ussjtrunks
Member
Is vsync broken or is it really only double buffered?
Is anyone else getting corrupted floor textures inside the train/transit stations or is it just my copy?
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The floor textures in these parts (picture is just for reference) are getting corrupted every time i move the camera...
Desert performance can be pretty inconsistent. Sometimes a patch of grass will drop performance by a few frames, sometimes going through a field at high speed on a dirtbike won't incur any drops from 60.
I tried it at:
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.970000" />
No stutter for me (tried for about 4 minutes) and the transition is much less noticeable on walls and stuff.
I have a i7 4770K@4.3GHz and 970.
Edit: Although it seems to behave differently of a lot of shadows. Some stuff works great and you can be pretty far away before it starts to change and in some places it happens a lot closer. Weird.
[LIST]
[*] Fixed an issue where the GTAV Launcher would use an abnormally high percentage of CPU and sometimes crash
[*] Fixed an issue where frame rate would drop when left-clicking the mouse while driving
[*] Added a grid to the Golf mini-game to show the topology of the green while putting
[*] Fixed an issue where a character’s eyebrows or other facial features could change erroneously when transferred to PC
[*] Fixed an issue where a some players were asked to transfer their GTA Online character while a transfer was already in progress
[*] YouTube uploads via the Rockstar Editor will now correctly resume if Internet connection is lost during the upload and later restored
[*] Fixed a rare issue where the game could crash while using the Rockstar Editor
[*] Projects containing deleted clips will now load properly in the Rockstar Editor and warn the player of the missing clips
[*] Fixed an issue where birds were not recorded correctly in Rockstar Editor clips
[*] Corrected an issue where certain characters in Windows usernames would cause the Launcher to fail to load or other undesired game behavior. For details, see this page.
[*] Fixed an issue where players with one garage would not be able to replace an existing vehicle if the garage was full and the new vehicle was purchased from an in-game website
[*] Additional fixes to prepare for iFruit support
[*] Crew Tire Smoke can no longer be purchased if you are not in a Crew
[/LIST]
To those complaining about countryside performance: just turn down Grass to High! It's a killer on Very High and Ultra, and High is more than enough IMO.
This helps, but also i noticed that MSAA hits the GPU lot higher when there's lots of grass around.
Also, what is the deal with postFX , high or ultra look exactly the same, while ultra just takes 13% more GPU. This is on a 970, don't know if it's bugged or what.
Patch notes are here.
No performance improvements documented. ;(
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.
The only issue I've had so far is the game randomly pauses for no reason as if I hit start or esc. I use a 360 remote and thought it was the batteries at first but even with new ones it keeps doing this. Minor complaint but it gets really annoying after a while
Still loving the shit out the game and can't even get to the online part yet beause of all the fin I'm habving in SP. Shame so many people seem to have so many problems though
That guy you quoted was running everything on normal though and still getting 10-20 FPS.
I can play the game on 4GB of RAM and it doesn't stutter at all. The only problem I have is a lack of raw GPU power to go into the higher shaders, post processing, shadows and so on.
But I can play with 4GB no problem. Moslty on High settings, textures on Normal (my graphics card only has 1GB).
There might be an issue with the game and how it's handling memory but I doubt it should need more than 6GB of main memory to max the game out.
In the Graphics setting there's an option that says "Pause Game on Focus Loss" turn this to off.
SLI'd 980's
They are factory OC'd
I was in first person mode on the latest crash
A lot of Ultra settings have indistinguishable effects for exponentially higher processing power. Just run it at the setting that makes a difference.
Will try later tonight. Thanks for the heads upIn the Graphics setting there's an option that says "Pause Game on Focus Loss" turn this to off.
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.
It's not owed to us. We don't expect the same from AMD. I'm sure he's working on it and he will have it out as soon as he can. He has put out very in depth guides and the amount of options in GTA probably takes a ton of time to sort through at that level.
anyone else getting crashes randomly in-game since the last update ?
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.
Just got home and finally installed the new patch... I don't know what exactly R* did but it's bad. Before the patch I had a constant 60fps based on recommended settings from the GeforceExperience app, now it's hit and miss. First indicator that something isn't right was when I loaded up the game and walked outside Franklin's house panning the camera in the direction of the big tree in front of it tanked my fps hard(which definately didn't occur for me before the update). Booted up the benchmark to make sure it's not just some random framedrops but there are definately some performance issues now. The last sequence in the benchark was the worst one, panning the camera across the bridge with the water and foliage in the foreground doesn't go above 35fps with some heavy stuttering here and there until the camer switches to the plane and stays at 55-59fps(again, was a steady 60fps throughout the whole flyby sequence before the patch). Generally speaking the gameplay just doesn't feel as fluid as before, I hope R* dev's fix this shit asap or atleast give people the option to install updates manually instead of forcing them through the RSC launcher.
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.
I don't know how it happens but I'm playing the game at locked 60 fps with very high textures in 2gb vram gpus. Are they scaled down automatically when vram is full? I can see a difference from high textures I used before.
Is anyone having issues with the audio volume? I have to max out my stereo speakers to get normal audio volume :/
Funny thing is, never had a crash until today after the game was patched :/
I have 8 gigs of system ram and 4gigs vram, but I was crashing constantly with my 1 gig page file. It wasn't until I went to an 8 gig page file that my problems stopped. This game is a hog for ram for sure.
Can you explain how you did this?
If you exceed your VRAM limit, things that might happen are 1) stuttering as it needs to clear parts of RAM to make room for things streaming in, or 2) no stuttering but missing textures as it refuses to load any new ones or has unloaded some that are in the scene. It's possible that, due to your other settings, you haven't actually filled up your VRAM. Do you have Afterburner running? This program will let you monitor VRAM usage.
It probably isn't using all 2gb all the time.I know that but there isn't stuttering and most if not all of textures are better than high. Surely the game is using all 2 gb but is it some kind of magic?
I know that but there isn't stuttering and most if not all of textures are better than high. Surely the game is using all 2 gb but is it some kind of magic?
Just got home and finally installed the new patch... I don't know what exactly R* did but it's bad. Before the patch I had a constant 60fps based on recommended settings from the GeforceExperience app, now it's hit and miss. First indicator that something isn't right was when I loaded up the game and walked outside Franklin's house panning the camera in the direction of the big tree in front of it tanked my fps hard(which definately didn't occur for me before the update). Booted up the benchmark to make sure it's not just some random framedrops but there are definately some performance issues now. The last sequence in the benchark was the worst one, panning the camera across the bridge with the water and foliage in the foreground doesn't go above 35fps with some heavy stuttering here and there until the camer switches to the plane and stays at 55-59fps(again, was a steady 60fps throughout the whole flyby sequence before the patch). Generally speaking the gameplay just doesn't feel as fluid as before, I hope R* dev's fix this shit asap or atleast give people the option to install updates manually instead of forcing them through the RSC launcher.
One problem I am having is related to the Xbox One controller. With the controller plugged in, the camera constantly is panning upwards very slowly (controlled by the right stick). If I unplug the controller or use a PS4 controller the camera stays still. Is there something wrong with my controller?