Balducci30
Member
? This looks way better than re4 remake to meLighting is really good.
But what's up with those assets? Blocky models, low res textures. Even the main character looks bad.
RE4 remake looks better than this, even without raytracing.
? This looks way better than re4 remake to meLighting is really good.
But what's up with those assets? Blocky models, low res textures. Even the main character looks bad.
RE4 remake looks better than this, even without raytracing.
Graphic wise they are doing better than most so i would not be surprised if they are going to continue to do so in the future.
Technically it reminds me too much of RE 7
I think this is better than RE4r, but the asset quality is a bit too low. Granted horror games are perfect for full RT, but its almost a waste to use pathtracing on this when there are games that could see far better gains from it. Based on the little weve seen the rest of the game doesnt look worthy of it.Lighting is really good.
But what's up with those assets? Blocky models, low res textures. Even the main character looks bad.
RE4 remake looks better than this, even without raytracing.
Best looking shit I have seen this year if it ends up not fake
Edit ends up not fake
Some morons who think goty looks attack this game lol
Update their graphics?
Yes I know it's gameplay currently is very unpolished but it's graphics are top tierGraphic looks stellar but the gunplay look a bit suspect.
When small indie game studios making games that looking like sony first party studios need to go fu. . Themselves.
Means we're in for a correction next gen. I don't see them making the same mistakes 2 gens in a row. The studios should be back to normalLiterally EVERYONE is doing better than sony graphic wise![]()
Dude ps5 si super successful, if anything they are gonna double down with portable ps6 nextgen, just hope they don't nedd to have all the first parties in both the home console and the portable because that would be THE end.Means we're in for a correction next gen. I don't see them making the same mistakes 2 gens in a row. The studios should be back to normal
The fact that this is the general consensus is why we're no longer seeing major advancements in visuals.
Funnily enough I think the difference is pretty huge in the screenshot he shared.
The fact that this is the general consensus is why we're no longer seeing major advancements in visuals.
Funnily enough I think the difference is pretty huge in the screenshot he shared.
They're older, much like those on this forum who have the same take, and thus to them the jumps don't feel as big as SNES-N64-Gamecube-PS3.Yea, the difference is night and day. These guys are blind
The game has a pleasing art style but there is nothing to love about any aspect of its technical make up.![]()
My love hate relationship with this game needs to be studied.
i watched this on my phone, so i cant truly tell.. this looks solid no? either way. i love the setting. we need more serious war games.
And the small, weirdly accelarated gif hide all the weakest spots.The game has a pleasing art style but there is nothing to love about any aspect of its technical make up.
I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.They're older, much like those on this forum who have the same take, and thus to them the jumps don't feel as big as SNES-N64-Gamecube-PS3.
It's partially why I'm glad I've been seeing an influx of gamers who either grew up or are more nostalgic for the PS360 generation. Those gamers will actually notice and point out the differences like the one in that picture.
I say partially, because my only gripe with the PS360 guys here is that they will unnecessarily shun great, fun indie games and AA games just because they have lesser graphical fidelity.
I agree with all of this, but for the older people out there they already reached that peak when they saw games like Killzone 2/3 for the first time, or maybe Uncharted 4/TLOU 2 at the latest.I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.
When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.
If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.
I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.
But their perception doesn't really change the fact that we can improve graphic for the next 20 years and still be far far away from actual photorealism in motion.I agree with all of this, but for the older people out there they already reached that peak when they saw games like Killzone 2/3 for the first time, or maybe Uncharted 4/TLOU 2 at the latest.
They consider what comes after to be icing on the cake, rather than a new cake.
Yeah, the diminishing returns crowd is the biggest bunch of retards on the planet. Even after we reach photorealism, there is so much more in terms of destruction, high enemy count and scale that they will always be chasing.I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.
When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.
If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.
I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.
Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore because there is not much more we can do. Which of course is an absolutely retarded argument.Diminishing returns is indeed a tricky argument.
Way better lighting. And not just because its PT. Material quality is better too.? This looks way better than re4 remake to me
Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore
We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past. That is the reason why this generation seems so stagnant. And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuckOnly because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore because there is not much more we can do. Which of course is an absolutely retarded argument.
Dude its everywhere on the main board.Are those peoples in the room with us? Not even Piscatella is hinting that?
Never seen any diminishing return arguments state that this is peak and nothing will move on. The tech advancements are simply stagnating, we're hitting lithography limits with silicon dies, etc.
Neural rendering and physics are exactly one door out of this stagnation and peoples kept shitting on me for even suggesting it, AI BAD HUR DUR DUR.
Couldnt disagree more. If anything UE5, and ray tracing has made things cheaper. You dont have to spend hours waiting for lighting bakes to finish. You no longer have to create a half a dozen different models for each item in your game.We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past.
From a gameplay perspective yes. But from a graphics perspective, plenty of games have offered generational leaps. AC shadows, Avatar, Silent Hill 2, Wukong, Hellblade 2, etc. Only Sony devs have stagnated this gen because they havent embraced those next gen techniques like mesh shaders, realtime GI, etc.That is the reason why this generation seems so stagnant.
We are not stuck. Only some lazy devs are stuck. Series S has been treated like an aborted fetus all gen. No one is designing games around it. No one gives a shit about the switch 2 either. not a single AAA game is releasing on the switch 2 this year.And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuck
Dude its everywhere on the main board.
And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.
Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.
He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.
Dude its everywhere on the main board.
And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.
Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.
He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.
I am speaking more long term. The CGI gifs you showed are not realistic at all, even 10-15 years from now. AC Shadows will look just as good as the next decade of AC releases. Devs can obviously squeeze more out of this generation, but it soon will reach a breaking point. Especially because it is a bad idea to limit gameplay mechanics by chasing pure fidelity, like Hellblade 2. Most gamers don't want thatCouldnt disagree more. If anything UE5, and ray tracing has made things cheaper. You dont have to spend hours waiting for lighting bakes to finish. You no longer have to create a half a dozen different models for each item in your game.
From a gameplay perspective yes. But from a graphics perspective, plenty of games have offered generational leaps. AC shadows, Avatar, Silent Hill 2, Wukong, Hellblade 2, etc. Only Sony devs have stagnated this gen because they havent embraced those next gen techniques like mesh shaders, realtime GI, etc.
We are not stuck. Only some lazy devs are stuck. Series S has been treated like an aborted fetus all gen. No one is designing games around it. No one gives a shit about the switch 2 either. not a single AAA game is releasing on the switch 2 this year.
Ive been hearing about this graphics stagnation for the last 20 years. Graphics will continue to improve because devs who give a shit like Rockstar, CD Project etc will continue to max out the hardware. If next gen is 3x-4x more powerful than we are looking at 30-40 tflops. You could do a lot with that as long as you are not chasing graphics.It's everywhere, because the details are getting more granular for the average person to notice...or really care as much about. We are kinda past the jumps from PS2 where stylized 3d visuals could look decent to HD resolution normal-mapped era realism in the 360 era, to PS4 gen with good baked global illumination combo'd with PBR materials.
When you couple that with rising production costs that effect innovation, longer 4+year development cycles, lackluster hardware rastorization improvements, and the higher cost of said hardware...it's all a recipe for some degree of graphical stagnation.
You also have enough games that come out with performance issues and bugs, so stagnating improvements based on their perception means people don't value the trade-off. If console hardware this gen could've powered path-traced lighting like in Cyberpunk 2077, I think people would sing a different tune. Hopefully AI neural rendering will change that though.
The game has a pleasing art style but there is nothing to love about any aspect of its technical make up.
I dont remember any games with hair tech like fifa, dragon age, re4 remake, gta6, and AC shadows. its actually very expensive even on modern cpus. It's a big reason why Dragon Age Veilguard was so CPU heavy.It is diminishing returns, doesn't stop advancement. Two completely different things.
A freaking Steam deck 8 CU portable can render the old hair or hell, it it wasn't for RT forced in the game, the hair tech could run on way older hardware. What will you need for RTX Hair? Blackwell? Maybe Ada?
I dont remember any games with hair tech like fifa, dragon age, re4 remake, gta6, and AC shadows. its actually very expensive even on modern cpus. It's a big reason why Dragon Age Veilguard was so CPU heavy.
Of course, the jump from PS4 to PS5 is smaller. But it's not as small as they are making it out to be like when they compare the nvidia rtx hair. Compare Fifa and GTA6 hair to last gen hair. Comparing RTX to non-rtx hair is simply disingenious like most diminishing returns arguments ive been hearing from these analysts for two decades. Before this guy, it was Pachter. They dont know shit. They have no imagination.
Like i said on the previous page, im happy nvidia is investing in new technology. it gives devs options. It's like getting to play with ray tracing in 2018. I am not going to trash it. I welcome it. But others look at something new and use it to make disiningeous arguments about diminishing returns. dont tell me you dont remember people downplaying the battlefield 5 ray tracing implementation in 2018. Even Alex was like we are not going to get this tech on next gen consoles. Look at how far we have come today.
I hate to sound optimistic because im a pessimist by nature, but ray tracing and mesh shaders/nanite have shown us that big leaps are possible despite the shitty graphics processing power increases. Nanite and lumen have shown me the light. I dont know what devs might come up with next gen, but im sure backend software upgrades are going to play a big role next gen just like how mesh shaders and ray tracing have allowed devs to push these 10 tflops consoles this gen.
Well i don't have a crystal ball so i can't predict what will happen in the next ten fifteen years. My guess is that rockstars next game will be mind blowing just like rdr2 and gta6. As for everyone else, who knows if the industry will follow lazy Sony devs or ambitious rockstar devs. I hope it's the former not the latter but if the graphics horsepower continues to increase every 7-8 years, we should continue to see devs push graphics. Especially since ray tracing and nanite will save dev time which will be an easy sell to the suits who want to get the budgets in control.I am speaking more long term. The CGI gifs you showed are not realistic at all, even 10-15 years from now. AC Shadows will look just as good as the next decade of AC releases. Devs can obviously squeeze more out of this generation, but it soon will reach a breaking point. Especially because it is a bad idea to limit gameplay mechanics by chasing pure fidelity, like Hellblade 2. Most gamers don't want that
Keep in mind its not really 100 tflops. Nvidia started inflating its tflops after the 20 series. If you compare the 5090 to the 17 tflops 2080 ti, it's around 3.25x more powerful which puts it around 56 tflops. Not to mention games are still being designed around 10 tflops so its like anyone is taking full advantage of the 5090.And don't get me wrong, I also welcome advancement, tiny bits by bits
I've been hearing peoples complain about new tech since... oh my god, mid 90's? Peoples were complaining about anisotropic filtering performance costs. Programmable shaders forcing them to upgrade hardware. Hardware tesselation, etc. etc. Its always, its constant, its just noise.
Nvidia in the meantime is dragging this fucking industry forward kicking and screaming. I just wish it was faster. If you had told me 15 years ago that we would have >100TFlops GPUs in 2025, I would have imagined the gifs you posted as the games we would play.
Keep in mind its not really 100 tflops. Nvidia started inflating its tflops after the 20 series. If you compare the 5090 to the 17 tflops 2080 ti, it's around 3.25x more powerful which puts it around 56 tflops. Not to mention games are still being designed around 10 tflops so its like anyone is taking full advantage of the 5090.
I'm just glad that path tracing is a thing this gen on these expensive nvidia gpus and we aren't just cranking up the resolution and framerates by 5x. If nvidia is adding these hair enhancements and other neural features for geometry then great. Way better use of a $2k gpu imo.
We have reached a technological breaking point in the industry where chasing cutting edge graphics has become far less economically viable than the in the past. That is the reason why this generation seems so stagnant. And it will continue to feel stagnant for the next decade, as every AAA game will be developed on current hardware, including the Series S and handhelds. Unless AI does something truly revolutionary, we are stuck
I would say more polygons on assets is more important than path tracing. 2020 epic demo still looks better than these path tracing thingsIt is weird because, theoretically speaking, ray tracing should be able to make game development faster (and cheaper, due to the time saved. tho games will still cost millions because of the tech involved) while producing visual output far better than what we are used to. This is not about hyperrealism, but rather about photorealism, even within a stylized art direction. But even the highest-end GPUs are struggling with a fully path-traced game. It may take another 20 years before path tracing becomes the default pipeline, reaching a point where even low- to mid-range GPUs can run fully path-traced games at 1440p and 60 fps without issue; the new standard
So clearly, gaming graphics still have a lot of progress ahead of them. I don't think it's a cost issue, but more of a pipeline and technical/technological one
if we take this:
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to this:
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so the diminishing returns argument make sense because when people talk about "graphics" they are usually taking about the entire package
If we take the same shader/material, texture quality, and polygon density from last gen to this gen, but one uses rasterization and the other uses path tracing, the latter will look much better, just like in the example
So maybe we are talking about Rasterized Diminishing Returns. We don't need higher textures or higher polygon resolution, we need path-traced lighting