GTA V PC Performance Thread

lol tried this on a GTX 480 1.5GB and was surprised how well it runs with a mix of High / Very high settings (50-60fps), however the Texture setting is stuck on Normal due to it exceeding 1.5GB VRAM on High @ 1080P.

I guess it's safe to say GTA V needs a 2GB minimum card if you want the game to look anything like X1 / PS4 versions, the texture quality is pretty poor on Normal.

Edit: rest of PC: i7 920 @ 3.4ghz / 12GB DDR3 / X-Fi Xtreme / Win 7
 
lol tried this on a GTX 480 1.5GB and was surprised how well it runs with a mix of High / Very high settings (50-60fps), however the Texture setting is stuck on Normal due to it exceeding 1.5GB VRAM on High @ 1080P.

I guess it's safe to say GTA V needs a 2GB minimum card if you want the game to look anything like X1 / PS4 versions, the texture quality is pretty poor on Normal.

Edit: rest of PC: i7 920 @ 3.4ghz / 12GB DDR3 / X-Fi Xtreme / Win 7

You might wanna try enabling "Ignore suggested limits" and then pumping up the texture quality. The in game representation doesn't seem 1:1 with the actual VRAM hit the textures have, and the improved texture quality is substantially noticeable.

Give it a shot, see how your performance is, probably turn down some other settings if you need to.
 
Anyone got any tips on decreasing the amount of slowdowns and lag while driving etc. in the country side? It's really insane at times. I hardly have any problems in town.
 
Anyone got any tips on decreasing the amount of slowdowns and lag while driving etc. in the country side? It's really insane at times. I hardly have any problems in town.

It's because of the grass, you could lower grass quality to normal but then you get barely any grass.
 
Is it actually possible to have zero stutter while cruising around the city? Still can't tell if it's HDD related or something else on my end (i7 3770, 970, 8gb).

Stutter is usually CPU-related, especially in the denser urban environments. My rig with a 970, 8 GB of RAM, and an i5-3570k @ 3.9 Ghz stutters frequently when moving at high speeds through Lost Santos, but it pushes every core to 95-100% so it's not an optimization problem - just a very demanding game. I played the game on my friend's rig, which is basically identical except for having one of the newer Haswell i7's and got absolutely zero stutter even when moving at high speeds. It was really incredible to experience. So it's definitely possible, you just need a high-end CPU. We both also have the game installed on SSD's, which I'm sure helps a lot when loading in assets on the fly.

Edit:
It's because of the grass, you could lower grass quality to normal but then you get barely any grass.

Grass and also any kind of multi-sampling tends to have a much higher performance impact in areas outside the city where the draw distance is higher. This game is very tricky to optimize, some areas barely challenge the GPU but will crush your CPU, others are the exact opposite.
 
What's performance like for GTA 5 on an SSD? I'm getting a 240gb SSD sometime next weekend and I'm wondering if it's worth reinstalling GTA 5 on it.
 
What's performance like for GTA 5 on an SSD? I'm getting a 240gb SSD sometime next weekend and I'm wondering if it's worth reinstalling GTA 5 on it.

Load times are really great for me on my SSD. Switching characters basically never has a load. Just Zoom out, zip over, zoom in.
 
I had a lot of stutter at first, but then I upgraded to 16gb or RAM (from 4gb) and installed the game to an SSD.

Stutter is usually CPU-related, especially in the denser urban environments. My rig with a 970, 8 GB of RAM, and an i5-3570k @ 3.9 Ghz stutters frequently when moving at high speeds through Lost Santos, but it pushes every core to 95-100% so it's not an optimization problem - just a very demanding game. I played the game on my friend's rig, which is basically identical except for having one of the newer Haswell i7's and got absolutely zero stutter even when moving at high speeds. It was really incredible to experience. So it's definitely possible, you just need a high-end CPU. We both also have the game installed on SSD's, which I'm sure helps a lot when loading in assets on the fly.

Appreciate the responses, guys. I'll be waiting for Skylake before starting the campaign. The stutter is immersion breaking.
 
Anyone with 970 sli? I'm debating on grabbing another.

Yes, and I run the game with everything maxed out except : MSAA set to 2x (no TXAA as I don't like it), Grass details on Very High (ultra kills fps in the country side).

I run the game with an i7 5930K @ 4.6GHz in 2560*1440 on a GSync screen and I get between 50 and 90 FPS, both cards usage is around 85-99% most of the time, so if you play in 1080p you can have really good FPS (depending on your CPU) even with MSAA 4x.
 
Yes, and I run the game with everything maxed out except : MSAA set to 2x (no TXAA as I don't like it), Grass details on Very High (ultra kills fps in the country side).

I run the game with an i7 5930K @ 4.6GHz in 2560*1440 on a GSync screen and I get between 50 and 90 FPS, both cards usage is around 85-99% most of the time, so if you play in 1080p you can have really good FPS (depending on your CPU) even with MSAA 4x.

Thanks for the reply, so you have the advanced graphics and sliders up and everything on except ultra grass? I have a 2600k@4.4 btw. I am only at 1080p, I do all of my gaming on a Panasonic plasma.
 
Thanks for the reply, so you have the advanced graphics and sliders up and everything on except ultra grass? I have a 2600k@4.4 btw. I am only at 1080p, I do all of my gaming on a Panasonic plasma.

Yep :)

So they didn't fix the menu running at like 5fps?

any help here?
Do you use SweetFX ? It makes the menu run like that, disable it when you are in the games starting menus and during savegame loadings (pause menu is not affected).

You can edit SweetFX main config file to disable it by default, and then enable it manually once in game.
 
Anyone with 970 sli? I'm debating on grabbing another.

I run at 1440p on a 3570K @ 4.5 GHz, 16 GB RAM, game on SSD. I found that upgrading from 8 GB to 16 definitely helped the performance with 970 SLI (which are overclocked to about 1500 core).

My settings are 4xTXAA, otherwise highest settings except motion blur off, reflection MSAA 4x, advanced distance scaling at a bit under half. I use a G-Sync monitor so I don't notice fps fluctuation all that much.

I throw a SweetFx lumasharpen filter on top of all that to reduce TXAA blurriness.

Overall it runs very nicely in the city but definitely drops in the woods thanks to ultra grass but I'm not one of those "60 fps or nothing" guys so I don't mind.

If you don't mind some aliasing then you get a fair bit more performance from FXAA + Lumasharpen filter.
 
Yes, and I run the game with everything maxed out except : MSAA set to 2x (no TXAA as I don't like it), Grass details on Very High (ultra kills fps in the country side).

I run the game with an i7 5930K @ 4.6GHz in 2560*1440 on a GSync screen and I get between 50 and 90 FPS, both cards usage is around 85-99% most of the time, so if you play in 1080p you can have really good FPS (depending on your CPU) even with MSAA 4x.

Man you lucky punk! I'm still getting 50-60% usage with my Titan Xs :(
 
Sorry if this has been asked a thousand times, but is there still no fix for the self radio stutter?

I found that having fewer tracks reduces the stutter. When I had about ~20 songs there was no noticeable impact, but once I threw my full ~200 songs it was REALLY noticeable. Then I reduced it to about ~50 songs and it's much better than 200, but still noticeable. It's playable though.

Bitrate might have an impact, it's worth trying and seeing I guess?
 
Just upgraded to 16GB of RAM and this game runs noticeably better now. I can drive a fast car from one end of the map to the other at high speed and the lowest it drops is into the high 50s with my framerate capped at 60. It's so much smoother.

im considering upping my ram from 8 to 16gb also. what are your specs?
 
So yeah, got a 60FPS lock on a 970 yesterday with grass on very high, reflections on very high and soft shadows on softest.

Boot the game today; 55 fps on the same test points as yesterday. what the hell. So fiddled with some settings and now I can get a locked 60 (with small drops to 58) with Grass on high, reflections on very high and soft shadows on Nvidia PCSS.

Yep, seems like this game has a mind of his own each day.

Other 970 users hunting for a 60 lock?
 
You might wanna try enabling "Ignore suggested limits" and then pumping up the texture quality. The in game representation doesn't seem 1:1 with the actual VRAM hit the textures have, and the improved texture quality is substantially noticeable.

Give it a shot, see how your performance is, probably turn down some other settings if you need to.

What a trip, I hadn't thought of trying this because when I ignored the vram warning in Shadow of Mordor performance tanked so badly it was unplayable (frequent and large stutters / pauses during movement) but with GTA V the game remains very playable with only a drop in framerate but still well above 30fps, no noticeable stutters or hiccups even when driving full speed through town. Game looks so much better now too.

Thanks.
 
If you get 60 FPS most of the time and limit it or have vsync then thats normal (it won't use more GPU power for nothing), if not, you are CPU-limited.

Thus you can increase MSAA as you have spare GPU power.

Nah, some games just suck at utilization. GTAV has SLI issues. They aren't major and not everyone notices them (or it doesn't affect everyone's setup) but it's not very optimized for SLI.

I'm hoping we'll get a patch to improve SLI performance at some point.
 
So yeah, got a 60FPS lock on a 970 yesterday with grass on very high, reflections on very high and soft shadows on softest.

Boot the game today; 55 fps on the same test points as yesterday. what the hell. So fiddled with some settings and now I can get a locked 60 (with small drops to 58) with Grass on high, reflections on very high and soft shadows on Nvidia PCSS.

Yep, seems like this game has a mind of his own each day.

Other 970 users hunting for a 60 lock?

Your test points may have had different weather or time of day. Here are my locked 60fps settings on a i7 3770 4.2Ghz GTX 970 1546/3900Mhz overclock.

DirectX 11
Fullscreen
2103x1183 (1080p native with DSR)
60Hz

FXAA on
MSAA off
NVIDIA TXAA off
Vsync off Forced Adaptive in NVCP
Pause Game On Focus Loss On

Population Density 100%
Population Variety 100%
Distance Scaling 100%

Texture Quality Very high
Shader Quality Very high
Shadow Quality High
Reflection Quality Ultra
Reflection MSAA 2x
Water Quality Very high
Particles Quality Very high
Grass Quality Very high
Soft Shadows Soft

Post FX Very Very High
Motion Blur Strength 10%
In-Game Depth of Field Effects On
Anisotropic Filtering Off, Forced 16x in NVCP
Ambient Occlusion High
Tesselation High

Long shadows Off
High Resolution Shadows Off
High Detail Streaming While Flying On
Extended Distance Scaling 0%
Extended Shadows Distance 0%
 
Your test points may have had different weather or time of day. Here are my locked 60fps settings on a i7 3770 4.2Ghz GTX 970 1546/3900Mhz overclock.

DirectX 11
Fullscreen
2103x1183 (1080p native with DSR)
60Hz

FXAA on
MSAA off
NVIDIA TXAA off
Vsync off Forced Adaptive in NVCP
Pause Game On Focus Loss On

Population Density 100%
Population Variety 100%
Distance Scaling 100%

Texture Quality Very high
Shader Quality Very high
Shadow Quality High
Reflection Quality Ultra
Reflection MSAA 2x
Water Quality Very high
Particles Quality Very high
Grass Quality Very high
Soft Shadows Soft

Post FX Very Very High
Motion Blur Strength 10%
In-Game Depth of Field Effects On
Anisotropic Filtering Off, Forced 16x in NVCP
Ambient Occlusion High
Tesselation High

Long shadows Off
High Resolution Shadows Off
High Detail Streaming While Flying On
Extended Distance Scaling 0%
Extended Shadows Distance 0%

Nice. come's close to 60 lock, but still drops to 54 in the wilderness :(

Now trying out the following:

DirectX 11
Fullscreen
1920x1080
60Hz

FXAA on
MSAA off
NVIDIA TXAA off
Vsync on
Pause Game On Focus Loss On

Population Density 100%
Population Variety 100%
Distance Scaling 100%

Texture Quality Very high
Shader Quality Very high
Shadow Quality High
Reflection Quality Very High (give's me a 6 fps boost with no visible degradation in quality)
Reflection MSAA off
Water Quality Very high
Particles Quality Very high
Grass Quality high
Soft Shadows Softer

Post FX Very High
Motion Blur Strength 0%
In-Game Depth of Field Effects On
Anisotropic Filtering Off, Forced 16x in NVCP
Ambient Occlusion High
Tesselation Very High

Long shadows On
High Resolution Shadows On
High Detail Streaming While Flying On
Extended Distance Scaling 100%
Extended Shadows Distance 0%

Is pretty stable! But it has tearing with 60fps locked vsync though :\
 
Nice. come's close to 60 lock, but still drops to 54 in the wilderness :(

Now trying out the following:

Is pretty stable!

What are your GPU clock speeds?
And you should use VSync like i have, adaptive in NVCP. Its much better and doesnt tear. The fps recover faster with adaptive too, whereas the in game vsync seems to cause the fps to dip for longer.
 
What a trip, I hadn't thought of trying this because when I ignored the vram warning in Shadow of Mordor performance tanked so badly it was unplayable (frequent and large stutters / pauses during movement) but with GTA V the game remains very playable with only a drop in framerate but still well above 30fps, no noticeable stutters or hiccups even when driving full speed through town. Game looks so much better now too.

Thanks.

I amso tried to bump the texture quality from Normal to High. I already had the game locked to 30 frames per second via Nvidia Inspector, but the game didn't really suffer from the change.

Did I say that I was 700MB above the limits of my card ?

But I was too scared of what could happen (fire, explosion, nuke), so I reverted to Normal.
 
Getting a solid 60 fps with the following settings almost no matter where I go:

1920x1080
4x MSAA
FXAA: On
Grass: High
Reflections: Very High
Shadows: Very High + Nvidia PCSS + High Resolution
Extended distance scaling: ~70%

Everything else on/max that I can think of off the top of my head.

Core i7 5820K @ 4.4 GHz
16 GBs DDR4
SLI MSI GTX 970s (stock)
 
I amso tried to bump the texture quality from Normal to High. I already had the game locked to 30 frames per second via Nvidia Inspector, but the game didn't really suffer from the change.

Did I say that I was 700MB above the limits of my card ?

But I was too scared of what could happen (fire, explosion, nuke), so I reverted to Normal.

The game says I'm 700MB over as well but so far I haven't noticed any major performance drops usually associated with going over vram limit, It's worth a try at least.

Normal Texture setting:
2yp6sFQ.png


High Textures:
D59WrQD.png
 
What are your GPU clock speeds?
And you should use VSync like i have, adaptive in NVCP. Its much better and doesnt tear. The fps recover faster with adaptive too, whereas the in game vsync seems to cause the fps to dip for longer.

I have the MSI anniversary one. I think the clock speed on OC mode is 1279 MHz / 1140 MHz. I'll try the adaptive vsync.
 
Getting a solid 60 fps with the following settings almost no matter where I go:

1920x1080
4x MSAA
FXAA: On
Grass: High
Reflections: Very High
Shadows: Very High + Nvidia PCSS + High Resolution
Extended distance scaling: ~70%

Everything else on/max that I can think of off the top of my head.

Core i7 5820K @ 4.4 GHz
16 GBs DDR4
SLI MSI GTX 970s (stock)

can I ask for your advise on SLI? I have the following motherboard http://www.newegg.com/Product/Product.aspx?Item=N82E16813131730

I am about to order a second Asus Strix 970 as well. Is there anything else I need? I need to buy a bridge if you have any advice on any of this.

pcshot.jpg


I hate the way my card leans downward, but it runs fine. Any advice would be appreciated, I've never done sli and had a fair amount of help building the pc. Also, I can remove that wifi card above the PSU...not using it atm. Also I have a 2600k@4.4
 
I have the MSI anniversary one. I think the clock speed on OC mode is 1279 MHz / 1140 MHz. I'll try the adaptive vsync.

Yeah thats a LOT slower than mine, that might be why you still had a fair amount of dips. Definitely overclock it with MSI Afterburner, its free performance.
 
can I ask for your advise on SLI? I have the following motherboard http://www.newegg.com/Product/Product.aspx?Item=N82E16813131730

I am about to order a second Asus Strix 970 as well. Is there anything else I need? I need to buy a bridge if you have any advice on any of this.

http://i160.photobucket.com/albums/t184/planetgirth_2007/pcshot.jpg[IMG]

I hate the way my card leans downward, but it runs fine. Any advice would be appreciated, I've never done sli and had a fair amount of help building the pc. Also, I can remove that wifi card above the PSU...not using it atm. Also I have a 2600k@4.4[/QUOTE]

You should be fine as long as your power supply is powerful enough. I have a 700 watt OCZ and that's the absolute minimum I can get away with, so I wouldn't suggest anything less than that.

Lots of cards come with an SLI bridge but if not go ahead an buy one (make sure it's not one of those ones that connects to all four SLI bridge slots. You'll want to uninstall your video card drivers before putting in the second card and then re-install. The card should then be recognized.
 
Yeah thats a LOT slower than mine, that might be why you still had a fair amount of dips. Definitely overclock it with MSI Afterburner, its free performance.

Haven't had a capable PC in 10 years, don't really feel confident enough to start OC'ing my GPU, seems like so much can go wrong since I really don't know where to look for errors and stuff.

Have been back to locked 60 though, but a new problem arose; whatever settings I put the game to, it keeps tearing. It persists along the ingame vsync, nvidia vsync and adaptive. Happened after changing around the settings a lot today. Kind of sad :(

Also, my minimap is bugged: https://dl.dropboxusercontent.com/u/5290298/IMG_1255.jpg

Edit: Did an OC to 1442 / 2008 (since these settings are considered safe, just wanted to test anyway ) and it held a 60fps much better. SO there's that. However, even at 60 fps I got a lot of stuttering, so meh. Guess I'll stick with stock, since it does NOT stutter on 60fps there.

Edit 2: Nevermind the above; the stuttering is caused by using raw mouse input. Don't know why I haven't had this issue before today, but alas.
 
Does anybody know how to improve the shadow cascading so that it occurs at a larger distance? It doesn't seem to be an issue in the screenshots on the GeForce settings guide, but for me it looks really bad. I've messed with all the various shadow settings and the shadows still usually cascade just a few feet away from the player.

Here's a video I made where you can really see it, especially on the tree shadow and the shadow from the railing when she's on the roof.

https://www.youtube.com/watch?v=OczDQu2a11Q
 
So I disabled the Nvidia Stream service via task manager and it seems to give me a 5 fps boost, which is just enough to hold 60. Don't know what the service does and why I can't disable it in the geforce experience, but maybe this'll help others.
 
I know this is a long shot! But is anyone playing on Windows 10 with an AMD card (290). My performance is pretty good when running around the typical 60-80fps range but as soon as you go above 30mph it is dropping to 10-20 fps :o

I'm guessing it is a bug with the AMD drivers as my PC performance doesn't seem to change at speeds. I'm just wondering if anyone has seen anything similar or has a quick fix!
 
Actually, your problems are more likely your specific systems rather than the game being buggy given that there are loads of people not using CPU priority tweaks and crashing/hard freezing. Given that you're both on GTX 760, I would suggest doing clean installs of your graphic drivers where you uninstall, clean up with Display Driver Uninstaller (http://www.guru3d.com/files-details/display-driver-uninstaller-download.html), then reinstall the latest version. The other thing that comes to mind with the low memory warnings is that you might have disabled your pagefile: make sure you have that on and managed by Windows.

There were some huge mystery files on my HDD taking around 30GB of space, leaving me with just 2GB left on my HDD. Doing my own research I had read on another forum to try and disabling my pagefile to free up a good amount of space. Later on I found out what was taking up 30GB and was able to delete it, but I never turned pagefile back on. I kinda forgot about it because I wasn't having any issues with the game crashing until the latest online update, so I just thought the update was the culprit.

Anyways thanks for reminding me to check the pagefile. It's now turned back on and I haven't played the game again yet, but I think It's got to alleviate some of the crashing.
 
Does anybody know how to improve the shadow cascading so that it occurs at a larger distance? It doesn't seem to be an issue in the screenshots on the GeForce settings guide, but for me it looks really bad. I've messed with all the various shadow settings and the shadows still usually cascade just a few feet away from the player.

Here's a video I made where you can really see it, especially on the tree shadow and the shadow from the railing when she's on the roof.

https://www.youtube.com/watch?v=OczDQu2a11Q
Not without modding the time cycle files unfortunately. I use the values (2.5) from this mod and it looks way better without any noticable performance impact http://gtaforums.com/topic/793112-vrel-increased-cascade-shadow-distance/
 
AMD FX-6300
AMD Radeon HD 7770 1GB GHz Edition
2x4GB DDR3 1600 Mhz
SSD
Win 8.1


At 1920x1080 resolution, DX11, everything else set to lowest possible, I get a fairly stable 60 fps with drops here and there, but it looks kind of ugly from a technical standpoint, so I opted for solid 30fps with more bells and whistles.

While I haven't fine-tuned every option to get the max out of my system, here's one thing that bothers me:

Vsync option is set to 'half', when I start the game the frame rate seems to be limited to 20 fps. I turn vsync off, the fps is around 40-50 when standing still, I turn vsync back on to 'half' and the frame rate is now limited to 30 fps and seems very stable when testing.

Any idea why the frame rate is limited to 20 fps and not 30 when I start the game?
 
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