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Guild Wars 2 Launch Date announced: August 28th, 2012

I really dont understand why falling damage traits exist. I mean, who would actually pick them? Seems like a complete waste of a trait

Yeah... I don't know what they were thinking there either. They could've replaced it with something more. Situational I guess? Simply because you can swap major traits in your trait line out of combat? That's what I'm guessing... too much work though!
 
You can find the essence of the Paragon's remains from Anet's explosive banishment splattered upon the other professions.

I'm personally still trying to find any hint of Mesmers in the game. The closest thing I found was when I knock down a mob that was inhaling air, readying a fire breath attack, and was met with the word INTERRUPT!
 
Yeah... I don't know what they were thinking there either. They could've replaced it with something more. Situational I guess? Simply because you can swap major traits in your trait line out of combat? That's what I'm guessing... too much work though!

wait, you can swap out major traits? I thought those were locked? Or is it just the points you put into a trait line that are locked, and you can swap out traits in that line out of combat?
 
As someone who loves to explore, the structure of PvE in this game is utterly fantastic.

Tekno, have you gone over your opinion on PvE before? Were you wanting a more traditional WoW style progression or did you have different expectations that weren't met?

Leveling up through events is all well and good, but what about max level? No options for things like traditional instanced raids is kinda bleh. There's more to PvE than just leveling up.
 
Leveling up through events is all well and good, but what about max level? No options for things like traditional instanced raids is kinda bleh. There's more to PvE than just leveling up.

Personally, I wont miss raids at all. So arenanet focusing on other aspects of endgame pve is definitely good for me
 
wait, you can swap out major traits? I thought those were locked? Or is it just the points you put into a trait line that are locked, and you can swap out traits in that line out of combat?

You can swap out any major trait if you've put the points in to unlock the slot for it while out of combat.
 
Leveling up through events is all well and good, but what about max level? No options for things like traditional instanced raids is kinda bleh. There's more to PvE than just leveling up.

End Game Interview: http://www.twitch.tv/guildwars2/b/324689481 (Audio issues resolve about 30 seconds in)

- Final Dungeon
- Exploration mode in all previous dungeon content.
- Massive zone-wide Dynamic/Meta Events in Orr
- Legendary Weapon hunting (not farming)
- WvW
- sPVP
- Alts (especially important considering the personal stories are fairly unique)

Why have raids that play nothing like the content you've been experiencing when you can continue to do the things you've enjoyed for 80 levels? And if those things aren't enjoyable to you, there's a bunch of terrible MMOs with traditional raiding waiting for you.
 
You can swap out any major trait if you've put the points in to unlock the slot for it while out of combat.

Sweet. I was a bit worried about builds since an effective solo and group/dungeon build can be pretty different (rather play more support in groups)
 
Finished GW2 Ghosts of Ascalon. (forgot about it for a while). Decent book, but wtf ending. It just stops. I thought i was missing pages or something.

:(
 
Leveling up through events is all well and good, but what about max level? No options for things like traditional instanced raids is kinda bleh. There's more to PvE than just leveling up.

I had a lot more fun exploring just the starter zone than I had at any point moving through the same tiny hallways of raids over and over and over with little sense of accomplishment than in other MMOs.

This game relies on the entire game as a means to have fun and it shows. Other games rely on countless hours of grinding... just to start a different type of grind at level cap.

You might as well ask why you have to move through levels or stages of any other game if the objective is the final stage/final boss/final event - since that is the culmination of that game's design, the final objective. Just as in other MMOs the final objective is more grinding.

In Guild Wars 2 its not about the destination but the journey that gets you there and a journey shared with friends. "...and my axe", etc etc.
 
Fuck this game.



Before the first BWE I was set on probably a Human Elementalist, by the end of it, I was going to be a Norn Engineer.


I didnt really play BWE2, but was still happy with Norn Eng. Was kinda bummed Sylvari and Asura werent in this one, I just wanted test them out, but they both kinda looked like shitty races imo.


Then comes BWE3, and now im pretty sure I dont want to play Norn (at least not a tall one, SO BIG!), and now im pretty sure I dont wanna play and Engineer as my main either, haha.

So now im pretty sure im going to play as a Sylvari, haha (uuhhh, a Mohawk that can fucking glow orange? sign me the fuck up), and im pretty heavily debating what class I want to play now.....I have no clue what I want to play!!

Warrior maybe? shoot some guns and use a big sword?
Ranger? I love the bow and 2h sword skills they get, but hate the pet, hhmmm.
Necromancer? Love my Warlock in WoW, its quite different, but still has some of the same feel to it.
Guardian? I love to heal, and love support classes, but I play a lot of them.
Back to Elementalist? I do love that class and nuking shit is a blast.

I didnt get enough of a chance to play Mesmer either, but its something that interests me as well. Thief seems like a cool class, but I dont play Rogues/Infiltrators/Thieves in MMOs.

Im not used to being so confused about what to play before a big MMO/Online game comes out, GW1? Ranger (though I didnt play GW1 much, hated the controls), WoW? NE Druid no questions asked, DAoC? Paladin all the way. Warhammer? Sorceress, done. Its never been an issue for me, im so confused right now!

The other big thing, is playing with a controller, WTF is this! Everyone said it worked, but people are wrong and lie! ...turns out they were right though, this shit works really well! I will use it in PvE for sure, and if I can get a good turn speed set up, I might even use it in WvW! haha.


Oh well, lots of time to watch videos on YouTube, read about classes from people that played them a lot, and sit infront of the skill builder for hours on end.
 
Finished GW2 Ghosts of Ascalon. (forgot about it for a while). Decent book, but wtf ending. It just stops. I thought i was missing pages or something.

:(

I don't remember the ending. I got a copy from comiccon, and I was surprised that I enjoyed it. Recently, I got Edge of Destiny. After reading very few pages, it just became painful. The problem is that it looks to be related with the game's lore a lot more. So I'll have to read it.
 
So much defensiveness about people bringing up wanting raids

Well, I really have no idea why a person would buy or be interested in this game if they love raids since this game doesnt and will never have raids. I'd imagine that raids take a great deal of effort to make, and id prefer the developers put their energy elsewhere since I really dont like them. Id imagine that most people here feel the same way, or at most, think raids are okay, but prefer other aspects of MMOs more

Fuck this game.

Im not used to being so confused about what to play before a big MMO/Online game comes out, GW1? Ranger (though I didnt play GW1 much, hated the controls), WoW? NE Druid no questions asked, DAoC? Paladin all the way. Warhammer? Sorceress, done. Its never been an issue for me, im so confused right now!

You could always play like 2-3 characters at the same time. Not like there is any rush to endgame for this game, so might as well do a variety of things and enjoy yourself
 
So I was cleaning up my garage because my girlfriend is going to be moving in soon. And in a box with a bunch of old shit tossed in (DC games, a neogeo pocket... random oldschool games) I found this

AnwkA.png
 
Well, I really have no idea why a person would buy or be interested in this game if they love raids since this game doesnt and will never have raids. I'd imagine that raids take a great deal of effort to make, and id prefer the developers put their energy elsewhere since I really dont like them. Id imagine that most people here feel the same way, or at most, think raids are okay, but prefer other aspects of MMOs more



You could always play like 2-3 characters at the same time. Not like there is any rush to endgame for this game, so might as well do a variety of things and enjoy yourself

No way man, I need a main for WvW and PvP so I get good at it. Gotta win!!

Gotta have a main!


I will totally have ass loads of alts though, like I always do. The ones I take through all the PvE quests, and take my time leveling and stuff, general goofin around :P
 
So I was cleaning up my garage because my girlfriend is going to be moving in soon. And in a box with a bunch of old shit tossed in (DC games, a neogeo pocket... random oldschool games) I found this

AnwkA.png

That manuscript was legit. So awesome.
 
So much defensiveness about people bringing up wanting raids

I don't think its defensiveness. Lots of people want "different" and GW2 is a breath of fresh air. Unless you're looking for WoW with laser bats, then, we all see how well that worked out.

Too many failed WoW clones - why would anyone ask for the same yet again?
 
Just made a video showing off some of the locals over the course of beta weekend three. All the footage used was actually just stuff that my girlfriend and I recorded randomly, never thought about making a video with it.

She helped me put it together tonight as she knows how to use Sony Vegas Pro quite well and I think it came out pretty well for something that was never planned. This vistas still have some bugs with flickering lights and meshes popping into view, but its still a gorgeous game.

*edit - re-uploading because Youtube decided to butcher my frame rate for whatever reason.
 
I spent a couple of hours making the closest thing to the ultimate "play GW2 with a controller" pack I could. It includes free, portable versions of every program needed, several configuration files (both of mine plus Hawkian's), detailed instructions, a one-click batch file, even instructions for paranoids like me who don't want to use the .exe files included. I uploaded it too Google Docs, but since I anticipate me updating it with stuff as people tell me mistakes, I've also made a blog post (first one in a yer and a half! :D) that I'll update with the link to the latest version. Here it is:
http://gamingmusings.blogspot.com.es/2012/07/how-to-play-guild-wars-2-with-controller.html
Thank you for this. I meant to set up my own xpadder profile during bwe3, but I explored the asuran zones instead. Two quick questions as I'm downloading your pack now, so hopefully you haven't already answered them. Did the 360/PS3 chat pad work alright and did your corresponding headset work okay for mumble? If nobody knows, I'll look into these questions first thing come launch, along with aoe targeting with the controller.

I also stumbled upon this awesome video from wvw during the end of the weekend beta. Arrow carts are broken.
 
So I was cleaning up my garage because my girlfriend is going to be moving in soon. And in a box with a bunch of old shit tossed in (DC games, a neogeo pocket... random oldschool games) I found this

AnwkA.png

I still have my collector's edition box and the original preorder box with the original art.
GWpresaleBoxfront.jpg


Gwpce.jpg


Came with Logitech headphones and a VOIP server thingy. That headset was what allowed me to talk to my first guild from the GW 1 beta and I still play with those people to this day. Great times.


Thank you for this. I meant to set up my own xpadder profile during bwe3, but I explored the asuran zones instead. Two quick questions as I'm downloading your pack now, so hopefully you haven't already answered them. Did the 360/PS3 chat pad work alright and did your corresponding headset work okay for mumble? If nobody knows, I'll look into these questions first thing come launch, along with aoe targeting with the controller.

I also stumbled upon this awesome video from wvw during the end of the weekend beta. Arrow carts are broken.

Such a beautiful game. Shame that there's so much hate for it's aesthetics... ESPECIALLY on the Hi-Res thread.

The attention to detail and the atmosphere in this game is stupendous.
 
I am interested in this game, and I am also interested in raids. It's not mutually exclusive. I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?

I don't need raids. But without bosses with some sort of mechanic to learn and conquer...

And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions
 
Such a beautiful game. Shame that there's so much hate for it's aesthetics... ESPECIALLY on the Hi-Res thread.

The attention to detail and the atmosphere in this game is stupendous.

Really? I think the art style is awesome. Now, technically it might not be the prettiest thing in the world, but I care a lot more about the art style than i do about the technical stuff since i think a game with a great art style can look better than a game that is techinically good


I am interested in this game, and I am also interested in raids. It's not mutually exclusive. I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?

I don't need raids. But without bosses with some sort of mechanic to learn and conquer...

And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions

There is an exploration dungeon mode that is a lot harder than regular story mode. I havent played any dungeons, but id imagine there is fire dodging, attack dodging, CC and healing losing galore. I think their main aim is for you to not sit there and do a dps rotation on a boss fight, so expect to use a lot of different abilities besides dps and be wary of your situation
 
Quick question about the performance. It wasn't really good during the 1st and 2nd BWE and I haven't played much of the 3rd one. Was anything fixed in that regard or are all the problems still there? Changing graphics options not having impact on the performance etc.
 
Quick question about the performance. It wasn't really good during the 1st and 2nd BWE and I haven't played much of the 3rd one. Was anything fixed in that regard or are all the problems still there? Changing graphics options not having impact on the performance etc.

I didn't see much improvement from 2nd->3rd myself.
 
Quick question about the performance. It wasn't really good during the 1st and 2nd BWE and I haven't played much of the 3rd one. Was anything fixed in that regard or are all the problems still there? Changing graphics options not having impact on the performance etc.

Performance has improved through each BWE and will continue to do so. So the short answer is yes.
 
I didn't see much improvement from 2nd->3rd myself.

Yea, my peformance wasnt all that hot. Had to run it on medium to low settings and while the performance was fine soloing, it was chugging in DEs and WvW

Ive heard that others had it better. And i do play on a laptop, though this laptop can play skyrim and Witcher 2 on high settings, so...
 
the framerate went up from 20-40 during the first beta I was in (>_>)
which wasn't strictly speaking a Beta Weekend or Stress Test...
to 60-70 this last weekend.

And I beleive they've mentioned that it's still being cpu-tied and they're optimizing it so expect it to be better. I have a gtx 580 and I could play at 1440p with 60fps this last weekend.
 
I am interested in this game, and I am also interested in raids. It's not mutually exclusive. I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?

I don't need raids. But without bosses with some sort of mechanic to learn and conquer...

And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions

You may want to take a look at some of the beta dungeon footage we already have. There's also the yogscast video that mainly focuses on one of the bosses in that dungeon.
 
So much defensiveness about people bringing up wanting raids

Raids are terrible. Wanting them in GW2 is like asking for someone to take a dump on your sundae. I dunno about you, but if somebody suggested I try some feces on my ice cream, I'd have some pretty harsh 'defensive' things to say to them too.

Fuck this game.

I know that feel, bro. I myself just switched up one of my race/class choices tonight AND decided I will probably want a 6th character slot at launch.

My advice, if you're having a ton of trouble deciding, is to just pick races and come up with good names for them. Then, take this other bit of awesome advice somebody else here posted (I forget who): Roll a class that sounds appealing to you, and be sure to salvage/gather everything you see. If you don't like it, put all the materials and money in the bank. Try a different class. Repeat.

When you find a class you like, take all of the materials and craft; you will gain a ton of XP without having to leave the city and make up all of the time you 'lost'. You'll also hit content at a higher level, which means you won't outlevel a zone (which I personally find impossible but is apparently a problem for some).

I don't remember the ending. I got a copy from comiccon, and I was surprised that I enjoyed it. Recently, I got Edge of Destiny. After reading very few pages, it just became painful. The problem is that it looks to be related with the game's lore a lot more. So I'll have to read it.

Ghosts of Ascalon definitely ends out of nowhere. It's practically "Yay, we did it! The End".
Didn't read Edge of Destiny. I heard it was terrible, and have heard the same repeatedly since. Ree's book will hopefully be better... whenever that comes out.


I still have mine too. I keep Game Manuals. My wife thinks I'm crazy. She just doesn't know how awesome 90's-era Maxis manuals were.


Woo, nice opening shot. Gonna watch that as soon as I finish this little Mega-post.

I am interested in this game, and I am also interested in raids. It's not mutually exclusive. I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?

I don't need raids. But without bosses with some sort of mechanic to learn and conquer...

And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions

There are no raids, but there are massive world events. If you want challenging mechanics to learn and conquer, meet Tequatil the Sunless (a "small" dragon). This guy summons walls (need to be taken out by player-manned cannons), spawns exploding kamikaze undead (that make a b-line towards said cannons), breathes poisonous fumes, and spawns tentacle-like vines that fling you away from him. If his spawns wipe out any of the cannons, you need to protect the Asura repair teams until they're back up. Oh, and there's a giant Asura cannon you need to defend so it can weaken him enough for everyone to run in and cause damage. Oh, and he's only level 58 out of 80.

There are dungeons with bosses that have unique mechanics as well. One of the fights in Ascalon Catacombs is similar to the Romeo and Juliet fight in Kara, where you have to keep two mobs apart. Considering Ascalon Catacomb is the first dungeon, I would expect the mechanics to get significantly more advanced the further you go. Not many of us have seen the dungeons so I can't personally elaborate. I also have been avoiding spoilers of them since figuring them out is half the fun.

The trinity has been removed, but the result is that everyone has to fill all of the roles. Everyone needs to step up and control ('tank') the boss by pushing it, pulling it, kiting it, throwing up wall spells, etc. There is no standing still and trading blows, there is no taunting, there is no aggro meter. Everyone needs to communicate and be aware of what's going on around them. The minute you slip into a DPS rotation is the minute you miss a critical dodge and end up learning what dungeon floor tastes like (I've tried it, it's not good).

Likewise, everyone has to support ('heal'); casting Boons ('buffs', and yes this includes Regen), clearing Conditions ('debuffs') and reviving fallen allies (you don't die immediately when you are killed, instead you enter a 'downed state' and can rally back if you kill an enemy, are assisted by a player or manage to heal yourself up). Every class has a dedicated heal button so you have to watch your own health rather than drag along some poor bastard to stand in the back and play whack-a-mole so you can be the hero. The trade off is that when bad things happen, it's not a wipe; you can still use your knowledge of your profession and your own skill to get people back on their feet and save the day.

There are no WoW-like raids in GW2.
The stuff in GW2 is better.
 
I still have my collector's edition box and the original preorder box with the original art.
GWpresaleBoxfront.jpg


Gwpce.jpg


Came with Logitech headphones and a VOIP server thingy. That headset was what allowed me to talk to my first guild from the GW 1 beta and I still play with those people to this day. Great times.

More importantly, it came with Divine Aura.

Hrnnnng.
 
As for Vistas, I liked someone's suggestion on Reddit that the floating map thing should disappear when you activate it. It really kinda ruins the moment a bit seeing that ridiculous thing when the camera is panning around, taking in the beauty of GW2
 
I'm uploading a second one currently with different render settings. The clip on my computer plays with no fps lag, but the one on Youtube looks really choppy. I'll leave the other one up for now but will take it down if this new one works better.
 
You may want to take a look at some of the beta dungeon footage we already have. There's also the yogscast video that mainly focuses on one of the bosses in that dungeon.

The opening cinematic for that dungeon looks more interesting than just about anything I had seen so far in GW1 and GW2. I like that it's not just "welcome to the dungeon, there's some bosses in here and loot too! enjoy!"

Speaking of story - can anyone share hints of what their choices for Asuran during creation led to, in regards to personal story? A few pages back someone mentioned that picking the Infinity Ball leads to a tale about
time travel
which seems infinitely better than anything I had played on my beta characters.
 
I watched the Yogscast videos of their time in BWE3 and they rolled Asura. The Asura hearts are more non-combat designed and there is an issue of the hearts giving you bundle items that are useful, but keep you from leveling your weapon skills.

But the odd thing was that the area they spawned into after the tutorial was immediatly involved in a Dynamic Event with inquest invaders. The Human and Sylvari post-tutorial spawn areas are pretty mild and the zone is designed so you have to go out a bit to find a heart. The asura starting area is immediate and the Yogs crew ran into DEs often.

I'm rolling Asura at launch so I hope the opening area is pretty fun. I do like that they have an underwater heart right away. One of my problems with Queensdale is it gives you no reason to go underwater for the purpose of a Heart or DE until about level 10 or 12, and at that point you have no water skills leveled and combat is pretty difficult.
 
The opening cinematic for that dungeon looks more interesting than just about anything I had seen so far in GW1 and GW2. I like that it's not just "welcome to the dungeon, there's some bosses in here and loot too! enjoy!"

Speaking of story - can anyone share hints of what their choices for Asuran during creation led to, in regards to personal story? A few pages back someone mentioned that picking the Infinity Ball leads to a tale about
time travel
which seems infinitely better than anything I had played on my beta characters.

Id like to know the opinions on the Charr personal story as well. Im defintiely rolling iron legion. As for the parent question, Id really like to pick the best story option since I really have no 'roleplaying preference' there. Any opinions? No spoilers!
 
Id like to know the opinions on the Charr personal story as well. Im defintiely rolling iron legion. As for the parent question, Id really like to pick the best story option since I really have no 'roleplaying preference' there. Any opinions? No spoilers!

Blood legion is all about Warriors/Guards, Iron Legion is about shooting stuff, Ash legion is about stealthing around. I liked to pick which legion based on the class I rolled, made it feel more fitting to the story.

Also most people have no idea what the story is after level 30 as it was actually locked.
 
Id like to know the opinions on the Charr personal story as well. Im defintiely rolling iron legion. As for the parent question, Id really like to pick the best story option since I really have no 'roleplaying preference' there. Any opinions? No spoilers!

I went Ash Legion and it was incredibly cool. Very oriented on stealth, spying and intelligence gathering. I was VERY impressed and almost wish I hadn't done it. I only did it because I didn't think they'd be very interesting... I was very very very wrong.

Also, this is relevant, from the last page:
For those who don't know how personal stories work, here it is; one of your race-specific questions determine your story from level 1 to about 15, then the other one determines the story from 15+ to I'm guessing 30 or 40. It's been confirmed that after that your personal story joins the "main line", although I'm not sure if that means a race-wide story or a single story for all characters.

My Legion-based story ended right around level 15 and my Sire-based story started up. That was interesting too, but not nearly as cool as being a Charr spy/assassin/BAMF.
 
I went Ash Legion and it was incredibly cool. Very oriented on stealth, spying and intelligence gathering. I was VERY impressed and almost wish I hadn't done it. I only did it because I didn't think they'd be very interesting... I was very very very wrong.

My Charr will be going Ash Legion, for specific reasons. Can't see a Mesmer going any other direction, truthfully, though I do have some idea what my character's personality is like. Which leads me that way as well. Not that I'm going to RP - it was just natural to imagine who he is.
 
Id like to know the opinions on the Charr personal story as well. Im defintiely rolling iron legion. As for the parent question, Id really like to pick the best story option since I really have no 'roleplaying preference' there. Any opinions? No spoilers!

During BWE 1 and 2 I played a charr thief, Ash Legion, and Honorless Gladium sire.

The Ash legion story is about tracking down targets and sneaking into places. Very Thief-like.

The Honorless Gladium story gives you the chance to choose truth and honor over orders, which may or may not get you into some trouble later on. (I can't recall if this was a choice I was given, or one that was made for me) Spoilery version of honorless gladium:
Your father was supposed to be retrieving some object of power with his warband, and is accused of taking the object and running. It turns out he's actually trying to trade it for the life of one of his warband members and wants your help. As part of the process, you break him out of prison in The Black Citadel and fight (kill?) one of your superiors. This is before you know all, and you're placing a lot of unearned trust in your father.
 
I went Ash Legion and it was incredibly cool. Very oriented on stealth, spying and intelligence gathering. I was VERY impressed and almost wish I hadn't done it. I only did it because I didn't think they'd be very interesting... I was very very very wrong.

Also, this is relevant, from the last page:


My Legion-based story ended right around level 15 and my Sire-based story started up. That was interesting too, but not nearly as cool as being a Charr spy/assassin/BAMF.

That does sound cool, but a Charr engineer not in the Iron legion just sounds wrong. As for the sire question, Im tempted to go blood legion sire since that sounds the most interesting, but so does the deserter one. The honorable father sounds kinda boring though, but who knows, that might be the best one. Decisions!
 
So much defensiveness about people bringing up wanting raids

I don't want raids as much as I want huge dragons to fight. The raid structure and all its trappings turn the game into a job. If I can look forward to things like the Shatterer fight and if Orr is a major undertaking then I think that provides the fun bits about raids without the bullshit that surrounds raiding.
 
My Charr will be going Ash Legion, for specific reasons. Can't see a Mesmer going any other direction, truthfully, though I do have some idea what my character's personality is like. Which leads me that way as well. Not that I'm going to RP - it was just natural to imagine who he is.

Right, I've always done the same thing; I don't RP but I do have a certain history and personality for my character that influences my decisions.

Don't be surprised if you slip into your character's way of thinking though. I made a decision in my Human's Personal Storyline based on my biography without even realizing that was the driving logic. It was literally "Oh, I will do X because my character..." I then became aware of just what was going on and a huge smile crossed my face. ANet got me good.

That does sound cool, but a Charr engineer not in the Iron legion just sounds wrong. As for the sire question, Im tempted to go blood legion sire since that sounds the most interesting, but so does the deserter one. The honorable father sounds kinda boring though, but who knows, that might be the best one. Decisions!

Bah, I was a Charr Engineer. Just because he likes explosions and guns doesn't mean he can't be into spying and subterfuge. I will be completely honest, in the opening cinematic where they describe the Ash Legion, the inverted silhouette of a Charr assassin creeping through the woods and taking out a human won me over. I saw that and I knew I had to go Ash or go Home.

Here's a video of it, time set to skip over the first part in case you consider that spoilers; http://www.youtube.com/watch?v=YSroAojF-zQ&hd=1&t=51s

So badass.
 
I don't want raids as much as I want huge dragons to fight. The raid structure and all its trappings turn the game into a job. If I can look forward to things like the Shatterer fight and if Orr is a major undertaking then I think that provides the fun bits about raids without the bullshit that surrounds raiding.

I want the whole raiding mentality to be squelched out of existence. When people describe what they have to do as part of a raiding guild, they sound like absolute lunatics. I mean, there are the occasional ones who comment about liking at least certain raids and they don't mind running them and, in a sense, 'specializing' in that raid. But more often, I've heard people talk about raiding as a job - not as a fun activity or anything to do with a game - and it dons on you how sick that whole setup is.


Right, I've always done the same thing; I don't RP but I do have a certain history and personality for my character that influences my decisions.

Don't be surprised if you slip into your character's way of thinking though. I made a decision in my Human's Personal Storyline based on my biography without even realizing that was the driving logic. It was literally "Oh, I will do X because my character..." I then became aware of just what was going on and a huge smile crossed my face. ANet got me good.

Won't surprise me at all. I've done that in every MMO ever. Most WRPGs as well. To say the least, I'm very familiar with my Charr's perspective on things. He's a very... abnormal Charr.
 
Bah, I was a Charr Engineer. Just because he likes explosions and guns doesn't mean he can't be into spying and subterfuge. I will be completely honest, in the opening cinematic where they describe the Ash Legion, the inverted silhouette of a Charr assassin creeping through the woods and taking out a human won me over. I saw that and I knew I had to go Ash or go Home.

Here's a video of it, time set to skip over the first part in case you consider that spoilers; http://www.youtube.com/watch?v=YSroAojF-zQ&hd=1&t=51s

So badass.

Alright, you convinced me. That intro looked a lot cooler than the iron legion one. We build stuff and that stuff goes boom! Doesnt sound too exciting storywise to me since i cant really imagine what it would be about besides supporting the army and finding tech to build weapons.

I guess i can rationalize it as my dude making smoke bombs to stealth and making tiny bee bombs to assassinate people. I think ill go Blood legion father, but if anyone has any opinions im all ears
 
I don't want raids as much as I want huge dragons to fight. The raid structure and all its trappings turn the game into a job. If I can look forward to things like the Shatterer fight and if Orr is a major undertaking then I think that provides the fun bits about raids without the bullshit that surrounds raiding.

I agree 100%. I raided from near the beginning of vanilla WoW up through M'uru in The Burning Crusade, then somehow found myself in some form of raiding guild for just about every other tier of content except Madness of Deathwing (where there was raid finder, which was worse loot and dealing with a whole different level of people problems). It was always a chore, and it always felt like a job, not fun. The only reason I ever started was because PvE gear was the best gear for PvP (for my class at least) at level 60. After that it was just because the people I played with assumed that raiding is just what the hardcore players do.

Well, I'll happily call myself a casual now. I just want to explore and have fun, and take my time. I'll do som sPvP, and probably quite a bit of WvWvW, but I'm going to spend a ton of time just enjoying the GW2 world in a slow and relaxed fashion.

Maybe raiding is just what some people like. I've decided it's no longer for me though.


EDIT: Didn't mean to go all out on the WoW comparison, but it's the MMO I've spent the most time with. I keep trying to get back into it because most of my friends still play it, but GW2 has ruined it for me.
 
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