GTA V PC Performance Thread

Depends what hardware you have of course but in the NVIDIA guide, the difference between softest and pcss is like 3fps which is nothing given the improvment in realism and masking of the games shadow issues.
Some close up shadow artifacts actually look more visible with pcss for me. Softest can be way too agressive at times but at least I gain some frames and it masks those artifacts better
 
I messed around with all msaa settings even off, what does Extended distance scaling actually do because lowering that gives me big fps difference but I don't actually see any graphical difference. With it all the way down or up draw distance looks the exact same if thats what it's supposed to effect.

that's exactly why it's not worth using whatsoever

All the Advanced settings should be turned off
 
How does that work? I've been using Half V-sync, which I'm not even sure what half means, and I've been locked at 30. Does Alt-Tabbing out of and then back in Gta V remove the 30 fps cap or something?

just curious, why do you change a setting from the default if you have no idea what it does?
 
just curious, why do you change a setting from the default if you have no idea what it does?

Because I don't want screen tearing and there seems to be an issue with v-sync in the game. I was testing the difference between v-sync and half v-sync. Neither of the v-sync options are "default" as you said, and it's not like I don't know the purpose of V-sync. Your question is rather condescending, as if I was messing with system files and didn't have a clue what I was doing.
 
Because I don't want screen tearing and there seems to be an issue with v-sync in the game. I was testing the difference between v-sync and half v-sync. Neither of the v-sync options are "default" as you said, and it's not like I don't know the purpose of V-sync. Your question is rather condescending, as if I was messing with system files and didn't have a clue what I was doing.
Well, you are wondering why your game is locked at 30 when you are using the setting that locks it at 30 so..
 
Gtx 980 and i5 Devils Canyon at stock and the game stutters even with a gsync monitor. At first I thought it was my Raid 0 array (850 pro ssd) but after a format still have the issue. Latest drivers etc. the only thing left is to down clock my factory oc'd EVGA card.
 
Well, you are wondering why your game is locked at 30 when you are using the setting that locks it at 30 so..

Still wondering if alt-tab is suppose to fix screen tearing with v-sync. That's all I really cared about. The search I'm doing is showing people elsewhere say the the game will crash after 30 minutes.
 
Gtx 980 and i5 Devils Canyon at stock and the game stutters even with a gsync monitor. At first I thought it was my Raid 0 array (850 pro ssd) but after a format still have the issue. Latest drivers etc. the only thing left is to down clock my factory oc'd EVGA card.

Try changing mouse input settings. The default setting (raw) makes it feel like it stutters when you pan the camera.
 
Gtx 980 and i5 Devils Canyon at stock and the game stutters even with a gsync monitor. At first I thought it was my Raid 0 array (850 pro ssd) but after a format still have the issue. Latest drivers etc. the only thing left is to down clock my factory oc'd EVGA card.

Not hitting your vram limit, are you? That's what caused my game to stutter (w/ gsync). Lowering settings made it go away. I'm running a titan x now and have no stutter at all.
 
So I got my first crash today when doing the Azerbaijan assassination mission. I then couldn't launch at all afterwards, with the game crashing repeatedly at the Rockstar logo pages. '[ ERROR ] Unsupported tm type! 0' was showing in the launcher log, anyone know what the root cause of this is? Game worked fine again after a reboot anyway.

Been reading the recent comments about performance costs of PCSS v softest shadows, and in the areas I tested I could see drops of up to 10% by using PCSS. I marginally prefer the look, but not worth the performance hit in my view. As for the Advanced graphics options, reducing distance scaling from my current setting of half to nothing barely gains me 5%, while reducing Shadows distance by the same amount makes almost no difference at all.
 
I've made a few posts in here and they will likely contradict, but i have finally got a fairly stable 50-60fps. Very High Textures and Shaders. Everything else is high minus shadows and post fx. I had to set them at normal to avoid huge frame drops/performance hits in specific intances.
i5 2400
7870Le
 
that's exactly why it's not worth using whatsoever

All the Advanced settings should be turned off

The extended distance scaling is worth it if your hardware can take it. There are definitely differences. Kinda agree about the other advanced settings though.
 
I used to have random freezing at random points of the game, sometimes it happened when first loading it up, sometimes after a while playing, sometimes while trying to jump between SP and online. Game just froze and I had to CAD my way out of it. I disabled Steam in-game overlay today and I haven't had a single freeze since doing that.
 
Best settings for >45 FPS consistently with gtx 980?

At what resolution? A 980 will let you turn up most of the bells and whistles at 1080p and stay over 45fps. Maybe even 1440p. 4k not so much.

Edit: for reference, I have a single titan x and I'm staying above 35fps at 4k with everything maxed except grass (normal) and msaa (off). Usually around 45fps, tbh.

Edit2: the titan has a good over clock on it, and it's utilizing about 5.2gb of vram.
 
At what resolution? A 980 will let you turn up most of the bells and whistles at 1080p and stay over 45fps. Maybe even 1440p. 4k not so much.

Edit: for reference, I have a single titan x and I'm staying above 35fps at 4k with everything maxed except grass (normal) and msaa (off). Usually around 45fps, tbh.

Edit2: the titan has a good over clock on it, and it's utilizing about 5.2gb of vram.

1080p but I want to mess around with DSR to see how higher resolutions perform
 
Im getting a constant 50 fps with most settings on very high with a 280x at 1440p. Anything better shouldn't have any problems.
 
At what resolution? A 980 will let you turn up most of the bells and whistles at 1080p and stay over 45fps. Maybe even 1440p. 4k not so much.

Edit: for reference, I have a single titan x and I'm staying above 35fps at 4k with everything maxed except grass (normal) and msaa (off). Usually around 45fps, tbh.

Edit2: the titan has a good over clock on it, and it's utilizing about 5.2gb of vram.

What, only normal on grass? You should at least use high, normal is last gen levels of grass. D:

Just ewww. http://international.download.nvidi...-interactive-comparison-1-high-vs-normal.html
 
Im getting a constant 50 fps with most settings on very high with a 280x at 1440p. Anything better shouldn't have any problems.

Pretty much same for my 780ti. I've got it running at 60, with very occasional dips into the 50s in heavily grassy areas or with lots of cars and explosions. Feels super smooth, just have to live with the aliasing shimmer from just using FXAA.
 
Grass very high is murdering my 970 already in some scenes, f.e. the chase back to the office via the woods on a bike. It's stuttering like crazy if there is a lot of vegetation in the scene.
 
Does this game 'max out' your VRAM even when it's not like some other recent games have? Afterburner says that my 970 is at ~3500MB 99% of the time I'm playing and yet I haven't run into any VRAM-related stuttering.
 
Does this game 'max out' your VRAM even when it's not like some other recent games have? Afterburner says that my 970 is at ~3500MB 99% of the time I'm playing and yet I haven't run into any VRAM-related stuttering.

No, I think it actually is legitimately using 3500MBs of your 970 VRAM. It is just very good at managing it so it doesn't stutter.

My Titan X at 1440P 4X TXAA usually maxes out at around 5.4GBs of VRAM of the 12GB available.
 
i5 3450
R9 290
16GB RAM

Getting 35-45fps on max settings with AA off so I turned vsync on half. Benchmark only drops below 30 in the last one when the car hits the container. But the game itself doesn't seem to run that well. Might leave vsync off.
 
Finally have some settings I am happy with so I thought I'd share...

GTX980 @ 1500Mhz
i5 4670k @ 4.1Ghz
16GB RAM
1440p on ROG Swift

FXAA: Off
MSAA: 2x (MFAA On)
TXAA: On
Population/Distance Sliders: Max
Textures: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Very High
Reflection MSAA: Off
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Very High
Soft Shadows: NVIDIA PCSS
Post FX: Ultra
Motion Blur: Off
In Game DoF: On
AF: 16x (forced through CP)
Ambient Occlusion: High
Tesselation: High
High Res Shadows: Off
High Detail Flying: On
Long Shadows: On
Extended Distance Scaling: 50%
Extended Shadows: 50%

40-50 FPS in most situations, feels rock solid on a G-Sync monitor and doesn't stutter at all :-)
 
Theres been a shortage of reports from laptop gamers, due to problems with switchable graphics. A dude has just posted a hotfix on the R* forums: http://www.youtube.com/watch?v=KQzClqy8cuI

Seems to work for many people there. It certainly worked for me. To be clear, this is not the usual pissing around with low/high performance settings and disabling graphics cards. This is a unique fix thats just been made.

Im on a i7 3610qm - 7970m

I tend to play on a 720p plasma. Im not a resolution freak. I prefer framerates, lighting and shader quality over resolution/sharpness.How does it perform? Well, one of two ways:-

I can set everything to very high ( not including advanced settings or MSAA. Texture Quality on high to keep vram from bulging ) and get a solid 30fps.

... or I can drop distance scaling to 10% and lower Shadow Quality, Water Quality, Reflection Quality to high. This gives me a solid vsynced 50fps/50hz on the plasma. This is by far my preference. Low distance scaling doesn't mean so much on 720 displays. Its far more noticeable on my 1080 LCD.

All in all, impressive for a 3 year old laptop.
 
What, only normal on grass? You should at least use high, normal is last gen levels of grass. D:

Just ewww. http://international.download.nvidi...-interactive-comparison-1-high-vs-normal.html

Haha, that's all I have for reference is last gen, so I don't really know what I'm missing I guess. All I know is that msaa and grass hit my fps hardest. Plus, the only time I notice the lack of foliage is when driving offroad through the hills, which isn't often. There's enough bushes and trees around to satisfy my need for greenery. :)
 
Haha, that's all I have for reference is last gen, so I don't really know what I'm missing I guess. All I know is that msaa and grass hit my fps hardest. Plus, the only time I notice the lack of foliage is when driving offroad through the hills, which isn't often. There's enough bushes and trees around to satisfy my need for greenery. :)

The graphics card police will be by shortly to confiscating your 980 due to gross underutilization. It's integrated graphics for you, criminal scum!

Glad you're ok with how the game looks, but man you really are missing out.
 
My Titan X at 1440P 4X TXAA usually maxes out at around 5.4GBs of VRAM of the 12GB available.
Mind if I ask what sort of framerates you're getting and your graphics settings? My TitanX at 1440p with 2xmsaa often dips below 60fps in GPU-bound situations. (I'm asuming the GPU load between 4x TXAA and 2x MSAA is comparable)
 
The graphics card police will be by shortly to confiscating your 980 due to gross underutilization. It's integrated graphics for you, criminal scum!

Glad you're ok with how the game looks, but man you really are missing out.

It's worse than that. I have a Titan X now! Lol (I am gaming at 4k, tho. That makes it better, right?)
 
It's worse than that. I have a Titan X now! Lol (I am gaming at 4k, tho. That makes it better, right?)

Sorta yes and sorta no. I mean, it's your $1000, if you want to your game to run buttery smooth at 4k but look more like a last-gen port, that's entirely your business.

But man, with so much horsepower, you could be making the game look soooooo pretty. Personally I think the extra grass adds enough to the overall experience that I forgo MSAA entirely and just live with FXAA.

Different Strokes I guess.
 
Sorta yes and sorta no. I mean, it's your $1000, if you want to your game to run buttery smooth at 4k but look more like a last-gen port, that's entirely your business.

But man, with so much horsepower, you could be making the game look soooooo pretty. Personally I think the extra grass adds enough to the overall experience that I forgo MSAA entirely and just live with FXAA.

Different Strokes I guess.

Trust me, at 4k with every setting maxed aside from grass and msaa, the game looks far better than simply a "last-gen port."
 
I've looked at some comparison shots for Shader Quality and Post FX, and aside from DOF with Post FX at Very High, I really can't tell what I'm missing. Knocking these settings down to Normal upped my "open air" FPS from 30 to 50. I do miss DOF as it helped with some of the nastier jaggies in the distance, but when you're screaming down the highway in an Infernus, you can't really afford to look for jaggies.
 
Mind if I ask what sort of framerates you're getting and your graphics settings? My TitanX at 1440p with 2xmsaa often dips below 60fps in GPU-bound situations. (I'm asuming the GPU load between 4x TXAA and 2x MSAA is comparable)

Well, 4X TXAA is actually 4X MSAA, with a temporal AA element added on top. Looking amazing in motion.

I also have GSYNC so I have never counted frames. Using the following settings, I easily get about 60-80fps in the city and usually manage to stay above the magic 45fps threshold out in the countryside.

Settings are everything max, except for Resolution MSAA off, Grass on Very High instead of Ultra, and Tesselation on High instead of Very High.

Advanced settings are, Extended Distance Scaling at 0, Extended Shadow Scaling at 50%, Long Shadows off, High Resolution Shadows and Extended Flying Streaming On.
 
For anyone interested on how well GTA V runs on a old machine:


Q6600 @ 3.0Ghz
560 GTX TI @ 910Mhz
6GB RAM
1080p

VSync: Off (strangely enough, i don't experience much tearing with VSync Off)
FXAA: Off (On with SweetFx)
MSAA: Off
TXAA: Off
Population/Distance Sliders: Max
Textures: Normal
Shader Quality: Very High
Shadow Quality: Normal
Reflection Quality: Normal
Reflection MSAA: Off
Water Quality: High
Particles Quality: Very High
Grass Quality: High
Motion Blur: Off
AF: 8x
Ambient Occlusion: Off
Tesselation: Off
High Res Shadows: Off
High Detail Flying: Off
Long Shadows: Off


25~50 FPS

At 720p the game stables at ~30 FPS minimum, but i rather play at 1080p on my tv (and the framerate drop is not that sooo noticeable).

I really hope that my machine will be able to run The Witcher 3
 
Does this game 'max out' your VRAM even when it's not like some other recent games have? Afterburner says that my 970 is at ~3500MB 99% of the time I'm playing and yet I haven't run into any VRAM-related stuttering.

Afterburner isn't very accurate for VRAM usage from what I've seen
 
i5 3450
R9 290
16GB RAM

Getting 35-45fps on max settings with AA off so I turned vsync on half. Benchmark only drops below 30 in the last one when the car hits the container. But the game itself doesn't seem to run that well. Might leave vsync off.

I would try to force it through your video card drivers and leave it off in game, seems that the in game option rounds refresh rates down, so 59.96 Hz becomes 59 Hz in the options and is out-of-sync with the actual refresh rate of the monitor. Or at least that's the case with my monitor, but it's perfectly fine when I force it through drivers.
 
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