GT4 review at 1up

CrimsonSkies said:
Let's bash Forza some more. And please don’t consider yourselves hypocrites or trolls about it. I wouldn't want reality to hit you on the forehead ahah. :lol
What the fuck do you care, you're just as bad if not worse than what you're claiming they are.
 
No online, no damage and pure shit A.I. are huge glaring faults, especially when one proclaims itself the "real" driving simulator (as if others aren't real). Poor A.I. really, REALLY stings when there is no online to overcome it. Nevertheless, faults aside, I have bought my copy which is due in tomorrow and am looking forward to it. Although not like some of the Sony fans in here who go a little overboard about it.

As far as Forza goes... no thanks. Not unless is has made some absolutely HUGE strides since that piece of shit demo from OXM.
 
i'm really wanting to buy this, but i want a little handheld style wheel to play with. i don't have room for one of those big wheel rigs in my gaming space but i know a controller won't do the game justice. i like to lounge and chill while i play games, not sit up at a desk. thats why i quit playing pc games.

i wonder if those ps1 handheld driving wheels from interact will work with this? if they do i might order one used. i know they won't have force feedback and all that stuff, but i'm willing to sacrifice that for the space saved.
 
Krowley said:
i wonder if those ps1 handheld driving wheels from interact will work with this? if they do i might order one used. i know they won't have force feedback and all that stuff, but i'm willing to sacrifice that for the space saved.

Well since you brought this up, does anyone know if GT4 will work with the now defunct NeGcon?
 
isamu said:
PD has since scrapped those plans.
like I said, "link to source?"

I went through IGN's GT4 page and didn't see anything. I really don't believe anything I read on a forum without a news source. I really don't care about online racing anyway, but if its gone, I'd like to hear it from an official source.
 
Play a Nascar game, damage adds a whole new dynamic to strategy. This isn't bumper cars. I've learned more about racing from the Nascar series than any other.
 
Agent Icebeezy said:
Play a Nascar game, damage adds a whole new dynamic to strategy. This isn't bumper cars. I've learned more about racing from the Nascar series than any other.

There is a little thing called self control. How the fuck can you knock a game becuase you found a weakness that you willingly exploit.
 
Krowley said:
i'm really wanting to buy this, but i want a little handheld style wheel to play with. i don't have room for one of those big wheel rigs in my gaming space but i know a controller won't do the game justice. i like to lounge and chill while i play games, not sit up at a desk. thats why i quit playing pc games.

i wonder if those ps1 handheld driving wheels from interact will work with this? if they do i might order one used. i know they won't have force feedback and all that stuff, but i'm willing to sacrifice that for the space saved.

That's a good question. I wonder if GT4 is compatible with the Jogcon. :)

Jogcon.jpg


And...

Gek54 said:
There is a little thing called self control. How the fuck can you knock a game becuase you found a weakness that you willingly exploit.

I know what you mean but I'm not sure that argument works for me. It's like when Eric Mylonas and the fine folks over at Gamefan railed on Mark Macdonald's review of Strider (PS1) where he complained about the unlimited continues. Asking players to exert the self-control to not play the game how it's obviously been designed is... well, counter-intuitive to the game system itself (and in GT4's case, destroys a certain suspension of disbelief).

Of course, user opponents' cars as cornering buffers is also very unrealistic. I wish GT4 had better AI and damage modeling. There's really no apology here.
 
I doubt GT was designed for you to bounce of cars in order to win. Here is a thought, if you hit a car to hard, how about punnishing yourself. Reset the race if you must or go sell your car and buy a new one. Hows that for reality?

Unlimited continues is the norm now. No one has the patients with playing a game from the very begining anymore and and now that we can save our progress people are going to reload their saves anyways so why make more frustrating than it should be?
 
Self-imposed restrictions are amusing, if not self-servingly hardcore, but as a patch for poor game design they're laughable, at best.
 
IGN reviewed the driving force pro wheel

LINK

Does anyone have this one or the old one? If I could find a setup where I could place the wheel and pedals securely I would probably get one since it supposedly enhaces the experience so much. Right now the couch just isn't practical for a steering wheel.
 
Self control? I had that bit of 'morality' pop up during Halo 2 online. I hated using the sword, tried to fight 'noble' Fuck that, I'm out for blood now, I'll slice you in a heartbelt. Going back to nascar, you don't want to touch them at all. It's already bad that you have a shit car when you start, but when you damage Junior's car for your teammate to win the race, it's much more gratifing than just playing bumper cars. Just like Madden and the 20 yard drop steps of the QB. Like Double Dribble and the funky ass 3 point shot from the corner. If it is there, we will use it.
 
You are only cheating yourself. Im sure you probably cheat on your taxes and take of advantage of other people's mistakes all the time. People like you are what is wrong with society.
 
Gek54 said:
You are only cheating yourself. Im sure you probably cheat on your taxes and take of advantage of other people's mistakes all the time. People like you are what is wrong with society.


:lol :lol :lol :lol
 
Gek54 said:
I doubt GT was designed for you to bounce of cars in order to win. Here is a thought, if you hit a car too hard, how about punnishing yourself. Reset the race if you must or go sell your car and buy a new one. Hows that for reality?

That's the problem though. The AI cars bounce into me, not the other way around.

I'm all about the driving where it's just me against the clock and the environment. In a fun car, you don't need much more.
 
I assume he meant it helps the CPU drivers. The A.I. has no qualms about exploiting the engine, cheating on its taxes, and taking advantage of other peoples' mistakes, in general.
 
When cars do not drive a good line they get slammed into in real life. In GT4, cars will go around you, they will slow to avoid you unless they have no where to go.
 
Nobody wants to run into another car or make a mistake. But that is the nature of anything. We are not perfect, accidents and mistakes happen. Also, when a driver willingly takes a chance at something new, a new line, or driving deeper into a corner etc., in order to try to be faster, only to wreck into another car (if not wreck outright), there needs to be punishment.

Arguing that someone should just be perfect is pretty rediculous. Bumping, banging, mistakes and wrecking are a very real part of racing. Even the real life experts do it with regularity. Saying a game's lack of damage model is ok because ever gamer should race perfectly is a pretty dumb argument. My main beef with it comes from the fact that the developers consider their game to apparently be the "real" simulator, then asks us to forgive such glaring faults of having absolutely no damage model, when ever other real simulation racer out there has had it for a long time.

P.S. Nascar Racing 2003 Season is the best and most "real" simulator out there period.
 
Hmm, seems some are having problems..........

I CAN'T BE MORE PISSED OFF!!! DISC READ ERROR, ERROR WITH DUAL DISC!!!! WHAT THE F**K IS THIS!??? THERE'S THIS WINDOW THAT COMES UP THAT SAYS:

"NTSC Version/Dual Disc Read Error Please Try Again"

I TRIED IT THREE TIMES...DISC READ ERROR ONLY WITH GT4!!!! OMFG AMERICANS ARE DOOMED!! CRAP MAN!!! I'M CALLING GAMESTOP


I JUST CALLED GAMESTOP, THEY HAVE THE SAME PROBLEM. BUT I JUST LOST $50 TOO. CRAP WHAT A PROBLEM NOW.

*IGN Boards*
 
isamu said:
Hmm, seems some are having problems..........



*IGN Boards*


This thread is full of shit. He talks about Lenny Kravitz in the opening video... this dude is a moron. He did not have a copy of the game. Too bad Mike Works can't be there to get some ban on! I vote Mike Works mod of all forums everywhere!
 
If there's problems with the dual layered, I'm surprised I didn't hear anyone bitching about it 2 months ago
 
Agent Icebeezy said:
Play a Nascar game, damage adds a whole new dynamic to strategy. This isn't bumper cars. I've learned more about racing from the Nascar series than any other.

There's a big difference to car manufacturers between those cars and cars that a normal person can walk into a car lot and buy. What manufacturers are scared of are their cars being exposed as being more destructable than others.
 
SolidSnakex said:
There's a big difference to car manufacturers between those cars and cars that a normal person can walk into a car lot and buy. What manufacturers are scared of are their cars being exposed as being more destructable than others.


OK then, PGR had car damage even if only cosmetic, though i see your point about being 'overly realistic' with the damage mapping.
 
GT4 barely gets away pushing as as many pollys on the cars as it you still will see the cars dropping or gaining polys depeing on their distance to the camera. Visual damage would probably have come at a very high cost.
 
Guy LeDouche said:
like I said, "link to source?"

I went through IGN's GT4 page and didn't see anything. I really don't believe anything I read on a forum without a news source. I really don't care about online racing anyway, but if its gone, I'd like to hear it from an official source.


I'm trying to think of a less credible source than isamu, but it's just not working out for me.
 
I've been playing this game since the Japanese launch and here are some of my comments on (the JPN version of) the game:


The good:

- Better looking than GT3. Graphics look sharper, textures look cleaner, colors look richer.
- Tracks look wonderful and the real race courses are very accurately recreated.
- The new physics engine seems much more complex and accurate compared to GT3. Cars are much more fun to drive and their handling feels more real.
- There is finally a penalty system when you crash into a car or wall/barrier.
- Sound is improved. Engine sounds are better, but the major improvement are the sound effects of the wind noise when driving at high speed, and road noise when driving over different surfaces.
- Photo mode is actually pretty cool. Just check out some of the pictures in the official thread to see for yourself.


Minor problems:

- The game structure and progression are exactly the same as other GTs, which makes the game feels kind of old. Something new or a bit different in terms of progression wound make the game feel much fresher.
- The engine sounds, while improved, cound still be better. Some cars sound much better than before but some cars, like the Maclaren SLR, sound downright abysmal. I don't have a nice sound system so perhaps things wound improve with one. And I guess with 700+ cars, some inconsistencies are to be expected.
- The AI is better, but not much better.


More serious problems:

- No garage mode in 2P versus play.
- No save options for the 24h endurance race.

I can live with these problems since I don't really play versus and can use B-Spec mode for the endurance race, but I can imagine there are many who are, rightfully, expecting these options.


My personl beefs:

- The implementation of the A-Spec point system is botched

First of all, you have no idea how much point you are going to get until you actually enter a race or championship, which makes it really cumbersome if you are trying to earn more points or want an easier race. When this happens, you have to a) quit the race or championship, b) tune/de-tune the car or find a more suitable car, then c) re-entered the race or championship and hope everything works out for you.

Second of all, the system is supposed to be an indication of the difficulty of the race, but that's not always the case. Sometimes, you would get a pretty easy 150 pts race, while other times, you would get a pretty difficult 100 pts race. This wound be more tolerable had you at least know how many A-Spec points you are going to get, but, unfortunately, that's not the case.

- One other (related) complaint is that it is often a chore to find a race that is the right challenge. It usually is either too hard, if not impossible, or too easy. This is a problem in all the GTs and they tried to fix it, I think, with the A-Spec point system. It would have been a pretty good idea had the system been implemented better. As is now, if I want a challenging, winnable race against the CPU, I have to struggle to find it.

These problems don't happen all the time and can be worked around, but they are still distracting and annoying, and something that should be relatively easy to iron out before the release of the game. Hopefully, the US version is better.


Final comments:

With the new, more detailed physics engine and the beautifully and precisely modelled cars and tracks, this game, as someone mentioned earlier, makes a perfect hot-lap simulator. As a pure racer, the game is still a bit lacking. For that, the game would need better AI and better balance in terms of challenge.

With all that said, I still find the game immensely enjoyable, if flawed. If I have to give the game a score it will be something like an 8.5 or 9.0.
 
Gaming-Ryu said:
- No garage mode in 2P versus play.
- No save options for the 24h endurance race.

I can live with these problems since I don't really play versus and can use B-Spec mode for the endurance race, but I can imagine there are many who are, rightfully, expecting these options.

It's rumored the no garage mode in 2P vs mode is remedied in the US version, wonder if thats true.

Just glad they kept the same opening as the jpn version this time around.
 
Ristamar said:
I assume he meant it helps the CPU drivers. The A.I. has no qualms about exploiting the engine, cheating on its taxes, and taking advantage of other peoples' mistakes, in general.

This is one of the best posts ever. Bravo! :lol
 
Guy LeDouche said:
like I said, "link to source?"

I went through IGN's GT4 page and didn't see anything. I really don't believe anything I read on a forum without a news source. I really don't care about online racing anyway, but if its gone, I'd like to hear it from an official source.


Boy-O. You're missing out on a lot of fun if you don't do online racing. The replay value goes up exponentially; and there's nothing like testing your skills against real competitors.

Oh well, to each his own.
 
kpop100 said:
It's rumored the no garage mode in 2P vs mode is remedied in the US version, wonder if thats true.

Just glad they kept the same opening as the jpn version this time around.

Wait? I thought they changed the intro for the US (at least the music)? The first part of the intro is the same, but once Moon Over the Castle is set to kick in, they start playing some Van Halen instead. :\
 
I saw the TV commercials last night and while I didn't really get the Esprit vs. Stratos bit, I nearly shat when I saw the in-game footage. I was kind of ignoring this because of a bad three hours with the Corvette on the wet circle track in GT3, but if it looks even half that good in 1080i I will buy.
 
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