GTA V PC Performance Thread

Anyone running a 2GB 770 with High textures? Normal ones are so blurry at times, but I'm worried what exceeding my VRAM will do to my frame rate.
I am in a similar boat (OC'ed 680 with 2GB) and found this guide useful:

http://www.gamersnexus.net/gg/1907-gta-v-texture-quality-comparison-and-fps-4k

It says that FPS impact is minimal, but there is an issue with overall fluidity, i.e. framerate drops at some points and tearing.

I am going all in and keeping it at very high, though.
 
I'm finding that 2xMSAA is giving me micro stutter, resorted to FXAA and 2103x1183 DSR (1080p native). And I reduced extended distance setting to half from max. I will try the country side.
 
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.

It's using around 7.5GB for me, running it at 1080
 
With regards to that "Rectangular Aura" been messing about with the settings and from what i can tell if you switch screen modes i.e go from borderless window to fullscreen and back again then the aura disappears. However it seems to come back when you switch characters.

From what I can tell that rectangle is actually the draw area for detailed shadows but obviously it shouldn't be as obvious as it is in the screenshots being posted. Hopefully it's a bug Rockstar know about and will fix.
 
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.

Turn off v-sync in-game and force v-sync via Nvidia control panel or amd catalyst

I have another 8 gigs in the mail right now (DHL express drop off at the post office shipping :/) which I should have tomorrow or Monday. If I have the time and patience, I'll do some direct before and after benchmarks to see if there is any impact to the 8 to 16 jump.

My RAM happened to be on sale at newegg this week so it was only $55 to throw another 8 in there. Figured it wouldn't hurt.
 
My rig is 980 GTX SLI with 8GB RAm and i7 4790K. I know it can run at 60fps at 1080p Max settings but can it run consistently?
 
Anyone running a 2GB 770 with High textures? Normal ones are so blurry at times, but I'm worried what exceeding my VRAM will do to my frame rate.

The textures themselves having very little impact on framerate (I would say unnoticeable), but you might CTD if you go too far over the limit. It happens to me. I got fed up with the CTDs so am just using normal textures, but the game - when running - performed the same as far as I could tell.
 
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.

Turn off v-sync in-game and force v-sync via Nvidia control panel or amd catalyst

I think so to. Before the RAM upgrade I could go from full AA/all very high to everything normal/no AA with the same framerate.
 
The textures themselves having very little impact on framerate (I would say unnoticeable)

that just aint true

im under 2gb with high textures cause I lowered other stuff and if I change back to medium it definetly runs better. like, a lot.

it looks like shit tho
 
Is anyone else getting corrupted floor textures inside the train/transit stations or is it just my copy?

maxresdefault.jpg


The floor textures in these parts (picture is just for reference) are getting corrupted every time i move the camera...
 
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.

eh that would be kinda crazy

also I tried changing my pagefile to the SSD for example which should be better if the issue was RAM related with the game was accessing it and it didnt change anything

8gb being minimum for a game is crazy talk, GTAV or not. we're not there yet
 
Does anybody have problems with crashing at a particular spot? I have been unable to continue the main story past the mission with Franklin where you have to steal the car out of the garage by sneaking into the house. As soon as I enter my game hangs, but the audio continues. I can replicate this every time. Doesn't matter my settings either.

i5 4690k at 4.5
Sli 4gb 680
16gb ram
 
Is anyone else getting corrupted floor textures inside the train/transit stations or is it just my copy?

maxresdefault.jpg


The floor textures in these parts (picture is just for reference) are getting corrupted every time i move the camera...
Yep, I encountered that bug yesterday, it's like the game renderes another texture on top of the floor depending at which angle you look at it, nothing game breaking though.
 
Anyone else getting crashes during the Rockstar logo on startup? Seems to be completely random. Sometimes crashes multiple times in a row, then it works...
 
Yep, I encountered that bug yesterday, it's like the game renderes another texture on top of the floor depending at which angle you look at it, nothing game breaking though.
Yeah that's the same behavior i'm getting. It's not game breaking but it's a shame as i loved roaming around in the stations for no reason :P
 
eh that would be kinda crazy

also I tried changing my pagefile to the SSD for example which should be better if the issue was RAM related with the game was accessing it and it didnt change anything

8gb being minimum for a game is crazy talk, GTAV or not. we're not there yet

I don't think the game actually uses more than 8gigs. However, windows 100% commits more than 8gigs while running it. I'm usually up between 8.6-9gigs committed with only GTAV, steam and my mouse engine running. The game crashed on me repeatedly when I didn't have a page file allocated (oops).

Will having more than 8gigs of RAM translate to better game performance? I doubt it for most people. But if your system is actually USING more than the 8gigs i.e. having quite a few background programs/processes, then yeah, it could easily impact the game.
 
Stuttering seems to be gone for now after restarting. Dunno if it was a memory leak or something. Though I did just get a crash when doing one of Trevor's random encounters.
 
Attention

For those with stuttering issues with a high-end card (970) - follow this post from reddit.

That assumes you have a faulty driver installation.
I have made a complete removal of my old drivers with DDU and installed it correctly two times without any change. Preferring maximum performance in the drivers and setting multi-display mode to single also does nothing. It's the game. It's quite clear since both cpu and gpu usage can fluctuate like mad sometimes. Plus the fact that the CPU is sometimes hogged to 100% across all cores.
 
That assumes you have a faulty driver installation.
I have made a complete removal of my old drivers with DDU and installed it correctly two times without any change. Preferring maximum performance in the drivers and setting multi-display mode to single also does nothing. It's the game.

Worked for me, and I've tried everything before that. Now I'm at a rock solid 60 with the default settings, before the reinstall the game would stutter like crazy after about 3 min, no matter what setting I used (low/high - same deal).
 
Thanks.. Sup, brother? :)

Haha good mate!

Here's my updated settings for a GTX 970
2103x1183
MSAA Off
FXAA On
Population Density and Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Very High
Reflection MSAA 2x
Water Quality Very High
Particles Quality Very High
Grass Quality Very High
Soft Shadows Softest
Post FX Very High
Motion Blur Strength 2 notches
In-Game Depth of Field Effects On
Anisotropic Filtering x16
Ambient Occlusion High
Tessellation Very High

Long shadows On
High res shadows Off
High detail streaming On
Extended distance Half
Extended shadows Minimum

Solid so far. I've been driving between the city and Trevor's area.
 
That assumes you have a faulty driver installation.
I have made a complete removal of my old drivers with DDU and installed it correctly two times without any change. Preferring maximum performance in the drivers and setting multi-display mode to single also does nothing. It's the game. It's quite clear since both cpu and gpu usage can fluctuate like mad sometimes. Plus the fact that the CPU is sometimes hogged to 100% across all cores.

Unfortunately, I concur. I've tried every fix under the sun at this point.
 
Attention

For those with stuttering issues with a high-end card (970) - follow this post from reddit.
Both Nvidia and AMD have had problems with uninstalling/reinstalling/installing over their drivers since the beginning and they still haven't figured it out yet. I always recommend doing what you have linked to, ie. uninstall then scrub everything clean using a driver cleaner such as Display Driver Uninstaller that is linked there. This generally fixes most problems that people have.

I can't quite get to a solid 60fps with my HD7970 on very high/ultra with advanced options on, but i can get a solid 50 and found that I can vsync at 50 on my Bravia which also means no tearing.

I've had no more crashes since I brought my 4790k back down to 4.4ghz either and the game still runs nice and smooth and looks beautiful.
I have a 280X which is basically a 7970. You will probably have problems at dawn and sunset due to long shadows and high res shadows as well as in the countryside where everything will go to shit due to grass and the ton of shadows that they cast. With everything on, I was dropping to 20-30 fps when grass came into play. To get mostly 60 fps with dips to ~45 fps at worst while keeping as many settings up, I'm using these settings. This will be even better for you since you are vsync'ing to 50 fps so it will almost always be buttery smooth:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370
 
I don't think the game actually uses more than 8gigs. However, windows 100% commits more than 8gigs while running it. I'm usually up between 8.6-9gigs committed with only GTAV, steam and my mouse engine running. The game crashed on me repeatedly when I didn't have a page file allocated (oops).

Will having more than 8gigs of RAM translate to better game performance? I doubt it for most people. But if your system is actually USING more than the 8gigs i.e. having quite a few background programs/processes, then yeah, it could easily impact the game.

that'd be weird. games recommend ram taking into account your PC using it for other stuff as well

also, if that was right the game should have run better for me when I had my pagefile on the SSD, but it didnt
 
Haha good mate!

Here's my updated settings for a GTX 970
2103x1183
MSAA Off
FXAA On
Population Density and Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Very High
Reflection MSAA 2x
Water Quality Very High
Particles Quality Very High
Grass Quality Very High
Soft Shadows Softest
Post FX Very High
Motion Blur Strength 2 notches
In-Game Depth of Field Effects On
Anisotropic Filtering x16
Ambient Occlusion High
Tessellation Very High

Long shadows On
High res shadows Off
High detail streaming On
Extended distance Half
Extended shadows Minimum

Solid so far. I've been driving between the city and Trevor's area.

Nice. :) 60fps?
 
Haha good mate!

Here's my updated settings for a GTX 970
2103x1183
MSAA Off
FXAA On
Population Density and Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Very High
Reflection MSAA 2x
Water Quality Very High
Particles Quality Very High
Grass Quality Very High
Soft Shadows Softest
Post FX Very High
Motion Blur Strength 2 notches
In-Game Depth of Field Effects On
Anisotropic Filtering x16
Ambient Occlusion High
Tessellation Very High

Long shadows On
High res shadows Off
High detail streaming On
Extended distance Half
Extended shadows Minimum

Solid so far. I've been driving between the city and Trevor's area.

I think PostFx has a noticeable impact on lighting, don't really want to reduce it, but the rest of your settings look good. I've been tinkering with the idea of disabling high res shadows because they seem like a huge perf hit (but look so good!).
 
I think PostFx has a noticeable impact on lighting, don't really want to reduce it, but the rest of your settings look good. I've been tinkering with the idea of disabling high res shadows because they seem like a huge perf hit (but look so good!).

I can't see the difference on my TV, (1024x768 Pioneer Kuro), so I turned it off. I imagine on a monitor it might have a noticeable impact.
 
Both Nvidia and AMD have had problems with uninstalling/reinstalling/installing over their drivers since the beginning and they still haven't figured it out yet. I always recommend doing what you have linked to, ie. uninstall then scrub everything clean using a driver cleaner such as Display Driver Uninstaller that is linked there. This generally fixes most problems that people have.


I have a 280X which is basically a 7970. You will probably have problems at dawn and sunset due to long shadows and high res shadows as well as in the countryside where everything will go to shit due to grass and the ton of shadows that they cast. With everything on, I was dropping to 20-30 fps when grass came into play. To get mostly 60 fps with dips to ~45 fps at worst while keeping as many settings up, I'm using these settings. This will be even better for you since you are vsync'ing to 50 fps so it will almost always be buttery smooth:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

That's awesome, I'll give them a go later.
 
Haha good mate!

Here's my updated settings for a GTX 970
2103x1183
MSAA Off
FXAA On
Population Density and Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Very High
Reflection MSAA 2x
Water Quality Very High
Particles Quality Very High
Grass Quality Very High
Soft Shadows Softest
Post FX Very High
Motion Blur Strength 2 notches
In-Game Depth of Field Effects On
Anisotropic Filtering x16
Ambient Occlusion High
Tessellation Very High

Long shadows On
High res shadows Off
High detail streaming On
Extended distance Half
Extended shadows Minimum

Solid so far. I've been driving between the city and Trevor's area.

I'm running the same settings, except:

Reflection Quality Ultra
Reflection MSAA None
Soft Shadows Nvidia PCSS
Post FX Ultra
Motion Blur Strength None

Extended distance Minimum

Titan X
5820K @4.4Ghz
16GB RAM

Seems to be holding steady at 60 now, going to try upping the Extended Distance a bit.
 
I think PostFx has a noticeable impact on lighting, don't really want to reduce it, but the rest of your settings look good. I've been tinkering with the idea of disabling high res shadows because they seem like a huge perf hit (but look so good!).

I'd take high res shadows over increasing soft shadows (leave them at soft), as every bump cost about 4-5 fps I think and only PCSS is really a big upgrade.
 
Worked for me, and I've tried everything before that. Now I'm at a rock solid 60 with the default settings, before the reinstall the game would stutter like crazy after about 3 min, no matter what setting I used (low/high - same deal).

I mean the kind of stuttering that occurs even with 60+fps. The micro stuttering that's always present.
 
game download on steam pauses every 30 seconds. I have to manually restart it. How do I fix this? I've got to leave, but would like the last half to go without a hitch.
 
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