I didn't think it was that bad, though the constant bickering between Mike and Trevor does start to get tiresome (but still funny at times). I loved how he acted like a starstruck little kid when dealing with Solomon.
yeah, I think I've should wrote "campaign dialogue drags", because I'm very much enjoying the game, mission design is the best ever in a GTA Game IMO.
Perhaps, the disconect comes from the fact that characters seem to hate their lifes and pretty much everything they do.. It is just a long chain of complains, the dialogue and attitude doesn't fit the cool stuff that's happening on the screen.
Explosions, flying trains, jumping of parachutes, cool action set pieces and... Michael be like "Gooosssh I hate my life"...
Just IMO, but while I liked the campaign a lot overall, I felt like after Trevor's introduction missions, the story is all over the place. I didn't think it dragged, but I felt like I would do a mission for X, then a mission for Y, then a mission for Z, then go back to X, then go to Z, etc. Maybe I'm just too used to the mission structure of the older GTA games (do a bunch of missions for X, then do a bunch for Y, etc.), but it felt like it was all over the place.
Yeah I agree, I not sure if I should blame the game for having a nonsensical plot, at the end its all about over the top action sequences, so I'm fine with whatever dumb ass plot to justify that. Thought yeah, after trevor intro it's just like hey whatever goes, they lost all cohesion.
As I comment before, my main issue is the disconect between characters and what's going on with the game, they don't seem to enjoy anything they do, all the do is complain about their lifes.
no one likes a negative nancy