Graphical Fidelity I Expect This Gen

Also, aside from GTA 6, I think this might be one of the last mega budget games for a while. It was made before the industry basically collapsed.


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Those reeee zi/zhem people. Most of them really act at primate or zombie level.

I think The Last of Us apocalypse was about them. But Clickers show more brain functions than them (sorry, zi/zhem).
 
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I feel like bigger budgets for a lot of Playstation studios just leads to "safer" games like Spider-Man 2 and Horizon Forbidden West. Ghost of Yotei, while not a technical marvel, has evolved as as franchise better than any of Playstation's other sequels this generation. Sucker Punch focused on enhancing the gameplay loop, which more Playstation studios should as well
How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
 
How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
It doesn't, combat feels 90% the same but now you can get disarmed once in a blue moon.

But they improved the open world a lot, it feels very organic how you find quest now, it is just smoke and mirrors and it's not really dynamic like something like skyrim, but they are great smoke and mirrors, that's probably where they spended most of the budget.

Gameplay wise something like horizon had waaaaay more new things going on.
Obviously. Just look at rdr2. 7 years later, no other open world has come even close.
Tech wise maybe, fidelity wise it has been surpassed for a while and it is gonna happen to gta6 aswell in the next gen, fidelity wise it lose right now against the best character rendering and location rendering unless you people expect wukong\hb2\shadows level of fidelity in a huge open world, it's not gonna happen.

It is gonna look bonkers for the sum of its parts, not because it look more detailed than every other game.

If devs don't get lazy i expect any decent ue5.6 or whatever version in the future to smash gta6 fidelity wise.

Tech wise, you are probably gonna need rdr3 to surpass it.
 
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How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
Open world design is infinitely better. Side content, random encounters, and livliness of the world is phenomenal. Combat, specifically enemy variety, is a solid improvement on the existing foundation

Horizon Forbidden West is the best example. It has one of the most technically amazing open worlds ever, but it never felt rewarding to explore. It is like Guerilla Games put all their energy into pushing the technological prowness of HFW instead of improving the gameplay loop, which was somehow worse than HZD
 
It doesn't, combat feels 90% the same but now you can get disarmed once in a blue moon.

But they improved the open world a lot, it feels very organic how you find quest now, it is just smoke and mirrors and it's not really dynamic like something like skyrim, but they are great smoke and mirrors, that's probably where they spended most of the budget.

Gameplay wise something like horizon had waaaaay more new things going on.

Tech wise maybe, fidelity wise it has been surpassed for a while and it is gonna happen to gta6 aswell in the next gen, fidelity wise it lose right now against the best character rendering and location rendering unless you people expect wukong\hb2\shadows level of fidelity in a huge open world, it's not gonna happen.

It is gonna look bonkers for the sum of its parts, not because it look more detailed than every other game.

If devs don't get lazy i expect any decent ue5.6 or whatever version in the future to smash gta6 fidelity wise.

Tech wise, you are probably gonna need rdr3 to surpass it.
Yeah, I was talking about the coherence of the world and how everything feels organic. Visually speaking, it's no longer the undisputed champion, but in terms of interaction, AI etc.. it's leagues above the rest.
 
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Also, aside from GTA 6, I think this might be one of the last mega budget games for a while. It was made before the industry basically collapsed.


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What I'm missing here? There's a few big budget games being released before GTA6?

Battlefield 6, COD, Crimson Desert, Resident Evil 9 and First Light to name a few. Granted they aren't on GTAs budget but what game is?
 
What I'm missing here? There's a few big budget games being released before GTA6?

Battlefield 6, COD, Crimson Desert, Resident Evil 9 and First Light to name a few. Granted they aren't on GTAs budget but what game is?
That's the double irony, yotei is not a super high budget game and big budget games are being made as we speak, purple dude lives in lalaland :lollipop_squinting:
 
Yeah it's not a surprising result really. The release timing is good and also the first game was very popular and well received.

The standard for game tech and visuals have become entirely distorted this gen. Mainstream gamers don't know what is truly good value anymore.
 
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