This looks really good.
This looks really good.
it's absolutely amazing. i tried it out a few months ago when it came out.Forza Motorsport. The RTGI update combined with the new Fujimi Kaido track is the most impressive graphics in a racing game I've ever seen. I'll try to post some pics tomorrow.
Yep looks awesome from external camera, sadly the rtgi is borked in cockpit viewForza Motorsport. The RTGI update combined with the new Fujimi Kaido track is the most impressive graphics in a racing game I've ever seen. I'll try to post some pics tomorrow.
This looks really good.
Yep, awesome HDR as well. Game has some serious LOD issues on foliage though, but still it looks very good. The art direction is also quite strong and very diverse.
Was 100% made by the 55-person main studio (no outsourcing according to them)
Nintendo on Switch 2:
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Real developers on Switch 2 who dont spend all day jerking off to hentai porn:
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Toy Story 1 doesn't look so hot anymore and was surpassed a long time ago...I just rewatched the original toy story in theaters today....
I remember when on forums the holy grail was getting a game to look as good as Toy story but in real time... And man have we absolutely blown past that milestone... When did that happen? And did anyone make a big deal about it? Was it Rachet and Clank? On the PS3 that did it?
There is absolutely no need for games to look any better
Borderlands is definitely heavy when you get to the open world. It's not exactly unoptimized, its just heavy. I can lock it at 60 fps as long as i turn down some settings.
I see Randy Pitchford getting destroyed on twitter because he's basically begging people to reduce the settings instead of playing it at 4k ultra. Espcially those who are still using dated cards. I really dislike the guy but i kind of sympathize with him here. i saw youtubers with 4060 bitching about how expensive this game is on their shitty gpu. maybe dont buy a 8GB GPU that is barely as powerful as a PS5 in 2020?
I think it looks gorgeous at times. I really like how the lighting hits the rocks and houses/farms. i wish they went with better looking trees but its an
art choice so i kinda get it.
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Those shadows are awful.Game uses medium foliage setting on PS5 Pro, lots of popin for trees and grass in performance mode.
Other than that, IQ is good, performance is smooth (but there are stutters) and game looks good overall - great art in some levels.
Lumen is in, VSMs as well, I think nanite too but I can be wrong. Lumen reflections are present on some types of objects (not on water for example).
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Borderlands is definitely heavy when you get to the open world. It's not exactly unoptimized, its just heavy. I can lock it at 60 fps as long as i turn down some settings.
I see Randy Pitchford getting destroyed on twitter because he's basically begging people to reduce the settings instead of playing it at 4k ultra. Espcially those who are still using dated cards. I really dislike the guy but i kind of sympathize with him here. i saw youtubers with 4060 bitching about how expensive this game is on their shitty gpu. maybe dont buy a 8GB GPU that is barely as powerful as a PS5 in 2020?
I think it looks gorgeous at times. I really like how the lighting hits the rocks and houses/farms. i wish they went with better looking trees but its an
art choice so i kinda get it.
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Randy confirmed that it hardware lumen. Which is ray tracing.There is zero reason for this game to be heavy because it doesn't even use Ray tracing
The performance makes no sense with these graphics, period.
Randy confirmed that it hardware lumen. Which is ray tracing.
Randy confirmed that it hardware lumen. Which is ray tracing.
Eh. I've been using dlss since 2019 when i got my first rtx card. Needed it for metro exodus, control and even anthem which didn't even use ray tracing. It was just a heavy ass game. Something we expected back in 2019 from late Gen games.DLSS went from being a nice extra on a game, to being essential to get somewhat decent performance, just because modern games are so poorly optimized. What a fucking joke.
Whats the problem with dlss? Its the best form of AA and upscaling especially with dlss4 which looks insanely good in quality mode at 1440p ress and beyond.DLSS went from being a nice extra on a game, to being essential to get somewhat decent performance, just because modern games are so poorly optimized. What a fucking joke.
Whats the problem with dlss? Its the best form of AA and upscaling especially with dlss4 which looks insanely good in quality mode at 1440p ress and beyond.
Whats the problem with dlss? Its the best form of AA and upscaling especially with dlss4 which looks insanely good in quality mode at 1440p ress and beyond.
what is optimizationThe problem is the lack of optimization and overreliance on upscaling.
It's the Fortnite effect. No one cares that Fortnite has lumen and other bells and whistles from the latest UE version inserted into it, because artistically it's still just Fortnite.If it has that, then the implementation is very underwhelming because there is nothing in the lighting that suggest RT.
It's a quite average looking game
Gosh, that first GIF looks like one of those pre-rendered intro movies you'd see in PS2 era racing games.it's absolutely amazing. i tried it out a few months ago when it came out.
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How do you know whats happening behind the scenes in the game that leads you to believe its not optimized like other ue5 games?The problem is the lack of optimization and overreliance on upscaling.
How do you know whats happening behind the scenes in the game that leads you to believe its not optimized like other ue5 games?
What did this dev team skip that other teams did not? Is it a cpu optimization or gpu?
They provided way more settings for you to toggle than your average ue5 game. It's up to you to select the settings that give you a solid 60 fps without sacrificing visual quality. If you have a 4060 which is barely as powerful as a ps5 then you should be settling for 1440p or 1080p with dlss instead of trying 4k. This is a 4 player coop game with guns that are basically particle machines. I'm only two hours in but a dlc gun is so powerful it spins off bullets that go attack nearby enemies who green catch fire and then explode. Its just way heavier than your typical ue5 game like mgs3, mafia, hellblade, silent hill 2.
The only optimization i would criticize them for is if they never upgraded to ue5.4 which improves cpu performance but I'm not seeing cpu bottlenecks here. My gpu is being maxed out at all times. Other than that, we just don't know how their game works in the background. I'm not seeing traversal or shader stutters here either.
It's seemingly the most cutting edge UE5 game we have gotten so far, built on 5.5.4 according to PCgamingwiki... That explains the non-existent CPU bottlenecks, legitimately just heavy. The stutters and crashes are odd however, might just be your usual Gearbox incompetence.How do you know whats happening behind the scenes in the game that leads you to believe its not optimized like other ue5 games?
What did this dev team skip that other teams did not? Is it a cpu optimization or gpu?
They provided way more settings for you to toggle than your average ue5 game. It's up to you to select the settings that give you a solid 60 fps without sacrificing visual quality. If you have a 4060 which is barely as powerful as a ps5 then you should be settling for 1440p or 1080p with dlss instead of trying 4k. This is a 4 player coop game with guns that are basically particle machines. I'm only two hours in but a dlc gun is so powerful it spins off bullets that go attack nearby enemies who green catch fire and then explode. Its just way heavier than your typical ue5 game like mgs3, mafia, hellblade, silent hill 2.
The only optimization i would criticize them for is if they never upgraded to ue5.4 which improves cpu performance but I'm not seeing cpu bottlenecks here. My gpu is being maxed out at all times. Other than that, we just don't know how their game works in the background. I'm not seeing traversal or shader stutters here either.
rip bozoLol lethal was permed, I liked seeing his posts in here but man went full retard regarding Charlie Kirk. Rip
Yep looks awesome from external camera, sadly the rtgi is borked in cockpit view
I dont understand something. It says online that Borderlands 4 uses nanite and lumen, so why the hell then there is popping when traveling with the vehicle? Wasnt UE5 suppose to eliminate this problem?
The magic of toggling features in UE5 without knowing what the fuck you're doing
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I went back to check this and this is only partially true. native resolution seems to be maxing out but no one uses native resolution with trash AA on PC anymore.Are you serious? It takes a 5090 to get 100 fps at 1080p. And then there are the stutters. And the crashes. Its obvious that BL4 is an unpolished mess of a game.
What software do you use to show those stats on screen?I went back to check this and this is only partially true. native resolution seems to be maxing out but no one uses native resolution with trash AA on PC anymore.
I can do 95 fps in a foliage rich area at 4k dlss performance (1080p internal resolution) medium settings.
And 113 fps in the same foliage rich area at 1440p dlss performance medium settings.
This drops all the way down to 70 fps when i go to high. the game is just heavy.
Now I did notice that as you go above 100 fps the GPU is being underutilized even if RTSS shows 98% GPU usage. Dropping from 235 watts (typical for my 5080) to just 174 watts. this could either be due to my 5 year old CPU bottlenecking the GPU or something with their game that is not using all the shader cores properly. So in that aspect, you could say that it not optimized and they need to look into why the shader cores are not being fully maxed out despite the gpu utilization showing its maxed out.
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RTSS and MSI Afterburner. MSI afterburner lets you select like a 100 different configs but for some reason you need RTSS to enable it.What software do you use to show those stats on screen?
The game definately has its moments.Man, i really like the materials and lighting here on the buildings. Foliage is meh, and trees are straight up trash but nanite and lumen really shine here on these wooden and cement materials.
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RTSS and MSI Afterburner. MSI afterburner lets you select like a 100 different configs but for some reason you need RTSS to enable it.
Man, i really like the materials and lighting here on the buildings. Foliage is meh, and trees are straight up trash but nanite and lumen really shine here on these wooden and cement materials.
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RTSS and MSI Afterburner. MSI afterburner lets you select like a 100 different configs but for some reason you need RTSS to enable it.
not just the ground, but the grass and trees too. they shouldve ditched this stupid cell shaded design.The game definately has its moments.
A shame the ground is so flat, looks really last gen without any POM or Nanite microdetails.
not just the ground, but the grass and trees too. they shouldve ditched this stupid cell shaded design.
Why did he get banned? I know his biased takes with his favourites hiding behind artstyle every time while being extremely critical of next gen games was annoying. But he was largely respectful. What happened?In light of a thread regular like Lethal01 getting perma'd, i'd like to honor him by posting next gen pics from his favorite games. RIP. I will miss the tens of thousands of LOL emojis from you that have gotten me so close to 100k reactions here.
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Just look at his post history on the Charlie Kirk threadWhy did he get banned? I know his biased takes with his favourites hiding behind artstyle every time while being extremely critical of next gen games was annoying. But he was largely respectful. What happened?
Aw, shit, rather not. While Kirk man certainly said some messed-up shit and certainly wasn't exactly pro-free speech, I was taken aback by the glee jumping on his grave. I mean, it would be revisionism to say he was a great guy and that idea shouldn't be forced upon everyone, but the guy just died, and he left his wife and kids. Basic decency is allowing for empathy there and just not talking shit about him online and in the media for at least a few weeks while they grieve.Just look at his post history on the Charlie Kirk thread
Its tied to a setting. You can increase it. Medium is full of pop in even even walking. High completely fixes it while walking but while riding it starts to load foliage in the distance and its rather obvious. Very high helps with it but doesn't entirely remove it. Avowed was way better at drawing foliage.I've seen videos/pics where everything beyond 20m looks like completely flat grass-lands, like foliage has a very rigid cut-off line after which it just stops drawing.
Is it the same on PC as well?
Doesn't look like it's using nanite on foliage at all.