I notice a defensiveness between people who dont want bad things said about GT6 and the rest of the world who thinks that MTs, even when they aren't in your face, AREN'T A FUCKING GOOD THING.
I think it has more to do with the fact that alot of people noticed MT's in games already for years. So this isn't a new trend, people will call it a problem if they start negatively changing the gameplay or structure. For GT6 it is kind of hard to tell if it is negative because they changed around alot of things. For a car collector that wants to get every kind of car under the sun, GT5 was a bit better because they awarded many cars, even if the cars weren't worth much or appealing to most players.
GT6 removed restrictions on purchases (levels) so once you have enough credits you can purchase any car. That added to the fact that the game just seems easier, faster to enter and complete a race, easier to gold without needing to upgrade vehicle to insane levels and the star based system for race progression, just provides a different progression system that feels "faster". The only downside is for people who want to collect every car in the game and people who are really bad at racing.
The thing that has stood out to me ever since I noticed MT's in games, is that most of them, have not changed the progression or leveling mechanic. Most importantly, a majority of them don't need too. The way games are designed, they need to put that grind there as a hook. All games have them, the only questions are is it an enjoyable ride, is it excessive, does it feel like a chore.
Thankfully most examples of games that have had them over the years simply didn't seem like they were pushing you to spend money on them. Could be a setup, you guys maybe right. But for now, the sheer fact that they exist as an option for those that may not have enough time or are simply lazy, I don't find as evil. The moment when a game seems like it cease to be fun and starts to look like a chore they will lose me as a customer. I already spend an excessive amount of time on games in general without one of them trying to consume my life. I refuse to pay for MT. I don't think they should be needed to complete a game.
Gee, almost enough to make you question why the hell they're putting grinds in MP games huh?
Because that is the way it has always been. gamers like to feel rewarded for time, effort, and skill. Leveling/ranking up in games allow for that type of a system to happen. If you are skillful it will happen faster, especially in cases of shooters. If you are not skilled all you have to do is be patient.
If MP games didn't have them they would all be leaderboard based and more people will simply hop to the next game that has MP rather than to stick around a particular title.