• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Launch Date announced: August 28th, 2012

I wonder, if you're ranked number 1 in the explorer's challenge, and someone plants their own flag right next to yours, will your own rank go down?
 
I wonder, if you're ranked number 1 in the explorer's challenge, and someone plants their own flag right next to yours, will your own rank go down?

I would hope that flags are invisible to other players since otherwise thats just asking people to be douchey
 
I've been watching a lot of Mesmer videos, and to me it looks like it is intended to be some kind of rogue/mage hybrid. If I had to boil it down that's probably how I'd describe it. Greatsword doesn't sound like it would fit that archetype, but really it's only for looks and operates as a spellcaster weapon ala the staff; the skill set seems set more for damage than the staff's utility.

Yeah from what I've seen, greatswords on mesmers only have the glass cannon crit build. Anything else is kind of lacking when it comes to the greatsword.
 
Problem with mesmer is it feels like its going to be 'that' class. The one constantly changed and updated and fixed and tweaked and overhauled >.<
 
There's something like that actually.

treasure-map-gw2.jpg

I hope we can really dig in with these. The ability to offer our own prizes in them would be nice, or to make the event guild exclusive or something. It could lead to some really fun events for the guild to set up.
 
Instead of a Charr engineer, I think im going to make him an Asura. Those little guys just seem to be growing on me while the Charr really arent. Im bumping Charr down to the third race I play so I can bask in the glory of the Asura master race
 
holy crap. Queensdale is huge. I dont know if I want to have a dungeon that large. Sounds like it would take a long time

Well if the other images are any indication it's the entire thing, story and all explorable mode wings combined so if you cut those up into story mode then each wing it's not a gigantic time requirement (assuming your group is good).
 
Well if the other images are any indication it's the entire thing, story and all explorable mode wings combined so if you cut those up into story mode then each wing it's not a gigantic time requirement (assuming your group is good).

Ah, so you can take it in pieces. Well, thats fine then
 
About Dungeons, is story mode a solo mode or a normal difficulty group mode? i figured that exploration mode is the elite difficulty setting.
 
Still a group mode as far as I know.

Yup, And I cant see you being able to solo one of those considering they down-level you. Still, not like it really matters since you can basically take the first four people who want to do the dungeon and go to town since group comp isnt an issue

Id guess it would be an issue in exploration mode, but thats more about spec synergy rather than class synergy
 
Yup, And I cant see you being able to solo one of those considering they down-level you. Still, not like it really matters since you can basically take the first four people who want to do the dungeon and go to town since group comp isnt an issue

Id guess it would be an issue in exploration mode, but that's more about spec synergy rather than class synergy

For all the talk about lack of the "holy trinity", i´m seeing a lot of people talking about ideal or even necessary specs and combos between classes.

For example, from what i´ve read about the various healing skills, the Ranger´s Healing Spring seems to be the all out best amongst them.

I think that in the end, exploration mode groups will have a very strict idea of what classes/builds they want.
 
For all the talk about lack of the "holy trinity", i´m seeing a lot of people talking about ideal or even necessary specs and combos between classes.

For example, from what i´ve read about the various healing skills, the Ranger´s Healing Spring seems to be the all out best amongst them.

I think that in the end, exploration mode groups will have a very strict idea of what classes/builds they want.

You're missing the point. The Holy Trinity means you have to search for a specific class to get through areas. It doesn't exist in Guild Wars 2. If I want to go melee as a Ranger and Retro wants to go healing as a Guardian, that's fine. The opposite also applies. Groups will continue to ask people to spec in specific ways, especially for dungeons and PvP/WvW, but there's no pressure to roll as a certain class at the character creation screen.
 
You're missing the point. The Holy Trinity means you have to search for a specific class to get through areas. It doesn't exist in Guild Wars 2. If I want to go melee as a Ranger and Retro wants to go healing as a Guardian, that's fine. The opposite also applies. Groups will continue to ask people to spec in specific ways, especially for dungeons and PvP/WvW, but there's no pressure to roll as a certain class.

Your right, and i don´t mind this at all. The first thing i did when i started playing a Sylvari Ranger during the beta was try to figure how i could spec it as a support "class".
 
For all the talk about lack of the "holy trinity", i´m seeing a lot of people talking about ideal or even necessary specs and combos between classes.

For example, from what i´ve read about the various healing skills, the Ranger´s Healing Spring seems to be the all out best amongst them.

I think that in the end, exploration mode groups will have a very strict idea of what classes/builds they want.

Eh, I doubt it. I really dont agree that people will be demanding certain classes for exploration modes. Will a group probably need one or two more support/crowd control specced characters for that? Id imagine so, but any class can pretty much do that.

thats not to say that certain classes wont be better at certain fights since Id imagine that a necro support build would be real effective against a boss that throws around tons of conditions, but you can basically achieve the same thing with an engineer that is speced correctly (though not as effective as necro sicne he cant turn boons into conditions and conditions into boons), but engineer would give you better crowd control capabilities and AoE rezzes (if he took the right elixirs)

Also, Healing spring isnt all that hot since once you place it down, thats where it stays. Plus, playing the support role is a lot more than healing, since, well, every class can heal, and your heals are on a decent cooldown.
 
Hate to do this, but I'm asking one more (last) time....

If anyone has any War Supplies and Hero armor trade-ins they are willing to part with, I would be extremely appreciative.

Right now, I am sitting at needing:

8 Oppressor weapons for 3 more points
4 Hero armors for Xandra, Kahmu, Magrid the Sly, and General Morgahn for 1 point.

As for GW2 related ...

Thanks for posting the thief video :)

26 days!!!!!!
The oppressor weapons definitely are not worth it - 8 weapons = 800k for 3 points.

You're better off getting 4 more armor sets, one of which being an elite Kurzick/Luxon set. That will cost 200k before materials...to be safe, 300k with materials.
 
The oppressor weapons definitely are not worth it - 8 weapons = 800k for 3 points.

You're better off getting 4 more armor sets, one of which being an elite Kurzick/Luxon set. That will cost 200k before materials...to be safe, 300k with materials.

Thanks IPSU. My worry, is I am down to 3 plat now (lol). Doing the Thackery arrowhead run, I'm making money and War Supplies. Wouldn't 4 sets of armor, Elite Luxon being one, be well over 1,200,000k (going off of the 300k per armor set)?

Well...I take that back.

Elite Canthan = minimum of 95k
Elite Exotic = minimum 90k
Elite Imperial = around 80k
Luxon = 300k

OUCH! That would be a total of 565 runs through the Thackery arrowhead mission hahahaha. Ok, I'm getting delirious now.

Thanks again for your help the other day IPSU!!!!
 
The spider sounds nice.

My own pet priorities are:

1. Eagle

2. Shark

3. Pig

I wasn't a fan of any of the bird pets. They all seemed to die in 2 hits (in PvE) to mobs same level. You can get a shark in the zone just after Queensdale. Not sure about a pig! :)
 
I wasn't a fan of any of the bird pets. They all seemed to die in 2 hits (in PvE) to mobs same level. You can get a shark in the zone just after Queensdale. Not sure about a pig! :)

This pig is one of the rarest, most exotic pets in all of Tyria. As you walk the land with this pig by your side, people will stare in wonder at the mysterious creature they have never seen before. Truly, this is a time of wonders.
— Acht, In-Game Description

Juvenile Pigs are terrestrial pets that can be charmed by rangers.

144px-Pig_render.jpg


Locations:

Kryta
Divinity's Reach
Ossan Quarter
Lion's Arch
Farshore Ward
Queensdale
Township of Claypool
 

Tradition dictates that all Pig pets be named "Oinky".

So what exactly is/will be GAF's guild emblem? (never got invited to the guild in beta so dont know if we had one)

Seems like a decent amount of options in there. My vote would be the turtle, cause turtles are awesome

Turtles are pretty awesome.

We never spent the influence to get the emblem option unlocked, I don't think, as it was all temporary anyways. Speaking of temporary, that particular video is from June and has a bunch of placeholders. There might be some new ones in there by now.

Out of those I've seen, none really scream "GAF" and none look like they can be customized or fooled with to sort of get the GAF Sphere logo either. Maybe have a vote or something on the Gafguild.com site when we get closer to launch, since it's not really a high priority to start. I'd hate to end up with something generic like Crossed Swords, and even the semi-serious ones like the Tankard of Beer don't really fit. Something we'll have to consider when all the facts are in, but not a priority.
 
nice seeing the veteran heavy armor. now show me the leather /medium armor... + bow

all german pig player would name them "Rudi Rennsau" or something like that...
 
So deff was watching a random video on youtube.

A necro basically tanked 4-5 people.. in WvW.. can they build that "Tanky"?

With their Life Force basically functioning as a second health bar, Necros are pretty hard to put down, yes. From what I've read though, this has been reined in a little bit since BWE2. Didn't get to do any PVP during BWE3 so I can't confirm.

Is there a place where I can see all the tameable pets with pictures as well?

Couldn't find a site, but here's a youtube video where he goes through all of the land pets: http://youtu.be/p9WnHzLPwU4?hd=1&t=1m10s
 
Thanks IPSU. My worry, is I am down to 3 plat now (lol). Doing the Thackery arrowhead run, I'm making money and War Supplies. Wouldn't 4 sets of armor, Elite Luxon being one, be well over 1,200,000k (going off of the 300k per armor set)?

Well...I take that back.

Elite Canthan = minimum of 95k
Elite Exotic = minimum 90k
Elite Imperial = around 80k
Luxon = 300k

OUCH! That would be a total of 565 runs through the Thackery arrowhead mission hahahaha. Ok, I'm getting delirious now.

Thanks again for your help the other day IPSU!!!!

I take this back. Looking closer at my HoM, I only need 2 more armors to get the 7 armor statues point, then I have to get a Luxon for one more point. My only other options for points in the armor category are Vabbian and Obsidian.

With Rubies and Sapphires (for Vabbian) at 9.5 plat a piece, that's 304 plat alone for the gems, then 25 plat for the armor.

Obsidian armor....uh. 120 ectos, 120 obsidian shards, 40 inks? I dont even want to begin about thinking about how much that will cost! Ahhhhh!
 
I take this back. Looking closer at my HoM, I only need 2 more armors to get the 7 armor statues point, then I have to get a Luxon for one more point. My only other options for points in the armor category are Vabbian and Obsidian.

With Rubies and Sapphires (for Vabbian) at 9.5 plat a piece, that's 304 plat alone for the gems, then 25 plat for the armor.

Remember, you can do quests in Vabbi for Trade Contracts and exchange said Contracts to Rubies and Sapphires, which makes the Vabbian armor considerably easier to get.

It takes 7 (I think) Contratcs for a single gem, and you can do the quests once per character.

I did these quests in this order: http://wiki.guildwars.com/wiki/Trade_Contract#Efficient_order_for_gathering_27_contracts

If you need help, I still haven't got my Assassin through NF, so I might be able to get you a few more, but no guarantees :p

And yeah, just forget about Obby armor, it's not really worth it if you're just going for 30 points.
 
GW2 is £24.99 on GreenManGaming today, I think it's UK-only though because it's a boxed copy. I'm really tempted at that price, but I have a couple of questions that hopefully people with experience of the beta can answer me:

- I usually like to play on my own rather than in a guild or whatever so I can take the game and the quests at my own pace - is there plenty of single player content? I know an MMO is by definition meant to be multiplayer, and it is called "Guild Wars" after all, but if there's plenty to do by yourself I'd be tempted to pick it up. I'd probably play some multiplayer too, just don't want to be tied into "let's do this quest at this exact time on this day" or whatever if a group gets more serious about playing.

- Is there any disadvantage to having a break from the game for a while and then coming back to it? I'm going away not too long after the game's released, so I'd get to play it for a while and then be having a break from it.

Lastly, from what you've played of the beta so far, would you recommend it to someone who could best be described as a casual MMO player? I don't really like the description, but I don't play MMOs much, I've probably put a few hours into them up to now across the ones I've played combined (not counting the Football Manager MMO!).
 
All content remains viable regardless of your level, so there's no issue with you falling behind in levels as people can play stuff your level and still benefit from doing so. They will be down-leveled to the level of the content but will possess all their skills and gear.

You can solo a lot in the game, but some things - such as the dungeons - will require a group. The rest, PVE or PVP, can be done without grouping up.

There is no subscription so taking breaks is fine. The above paragraphs help to explain why.

And yes, I would consider GW2 a very good casual MMO. Leveling curve is relatively flat, you can PVP at any level, and you can play any content with virtually anyone else. [You cannot play level 80 stuff outside of PVP at level 4, but level 80 folks can play level 4 stuff with you.]
 
GW2 is £24.99 on GreenManGaming today, I think it's UK-only though because it's a boxed copy. I'm really tempted at that price, but I have a couple of questions that hopefully people with experience of the beta can answer me:

- I usually like to play on my own rather than in a guild or whatever so I can take the game and the quests at my own pace - is there plenty of single player content? I know an MMO is by definition meant to be multiplayer, and it is called "Guild Wars" after all, but if there's plenty to do by yourself I'd be tempted to pick it up. I'd probably play some multiplayer too, just don't want to be tied into "let's do this quest at this exact time on this day" or whatever if a group gets more serious about playing.

- Is there any disadvantage to having a break from the game for a while and then coming back to it? I'm going away not too long after the game's released, so I'd get to play it for a while and then be having a break from it.

Lastly, from what you've played of the beta so far, would you recommend it to someone who could best be described as a casual MMO player? I don't really like the description, but I don't play MMOs much, I've probably put a few hours into them up to now across the ones I've played combined (not counting the Football Manager MMO!).

1. From my beta experience, and only regarding PVE, you are only "forced" to group for dungeons, anything else is solo if that is your thing. The type of content you can do in pve over world map is (from limited play time):

Events, which are group content but don´t require you to be grouped, you simply contribute to the end goal, be it by killing centaurs or picking flowers until the quest updates for everyone in the event zone. Sadly you can´t solo these (i.e your not able to complete the event if there are no other players in the event zone helping).

Heart quests, they are your more traditional quests that trigger when you reach a certain area in the map, all of them are solo to my knowledge and when you complete one it opens up a unique vendor in the area where you can spend a sort of currency you get from completing these quests and others.

Vistas, these are locations, usually hard to reach, that you can climb/jump/squeal your way to in order to unlock a mini in-game engine cinematic of the surrounding area. Some grueling jumping puzzles are often involved :D

Personal story, these are a series of quests tailored to your character class and character creation choices character, they are usually fun and give an in depth look into the lore of the game.

I think thats it, probably missed some.

2. As there is no subscription there is nothing to stop you from taking as many breaks as you want. GW2 is more about personal character builds than equipment, and as long as your having fun building the character you want with the skills you enjoy, thats the only thing that matters.

If your worried that you will be stuck without players in a certain zone you were questing in before you took the break, and the rest of the player base has moved on, you can always "guest" on any other server and find more players to play with.

3. This is the perfect casual mmo, you play without any pressure, you advance at your pace, you can participate in most if not all of the content without pre set community "standards" about how you should play or what equipment you should have.

And in my view, it has the perfect motivation for you to explore every zone no matter the level range, because you are down leveled to it´s zone level and so all zones present a challenge and give out skill point rewards same as any other high level zone.

You could play for years and not see all the content there is to see, solo or otherwise.

Hope that helps :)
 
Warrior vs Guardian in terms of a) feeling of impact in battle, b) differences between weapons and c) sheer fun. Discuss.
 
All content remains viable regardless of your level, so there's no issue with you falling behind in levels as people can play stuff your level and still benefit from doing so. They will be down-leveled to the level of the content but will possess all their skills and gear.

You can solo a lot in the game, but some things - such as the dungeons - will require a group. The rest, PVE or PVP, can be done without grouping up.

There is no subscription so taking breaks is fine. The above paragraphs help to explain why.

And yes, I would consider GW2 a very good casual MMO. Leveling curve is relatively flat, you can PVP at any level, and you can play any content with virtually anyone else. [You cannot play level 80 stuff outside of PVP at level 4, but level 80 folks can play level 4 stuff with you.]

1. From my beta experience, and only regarding PVE, you are only "forced" to group for dungeons, anything else is solo if that is your thing. The type of content you can do in pve over world map is (from limited play time):

Events, which are group content but don´t require you to be grouped, you simply contribute to the end goal, be it by killing centaurs or picking flowers until the quest updates for everyone in the event zone. Sadly you can´t solo these (i.e your not able to complete the event if there are no other players in the event zone helping).

Heart quests, they are your more traditional quests that trigger when you reach a certain area in the map, all of them are solo to my knowledge and when you complete one it opens up a unique vendor in the area where you can spend a sort of currency you get from completing these quests and others.

Vistas, these are locations, usually hard to reach, that you can climb/jump/squeal your way to in order to unlock a mini in-game engine cinematic of the surrounding area. Some grueling jumping puzzles are often involved :D

Personal story, these are a series of quests tailored to your character class and character creation choices character, they are usually fun and give an in depth look into the lore of the game.

I think thats it, probably missed some.

2. As there is no subscription there is nothing to stop you from taking as many breaks as you want. GW2 is more about personal character builds than equipment, and as long as your having fun building the character you want with the skills you enjoy, thats the only thing that matters.

If your worried that you will be stuck without players in a certain zone you were questing in before you took the break, and the rest of the player base has moved on, you can always "guest" on any other server and find more players to play with.

3. This is the perfect casual mmo, you play without any pressure, you advance at your pace, you can participate in most if not all of the content without pre set community "standards" about how you should play or what equipment you should have.

And in my view, it has the perfect motivation for you to explore every zone no matter the level range, because you are down leveled to it´s zone level and so all zones present a challenge and give out skill point rewards same as any other high level zone.

You could play for years and not see all the content there is to see, solo or otherwise.

Hope that helps :)
Thanks! That sounds excellent, think I'll be picking it up later.
 
In PvP, my Mesmer felt like a Troll class when going clone heavy. I found that giving myself blink and invisibility did a great job to throw enemies off attacking me to attack my clones instead - it was a great feeling to watch enemies go a few moments attacking a fake me while I pelted them with damage. Blink seemed to throw enemy players off even more than invisibility in practice, but only if 2 or 3 clones were up already.

Yeah, I watched a bunch of videos from that site linked above and read through a lot of the threads. It seems that the more level-headed people think the class is fine, just needs some tweaks.

Although after watching the video I'm not sure if I'm as excited about it as I was. I think it will definitely be one of my "solo alt characters" though.

I probably will just end up going Warrior. I love melee, I like being right up in somebody's face and closing gaps. Plus, they always have the coolest armor!
 
How much will the official guide help for this on Day 1? I'm much more prone to use something I can have all bound together than a 1,000 different web pages. Anyone getting the guide?
 
How much will the official guide help for this on Day 1? I'm much more prone to use something I can have all bound together than a 1,000 different web pages. Anyone getting the guide?

I am not. The coverage on this game is already very extensive and it has yet to come out. Check out Project Atlas, for an example. Not to mention the relatively few YouTube, Twitch, and podcast subs you would need to basically learn everything you would ever need to know.
 
How much will the official guide help for this on Day 1? I'm much more prone to use something I can have all bound together than a 1,000 different web pages. Anyone getting the guide?

Getting a paper guide for an MMO seems like a really silly idea. It's going to be out of date the day it hits store shelves.
 
Top Bottom