GTA V PC Performance Thread

i5 3570K @ 4.2
EVGA GTX 970
8 GB 1600 Ram

Running everything on very high / ultra using only FXAA and softest shadows. Nothing on in Advanced except for streaming with both sliders at 0.

I'm getting a pretty solid 60 fps everywhere, even in the country and desert. However, I do get dips to 53 fps every once in a while, especially while driving and even more so when I get into a car crash. It will drop to exactly 53 then jump back up to 60.

I've also noticed that Precision X is reporting my max Vram usage at 3526mhz...which is obviously beyond the 3500 "real" Vram on the 970. The game is estimating I should only bet at about 2900 for usage.

Game runs pretty damn well for the most part though.
 
Man this game needs a patch for stability BIG TIME. Performance and visuals are amazing, but the further I progress it is just becoming a minefield of crash-to-desktops. I'm afraid to do story missions because I'm sick of rebooting the whole fucking game....

Starting to agree. I just got to Trevor and I've had a lot more crashes. My GPU usage has also gone to shit for whatever reason. It used to be in the upper 90's but now it hovers around the 60-70% area. Interiors raise it back up to 90ish%. My CPU (4930k @ 4.5ghz) shows about 52% utilization while this is going on, so I am not being held back by my CPU.

Luckily I am playing with GSYNC where it is still relatively smooth, but it is concerning that I am now starting to get hit with some of these things as I continue into the game.
For me, CTD'd during first heist, CTD'd during Trevor going to LS, and CTD'd immediately after switching from Trevor to Michael. These are CTDs that I can replicate.

My crashes haven't been consistent and I can't replicate any of them. I haven't gotten a crash from any of the items you mentioned.
 
Does AMD have bad build quality or something like that or are they just subpar?
The whole AMD FX series using very old tech process (32 nanometer), other than that there's not much else to complain in terms of performance except that they are very hot and consume huge amounts of energy and needs to be cooled with very good cooler or even water cooling if you want to OC them. There is an option to OC FX series but even then intel i5 series will be better. They need to start using new tech process to even try to beat intel. BUT, If you can't afford intel processors and mb for them and if you can afford to buy top FX processor then why the hell not? It's not like you will get much and much worse performance in all of the games, FX is very good processors for what they are in my opinion, just.... make sure that you have at least Cooler Master Hyper 212 EVO to cool your FX if you can't afford water cooling.

And yeah, install at least 8 GB of RAM, 4GB is not enough for most AAA games nowadays and they will need even more than 8 GB in the future, so make sure that your mb have 4 slots for RAM.
 
Results with a 2GB card are surprisingly smooth, i'm using the following hardware:

Core i7 4770 running at stock clocks.
16GB RAM running at 1600MHz
and a mildly overclocked 2GB GTX 770
the game is installed to a 2TB seagate mechanical HDD

I have everything turned up as high as they will go, apart from AA (8x) and Textures (High) with the ignore suggested limits option on.

The game runs at a fairly consistent 60FPS and it takes an ungodly amount of carnage to cause a noticeable drop, even so it only dips to around 55FPS.

(I'm using the RSC version of the game, no crashes as of yet)

that's pretty cool. What type of AA is that? What did you do for shadows or motion blur?
 
Weird issue with the first heist mission. If I tried to pull to a weapon while in a vehicle, the game would crash. Was able to repeat this several times.

Luckily I was able to beat it without using any guns. The problem went away once the mission ended successfully.

Ok, now the crash is happening again.

I'm on a separate mission for Trevor now, and once I try to pull a weapon while in a vehicle, instant lock-up. I have to alt+tab+delete to shut the game down from Task Manager.

Annoying. I'm going to have Steam verify the cache.
 
Results with a 2GB card are surprisingly smooth, i'm using the following hardware:

Core i7 4770 running at stock clocks.
16GB RAM running at 1600MHz
and a mildly overclocked 2GB GTX 770
the game is installed to a 2TB seagate mechanical HDD

I have everything turned up as high as they will go, apart from AA (8x) and Textures (High) with the ignore suggested limits option on.

The game runs at a fairly consistent 60FPS and it takes an ungodly amount of carnage to cause a noticeable drop, even so it only dips to around 55FPS.

(I'm using the RSC version of the game, no crashes as of yet)

Your stats are quite close to mine apart from my lower CPU and higher 770 memory. I'll give it a try with everything ramped up and the suggested limits off.
 
The game at 5K is incredibly demanding.

I tried 4x MSAA + FXAA + TXAA + 8x Reflection MSAA and everything else maxed out (including Ultra PostFX and NV PCSS Shadows) and w/ 4x GTX TITAN X OC'd mildly gives me around 40 - 45FPS @ 5K!

Dat VRAM:

dbtb.jpg

4 Titan Xs?!

EDIT: AND you have ~39 GB of system ram being used?!!

4c56057e030bbb4c25f568a4d91dbb510a674a9225204d43ec1cf24da5802a3a.jpg
 
Anyone try this with a GTX 590 yet? Was wondering what kind of performance I can expect. I won't bother buying this if I can't get at least around 30 frames maxed.

Rest of my specs:

Corei7 980 6-core, 24gb ram, Windows 7 64-Bit.

Also what's the best price currently for the steam version of the game? Any deals?
 
Started my PC straight into GTA again only this time my mouse is back to being a jittery mess :(

Raw input feels perfect at 60 fps but gets jittery when the frame rate drops. Directinput feels smoother than raw when the frame rate is lower but it also feels like it has some deceleration. The Windows setting might as well be renamed to "Break Mouse" because it felt so awful that I thought my mouse was disconnecting and reconnecting every two seconds.
 
http://pcpartpicker.com/user/lastbaron/saved/3PbXsY

That's my build. Barely getting 30 FPS with DX 10.1 at 1080p, most settings on high. Textures seem to be hogging the most memory. I have the latest beta drivers for my GPU, I shudder to think what my performance might have been like without them if they truly make a difference.

What settings should I be looking at the most to scale back on? I'm gonna try turning down shadows and grass and see if that helps at all. Is population density/variety a big factor too? I have them cranked all the way up since they don't seem to have an impact on memory usage.

I don't know how else to say this but your CPU is shit. Most of your problems are going to stem from CPU limitations even if you have reasonable settings for your GPU.
 
Starting to agree. I just got to Trevor and I've had a lot more crashes. My GPU usage has also gone to shit for whatever reason. It used to be in the upper 90's but now it hovers around the 60-70% area. Interiors raise it back up to 90ish%. My CPU (4930k @ 4.5ghz) shows about 52% utilization while this is going on, so I am not being held back by my CPU.

It's the ultra grass, man. It's always the ultra grass. Combined with those advanced graphics settings, I'm starting to think it's hitting some kind of API bottleneck like draw calls. Neither my CPU nor my GPU is at high utilization when my framerate drops.
 
I've fucking had it with these crashes. Every time I boot it up it crashes earlier and earlier in the mission. I really don't know what the fuck to do I can't stand doing the same shootout 50 times over just to trial-and-error my way through the crashes.
 
I'm able to get what he's getting in the video. Your 2x 970s should do better than just 60. I guess there's more tweaking to do...

I'm a dirty V-syncer...

With it off, I get like high 70s-90s, but I don't see the point of that for me since I'm just playing it on a 60Hz non G-sync monitor
 
It's the ultra grass, man. It's always the ultra grass. Combined with those advanced graphics settings, I'm starting to think it's hitting some kind of API bottleneck like draw calls. Neither my CPU nor my GPU is at high utilization when my framerate drops.

This was happening before I got to Trevor's area. When I was still doing Michael and Franklin missions leading to the first heist today.
 
The game at 5K is incredibly demanding.

I tried 4x MSAA + FXAA + TXAA + 8x Reflection MSAA and everything else maxed out (including Ultra PostFX and NV PCSS Shadows) and w/ 4x GTX TITAN X OC'd mildly gives me around 40 - 45FPS @ 5K!

Dat VRAM:

dbtb.jpg

And they said 12 gig was overkill.
 
Yeah, at 1080p with a single Titan X I think I'm going to need to turn Advanced Graphics settings off. The grass even at Very High sends me into the 40 FPS territory.
 
I don't know how else to say this but your CPU is shit. Most of your problems are going to stem from CPU limitations even if you have reasonable settings for your GPU.

About what I expected. Game is fortunately playable when setting the CPU priority to high so that'll have to do until I can upgrade my rig.
 
So if anyone else, like me, is stuck on the Blitz Play crash just blow yourself up repeatedly and skip the mission. Just watch it on YouTube or something, there isn't a much that happens after the shootout.
 
This game looks great overall, but I'm having a hard time seeing past the significant aliasing on distant objects. It seems like this game suffers from it more than anything else I can remember in recent memory.

Any tips for mitigating this?
 
this game seems pretty broken, at least the PC port seems that way. oh well, just have to wait for series of patches. I have it but am afraid to install it with all the problems I hear about online. get on it, rockstar!
 
Okay, I was wrong earlier. For the Self Radio lag, you have to put all of your music files into one folder anywhere besides the 'user music' folder, then make a shortcut to the folder you put the music in, and put that in the user music folder. That, and trying to keep all the files the same type might help as well. I've tested this myself, and it actually works.
This game works in more mysterious ways than Jesus.
 
Hey, not sure if anyone has mentioned this, but for people having the 59hz problem, I think I have a possible fix. I was poking around in CRU (Custom Resolution Utility) and I noticed that there was a profile for 59hz in there. It was at the top of the list, which gave it some sort of precedence. In the past, I had never been able to run the game at 120hz, but once I deleted the 59hz profile from CRU I was able to run the higher refresh rate. Up until then, 59hz was the only option I was able to use. So if you use CRU, try getting seeing if there is a 59hz profile in there and see if deleting it helps.
 
I've fucking had it with these crashes. Every time I boot it up it crashes earlier and earlier in the mission. I really don't know what the fuck to do I can't stand doing the same shootout 50 times over just to trial-and-error my way through the crashes.

I am really starting to think that I should NEVER buy PC games on launch. Like many of you, I have been having some CTD as well and it is very frustrating. It just seems more and more that games are shipping broken (both PC and Console). It is becoming irritating to say the least.
 
This game looks great overall, but I'm having a hard time seeing past the significant aliasing on distant objects. It seems like this game suffers from it more than anything else I can remember in recent memory.

Any tips for mitigating this?

4x TXAA and downsampling are the best solution, but incredibly taxing obviously.
 
I finally got around to testing the countryside on my 280x by using Director Mode to quickly get to various wooded locations while being able to manually control the time of day settings. It's fantastic for benchmarking purposes! I found that teleporting to the Saw Mill and setting the time to Sunset/Dusk with a Clear sky was one of the more brutal time of day settings to test due to long shadows everywhere, particle effects from the mill's smoke stacks, and long view distance. It is a CPU-light area, however. For a CPU test, I would recommend the city with AI running around.

As such, my previous settings were seeing drops down to ~40 fps at worst so not bad but I really wanted it to be higher while not sacrificing too many effects. After a couple hours of testing (so many game restarts...), I have gotten it to dropping to ~50 fps at worst with the obvious caveat that, with a game this large with so many variables, I can't absolutely guarantee that it won't go lower at some point.

That said, grass is really expensive and the options are very limited. The performance difference between Very High and High seems to be about 10% and then between High and Normal ~20% but that completely removes polygonal grass and looks horrible. If you really really need fps due to lower end hardware, I strongly recommend turning grass to normal which will allow you to keep other things higher. Turning grass to High while also turning Post FX to High (which also turns off In-game Depth of Field) was enough to maintain >50 fps (in fact, 60 fps at the Saw Mill: I did further testing driving around the countryside near Paleto Bay) while just driving around.

As a final test, I used Director Mode to get a 5-star wanted rating and attempted to get things pretty crazy at Paleto Bay. I recorded this using AMD GVR to minimize fps loss from recording (~5 fps) and it went as low as ~45 fps (corrected for DVR) at its craziest. I also discovered that only your own headlights cast shadows as well as police helicopters (which really adds to the excitement of the copter chase!).

Here's the video, both crappy Youtube and a less compressed version (221 MB):
https://www.youtube.com/watch?v=X5GOZgFxLGQ
http://1drv.ms/1zni3Q0

Here are what I think are going to be my final settings:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370
 
I am really starting to think that I should NEVER buy PC games on launch. Like many of you, I have been having some CTD as well and it is very frustrating. It just seems more and more that games are shipping broken (both PC and Console). It is becoming irritating to say the least.

It's weird because it's like the crashes happen with a lot more frequency as you progress. In the beginning everything was smooth as fuck. High GPU utilization. Perfect performance. And then as more and more of the game unlocks, performance is tanking.

I wonder if it's a memory issue.
 
It's weird because it's like the crashes happen with a lot more frequency as you progress. In the beginning everything was smooth as fuck. High GPU utilization. Perfect performance. And then as more and more of the game unlocks, performance is tanking.

I wonder if it's a memory issue.

Yeah shit is just becoming more and more fucked up. I always crash when I aim from a car now (well not always, but A LOT) and half the time when the game starts it's locked at 30 FPS, and then I have to flick v-sync on and off. Also crashes all the time on character switches, it's a butt-clencher whenever I do it since I'm gambling with whether or not it'll crash or not.

I'm usually really forgiving of devs, but for gods sake here, Rockstar delayed this like 5 fucking times, didn't anyone there play it for more than 3 hours? I'm not the only one with these problems.
 
It's weird because it's like the crashes happen with a lot more frequency as you progress. In the beginning everything was smooth as fuck. High GPU utilization. Perfect performance. And then as more and more of the game unlocks, performance is tanking.

I wonder if it's a memory issue.

Possibly

It seems like the honeymoon phase is gradually coming to a close. At least for those pushing it to its limits :/
 
I am really starting to think that I should NEVER buy PC games on launch. Like many of you, I have been having some CTD as well and it is very frustrating. It just seems more and more that games are shipping broken (both PC and Console). It is becoming irritating to say the least.

Honestly this is the only PC game I've bought for a long while that has serious issues. I can usually look past technical flaws pretty easily but not when they stop me from continuing in the game or require extreme measures to prevent from happening.

There's definitely some weird root issue for GTAV's problems though. Not gonna pretend I know what it is but it's widely reported that the performance and stability degrade as the game progresses. Never had one crash or hitch in my first ~12 hours.
 
This game looks great overall, but I'm having a hard time seeing past the significant aliasing on distant objects. It seems like this game suffers from it more than anything else I can remember in recent memory.

Any tips for mitigating this?

I'm playing at 1440 on a 1080 monitor and using FXAA and aliasing isn't too noticeable. Depending on how much GPU power you've got to back it up, you could probably push the res a bit higher (3200x1800, or 2880x1620 perhaps?) with some FXAA or SMAA to get little aliasing with a good framerate.
 
this game seems pretty broken, at least the PC port seems that way. oh well, just have to wait for series of patches. I have it but am afraid to install it with all the problems I hear about online. get on it, rockstar!

For some the game is completely broken, however for the majority its working pretty flawless. That's the joy of PC gaming, the variety of system setups means not everyone is going to have the game just work, and may need some tweaking.

In saying that I wouldn't put blame on the port. It is a fantastic port, probably one of the best alongside Max Payne 3.
 
Strange that so many people are having issues with the game crashing etc. Thankfully, I'm having none of those issues.

However, I do crash every single time whenever I try to EXPORT a clip from Rockstar Editor - perhaps it's because it's a '5K' clip(?). I get a 'ping' sound (out of memory I think) and I have to "Sign Out" of Windows and back in and restart the game - the computer never crashes completely (having to reset etc.), but I'm not able to export any clip from the editor - I'm using '60FPS' and 'High' for bitrate.

Anyhoo, here's GTA V night-time gameplay in glorious 5K w/ everything maxed out:

https://youtu.be/HIcP-qsUr68
 
For some the game is completely broken, however for the majority its working pretty flawless. That's the joy of PC gaming, the variety of system setups means not everyone is going to have the game just work, and may need some tweaking.

In saying that I wouldn't put blame on the port. It is a fantastic port, probably one of the best alongside Max Payne 3.

it's just that the comments that I see about for example "fov fix" or "borderless window" solutions give me pause. I guess I should just go ahead and install it and see how things go.
 
Just played the first Franklin mission and seems to be running nice with adaptive v-sync - mostly 60fps but with occasional tearing (during the cutscene in the car dealership, weirdly). Opting for MSAAx2 + MLAA at the moment.

Couple of questions:

- No matter what 'soft' option I select shadows look weird. They're detailed around the character, but then they go either soft or pixelly depending on the option selected. Doesn't look that great.

- I'm guessing population density is the big CPU killer as that determines the number of AI drivers and actors? Got it on max at the mo and my CPU is getting quite hot.
 
This game looks great overall, but I'm having a hard time seeing past the significant aliasing on distant objects. It seems like this game suffers from it more than anything else I can remember in recent memory.

Any tips for mitigating this?
MSAA helps a lot with the distant aliasing/shimmering.

Downsampling, too.

But you're right, this game has all sorts of aliasing issues and it takes a fuckton of power to clean it all up completely. It can be done, but unless you've got a TitanX, you probably wont be doing it at 60fps.
 
MSAA helps a lot with the distant aliasing/shimmering.

Downsampling, too.

But you're right, this game has all sorts of aliasing issues and it takes a fuckton of power to clean it all up completely. It can be done, but unless you've got a TitanX, you probably wont be doing it at 60fps.

You need tri sli titan x to do it. It takes 4xssaa+4x msaa to produce a clean image
 
think im gonna start using a custom fan curve for this game

did some testing with monitors loaded up for the first time and card is reaching 85-88°C levels, which wouldnt matter if it wasnt for the fact that it ends up downclocking to 1088mhz for the heat

figured a fan curve that gives me steady 1201mhz on the core clock and keeps it 75-80°C

wondering if it's worth the noise :p
 
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