sending those engineers to plug in to their existing RT implementation and enabling PT then optimizing around it.
 
Using the absolute lowest bar, or very close to it, of CGI seems like an odd choice for comparison. Any CGI from the past 20+ years that is considered to be at least decent quality will be out of reach using today's materials and manufacturing paradigms.
The final fantasy movie was cutting edge at the time so not a low bar
 
I sincerely don't agree with this, never have. UE5 games so far look very distinct, just because the engine is great at embracing realism doesn't mean all these games even look the same. Besides, you shouldn't expect cel shaded and such stuff from Unreal to begin with, it's class leading technology designed to push either realism or Pixar realism, which requires complex shaders.
I HATE the touch of unreal engine on the last Dragonball sparking game
 
Lots of rumors saying we're seeing the Black Myth: Wukong DLC today. Still working through the main game, halfway through chapter 5, beaten every single boss so far, first playthrough. its become one of my all time fav games. Cant wait for the DLC

Graphically speaking though they need to work on the PS5 image quality. it is horrendous. otherwise it looks great.

This is a game that made me want to buy a beastly PC (waiting on those new 50 series Super cards). Its still very enjoyable on PS5, and looks great, but this is a title that needs raw horsepower. The horrendous IQ on console is distracting.

I dont know if its a UE5 issue, or a Game Science issue.

Artificats, trails, overly sharp, etc.
 
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Lots of rumors saying we're seeing the Black Myth: Wukong DLC today. Still working through the main game, halfway through chapter 5, beaten every single boss so far, first playthrough. its become one of my all time fav games. Cant wait for the DLC

Graphically speaking though they need to work on the PS5 image quality. it is horrendous. otherwise it looks great.

This is a game that made me want to buy a beastly PC (waiting on those new 50 series Super cards). Its still very enjoyable on PS5, and looks great, but this is a title that needs raw horsepower. The horrendous IQ on console is distracting.

I dont know if its a UE5 issue, or a Game Science issue.

Artificats, trails, overly sharp, etc.
I think it's mostly an issue of it being built on a very early version of UE5, it's just too heavy on console on that version. The IQ was distracting but it still looked amazing on my base PS5, must have been quite something maxed out on PC. Crazy what those devs did visually, I'd love to see their work on a newer version of the engine.
 
Lots of rumors saying we're seeing the Black Myth: Wukong DLC today. Still working through the main game, halfway through chapter 5, beaten every single boss so far, first playthrough. its become one of my all time fav games. Cant wait for the DLC

Graphically speaking though they need to work on the PS5 image quality. it is horrendous. otherwise it looks great.

This is a game that made me want to buy a beastly PC (waiting on those new 50 series Super cards). Its still very enjoyable on PS5, and looks great, but this is a title that needs raw horsepower. The horrendous IQ on console is distracting.

I dont know if its a UE5 issue, or a Game Science issue.

Artificats, trails, overly sharp, etc.
you played it too late. they fucked it up by reducing the resolution to 1080p. it was 1440-1512p at launch. Then they had the bright idea to reduce the resolution to 1080p while increasing some settings. just plain dumb.
 
you played it too late. they fucked it up by reducing the resolution to 1080p. it was 1440-1512p at launch. Then they had the bright idea to reduce the resolution to 1080p while increasing some settings. just plain dumb.

On Pro 40fps mode looks quite good with PSSR.

Of course outside of shadow quality, this is horrible unless you use PT on PC or force VSMs in .ini file.
 
On Pro 40fps mode looks quite good with PSSR.

Of course outside of shadow quality, this is horrible unless you use PT on PC or force VSMs in .ini file.
i put shadows on cinematic setting and they were fairly stable. couldnt run PT due to CPU issues, and forcing VSMs was causing some weird flickering issues as well. Shadows on cinematic setting were expensive but looked great.

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Even high settings looked fine in most of the later areas. This gif is from my NG+ run iirc which i ran on high settings. for whatever reason, the first chapter had some really bad shadow flickering and pop-in that i didnt see in other chapters. Maybe because the foliage was static in those chapters.

oFClfMM.gif
 
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I think monster hunter has no RT. It's all baked in.

Dragons Dogma 2 does have PT plugins added via mods. They just didnt do it themselves likely because its extra work and no one wants to do it. If you watch the Indy developer interviews with DF, they had an nvidia engineer on who basically said that they were the ones who added PT into the game. So nvidia is basically co-developing these games and since there was no marketing partnership with Dragons Dogma 2, no nvidia engineers were sent to implement it.


Modders actually were able to add PT to all RE remasters and Dragons Dogma 2 since the RT framework was already in place. If a game like Ghosts 2 which does not have any RT or any existing RT APIs simply cant just have nvidia engineers come in and write the whole RT framework for their engine. My guess is that nvidia is sending those engineers to plug in to their existing RT implementation and enabling PT then optimizing around it.
I'm not just talking about rtx, the assets are legit ps3 level or worse 50% of the time.

You can't believe how shit it looks, especially on console.
 
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