Graphical Fidelity I Expect This Gen

Laugh Lol GIF
Graphic wise they are doing better than most so i would not be surprised if they are going to continue to do so in the future.

Since sony dropped the ball with graphic and tech, microsoft is wildly inconsistent and nintendo chose long ago to play another game entirely with their shitty tablet, we don't have much to look forward other than chinese and korean projects when it comes to graphic.

It must burn like hell for the haters that ue5 continue to be the engine that most devs use when they want to make actual nextgen games :messenger_savoring:
 
Last edited:
Lighting is really good.

But what's up with those assets? Blocky models, low res textures. Even the main character looks bad.

RE4 remake looks better than this, even without raytracing.
I think this is better than RE4r, but the asset quality is a bit too low. Granted horror games are perfect for full RT, but its almost a waste to use pathtracing on this when there are games that could see far better gains from it. Based on the little weve seen the rest of the game doesnt look worthy of it.

Ive played every major game with pathtracing and been very impressed even with the rtx remix Valve ones, granted this is a shitty yt vid in a dull looking area, but full rt has saved even the duller looking areas in Indiana Jones for example, first game that makes use of full RT and looks underwhelming.
 
Last edited:
this is truly amazing also
The uploader is really done very interesting thing av1 witg 22 mb/s bitrate is truly amazing in youtube considering big publishers poet their videos in YouTube with av1 12 mb/s bitrate
 
Last edited:
Best looking shit I have seen this year if it ends up not fake

Edit ends up not fake

Some morons who think goty looks attack this game lol
 
Last edited:


i watched this on my phone, so i cant truly tell.. this looks solid no? either way. i love the setting. we need more serious war games.
 
Update their graphics?

At least they updated their head juggling physics

5exd53iolf4vfo9u.gif


Jokes aside, it really really doesn't look crazy but the presentation is good, notably the zoomed camera (compared to other 3rd person games) and the fact they don't shy away from body mutilation.
 
When small indie game studios making games that looking like sony first party studios need to go fu. . Themselves.

Assets and lighting are great and next gen, but they all need to learn from Sony studios and especially Kojima and ND on how to direct cutscenes, create setpieces, and pace the campaign. Honestly, aside from KCD2 and Expedition 33, no other studio has come close to matching Sony's cinematic prowess. Despite Sony being stuck in cross gen hell the entire generation.

Even their weakest games have a better story, storytelling and production values than 99% of the studios out there. HB2 is a prefect example of how tech cannot save a game. You have near photorealistic cutscenes, but poor pacing, little to no gameplay, awful story and storytelling. Meanwhile GOW, Spiderman 2 and DS2 look last gen but are still able to merge setpieces, gameplay, and tell a memorable story. One of the reasons why these Geoff Keighley events suck so much despite dozens of trailers is because every game trailer follows the same generic blueprint. I see games like Black Slate, Phantom Blade Zero, Blood of Dawnwalker, and especially Neo Berlin, and those last gen as fuck sony games still look to have better production values.
 
Means we're in for a correction next gen. I don't see them making the same mistakes 2 gens in a row. The studios should be back to normal
Dude ps5 si super successful, if anything they are gonna double down with portable ps6 nextgen, just hope they don't nedd to have all the first parties in both the home console and the portable because that would be THE end.
 


The fact that this is the general consensus is why we're no longer seeing major advancements in visuals.

Funnily enough I think the difference is pretty huge in the screenshot he shared.

I saw japanese private parts with more definition than his comparison pic, if you catch my subtle drift.


Dude think is smart posting a low res image to prove his point.

look at graphic king hb2 looking mildy better than a ps3 title

Senua%27s-Saga-Hellblade-II-High-settings.png
 
Last edited:
Yea, the difference is night and day. These guys are blind
They're older, much like those on this forum who have the same take, and thus to them the jumps don't feel as big as SNES-N64-Gamecube-PS3.

It's partially why I'm glad I've been seeing an influx of gamers who either grew up or are more nostalgic for the PS360 generation. Those gamers will actually notice and point out the differences like the one in that picture.

I say partially, because my only gripe with the PS360 guys here is that they will unnecessarily shun great, fun indie games and AA games just because they have lesser graphical fidelity.
 
They're older, much like those on this forum who have the same take, and thus to them the jumps don't feel as big as SNES-N64-Gamecube-PS3.

It's partially why I'm glad I've been seeing an influx of gamers who either grew up or are more nostalgic for the PS360 generation. Those gamers will actually notice and point out the differences like the one in that picture.

I say partially, because my only gripe with the PS360 guys here is that they will unnecessarily shun great, fun indie games and AA games just because they have lesser graphical fidelity.
I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.

When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.

If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.

I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.

this stuff impress me as much as mario 3d




(and it doesn't even look like real life)
 
Last edited:
I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.

When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.

If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.

I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.
I agree with all of this, but for the older people out there they already reached that peak when they saw games like Killzone 2/3 for the first time, or maybe Uncharted 4/TLOU 2 at the latest.

They consider what comes after to be icing on the cake, rather than a new cake.
 
I agree with all of this, but for the older people out there they already reached that peak when they saw games like Killzone 2/3 for the first time, or maybe Uncharted 4/TLOU 2 at the latest.

They consider what comes after to be icing on the cake, rather than a new cake.
But their perception doesn't really change the fact that we can improve graphic for the next 20 years and still be far far away from actual photorealism in motion.

So yeah you need way more power to show visible improvements compared to the past but i don't agree with the fact that there are not huge improvements to make.

That dude posting the pics with that hairs would have his jaw on the floor if ingame hairs could move like real life hairs, and we are faaaaaar away from that (and hairs physics must be a joke compared to more complicated type of physics)

Diminishing returns is indeed a tricky argument.
 
I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.

When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.

If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.

I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.
Yeah, the diminishing returns crowd is the biggest bunch of retards on the planet. Even after we reach photorealism, there is so much more in terms of destruction, high enemy count and scale that they will always be chasing.

ydIhgeW.gif

YRBP7Kq.gif


sT6TTG0.gif
 
Diminishing returns is indeed a tricky argument.
Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore because there is not much more we can do. Which of course is an absolutely retarded argument.
 
? This looks way better than re4 remake to me
Way better lighting. And not just because its PT. Material quality is better too.

It's not a massive generational leap like it perhaps should be, but lighting is a significant upgrade.

I want to see the open world levels though. Anyone can make tiny hallways look good. Will the asset quality and lighting take a hit when you go outdoors?
 
Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore

Are those peoples in the room with us? Not even Piscatella is hinting that?

Never seen any diminishing return arguments state that this is peak and nothing will move on. The tech advancements are simply stagnating, we're hitting lithography limits with silicon dies, etc.

Neural rendering and physics are exactly one door out of this stagnation and peoples kept shitting on me for even suggesting it, AI BAD HUR DUR DUR.
 
Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore because there is not much more we can do. Which of course is an absolutely retarded argument.
We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past. That is the reason why this generation seems so stagnant. And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuck
 
Are those peoples in the room with us? Not even Piscatella is hinting that?

Never seen any diminishing return arguments state that this is peak and nothing will move on. The tech advancements are simply stagnating, we're hitting lithography limits with silicon dies, etc.

Neural rendering and physics are exactly one door out of this stagnation and peoples kept shitting on me for even suggesting it, AI BAD HUR DUR DUR.
Dude its everywhere on the main board.

And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.

Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.

He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.
 
We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past.
Couldnt disagree more. If anything UE5, and ray tracing has made things cheaper. You dont have to spend hours waiting for lighting bakes to finish. You no longer have to create a half a dozen different models for each item in your game.
That is the reason why this generation seems so stagnant.
From a gameplay perspective yes. But from a graphics perspective, plenty of games have offered generational leaps. AC shadows, Avatar, Silent Hill 2, Wukong, Hellblade 2, etc. Only Sony devs have stagnated this gen because they havent embraced those next gen techniques like mesh shaders, realtime GI, etc.

And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuck
We are not stuck. Only some lazy devs are stuck. Series S has been treated like an aborted fetus all gen. No one is designing games around it. No one gives a shit about the switch 2 either. not a single AAA game is releasing on the switch 2 this year.
 
Dude its everywhere on the main board.

And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.

Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.

He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.

It's everywhere, because the details are getting more granular for the average person to notice...or really care as much about. We are kinda past the jumps from PS2 where stylized 3d visuals could look decent to HD resolution normal-mapped era realism in the 360 era, to PS4 gen with good baked global illumination combo'd with PBR materials.

When you couple that with rising production costs that effect innovation, longer 4+year development cycles, lackluster hardware rastorization improvements, and the higher cost of said hardware...it's all a recipe for some degree of graphical stagnation.

You also have enough games that come out with performance issues and bugs, so stagnating improvements based on their perception means people don't value the trade-off. If console hardware this gen could've powered path-traced lighting like in Cyberpunk 2077, I think people would sing a different tune. Hopefully AI neural rendering will change that though.
 
Last edited:
Dude its everywhere on the main board.

And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.

Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.

He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.

It is diminishing returns, doesn't stop advancement. Two completely different things.

A freaking Steam deck 8 CU portable can render the old hair or hell, it it wasn't for RT forced in the game, the hair tech could run on way older hardware. What will you need for RTX Hair? Blackwell? Maybe Ada?

Zoomed in hair for when we see Indiana, so not often considering its an FPS, you think there's a drastic visual "oomph" when it will be zoomed out and during gameplay?

I don't think so. DF 400% zoom and peoples will salivate. Or photo mode. But during gaming it'll be minor stuffs to be honest. This is like testing gameworks hair in witcher 3, finding it neat for a minute, looking at my FPS and then disabling it. Will you think it's so worth it that you throw your ampere in the trash and rush for a Blackwell's (&Ada support?) Neural power for the feature? No you won't. If you see 15% hit on performance in case Ampere is supported, will you? Probably not.

Do I welcome the advancement? Yes of course. Every tech advancement is exciting, but I'm not kidding myself that we're going into the kind of fidelity that's not gonna make someone fall off their chair. Do I think the huge amount of hardware power gap to get this difference is sad? Kinda? An hair technology that dates back to what, over a decade ago? It's being beaten with the latest greatest? That's diminishing returns. We have 105 TFlops & 3,352 TOPS with a 5090, you would think by now a game would look like the gifs you posted. Nope, 95% of games scales down decently to a 1.6TFlops steam deck 🤷‍♂️ That's the state of game development. I don't know how someone cannot call this diminishing returns. We're nowhere near the old PSX → PS2→ PS3 → PS4 leaps.

edit - just checked, its blackwell exclusive. Imagine that.
 
Last edited:
Couldnt disagree more. If anything UE5, and ray tracing has made things cheaper. You dont have to spend hours waiting for lighting bakes to finish. You no longer have to create a half a dozen different models for each item in your game.

From a gameplay perspective yes. But from a graphics perspective, plenty of games have offered generational leaps. AC shadows, Avatar, Silent Hill 2, Wukong, Hellblade 2, etc. Only Sony devs have stagnated this gen because they havent embraced those next gen techniques like mesh shaders, realtime GI, etc.


We are not stuck. Only some lazy devs are stuck. Series S has been treated like an aborted fetus all gen. No one is designing games around it. No one gives a shit about the switch 2 either. not a single AAA game is releasing on the switch 2 this year.
I am speaking more long term. The CGI gifs you showed are not realistic at all, even 10-15 years from now. AC Shadows will look just as good as the next decade of AC releases. Devs can obviously squeeze more out of this generation, but it soon will reach a breaking point. Especially because it is a bad idea to limit gameplay mechanics by chasing pure fidelity, like Hellblade 2. Most gamers don't want that
 
Not sure how anybody can even think of saying "diminishing returns" with a straight face and in graphics context when we are just now entering the era of RT/PT. It's a shame we seemingly have to wait for PS6 gen to really see it all come together on a regular basis.
 
It's everywhere, because the details are getting more granular for the average person to notice...or really care as much about. We are kinda past the jumps from PS2 where stylized 3d visuals could look decent to HD resolution normal-mapped era realism in the 360 era, to PS4 gen with good baked global illumination combo'd with PBR materials.

When you couple that with rising production costs that effect innovation, longer 4+year development cycles, lackluster hardware rastorization improvements, and the higher cost of said hardware...it's all a recipe for some degree of graphical stagnation.

You also have enough games that come out with performance issues and bugs, so stagnating improvements based on their perception means people don't value the trade-off. If console hardware this gen could've powered path-traced lighting like in Cyberpunk 2077, I think people would sing a different tune. Hopefully AI neural rendering will change that though.
Ive been hearing about this graphics stagnation for the last 20 years. Graphics will continue to improve because devs who give a shit like Rockstar, CD Project etc will continue to max out the hardware. If next gen is 3x-4x more powerful than we are looking at 30-40 tflops. You could do a lot with that as long as you are not chasing graphics.

AC shadows has done wonders with just 10 tflops. RTGI, virtualized geometry, physics based hair, amazing weather effects. Rockstar and CD project are following suit.

I do agree that its taken some time and maybe we are a year or two late compared to last generation, but i feel like people are just acting blind ignoring all the advancements in gaming this gen. Especially hair which looks marvelous in so many games.

sYdQldz.gif


yumScnR.gif


8Lmhxpz.gif
 
It is diminishing returns, doesn't stop advancement. Two completely different things.

A freaking Steam deck 8 CU portable can render the old hair or hell, it it wasn't for RT forced in the game, the hair tech could run on way older hardware. What will you need for RTX Hair? Blackwell? Maybe Ada?
I dont remember any games with hair tech like fifa, dragon age, re4 remake, gta6, and AC shadows. its actually very expensive even on modern cpus. It's a big reason why Dragon Age Veilguard was so CPU heavy.

Of course, the jump from PS4 to PS5 is smaller. But it's not as small as they are making it out to be like when they compare the nvidia rtx hair. Compare Fifa and GTA6 hair to last gen hair. Comparing RTX to non-rtx hair is simply disingenious like most diminishing returns arguments ive been hearing from these analysts for two decades. Before this guy, it was Pachter. They dont know shit. They have no imagination.

Like i said on the previous page, im happy nvidia is investing in new technology. it gives devs options. It's like getting to play with ray tracing in 2018. I am not going to trash it. I welcome it. But others look at something new and use it to make disiningeous arguments about diminishing returns. dont tell me you dont remember people downplaying the battlefield 5 ray tracing implementation in 2018. Even Alex was like we are not going to get this tech on next gen consoles. Look at how far we have come today.

I hate to sound optimistic because im a pessimist by nature, but ray tracing and mesh shaders/nanite have shown us that big leaps are possible despite the shitty graphics processing power increases. Nanite and lumen have shown me the light. I dont know what devs might come up with next gen, but im sure backend software upgrades are going to play a big role next gen just like how mesh shaders and ray tracing have allowed devs to push these 10 tflops consoles this gen.
 
I dont remember any games with hair tech like fifa, dragon age, re4 remake, gta6, and AC shadows. its actually very expensive even on modern cpus. It's a big reason why Dragon Age Veilguard was so CPU heavy.

Of course, the jump from PS4 to PS5 is smaller. But it's not as small as they are making it out to be like when they compare the nvidia rtx hair. Compare Fifa and GTA6 hair to last gen hair. Comparing RTX to non-rtx hair is simply disingenious like most diminishing returns arguments ive been hearing from these analysts for two decades. Before this guy, it was Pachter. They dont know shit. They have no imagination.

Like i said on the previous page, im happy nvidia is investing in new technology. it gives devs options. It's like getting to play with ray tracing in 2018. I am not going to trash it. I welcome it. But others look at something new and use it to make disiningeous arguments about diminishing returns. dont tell me you dont remember people downplaying the battlefield 5 ray tracing implementation in 2018. Even Alex was like we are not going to get this tech on next gen consoles. Look at how far we have come today.

I hate to sound optimistic because im a pessimist by nature, but ray tracing and mesh shaders/nanite have shown us that big leaps are possible despite the shitty graphics processing power increases. Nanite and lumen have shown me the light. I dont know what devs might come up with next gen, but im sure backend software upgrades are going to play a big role next gen just like how mesh shaders and ray tracing have allowed devs to push these 10 tflops consoles this gen.

And don't get me wrong, I also welcome advancement, tiny bits by bits

I've been hearing peoples complain about new tech since... oh my god, mid 90's? Peoples were complaining about anisotropic filtering performance costs. Programmable shaders forcing them to upgrade hardware. Hardware tesselation, etc. etc. Its always, its constant, its just noise.

Nvidia in the meantime is dragging this fucking industry forward kicking and screaming. I just wish it was faster. If you had told me 15 years ago that we would have >100TFlops GPUs in 2025, I would have imagined the gifs you posted as the games we would play.
 
I am speaking more long term. The CGI gifs you showed are not realistic at all, even 10-15 years from now. AC Shadows will look just as good as the next decade of AC releases. Devs can obviously squeeze more out of this generation, but it soon will reach a breaking point. Especially because it is a bad idea to limit gameplay mechanics by chasing pure fidelity, like Hellblade 2. Most gamers don't want that
Well i don't have a crystal ball so i can't predict what will happen in the next ten fifteen years. My guess is that rockstars next game will be mind blowing just like rdr2 and gta6. As for everyone else, who knows if the industry will follow lazy Sony devs or ambitious rockstar devs. I hope it's the former not the latter but if the graphics horsepower continues to increase every 7-8 years, we should continue to see devs push graphics. Especially since ray tracing and nanite will save dev time which will be an easy sell to the suits who want to get the budgets in control.
 
And don't get me wrong, I also welcome advancement, tiny bits by bits

I've been hearing peoples complain about new tech since... oh my god, mid 90's? Peoples were complaining about anisotropic filtering performance costs. Programmable shaders forcing them to upgrade hardware. Hardware tesselation, etc. etc. Its always, its constant, its just noise.

Nvidia in the meantime is dragging this fucking industry forward kicking and screaming. I just wish it was faster. If you had told me 15 years ago that we would have >100TFlops GPUs in 2025, I would have imagined the gifs you posted as the games we would play.
Keep in mind its not really 100 tflops. Nvidia started inflating its tflops after the 20 series. If you compare the 5090 to the 17 tflops 2080 ti, it's around 3.25x more powerful which puts it around 56 tflops. Not to mention games are still being designed around 10 tflops so its like anyone is taking full advantage of the 5090.

I'm just glad that path tracing is a thing this gen on these expensive nvidia gpus and we aren't just cranking up the resolution and framerates by 5x. If nvidia is adding these hair enhancements and other neural features for geometry then great. Way better use of a $2k gpu imo.
 
Stalker devs have finally decided to upgrade to ue5.5 lol. This is a game that was so CPU bound it was dropping to 0 fps at times like Skyrim. They also didn't use nanite for foliage which has been available since March 2023.

Well now they will get 2x better CPU and hardware lumen performance, support for nanite foliage, and even mega lights support. Its not a game that pushes a lot of dynamic lights but they might be able to save some performance that way as well.
 
Keep in mind its not really 100 tflops. Nvidia started inflating its tflops after the 20 series. If you compare the 5090 to the 17 tflops 2080 ti, it's around 3.25x more powerful which puts it around 56 tflops. Not to mention games are still being designed around 10 tflops so its like anyone is taking full advantage of the 5090.

I'm just glad that path tracing is a thing this gen on these expensive nvidia gpus and we aren't just cranking up the resolution and framerates by 5x. If nvidia is adding these hair enhancements and other neural features for geometry then great. Way better use of a $2k gpu imo.

You're right for TFlops, but I would say since Ampere Nvidia is in the ~60-75% range of their claim, the more the game is compute heavy the better for them. TFLops are now sprinkled with TOPs so in the end, neural should inevitably boost these GPUs somewhere that TFlops cannot reach efficiently. Neural path tracing denoisers, etc, already have a big impact.

I'm super glad in the past week or so that we've seen a ton of path tracing games sponsored by Nvidia. A taste of things to come hopefully.
 
We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past. That is the reason why this generation seems so stagnant. And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuck
🤔It is weird because, theoretically speaking, ray tracing should be able to make game development faster (and cheaper, due to the time saved. tho games will still cost millions because of the tech involved) while producing visual output far better than what we are used to. This is not about hyperrealism, but rather about photorealism, even within a stylized art direction. But even the highest-end GPUs are struggling with a fully path-traced game. It may take another 20 years before path tracing becomes the default pipeline, reaching a point where even low- to mid-range GPUs can run fully path-traced games at 1440p and 60 fps without issue; the new standard

So clearly, gaming graphics still have a lot of progress ahead of them. I don't think it's a cost issue, but more of a pipeline and technical/technological one


if we take this:
S9ZkIDFdNyXdeIQS.jpg

to this:
ElLP7eNrmVmh0hN7.jpg

so the diminishing returns argument make sense because when people talk about "graphics" they are usually taking about the entire package

If we take the same shader/material, texture quality, and polygon density from last gen to this gen, but one uses rasterization and the other uses path tracing, the latter will look much better, just like in the example

So maybe we are talking about Rasterized Diminishing Returns. We don't need higher textures or higher polygon resolution, we need path-traced lighting
 
🤔It is weird because, theoretically speaking, ray tracing should be able to make game development faster (and cheaper, due to the time saved. tho games will still cost millions because of the tech involved) while producing visual output far better than what we are used to. This is not about hyperrealism, but rather about photorealism, even within a stylized art direction. But even the highest-end GPUs are struggling with a fully path-traced game. It may take another 20 years before path tracing becomes the default pipeline, reaching a point where even low- to mid-range GPUs can run fully path-traced games at 1440p and 60 fps without issue; the new standard

So clearly, gaming graphics still have a lot of progress ahead of them. I don't think it's a cost issue, but more of a pipeline and technical/technological one


if we take this:
S9ZkIDFdNyXdeIQS.jpg

to this:
ElLP7eNrmVmh0hN7.jpg

so the diminishing returns argument make sense because when people talk about "graphics" they are usually taking about the entire package

If we take the same shader/material, texture quality, and polygon density from last gen to this gen, but one uses rasterization and the other uses path tracing, the latter will look much better, just like in the example

So maybe we are talking about Rasterized Diminishing Returns. We don't need higher textures or higher polygon resolution, we need path-traced lighting
I would say more polygons on assets is more important than path tracing. 2020 epic demo still looks better than these path tracing things
 
Top Bottom