Graphical Fidelity I Expect This Gen


Some quotes that help explain the disaster this game's visuals turned out to be:

Trying to do all this while maintaining a good frame rate is clearly a challenge.

No, its only a challenge because you handicapped yourself with a native 4k 30 fps, and 1440p 60 fps target when the rest of the industry aimed for 1440p 30 fps. You made this challenging for yourself.

We improved the appearance of distant mountains by baking models and detailed terrain materials into textures that we could display at higher detail. We also doubled the amount of grass and renderable items our GPU compute renderer is allowed to produce. In this shot, the distant mountains with over one million trees, rocks, and bushes are culled down to about sixty thousand individual items that we render to generate our G-buffers to build the final image.

We use procedural assisted authoring techniques and lean heavily on GPU compute to process all of these instances efficiently without CPU involvement. This involves sequences of compute jobs to perform occlusion culling, memory allocation, fill out draw records before we readback that information on the CPU to stitch into the final command lists for the frame. Here's an animation of a similar shot with all GPU drawn geometry animating into place to give you a sense of the scale involved. We use these techniques for runtime generated data as well like our broad fields of flowers, and even occasionally for things like ropes and chains.
All of this tech jargon only to show off a very last gen looking image. Here is star wars outlaws running on a 3 tflops 25 watt switch 2.

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Since Ghost of Yōtei takes place in the wilderness of 17th century Hokkaido, there are few mirror-like surfaces that lend themselves to ray-traced reflections. Instead, we decided to use ray tracing to improve the fidelity of our global illumination solution. We attacked this from two directions: first with a more automated, improved baked lighting model, which we could then augment with short-range ray-traced global illumination (RTGI). This required significant changes to our mesh streaming format, allowing us to dynamically decompress the acceleration structures used by the ray tracing hardware. By using the PS5 Pro's more efficient ray tracing hardware, players can enable RTGI targeting 60 frames per second on Pro consoles.

Instead of attacking this from two directions, why not focus on one thing and just make an RTGI game that wouldve looked way better than wasting time on a baked lighting solution and then adding RTGI on top of that. When people talk about dumb decisions, this has to be right up there.
 
lol this looks atrocious. its so unpolished and full of bugs i have to question why they showed it off like this. Shader stutters, traversal stutters, awful LOD pop-in, awful lumen shimmering, terrible shadow pop-in. even the lighting is mid as fuck.

This feels more like a virtuous studios remake like oblivion than silent hill 2. wtf happened here?

Also wtf is the point of doing ANOTHER remake. you have already done it once. either remake it as a third person shooter or dont remake it at all. Microsoft is so fucking lost right now.
I have no problem with the remake personally, since they are trying to use this as an entry point for halo to playstation gamers, like they did with the gears of war release recently. That being said, this looks so amateurish, the art style doesn't match at all, no visual consistency, janky glitches, terrible all around, but this is pre-alpha...
 
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lol this looks atrocious. its so unpolished and full of bugs i have to question why they showed it off like this. Shader stutters, traversal stutters, awful LOD pop-in, awful lumen shimmering, terrible shadow pop-in. even the lighting is mid as fuck.

This feels more like a virtuous studios remake like oblivion than silent hill 2. wtf happened here?

Also wtf is the point of doing ANOTHER remake. you have already done it once. either remake it as a third person shooter or dont remake it at all. Microsoft is so fucking lost right now.
Yeah I'm gonna be real I'm not seeing how this looks that good? I'm always down for co op halo - I just genuinely thought they could make this look better than it does. Maybe cus I'm watching on phone
 
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This looks fake. Some of the gameplay sequences feel too smooth even for 60 fps. They are probably photoshopped to give it a cg feel. probably a next gen game anyway.
2027 with no specific date , I would be surprised if this not a next/cross gen title, also that trailer probably run on rtx 5090
 
lol this looks atrocious. its so unpolished and full of bugs i have to question why they showed it off like this. Shader stutters, traversal stutters, awful LOD pop-in, awful lumen shimmering, terrible shadow pop-in. even the lighting is mid as fuck.

This feels more like a virtuous studios remake like oblivion than silent hill 2. wtf happened here?

Also wtf is the point of doing ANOTHER remake. you have already done it once. either remake it as a third person shooter or dont remake it at all. Microsoft is so fucking lost right now.
Yep, i thought i was taking crazy pills...
Something near this is my hope:



Nextgen is gonna surpass this.
(Hopefully)
 
We still had some high caliber game and those videos are not really a gen better than hb2.

And ue5 is evolving.
Hmm, on consoles, this gen has been very disappointing tbh so I wouldn't be surprised if we didn't reach that level of fidelity on ps6.
I'm currently replaying tlou2 and this shit looks better than 95% of the games I've played since 2020 ^^
 
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Hmm, on consoles, this gen has been very disappointing tbh so I wouldn't be surprised if we didn't reach that level of fidelity on ps6.
I'm currently replaying tlou2 and this shit looks better than 95% of the games I've played since 2020 ^^
Disagree with the last part but let's wait and see, i'm usually the pessimist here :lollipop_grinning_sweat:
 
Damn, this looks incredible:




b8TIgPbgNhlcrG0F.gif

when artstyle and tech fuse perfectly, it is a work of art
Damn this looks like approaching the Witcher 4 demo in game!, that vista shot in the grass is gorgeous!
Looks straight up better than Witcher 4.

I think this is how it'll be all next gen. Chinese/Korean studio we've never heard of producing better visuals than the best in the west.
 
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1440p 30 fps?

JFC that looks like garbage on a modern TV. It's bad enough the so called "master race" is playing at 1080p but PlayStation can and should do better.
 
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Also in this halo gameplay trailer - what's up with the lighting in the open areas? When things are in shadow they look far too dark - is that a lumen thing?
ExXxaUU2KFxLk63h.png

Like they're so dark as to look like silhouettes
 
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Some quotes that help explain the disaster this game's visuals turned out to be:



No, its only a challenge because you handicapped yourself with a native 4k 30 fps, and 1440p 60 fps target when the rest of the industry aimed for 1440p 30 fps. You made this challenging for yourself.


All of this tech jargon only to show off a very last gen looking image. Here is star wars outlaws running on a 3 tflops 25 watt switch 2.

UpKy7dS.jpeg


V22VQoP.jpeg




Instead of attacking this from two directions, why not focus on one thing and just make an RTGI game that wouldve looked way better than wasting time on a baked lighting solution and then adding RTGI on top of that. When people talk about dumb decisions, this has to be right up there.
Damn, still can't believe this is Switch 2. Is this with the new patch? The textures look really really good now.
 

Overexposure and contrast level bumped up way too much——checked.
Highlights taking over large space of screen ruinning all the details of surrounding scenery——checked.
Doing no favours , or worse, straight up hurting our eyes——checked.
Cringe posts sponsored by Retardera terrorists——confirmed.
So this is supposed to be how we showcase a game in 2025? I thought everyone hate it already back in ps3 era, and out of all the nominees the devs choose to revive this shitshow again ? All the RT and GI stuff are worthless now when you have to simping for this slop
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Overexposure and contrast level bumped up way too much——checked.
Highlights taking over large space of screen ruinning all the details of surrounding scenery——checked.
Doing no favours , or worse, straight up hurting our eyes——checked.
Cringe posts sponsored by Retardera terrorists——confirmed.
So this is supposed to be how we showcase a game in 2025? I thought everyone hate it already back in ps3 era, and out of all the nominees the devs choose to revive this shitshow again ? All the RT and GI stuff are worthless now when you have to simping for this slop
mozR8KNMAgEDJ9ZU.jpg
Horizon FW also does this. When in doubt, and when you havent invested in next gen tech, turn up the contrast. that typically fools players just like those reshade PC mods for cyberpunk and GTA5.
 
This downplay of Yotei visuals is hilarious. Far from perfect, but def better than 99% of the best of cross-gen such as HFW. You all act as if sharing low bit rate captures prevents more objective people from sharing HQ footage.




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Some quotes that help explain the disaster this game's visuals turned out to be:



No, its only a challenge because you handicapped yourself with a native 4k 30 fps, and 1440p 60 fps target when the rest of the industry aimed for 1440p 30 fps. You made this challenging for yourself.


All of this tech jargon only to show off a very last gen looking image. Here is star wars outlaws running on a 3 tflops 25 watt switch 2.

UpKy7dS.jpeg


V22VQoP.jpeg




Instead of attacking this from two directions, why not focus on one thing and just make an RTGI game that wouldve looked way better than wasting time on a baked lighting solution and then adding RTGI on top of that. When people talk about dumb decisions, this has to be right up there.

20 watts switch 2 btw
 
This downplay of Yotei visuals is hilarious. Far from perfect, but def better than 99% of the best of cross-gen such as HFW. You all act as if sharing low bit rate captures prevents more objective people from sharing HQ footage.




QDfrWWxls9RuGelf.jpg
UFQj68INcxA8A4QP.jpg
33T0227mpkEBctNK.jpg
V38pFSfQjHJezBd9.jpg
4EG1uGwgqj0N16zo.jpg

I'm with you. I have a couple gripes but overall it runs and looks beautiful. The lighting is good. Improvements to textures evident and seeing all the trees on distant mountains looks great.
 
This downplay of Yotei visuals is hilarious. Far from perfect, but def better than 99% of the best of cross-gen such as HFW. You all act as if sharing low bit rate captures prevents more objective people from sharing HQ footage.




QDfrWWxls9RuGelf.jpg
UFQj68INcxA8A4QP.jpg
33T0227mpkEBctNK.jpg
V38pFSfQjHJezBd9.jpg
4EG1uGwgqj0N16zo.jpg


HFW looks much better than this game in terms of graphics. Art style wise, Yotei is more pretty. But in graphics technology, HFW is vastly superior
 
lol you really wrote this and still don't realize the problem?

Yes because again, I'm reasonable. That 1% is reserved for games like Cyberpunk, a cross gen game where path tracing can be enabled on PC. Or Callisto, another cross gen game where there are like 4 different RT effects available all at once. Not to mention the insane budget differential between these games and Yotei.
 
Yes because again, I'm reasonable. That 1% is reserved for games like Cyberpunk, a cross gen game where path tracing can be enabled on PC. Or Callisto, another cross gen game where there are like 4 different RT effects available all at once. Not to mention the insane budget differential between these games and Yotei.
Dude, yotei isn't cross Gen. we are comparing it to Next Gen games.
 
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This downplay of Yotei visuals is hilarious. Far from perfect, but def better than 99% of the best of cross-gen such as HFW. You all act as if sharing low bit rate captures prevents more objective people from sharing HQ footage.




QDfrWWxls9RuGelf.jpg
UFQj68INcxA8A4QP.jpg
33T0227mpkEBctNK.jpg
V38pFSfQjHJezBd9.jpg
4EG1uGwgqj0N16zo.jpg

I think Yotei is a beautiful game overall and artistically, one of the best looking games ever made. Technically? Yotei should look WAAAAY better for a "next gen" game 5 years into the gen, from a first party dev on a system 6x more powerful, materials, density and the draw distance look great, but it SHOULD look much better in key areas such as geometric density, animation, hair, textures and even the RTGI should be more robust.
 
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Yes because again, I'm reasonable. That 1% is reserved for games like Cyberpunk, a cross gen game where path tracing can be enabled on PC. Or Callisto, another cross gen game where there are like 4 different RT effects available all at once. Not to mention the insane budget differential between these games and Yotei.
Is yotei on ps4?
 
I honestly can't wait for this
Why? Seems like your typical run off the mill UE5 game without anything interesting. Halo CE being what Halo CE is it won't have many applications for Lumen strengths either. These remasters have been hitting diminishing returns (graphically speaking) for years now. Sometimes a game fits okay into them but with Halo I fail to see anything of interest - or anything but a "UE5 pipe cleaner for 343i" really.
 
I wish I had a way to show you guys on normal sdr monitors just how fucking good Cyberpunk 2077 on a top tier OLED looks like in 4k with path tracing.
It's crazy that this is supposed to be PS4 game in heart when there isn't any game now that comes even close to it.
 
Some quotes that help explain the disaster this game's visuals turned out to be:



No, its only a challenge because you handicapped yourself with a native 4k 30 fps, and 1440p 60 fps target when the rest of the industry aimed for 1440p 30 fps. You made this challenging for yourself.


All of this tech jargon only to show off a very last gen looking image. Here is star wars outlaws running on a 3 tflops 25 watt switch 2.

UpKy7dS.jpeg


V22VQoP.jpeg




Instead of attacking this from two directions, why not focus on one thing and just make an RTGI game that wouldve looked way better than wasting time on a baked lighting solution and then adding RTGI on top of that. When people talk about dumb decisions, this has to be right up there.
I understand your point, but Yotei, which uses a hybrid of baking distant views and RTGI for close-ups and indoors, doesn't look bad.
The PS5 Pro version, with its clear 4K output and partial RTGI that locks at 60fps, is a pleasant experience to play.
I prefer the clear image quality of Yotei to the images of the Switch 2 you showed.
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Did you notice that everyone who claims Yotei has "state of the art" graphics share basically same vista photos? They are in huge denial that they try so hard.

Yes Yotei seems to have good moments. But should this be a first party studio game with 5 years gap and with much more superior hardware base? Even ingame clipping problems are the same with Tsushima. Nearly all of the assets are reused in this game with the same textures. Bow animations are same with Jin.

Sorry but this is not called innovative. It's called laziness and milking more money with minimum effort.
 
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I understand your point, but Yotei, which uses a hybrid of baking distant views and RTGI for close-ups and indoors, doesn't look bad.
The PS5 Pro version, with its clear 4K output and partial RTGI that locks at 60fps, is a pleasant experience to play.
I prefer the clear image quality of Yotei to the images of the Switch 2 you showed.
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those screenshots apart from the overcast one in the forest all look dated. I can admire the draw distance but if the image just looks last gen, there is not much more to admire. Yay we have last gen trees in the distance!

I also dont like the color palette. it looks too cartoony. Both avatar and Ac shadows go for a similar vibrant look but still manage to look far more realistic than this.
 
I wish I had a way to show you guys on normal sdr monitors just how fucking good Cyberpunk 2077 on a top tier OLED looks like in 4k with path tracing.
It's crazy that this is supposed to be PS4 game in heart when there isn't any game now that comes even close to it.
no one in this thread games on normal sdr monitors.

Also, cyberpunk is effectively a next gen/current gen game. the ps4 and x1 versions were not the target for base specs. they ran at extremely low resolutions with really low graphics preset that clearly showed that the game was meant to run on next gen hardware specs. it runs at 1440p 30 fps on base consoles. ps4 games run at native 4k 30-60 fps on the ps5. See Uncharted 4, Death Stranding, TLOU2 and other games from that era.

in fact the very first gameplay demo they showed was running at 1080p 30 fps on a 1080 Ti. A console equivalent to the PS5 in raw rasterization performance.
 
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