What's your kind of RTS? The genre appears to be more niche than even I imagined. I thought people who liked RTS played and enjoyed everything in the genre.
?You can get it for 33 us dollars instead of the 50
Pretty much this, it all rounds up to give a solid game with good pacing and combat much like the first SC. Its not a major difference but if your a RTS vet you will instantly tell the difference and either like it or loath it.
Yes you should have no problems but check the minimum specs before you buy just in case.
Anyone else getting poor FPS during cutscenes?
Never came out, they pulled the release date a couple weeks before. People are pissed because the same devs announced the 40k Space Fleet (Battlefleet Gothic) game recently. I have my eye on it but ill wait for reviews as the studios track record is quite bad game wise .
This game is not like SC at all. It's much more similar in style to C&C, earth 2160 and rise of nation. Much slower pace. SC requires a ton of micro even more so in 1 compare to 2. I don't know what you are talking about.High production values, three factions, not so micro management heavy is what I'm seeing so far.
Just to be clear, you mean this in contrast to SC2 right? I think I'm not of the majority opinion that SC2 was a let down, so I can't tell whether you mean that contrastingly or simply that both SC1 and 2 share these praises. The main gameplay aspect I disliked from SC2 was I found the game was too focused on mission specific gimmicks that were dropped as soon as the mission was over. The more classic missions in SC1 and Broodwar lent more experimentation I thought with the actually useful expansion of the tech trees into a wide range of tools. In SC2 the tech tree seemed to have some general use things, but mostly felt like a history list of all the tech you had encountered since beginning, and not a toolkit to forge your own path in taking care of the mission at hand.
This isn't like starcraft at all not by a country mile. Combat,base building all the tradional stuff from C&C and it just feels like that. SC1/2 are twitchy RTS witch require fast movement even in singleplayer.
This game is not like SC at all. It's much more similar in style to C&C, earth 2160 and rise of nation. Much slower pace. SC requires a ton of micro even more so in 1 compare to 2. I don't know what you are talking about.
Shit didn't know that, wonder why it was held back.
Well Meridian: New World and SunAge: Battle For Elysium Remasterd which both seem interesting came out the back end of 2014 so RTS games do seem to be making a come back of sorts
I'm getting 30FPS in cutscenes, not sure if that's intentional.
Lol, yep, they keep pulverizing me in the first 5 minutes, which tells me I'm doing something wrong with build order. Going to start cranking out an army before I worry about building two refineries.Going to play later today again but Mission 2 in the SP campaign..even on normal the enemy is pretty relentless. First thing i do and learned..build a big army then move forward from there.
Going to play later today again but Mission 2 in the SP campaign..even on normal the enemy is pretty relentless. First thing i do and learned..build a big army then move forward from there.
Edit :
Totalbiscuit on WTF is Grey Goo
https://www.youtube.com/watch?v=G4ELug2mPc0
He likes it a lot!
Agree with TB's criticism that the units seem to lack something special. A major concern of mine going into it was that since 99% of the units are machines it's kind of hard to tell them apart at a glance. I'm not sure how to put it into words. TB says that they each exist to serve a function, nothing more, nothing less. I'd go a step further and say that for most units their form doesn't reflect their function at all. Like you'll be fighting a mob of drones and you wouldn't know which ones are the infantry scrappers, anti-armor, or heavies at a glance without being familiar with that race.
I think he's right that the most appealing thing about Grey Goo is that it's an extremely competent RTS coming out at a time where that genre is becoming increasingly scarce. Which isn't a bad thing, of course, but I think I might have jumped the gun on that $50 price point. I'm going to keep plugging away and see if it grips me. In all honesty i'm terrible at it.
Definitely, but I'm amazed how its grabbed me, the first RTS game to do that since Red Alert 3 really.
Still stuck on mission 2 of the campaign.
I've tried a couple different options, from building 2 factories ASAP to build as large an army as possible to building walls around my base and garrisoning tanks inside to let me build my forces in peace for a few minutes, but I get overrun every time. From 3 different directions, no less. Speaking of walls, what's the point of garrisoning if almost every enemy unit can attack them from outside their range?
Tried hiding some units in the trees to the north of my base to give me warning and weed out approaching forces but enemy artillery blind fires inside and hits every time. Speaking of artillery, why is the enemy's capable of wiping out several commandos at a time while my own takes 4-5 hits to wipe one of their's?
I've managed to take out a single enemy base so far (the one to the east), but not without getting my base overrun in the process. I know I could play it on easy but I'd somehow feel lesser for it.
Edit: Tried the same mission on easy and it was...too easy. Tank spam beats everything. Yeah, I'm going to keep trying on normal or not at all.
Still stuck on mission 2 of the campaign.
I've tried a couple different options, from building 2 factories ASAP to build as large an army as possible to building walls around my base and garrisoning tanks inside to let me build my forces in peace for a few minutes, but I get overrun every time. From 3 different directions, no less. Speaking of walls, what's the point of garrisoning if almost every enemy unit can attack them from outside their range?
Tried hiding some units in the trees to the north of my base to give me warning and weed out approaching forces but enemy artillery blind fires inside and hits every time. Speaking of artillery, why is the enemy's capable of wiping out several commandos at a time while my own takes 4-5 hits to wipe one of their's?
I've managed to take out a single enemy base so far (the one to the east), but not without getting my base overrun in the process. I know I could play it on easy but I'd somehow feel lesser for it.
Edit: Tried the same mission on easy and it was...too easy. Tank spam beats everything. Yeah, I'm going to keep trying on normal or not at all.
Sadly, between the poor marketing and expensive price, the game seems destined to fail. The lack of a demo certainly doesn't help matters, either. I just hope I'm wrong.
Sadly, between the poor marketing and expensive price, the game seems destined to fail. The lack of a demo certainly doesn't help matters, either. I just hope I'm wrong.
It actually seems to be selling pretty well on Steam. I was thinking it wouldn't make much of a splash, but between the decent reviews and high level of interest this might do better than you think!
http://abload.de/img/gg9fu4l.jpg
Steam's lists are actually country-specific (Valve publishes an all-inclusive Top Sellers list at the end each week), but I've found that the top 10 is generally consistent worldwide.