I'll do my best to keep this mega-post from getting too mega, only touching on direct responses to my posts or giving people information where asked and no answer was given. Because at the end of the day I am a wellspring of useful knowledge here for the benefit of all (except Arksy, who is clearly unworthy).
That's what I mean right here. Sure it's pretty awesome that the city is being invaded, but the actual in game events aren't any more creative or challenging then the ones that shipped with the game. Or much different then the ones from the Twilight Assault four months ago.
Games in general, never mind MMOs specifically, have a very narrow method of resolving conflict; combat. There's some great 'non-combat' games out there, even within the genre (Vanguard's card-based Diplomacy thing was an interesting attempt, at the very least) but for the most part if something is going to get done, you're probably going to be hitting it, shooting it or in some of the more amusing cases, both at the same time somehow.
The way games stay fresh is by changing the context in which this happens. So while the events, in your opinion, aren't any different, the context in which they occur is. Not just that everything is happening in a familiar environment turned upside down, but the enemies are appearing in different configurations, and there are environmental hazards and a zone-wide threat that players have to work together to stall (the deployment of the miasma). The city-wide effort to rescue citizens is also something that hasn't been seen before, where every individual NPC saved is contributing to the effort as a whole, be it a large group of players pushing into enemy controlled parts of the city to rescue a large group or a single player carefully picking their way through the patrols to escort a handful of citizens out at a time.
So yeah, you're "going somewhere and killing bad guys to complete events", but the way in which all of that is happening is different. In the same way shooters are all about 'going places and shooting people' and platformers are about jumping on things; the way in which you go about shooting / jumping makes all the difference.
But I shouldn't be fighting the same enemies I fought six months ago using the same strategies because they have the same abilities.
The Living Story up to this point has been about Scarlet uniting various enemy factions together under her command, so it makes sense that you're encountering some enemies from the past year. We rarely have had to fight them all clumped up together, however, with their various abilities overlapping to sometimes devastating effect (some enemies are brutal up close, but there are enemies dropping anti-range defenses over them)
I also think it would be much more difficult if we weren't at least a little familiar with the enemies already; we know from the distinctive palette choices and/or silhouettes that green toxic enemies will behave one way, red molten enemies another, watchwork enemies with their twisted, larger forms another, and so on.
That looks damn cool. I wish I jumped aboard launch day of GW2; the screens never ceases to amaze me.
It's been mentioned several times in this thread already, but there's absolutely nothing stopping you from playing the game and having a blast right now, personal and PC issues notwithstanding. There's no gear treadmill to speak of, so you won't have to 'catch up to everyone else' before you can play with them (hell, you don't even have to level to take part in this event, it automatically levels you to 80). If your PC can run it, you have the time to play it (honestly not as much of a commitment as other games in the genre) and $40 floating around, there's nothing else to worry about.
Black Lion Chests/Keys have become sort of a joke. You can get way better loot from world event/dungeon chests and you don't have to waste money on keys. I got 2 keys very early when I first got GW2... 500 hours later and I haven't gotten another. It's as if they don't drop anymore (maybe they don't?) Something Anet should probably address in the future.
Nope, Black Lion keys do indeed still drop randomly, as I was shocked to get one a few weeks ago. They're also occasionally a reward for map completion and are always a reward for the Personal Story chapters at level 10, 30 and 50.
It's kind of a moot point anyways since Black Lion chests have only ever dropped convenience or cosmetic items, so there's really nothing you're missing by not opening them. A few minis (which aren't account bound and can be purchased on the trading post) and the Tickets / Ticket scraps are the worst of it, but even those are just for weapon skins (which aren't account bound either, of course, but get rather pricy on the TP).
Updating now. Gonna guess I got kicked out of the GAF Guild for not playing the game in a year. Such strict requirements!
To be fair, it probably just happened last week; we reached 496 members (the cap is 500) and systematically removed about 180 people who hadn't played since the end of August. As always, it's nothing personal and whispering an officer or posting your name.#### in the OT will get you invited asap.
Can i see the cinematic somewhere ? I've just logged in and no cinematic started
There's an NPC at the Vigil refugee camp (in Gandaren Fields, north of LA) with a Living Story icon (A scroll with a golden starburst) over their head that will give you the option to replay it. There might be similar NPCs at the other camps, but that's the only one I know of for sure.
What's the player base these days?
As others have mentioned, very strong. If you want to be sure you'll have people to play with, roll on the Stormbluff Isle server where the majority of GAF plays, or at least in the North American region (yes, even if you're an EU player) so you can guest over to SBI.
No, thats false as far as i remember. If this were true servers would stay on full for ever. There are times when some full servers turn to very high and vice versa.
Except that they
also increase the population cap on servers when they start to get full; Blackgate, for example is currently listed as "Full" hasn't been that way since launch. It's merely full
again. Here's a developer post from the official forums confirming one happened 10 months ago, though they've definitely done it more than once, and more than once since then.
When does this event end?
Two weeks, so March 4th. Then something else will happen, whatever Scarlet is drilling for will be revealed and we'll go from there. For what it's worth, they usually put out a teaser video on the off-weeks, so check for news on the 25th.
How have the recent changes been? Have there been any improvements to the Engineer?
Lots of changes, some big (a currency wallet, account-wide magic find, the removal of culling), some small. There have been several major class balance updates, you can look up specific notes here;
http://gw2patchnotesearch.david-reess.de/ (click the engineer icon to sort just for engie changes).
I don't get some people. The game isn't by any means perfect, and anyone in the guild will tell you that I'm the first person to criticise the game for some of it's design decisions that I don't like..such as the lack of trinity, the grindy nature of ascended gear, the lack of content for hardcore gamers. Trust me, the guild has heard it all from me.
And it's not just you either; I can't think of anyone who plays the game who thinks it's perfect, myself included (I dislike the way traits are handled, several professions need more weapon options and new skills are overdue). But the game definitely doesn't merit the level hyperbolic hate it receives, for whatever reason.
Also at the end of the day, the GAF guild is an awesome group to play with and I'd probably enjoy playing with them even if we were playing TESO. (lol)
I like to think GAF in general has better taste than that.