So much defensiveness about people bringing up wanting raids
Raids are terrible. Wanting them in GW2 is like asking for someone to take a dump on your sundae. I dunno about you, but if somebody suggested I try some feces on my ice cream, I'd have some pretty harsh 'defensive' things to say to them too.
I know that feel, bro. I myself just switched up one of my race/class choices tonight AND decided I will probably want a 6th character slot at launch.
My advice, if you're having a ton of trouble deciding, is to just pick races and come up with good names for them. Then, take this other bit of awesome advice somebody else here posted (I forget who): Roll a class that sounds appealing to you, and be sure to salvage/gather everything you see. If you don't like it, put all the materials and money in the bank. Try a different class. Repeat.
When you find a class you like, take all of the materials and craft; you will gain a ton of XP without having to leave the city and make up all of the time you 'lost'. You'll also hit content at a higher level, which means you won't outlevel a zone (which I personally find impossible but is apparently a problem for some).
I don't remember the ending. I got a copy from comiccon, and I was surprised that I enjoyed it. Recently, I got Edge of Destiny. After reading very few pages, it just became painful. The problem is that it looks to be related with the game's lore a lot more. So I'll have to read it.
Ghosts of Ascalon definitely ends out of nowhere. It's practically "Yay, we did it! The End".
Didn't read Edge of Destiny. I heard it was terrible, and have heard the same repeatedly since. Ree's book will hopefully be better... whenever that comes out.
I still have mine too. I keep Game Manuals. My wife thinks I'm crazy. She just doesn't know how awesome 90's-era Maxis manuals were.
Woo,
nice opening shot. Gonna watch that as soon as I finish this little Mega-post.
I am interested in this game, and I am also interested in raids. It's not mutually exclusive. I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?
I don't need raids. But without bosses with some sort of mechanic to learn and conquer...
And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions
There are no raids, but there are massive world events. If you want challenging mechanics to learn and conquer,
meet Tequatil the Sunless (a "small" dragon). This guy summons walls (need to be taken out by player-manned cannons), spawns exploding kamikaze undead (that make a b-line towards said cannons), breathes poisonous fumes, and spawns tentacle-like vines that fling you away from him. If his spawns wipe out any of the cannons, you need to protect the Asura repair teams until they're back up. Oh, and there's a giant Asura cannon you need to defend so it can weaken him enough for everyone to run in and cause damage. Oh, and he's only level 58 out of 80.
There are dungeons with bosses that have unique mechanics as well. One of the fights in Ascalon Catacombs is similar to the Romeo and Juliet fight in Kara, where you have to keep two mobs apart. Considering Ascalon Catacomb is the first dungeon, I would expect the mechanics to get significantly more advanced the further you go. Not many of us have seen the dungeons so I can't personally elaborate. I also have been avoiding spoilers of them since figuring them out is half the fun.
The trinity has been removed, but the result is that everyone has to fill all of the roles. Everyone needs to step up and control ('tank') the boss by pushing it, pulling it, kiting it, throwing up wall spells, etc. There is no standing still and trading blows, there is no taunting, there is no aggro meter. Everyone needs to communicate and be aware of what's going on around them. The minute you slip into a DPS rotation is the minute you miss a critical dodge and end up learning what dungeon floor tastes like (I've tried it, it's not good).
Likewise, everyone has to support ('heal'); casting Boons ('buffs', and yes this includes Regen), clearing Conditions ('debuffs') and reviving fallen allies (you don't die immediately when you are killed, instead you enter a 'downed state' and can rally back if you kill an enemy, are assisted by a player or manage to heal yourself up). Every class has a dedicated heal button so you have to watch your own health rather than drag along some poor bastard to stand in the back and play whack-a-mole so you can be the hero. The trade off is that when bad things happen, it's not a wipe; you can still use your knowledge of your profession and your own skill to get people back on their feet and save the day.
There are no WoW-like raids in GW2.
The stuff in GW2 is
better.