GTA 4 and Vice City with RTX Remix path tracing



  • RTX Remix once again demonstrates its potential with the latest update to the GTA IV mod released today.
  • This mod adds Path Tracing, which means a significant improvement in global illumination, shadows, reflections, ambient occlusion, and the behavior of materials with respect to lighting.
  • The difference is simply stunning in some areas, achieving results that rival current games visually.
  • Needless to say, the requirements are extremely demanding. An RTX 5090 was used in this video.
  • There are some details that still need improvement, such as water, materials, and some light sources. The weather is also somewhat irregular.
  • The mod's creators are still working on it, refining the lighting and improving the geometry and texturing.
  • Thanks to RTX Remix's Runtime, the graphics settings are fully adjustable, with the added possibility of implementing DLSS and Frame Generation.
  • RTX Remix is the future of modding in video games. It is a tool ahead of its time that will continue to bring us joy like this in the future.
 


GTA Vice City Path Tracing with RTX Remix On vs Off graphics and performance comparison benchmark at 4K, 1440p DLSS 4 Balanced/Performance + DLSS 4 Multi Frame Generation and Ray Reconstruction with Path Tracing and Very High settings on RTX 5080 + i7 14700F

GTA Vice City RTX Remix compatibility was made possible thanks to a custom RTX Remix runtime for the RAGE Engine created by Xoxor4d. The mod is now publicly available, and you can download it from here:

Timecodes:
○ 0:00 - Side-by-Side Comparison at 4K DLSS 4 Performance
○ 3:09 - Gameplay at 4K DLSS 4 Performance
○ 4:40 - Gameplay at 4K DLSS 4 Performance + FG 2X
○ 6:14 - Gameplay at 4K DLSS 4 Performance + FG 3X
○ 7:36 - Gameplay at 4K DLSS 4 Performance + FG 4X
○ 9:04 - Gameplay at 1440p DLSS 4 Balanced
○ 10:27 - Gameplay at 1440p DLSS 4 Balanced + FG 2X
○ 11:56 - Gameplay at 1440p DLSS 4 Balanced + FG 3X
○ 13:25 - Gameplay at 1440p DLSS 4 Balanced + FG 4X
 


GTA4 is around the generational limit of where I would use RTX Remix. There's enough detail that the new lighting doesn't look out of place.

Going back to even older games like Vice City though creates an uncanny schism between the low poly geometry and the ultra realistic lighting. Sometimes it can look really good, like the cafe interiors or that reflective pool, but elsewhere it just looks ugly, like the beachfront shots where you can see how sparse the grass is. You'd basically need to re-do everything else to make it look coherent.

The mod also fucks a lot with the color grading by coating the game in a Mexican filter. The garish colors and the 'trails' effect of Vice City is what makes it instantly recognisable to me. But perhaps that's as much to do with this mod being applied to Vice City ported to the RAGE engine and not the original Vice City.
 
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