KyanMehwulfe
Member
Went through the torture mission again last night.... I've beat the game 10 times now and I'm sure I've replayed it a few times, and it's still a pretty intense scene. I mean, it's not a big deal if you watch it randomly on Youtube but if you're immersed in the game, black room with loud surround sound, it's a pretty dark scene.
I think it's really underrated how good the scene is though.
for reference to see what i'm describing below, Youtube links (no ads BTW i'll always disable if I'm going to share my own) to the intro scene and then the tortune part (big spoilers)
Torture Scene 1
Tortune Scene 2
SPOILERS
preparing to do the prep work for Heist 2 now... I think this is one of the best parts of the game
I love the slower atmospheric and planning missions in this game... During its stake-out and trailing scene, every time I heard the above GTA V track, or (video showing it in-game) the slower piece of the beginning part is from the same dynamic track and plays during the (spoilers in this single link too)
( here's a second example of it) every time I hear pieces of those more synth stakeout/slow mood tracks from the score... It makes me think of this track in Shadowrun (SNES). Specifically, with this one from GTA V. A tiny bit of this one with this one from GTA V ...and this one too but very distantly... It's obviously not the same but as a big fan of both Shadowrun SNES and Genesis games, I keep being reminded of them by GTA V for whatever reason. I just thought that was cool, and my impression of the synthisizers in GTA V's score were very 80s/Miami Vice but also bit Shadowrun- and cyberpunk-esque in a few tracks.
Some big parts were... at least most of the Heists. Especially the set-up missions. Truthfully, I think my favorite moments in V (or any GTA) are probably missions like Military Hardware, Bugstar Equipment, Minsub, etc where you're just sort of free roaming and choosing your own path... and you can sort of take your time, set up your own plan or roleplay, begin it at night or with a pre-planned approach, and just in general the atmosphere and vibe of that Tangerine Dream music fits those missions soooo much. Same with a few of the beginning Heist missions like Scouting the Port or Cleaning out the Bureau. Especially the 2nd one.. when you're doing the stake-out scene, it feels so Drive-ish or 80s synth cyberpunk esque. Every time I hear it I am reminded of the cyberpunk Shadowrun game on Sega Genesis and doing night 'runs (heists) on Mega-Corp HQs.
Combined with the sort of Michael Mann esque atmosphere (there's a part in Hood Safari where Franklin takes cover that looks like a perfect copy of a Michael Mann scene and Michael Mann camera) and Tangerine Dream soundtrack did just that, and made its stake-outs, set-up, scouting, and especially trailing missions more immersive and ominous, tense, gripping.
I think it's really underrated how good the scene is though.
for reference to see what i'm describing below, Youtube links (no ads BTW i'll always disable if I'm going to share my own) to the intro scene and then the tortune part (big spoilers)
Torture Scene 1
Tortune Scene 2
SPOILERS
It has some real good dry wit... the opening conversation where Michael replies to Trevor "just said the same thing to my wife" is so understated that I barely understood it the first time I rushed through the game but it's probably a good example of how on-point Michael's dialogue always is. Michael's acting is really good, too... like when Trevor says to Dave Norton, "yeah we did [meet]", you can see Michael's face expression far in the background reacting and darting. The entire scene has really good face acting and dialogue/tone. Ironically, it's one of Trevor's most compassionate scenes because he's actually protecting Micheal. You can see see in his face and here in his voice that when he tells Michael to run along, he's basically looking out for him, recognizing that Michael is uncomfortable (you can see this in his body language in the whole scene).
Rest of the scene is sometimes pretty harsh. I like the scene though. The actual torture gameplay I never really get bothered by, but when he passes out and comes to, and cries pitifully "I'm still here...." or "the light... let me go toward it" it's pretty harsh. and the music is really good, too. Tangerine Dream on point, as usual. The ending was pointless though, it felt like tacked on political commentary -- Trevor should have just executed him or left him. Heck, even take him home -- just lose the ironic commnentary (torturing is for the torturer, torture gameplay was just highlighted... ok)
Rest of the scene is sometimes pretty harsh. I like the scene though. The actual torture gameplay I never really get bothered by, but when he passes out and comes to, and cries pitifully "I'm still here...." or "the light... let me go toward it" it's pretty harsh. and the music is really good, too. Tangerine Dream on point, as usual. The ending was pointless though, it felt like tacked on political commentary -- Trevor should have just executed him or left him. Heck, even take him home -- just lose the ironic commnentary (torturing is for the torturer, torture gameplay was just highlighted... ok)
preparing to do the prep work for Heist 2 now... I think this is one of the best parts of the game
I love the slower atmospheric and planning missions in this game... During its stake-out and trailing scene, every time I heard the above GTA V track, or (video showing it in-game) the slower piece of the beginning part is from the same dynamic track and plays during the (spoilers in this single link too)
janitor stakeout
Some big parts were... at least most of the Heists. Especially the set-up missions. Truthfully, I think my favorite moments in V (or any GTA) are probably missions like Military Hardware, Bugstar Equipment, Minsub, etc where you're just sort of free roaming and choosing your own path... and you can sort of take your time, set up your own plan or roleplay, begin it at night or with a pre-planned approach, and just in general the atmosphere and vibe of that Tangerine Dream music fits those missions soooo much. Same with a few of the beginning Heist missions like Scouting the Port or Cleaning out the Bureau. Especially the 2nd one.. when you're doing the stake-out scene, it feels so Drive-ish or 80s synth cyberpunk esque. Every time I hear it I am reminded of the cyberpunk Shadowrun game on Sega Genesis and doing night 'runs (heists) on Mega-Corp HQs.
Combined with the sort of Michael Mann esque atmosphere (there's a part in Hood Safari where Franklin takes cover that looks like a perfect copy of a Michael Mann scene and Michael Mann camera) and Tangerine Dream soundtrack did just that, and made its stake-outs, set-up, scouting, and especially trailing missions more immersive and ominous, tense, gripping.