This was just posted over at d2jsp
So this is another step ANet has taken to kill the black market, GG farmers. Although that doesn't make sense...why would the amount of money YOU make reflect how much someone can send you...I think he mixed up his words there. I think he's saying if player 1 makes 70 silver then player 1 can't send out more than that to any given player, maybe a percentage or something/
Actually, it doesn't make a lot of sense to limit sending money proportional to the amount of money you have earned; that would simply encourage farmers to farm more money.
I think it is exactly what it sounds like; your account can only BE SENT (receive) as much money as what you have earned yourself. This is a much more effective blow to gold trading, as it now you simply can't buy a ton of money from day one (well, in fact, you CAN... via the trading post, which is the point.

). I think it's awesome, personally.
Sure, that means when your co-worker gets to play the game, you can't pamper him with a ton of moolah for him to buy bags, materials for crafting, etc. I'm perfectly OK with that, actually; let people work for their own stuff.

For me, it's more fun that way, even.
Mostly Arena pvp. They could've made the starter gear look better. It makes the presentation so crappy. :x
Actually, the problem is that the PvP gear starting colors are absolutely awful; the gear itself is quite nice-looking once you dye it. Not that it matters, as it's all going to be dyed red or blue once you start playing (which might be another problem, looks-wise, in itself, but gameplay > visuals

).
I'm looking to get an idea of what the game and world are all about before GW2 so I don't particularly want to ride out a boring autopilot build. Can you suggest a more interesting build? Preferably something with a GW2 analogue so I can see how things evolved between games. Maybe an elementalist!
GW1's gameplay has virtually nothing in common with GW2 aside from the "choose abilities from a pool" thing. I personally can't get myself to play GW1 now; I'm sure it was an amazing game back then, but now it just feels too dated for me.
It would appear you can avoid a Warrior's Stomp through jumping or maybe even other ground based skills as well.
http://www.youtube.com/watch?v=JVXpGVq4w6Y#t=3m15s
That seems awesome and horribly unbalanced at the same time. I'm leaning towards "he was already out of the area of effect" for now...
Not shown in your link. Looking up the wiki. I found another color of the outfit below, male version.
Remember you can dye all your armor as often as you like, with each piece having 1-3 individual color channels:
http://www.youtube.com/watch?v=Vw3AQvP2qG4&feature=player_detailpage#t=31s
http://www.youtube.com/watch?v=hYOhDKkL5Go&feature=player_detailpage#t=14s