Von Hugh
Gold Member
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How do you know somebody has got a 5090?
They let you know in every single comment.
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well, he said last year we cant wait to show you more. it's been almost a year since then.From his interview with Variety it seems the game are far in development to the point that he want to share and show much more from it, I remember on one interview year's ago he stated that one of their mistakes is showing games when they're aren't ready to be shown and spent long times to develop demos for showcases only and he say he will change that on future projects so by link all together and hus talk about intergalactic on last interviews it's seems that game is very ready to be shown hopefully along gameplay trailer at s.o.p to show a clear image about game visuals
Yes that is true as wellwell, he said last year we cant wait to show you more. it's been almost a year since then.
i dont trust the fucker.
2-3x in raster is awful. that puts it at 25-30 tflops. i was expecting at least 40-50.Yes that is true as wellby the way what's your opinion about those specs
can it handle 4k60 with path tracing?![]()
2-3x in raster is awful. that puts it at 25-30 tflops. i was expecting at least 40-50.
Ray tracing performance gives me hope. But remember, they said ps5 pro was 2-4x faster with ray tracing but in the end its basically bottleneck by the 45% gpu increase.
its a very weak console. 160 watts is laughable. clearly cheap bullshit. will probably charge $700 for it as well.
yeah, probably too early to be worried about this stuff. like i said before, the 2018 ps5 chip was only 8 tflops. they got it up to 9 tflops in 2019 then 10+ in 2020.Then hopefully they improve those specs before start actual manufacturing,
That's true we should wait although can't believe that we reached this point when we talk about next gen consoles while we didn't got other than very few games that shows full potential of this generationyeah, probably too early to be worried about this stuff. like i said before, the 2018 ps5 chip was only 8 tflops. they got it up to 9 tflops in 2019 then 10+ in 2020.
so if its 25-30 tflops today then they might just be testing what AMD has today. 160 watts honestly doesnt make any sense whatsoever.
Reminds me of Phantom Blade Zero.Fanmade project on UE5.5 this what yotei should look like
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This is a thread focused on graphics."Gameplay is king so here is what i expect from graphics"
Totally inline with the spirit of the thread.
But yes its funny he doesnt know this thread is overrun with people who only care about graphics over all else.
Yotei should have this fidelity with the art style it already has now...Fanmade project on UE5.5 this what yotei should look like
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lmaoHow do you know somebody has got a 5090?
They let you know in every single comment.
Nah the vegetation density is certainly not something a ps5 system can handle, especially with map scale like this. Maybe if the game is made by 3rd studios they'd gave ppl the option to bump up the limit for beefy high end pc, even that's the case they ain't gonna be able to match asset quality to this level, more like staying within a 6/10 slider position at bestFanmade project on UE5.5 this what yotei should look like
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It's not about hiring talent like the one who made this fanmade project, but they have top tier artists which anymore of them can make graphics like this fanmade project using UE5, it's more about graphics programmers and them upgrading their dated inhouse engine"sucker punch, hire this man"
Looks like stutter gate waiting to happen.Fanmade project on UE5.5 this what yotei should look like
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yeah, i just got farther into the game and its really beautiful. i love the haze. it reminds me of starfield. another game that used haze to give off volumetric lighting effects. it adds this really nice glow to the levels that makes them feel more alive instead of just painted on textures.The best thing about BL4s graphics are definitely the lighting
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This is a thread focused on graphics.
this is the greatest single screenshot ive ever seen and ive seen jennifer lawrence's leaked nudes.Resident Evil: Requiem.
Definitely the most detailed a RE game has been, if not the best in the industry.
Looks so different from any previous RE games, a lot more Fincher than typical Capcom.
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You know what amaze me more that this game may end up as cross gen titlethis is the greatest single screenshot ive ever seen and ive seen jennifer lawrence's leaked nudes.
Nintendo on Switch 2:
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Real developers on Switch 2 who dont spend all day jerking off to hentai porn:
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Metroid desert actually looks better than fedex 2.That was the weakest part of MP4 in that trailer. Tbf, it's still a Switch game, and that's probably the best they could do to push 60 fps on the overworld part on the Switch system. Even an exclusive game on PS5 is not far from that.
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The other sections, on the other hand, look great.
this is the greatest single screenshot ive ever seen and ive seen jennifer lawrence's leaked nudes.
The funny thing is that the thread is already marked nsfw.I think we need to see those for the graphical fidelity ..yeah ..
I think we need to see those for the graphical fidelity ..yeah ..
The funny thing is that the thread is already marked nsfw.
But the pics have poor lighting and grainy chromatic aberration look so it doesn't belong here. Great fluid simulation on her face though.
lol where is this from?It runs okay on the High preset. Doesn't look amazing though.
Feels like it's the same story with every UE5 game:
10/10 performance requirements for 8/10 visuals.
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New IP's with 200+million budgets are going to take roughly 6 years to develop nowadays. You act like Naughty Dog was just sitting on their ass for the last 5 years. Druckmann already acknowledged that 250 people have been working on Intergalactic since 2020. Druckmann really only needs to be their full time for the directing of the game when it reaches full-production.Very likely. but 4 years is a long time. cory took 4 years to redesign and reboot gow. i get that games take longer to make nowadays, but i wouldve still expected a long 10 minute trailer by now. it's now been almost five and a half years since tlou2 came out. i dont expect the game to release today, just a long trailer.
remember bruce was there for uncharted 4, tlou1 and uncharted 2. with TLOU2, he was the sole director in charge. in the interview, he says he's delegated his duties to four different directors but he literally didnt have the lead character mode hired until last year so i highly doubt they were doing much in his absence. or they wouldve had a gameplay trailer ready for last year.
You know what amaze me more that this game may end up as cross gen title
Also here some comparison between switch 2 and pc versions of last trailer
They didn't let low powerful ports hold down them upgrading their tech like sony studios with cross gen titles and they even implement high quality path tracing tech into their engineyeah its interesting, but you can downport anything. i have zero issues with that.
after all, they downported witcher 3, hellblade 1, and batman ak to the switch 1. Something like cyberpunk that was basically designed for 10 tfllops GPUs was also downported to last gen consoles.
Switch 2 is actually twice as powerful as the ps4 on top of having rt capabilities so im not even surprised that it runs on it. as for ps4, i bet it will look like shit just like cyberpunk.
i took some screenshots of those switch ports back when they came out. it was hilarious.
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that ps5 exclusive game is essentially a ps4 game running at native 4k. thats probably why it doesnt look far from that. though the rocks are exceptionally atrocious in MP. lighting makes it come close.That was the weakest part of MP4 in that trailer. Tbf, it's still a Switch game, and that's probably the best they could do to push 60 fps on the overworld part on the Switch system. Even an exclusive game on PS5 is not far from that.
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The other sections, on the other hand, look great.
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Come on, that not the engine's fault. Its on the devs.I was expecting more this generation. Unreal Engine 5 makes all the games appear the same.
It's PC screenshots with full on path tracing though. Won't look as good on consolesResident Evil: Requiem.
Definitely the most detailed a RE game has been, if not the best in the industry.
Looks so different from any previous RE games, a lot more Fincher than typical Capcom.
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It's PC screenshots with full on path tracing though. Won't look as good on consoles
The purple color should be a dead giveawaylol where is this from?
lol. these posts pop up every few weeks dont they? Yes, they appear equally excellent.Unreal Engine 5 makes all the games appear the same.
this is the greatest single screenshot ive ever seen and ive seen jennifer lawrence's leaked nudes.
So you're telling me they're like the vegans of GPUs?How do you know somebody has got a 5090?
They let you know in every single comment.
lol. these posts pop up every few weeks dont they? Yes, they appear equally excellent.
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It runs okay on the High preset. Doesn't look amazing though.
Feels like it's the same story with every UE5 game:
10/10 performance requirements for 8/10 visuals.
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It's a graphics thread, nobody here cares how it's going to look on consoles.