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GTA V PC Performance Thread

Desert performance can be pretty inconsistent. Sometimes a patch of grass will drop performance by a few frames, sometimes going through a field at high speed on a dirtbike won't incur any drops from 60.
 

phyrlord

Member
Is anyone else getting corrupted floor textures inside the train/transit stations or is it just my copy?

maxresdefault.jpg


The floor textures in these parts (picture is just for reference) are getting corrupted every time i move the camera...

GTA V: ORIGINAL XBOX MODE
 

cyen

Member
Desert performance can be pretty inconsistent. Sometimes a patch of grass will drop performance by a few frames, sometimes going through a field at high speed on a dirtbike won't incur any drops from 60.

it´s really weird, sometimes im in the middle of nowhere with very little geometry (like in a valley) and only a little vegetations and the fps drops alot while in the city with all the reflections, traffic, etc it stays near 60.
 
To those complaining about countryside performance: just turn down Grass to High! It's a killer on Very High and Ultra, and High is more than enough IMO.
 

Asskicker

Member
I tried it at:
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.970000" />

No stutter for me (tried for about 4 minutes) and the transition is much less noticeable on walls and stuff.

I have a i7 4770K@4.3GHz and 970.

Edit: Although it seems to behave differently of a lot of shadows. Some stuff works great and you can be pretty far away before it starts to change and in some places it happens a lot closer. Weird.

Didn't really seem to do anything for me.

nGb2p9u.jpg
 

MauroNL

Member
Question: how will GTA V run on my laptop if I can run Max Payne 3 at 1080p with most settings turned on high and 2x FXAA with a ~30+ FPS?
 

megasus

Member
Patch notes are here.

Code:
[LIST]
[*] Fixed an issue where the GTAV Launcher would use an abnormally high percentage of CPU and sometimes crash
[*] Fixed an issue where frame rate would drop when left-clicking the mouse while driving
[*] Added a grid to the Golf mini-game to show the topology of the green while putting
[*] Fixed an issue where a character&#8217;s eyebrows or other facial features could change erroneously when transferred to PC
[*] Fixed an issue where a some players were asked to transfer their GTA Online character while a transfer was already in progress
[*] YouTube uploads via the Rockstar Editor will now correctly resume if Internet connection is lost during the upload and later restored
[*] Fixed a rare issue where the game could crash while using the Rockstar Editor
[*] Projects containing deleted clips will now load properly in the Rockstar Editor and warn the player of the missing clips
[*] Fixed an issue where birds were not recorded correctly in Rockstar Editor clips
[*] Corrected an issue where certain characters in Windows usernames would cause the Launcher to fail to load or other undesired game behavior. For details, see this page.
[*] Fixed an issue where players with one garage would not be able to replace an existing vehicle if the garage was full and the new vehicle was purchased from an in-game website
[*] Additional fixes to prepare for iFruit support
[*] Crew Tire Smoke can no longer be purchased if you are not in a Crew
[/LIST]

No performance improvements documented. ;(
 

deeptech

Member
To those complaining about countryside performance: just turn down Grass to High! It's a killer on Very High and Ultra, and High is more than enough IMO.

This helps, but also i noticed that MSAA hits the GPU lot higher when there's lots of grass around.

Also, what is the deal with postFX , high or ultra look exactly the same, while ultra just takes 13% more GPU. This is on a 970, don't know if it's bugged or what.
 

LilJoka

Member
This helps, but also i noticed that MSAA hits the GPU lot higher when there's lots of grass around.

Also, what is the deal with postFX , high or ultra look exactly the same, while ultra just takes 13% more GPU. This is on a 970, don't know if it's bugged or what.

A lot of Ultra settings have indistinguishable effects for exponentially higher processing power. Just run it at the setting that makes a difference.
 

Panzon

Member
The only issue I've had so far is the game randomly pauses for no reason as if I hit start or esc. I use a 360 remote and thought it was the batteries at first but even with new ones it keeps doing this. Minor complaint but it gets really annoying after a while

Still loving the shit out the game and can't even get to the online part yet beause of all the fin I'm habving in SP. Shame so many people seem to have so many problems though
 

UnrealEck

Member
This is so confirming my ram suspicion on this game. I think 8gb is bare minimum but 16gb is optimal for this game. I have to think that all textures in this game are 4k resolution and low ram is making it get real choppy for people.

That guy you quoted was running everything on normal though and still getting 10-20 FPS.
I can play the game on 4GB of RAM and it doesn't stutter at all. The only problem I have is a lack of raw GPU power to go into the higher shaders, post processing, shadows and so on.
But I can play with 4GB no problem. Moslty on High settings, textures on Normal (my graphics card only has 1GB).

There might be an issue with the game and how it's handling memory but I doubt it should need more than 6GB of main memory to max the game out.
 

Gumbie

Member
The only issue I've had so far is the game randomly pauses for no reason as if I hit start or esc. I use a 360 remote and thought it was the batteries at first but even with new ones it keeps doing this. Minor complaint but it gets really annoying after a while

Still loving the shit out the game and can't even get to the online part yet beause of all the fin I'm habving in SP. Shame so many people seem to have so many problems though

In the Graphics setting there's an option that says "Pause Game on Focus Loss" turn this to off.
 

Dr.Acula

Banned
That guy you quoted was running everything on normal though and still getting 10-20 FPS.
I can play the game on 4GB of RAM and it doesn't stutter at all. The only problem I have is a lack of raw GPU power to go into the higher shaders, post processing, shadows and so on.
But I can play with 4GB no problem. Moslty on High settings, textures on Normal (my graphics card only has 1GB).

There might be an issue with the game and how it's handling memory but I doubt it should need more than 6GB of main memory to max the game out.

I have 8 gigs of system ram and 4gigs vram, but I was crashing constantly with my 1 gig page file. It wasn't until I went to an 8 gig page file that my problems stopped. This game is a hog for ram for sure.
 

knerl

Member
In the Graphics setting there's an option that says "Pause Game on Focus Loss" turn this to off.

That's for when you minimize the game or change focus while running it in windowed mode.
I guess it's working in this case as well though. Since the game has input conflicts all the time.
 
Update. Have played the game in every enviornment; desert, forest and city, and the game still runs flawlessly on my system at 2560x1440 with every setting at max, except MSAA is at x2.

Game runs at 50-60FPS 90% of the time, with minor dips into the high 40's.

I7 3770k @ 4.2ghz
32gigs of DDR3
SLI 780 ti @ 1241/7212

The only time the game drops to 30ish FPS is when i am switching characters, and the map zooms out into GPS view. That does not happen when i am quick swapping characters.

Is the Nvidia setting for shadows better than the generic max setting?


I have been expecting the game to start running like garbage because i have become so used to poorly optimized ports, but it still hasn't happened yet. Very happy and very surprised.
 

daninthemix

Member
A lot of Ultra settings have indistinguishable effects for exponentially higher processing power. Just run it at the setting that makes a difference.

Would be interested in other people's opinions on this. In fact basically we just really need an in-depth analysis of the settings with the impact on frame times etc.
 

garath

Member
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.
 

Smokey

Member
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.

It's not owed to us. We don't expect the same from AMD. I'm sure he's working on it and he will have it out as soon as he can. He has put out very in depth guides and the amount of options in GTA probably takes a ton of time to sort through at that level.
 

Axial

Member
Just got home and finally installed the new patch... I don't know what exactly R* did but it's bad. Before the patch I had a constant 60fps based on recommended settings from the GeforceExperience app, now it's hit and miss. First indicator that something isn't right was when I loaded up the game and walked outside Franklin's house panning the camera in the direction of the big tree in front of it tanked my fps hard(which definately didn't occur for me before the update). Booted up the benchmark to make sure it's not just some random framedrops but there are definately some performance issues now. The last sequence in the benchark was the worst one, panning the camera across the bridge with the water and foliage in the foreground doesn't go above 35fps with some heavy stuttering here and there until the camer switches to the plane and stays at 55-59fps(again, was a steady 60fps throughout the whole flyby sequence before the patch). Generally speaking the gameplay just doesn't feel as fluid as before, I hope R* dev's fix this shit asap or atleast give people the option to install updates manually instead of forcing them through the RSC launcher.
 
It's not owed to us. We don't expect the same from AMD. I'm sure he's working on it and he will have it out as soon as he can. He has put out very in depth guides and the amount of options in GTA probably takes a ton of time to sort through at that level.

Open world games are the hardest to do comparisons on (especially grabbing comparative images) and add to that the sheer number of variable settings PLUS sliders and I really don't envy Andy's job one bit.
 

Tunned

Member
I finally got the game installed today and I went out from playing just to write this.

I am coming from the PS3 (over 400h logged online + off) version and I am AMAZED what Rockstar has pulled off, it's like I'm playing and discovering the game all over again!

The optimization is incredible, Rockstar has saved me from building a new PC. Let me run you guys through my specs, hopefully this will give some people some hope to run the game well:

System: Geforce GTX480, 6GB DDR3 RAM (only 4GB usable because I messed up the CPU socket), and an i7 930 with normal OC to 2.9 Ghz.

I can only run normal textures since I don't have enough VRAM for High, but the game looks excellent non the less. Everything else is set to Very High, AF at 4x, FXAA On, FXAA on reflections, long shadows, softer shadows, maximum population variety, medium population density, distance detail at medium, tessellation at high.

The game runs like a charm between 40-70 FPS (I don't care for the dips), it is as smooth as a babies bottom. It does not matter if I am in the country side / city at night/day, if it's cloudy / raining, everything is butter smooth. I drove a fast car with Franklin's ability on the highway at night, the speedometer said 180 mph, and everything was just amazingly smooth.

I'm off to experiment more with the settings. Thanks you Rockstar for this gift, I am blown away at how well my almost 5 yo GTX480 is performing. I have been a huge GTA fan from GTA1's demo on the PS1, and to this day I have loved every entry in the series, and V is no exception, it's just extraordinary.
 

RankFTW

Unconfirmed Member
Game is constantly crashing for me in MP now, can't do any missions because at the end of them all when the camera is zooming into the world again it will crash always.
 

Deepo

Member
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.

I'm more disappointed that we didn't get a breakdown of the settings from Rockstar. Having a setting called Post FX is pretty ridiculous if you ask me.
 
Gtx 570. Many of my settings are high but I don't get many dips in framers but the occasional major stutter. Especially whole driving. I'm thinking this may be loading.
 

Cdgilbert

Member
Just got home and finally installed the new patch... I don't know what exactly R* did but it's bad. Before the patch I had a constant 60fps based on recommended settings from the GeforceExperience app, now it's hit and miss. First indicator that something isn't right was when I loaded up the game and walked outside Franklin's house panning the camera in the direction of the big tree in front of it tanked my fps hard(which definately didn't occur for me before the update). Booted up the benchmark to make sure it's not just some random framedrops but there are definately some performance issues now. The last sequence in the benchark was the worst one, panning the camera across the bridge with the water and foliage in the foreground doesn't go above 35fps with some heavy stuttering here and there until the camer switches to the plane and stays at 55-59fps(again, was a steady 60fps throughout the whole flyby sequence before the patch). Generally speaking the gameplay just doesn't feel as fluid as before, I hope R* dev's fix this shit asap or atleast give people the option to install updates manually instead of forcing them through the RSC launcher.

This is my exact experience. Even noticed the same drop around franklins house.
 

Philtastic

Member
I'm a little disappointed we didn't get Andy's breakdown of the settings. I know it has to be super big but he did say he was shooting for Friday prior to the weekend rush.

I've done a lot of setting tweaking at this point and, let me tell you, it's really frustrating due to all of the settings that require a game restart which requires sitting through the startup videos/screens and then having the lengthy game reload. Due to these, it takes an enormous amount of time to go through all of the settings. I really don't envy him for having to document every setting. I hope that he's using Director Mode to get a consistent spot to check with the same time of day settings....
 

NaM

Does not have twelve inches...
Is anyone having issues with the audio volume? I have to max out my stereo speakers to get normal audio volume :/
 

MaLDo

Member
I don't know how it happens but I'm playing the game at locked 60 fps with very high textures in 2gb vram gpus. Are they scaled down automatically when vram is full? I can see a difference from high textures I used before.
 

Philtastic

Member
I don't know how it happens but I'm playing the game at locked 60 fps with very high textures in 2gb vram gpus. Are they scaled down automatically when vram is full? I can see a difference from high textures I used before.

If you exceed your VRAM limit, things that might happen are 1) stuttering as it needs to clear parts of RAM to make room for things streaming in, or 2) no stuttering but missing textures as it refuses to load any new ones or has unloaded some that are in the scene. It's possible that, due to your other settings, you haven't actually filled up your VRAM. Do you have Afterburner running? This program will let you monitor VRAM usage.
 

SoulClap

Member
Is anyone having issues with the audio volume? I have to max out my stereo speakers to get normal audio volume :/

It might be my setup but the overall mix is low and not very good in general. Voices are too loud, music is too low and guns have zero punch. On the bright side, audio is the only complaint I have about the game so far.
 

Daverid

Member
Funny thing is, never had a crash until today after the game was patched :/

Guess it's somewhat nice to know I'm not the only one, but boy is this fucking frustrating.

I've tried a few fixes, nothing works, and since I can't for the life of me find any option that lets me stop Steam from downloading updates automatically for GTA V (Which I think is fucking appalling), I'm reserved to just giving up and waiting for the next patch, and hoping that fixes the problem.

This is just so infuriating having the game run perfectly for 3 days, and now I can't play at all, and I've only got about 2 weeks allotted to playing GTA before I have to move on and get stuck into my Witcher replays. Now precious time is just being completely wasted because of a patch that I was forced to automatically download. I guess first world problems and all that, but fuck it's annoying.
 

Fantasmo

Member
The game fucking crashed. It was working flawlessly until the patch today and now it crashed after 10 minutes of playing. This better not be a sign of things to come.

And it JUST crashed again after 3 minutes. I'm a second away from smashing my PC.
 

CHC

Member
The crashes are awful, I'm considering stopping for a while until they're fixed. Not fun to play and then BOOM game shuts, no error message or anything. It's like a some shitty little kid who keeps sneaking up and hitting alt f4 or something,
 

MaLDo

Member
If you exceed your VRAM limit, things that might happen are 1) stuttering as it needs to clear parts of RAM to make room for things streaming in, or 2) no stuttering but missing textures as it refuses to load any new ones or has unloaded some that are in the scene. It's possible that, due to your other settings, you haven't actually filled up your VRAM. Do you have Afterburner running? This program will let you monitor VRAM usage.


I know that but there isn't stuttering and most if not all of textures are better than high. Surely the game is using all 2 gb but is it some kind of magic?
 

Pat

Member
Jesus, I still can't play. The game crashes at the very beginning. I have a laptop with switchable graphics Intel HD4000 + AMD 7670M. It looks like everybody who has this GPU combo have the same problem.

I hope R* will release a fix soon, because it is certainly software related. Actually they better do, I spent 60$ for this.
 
I know that but there isn't stuttering and most if not all of textures are better than high. Surely the game is using all 2 gb but is it some kind of magic?

Seems like a lot of people are reliant on R*'s VRAM counter that is more of a safety net than an accurate counter of how much you're actually using.
 

Xcell Miguel

Gold Member
Just got home and finally installed the new patch... I don't know what exactly R* did but it's bad. Before the patch I had a constant 60fps based on recommended settings from the GeforceExperience app, now it's hit and miss. First indicator that something isn't right was when I loaded up the game and walked outside Franklin's house panning the camera in the direction of the big tree in front of it tanked my fps hard(which definately didn't occur for me before the update). Booted up the benchmark to make sure it's not just some random framedrops but there are definately some performance issues now. The last sequence in the benchark was the worst one, panning the camera across the bridge with the water and foliage in the foreground doesn't go above 35fps with some heavy stuttering here and there until the camer switches to the plane and stays at 55-59fps(again, was a steady 60fps throughout the whole flyby sequence before the patch). Generally speaking the gameplay just doesn't feel as fluid as before, I hope R* dev's fix this shit asap or atleast give people the option to install updates manually instead of forcing them through the RSC launcher.

Same here, game was butter smooth befor this patch, now I get fake 40-70 FPS as it stutters all the way, even with GSync.
I can't play the game anymore as the controls are either responsive or not, thus driving is difficult as some controls are delayed...
 

xXJonoXx

Member
One problem I am having is related to the Xbox One controller. With the controller plugged in, the camera constantly is panning upwards very slowly (controlled by the right stick). If I unplug the controller or use a PS4 controller the camera stays still. Is there something wrong with my controller?
 
One problem I am having is related to the Xbox One controller. With the controller plugged in, the camera constantly is panning upwards very slowly (controlled by the right stick). If I unplug the controller or use a PS4 controller the camera stays still. Is there something wrong with my controller?

Sounds like it isn't properly centered when turned on
 
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