Boss Doggie
all my loli wolf companions are so moe
What are the easiest jump puzzles for the monthly?
What are the easiest jump puzzles for the monthly?
Tequatl Rising:
It has been gathering power in the depths.
It is faster, stronger, deadlier.
It has returned to devour and destroy.
It is called Tequatl the Sunless… and it has evolved.
Trailer:
https://www.youtube.com/watch?v=W88hjgWI3QM
The Dragon Tequatl – Redefined!
Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever, with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, you’ll join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen – and it will take an army of players to bring it down!
Developer Livestream – September 20
Dive deeper into the Tequatl Rising release with ArenaNet devs during the preview livestream on our Twitch channel on Friday, September 20 at 12PM PDT.
Features:
“Looking For Group” Tool
We’ve added a new system to help players find others to join in on their adventures. Using our new looking for group system, you’ll be able to select the type of content you’d like to do and add in a custom description about the group you’re trying to form. Use the system alone or with friends to easily fill out your party!
New Ruins of Power in World vs. World
Big changes are coming to the eternal war in The Mists! Each borderland map in WvW has been redesigned to include five new Ruins of Power—capture points that armies can battle over in order to earn lethal Bloodlust boosts for everyone on their server!
Bosses – Updated!
We’ve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!
New WvW Ability: Flame Ram Mastery
Prepare to knock some gates down and set stuff on fire! Become tougher and more effective in those heated siege situations by earning ranks in the new Flame Ram Mastery ability!
Rewards:
Wings of the Sunless
Earn this ominous new animated back item by waging war against Tequatl the Sunless!
Bosses Updated!
Weve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!
Weve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!
Also, it doesn't seem that they've tied the update to any story, and honestly, I'm fine with that. I'd rather them not try at all than try halfheartedly.
..youll join forces with old friends and new allies in a desperate battle where failure is a very real option.
About time lol.
If it's worthwhile now I claim personal responsibility for annoying colin about it so muchkind of funny that they called out Megadestroyer. They know he gets no love.
That's... kind of awesome. Could give our missions a dramatic soundtrack
I think all 3 in Lion's Arch are rather easyWhat are the easiest jump puzzles for the monthly?
Did you see the video guides? Can't get more detailed than that really o.oDoes anyone have a good Super Adventure guide for a person who has not done world 1 but wants to try and get all the achievements solo?
I saw the Dulfy guide, but was wondering if there is another one. More detailed perhaps.
Jira and I discussed it and we both agree that the logo they're using for this update is very reminiscent of old monster movie posters, which may or may not be someone at ArenaNet poking fun at the "Monster of the Week" comments.
With the rapid fire update cycle ArenaNet has, I've kinda been hoping they will use that flexibility to try out some crazy thematic approaches to content that other MMOs (hell, other games) just can't accomplish with their stunted patch cycles. We got a hint of that with the Sky Pirates update; Marjory's stuff was very film noir / hard-boiled in style. Super Adventure Box is loaded with old gaming references, and it felt like the Bazaar was just a few hints away from being a high-wire Kung-Fu homage (or was I the only one flying through the air between bamboo poles?).
I'd love it if one dragon update had little classic monster / horror movie references peppered throughout. Of course, it diminishes the seriousness of it, but they can still work in things like clever achievement titles, have the trailer all grainy with bad dubbing and technicolor hues.
/shrug
What about this part?
Feel like this might mean that we are joining up with old allies, from PS or LS to maybe figure out how he got so strong or discover that something has changed in Sparkfly then when we get there we find out that Taco is much stronger. Hope that line alludes to NPC allies and not ingame friends or guildies just because I want more story.
Also, it doesn't seem that they've tied the update to any story, and honestly, I'm fine with that. I'd rather them not try at all than try halfheartedly.
Why must everything have be retro styled?
Scarlet found Zhaitan's body, absorbed all of his power and took control of the Risen. She has forced all of her armies together to form the Watchwork Half-Undead Aethermolten-Alliance Team, or WHUAAT. They are going to start their attack in Sparkfly, for reasons... featuring guest writer Chris Metzen.
It doesn't, but big monsters smashing stuff fits that particular theme.
Besides, what are they going to pay homage to that's fairly recent? Zojja's Twerking Experiment gone wrong? Destiny's Edge reforms as costumed superheroes? Rytlock Brimstone's wait for the new Super Adventure Boxes that barely pass for year old PCs? Things happening now are boring or stupid... or both.
Besides, what are they going to pay homage to that's fairly recent? Zojja's Twerking Experiment gone wrong? Destiny's Edge reforms as costumed superheroes? Rytlock Brimstone's wait for the new Super Adventure Boxes that barely pass for year old PCs? Things happening now are boring or stupid... or both.
Well, Tequatl will employ the same completion threshold rewards as the Scarlet invasions, which pretty consistently draw players, and Teq's fight takes less time. Even failing an invasion is rather lucrative in comparison to the standard world bosses.Lunar15 said:If the other world bosses are just easy loot, it makes more sense for people to do 5 of those instead of spending the time trying to beat Tequatl, which looks pretty tough itself. If the world bosses have a chance of failing, then it causes players to question where they spend their time, which is a good thing.
I just don't understand, really... since there's no mention of reworked rewards. Fire Ele and Golem just need an outright difficulty increase, sure- and people will continue doing them because they're already familiar and will get used to the new stuff.But the key is doing it all at once, or else everything will get unbalanced. So, good on them for that.
Just to say goodbye, or what?So..... teq tonight?
Pay homage to nothing in the real world.
Just to say goodbye, or what?
Ha. Congrats everybodyA few people on Reddit are worried that Tequatl will be too hard and end up like the Karka Queen, which is now only tackled by "hardcore guilds".
Congrats, GAF. We're a hardcore guild.
Wasn't the Great Destroyer the lieutenant you're referring to?Also, I hope one day they just revamp Megadestroyer into a full fledged lieutenant of Primordus. His previous lieutenant, as described in Edge of Destiny, was like some kind of crazy giant praying mantis cyclops thing, so lieutenants aren't simply limited to being Dragons. Either way, if Primordus was going to have a new Lieutenant, Mount Malestrom is where he'd probably show up.
I think you're assuming I want there to be guys in rubber suits dancing around Lion's Arch for the Taco update, or people speaking broken english with bad dubbing during the fight. I mean their update pages and ancillary materials having fun themes. Super Adventure Box's releases page looks like an old EGM advertisement. Shadow of the Mad King's trailer and art design was very Tim Burton-esque. They mail out real dragon pinatas to the press for Dragon Bash. Those are all cool, fun things that they do, and I like stuff like that.
That doesn't mean it necessarily needs to spill into the game. I'm just saying with the bi-weekly update schedule they have room to do stuff that's a little off-beat. Imagine an update page that, instead of a list of features, was written as a graphic novel, or a first-person narration in the form of a journal or something. A Wintersday update page that borrows heavily from The Grinch (the Mad King trailer sort of had this vibe, with its spooky poem).
I'm just saying there's room to play with themes for each update, whether in-game or not.
Pie in the sky thinking here, and I have no expectations for it happening, but you know what might be a cool idea? Two-team dungeons.
Imagine if there was a dungeon where two teams could enter at once, and the puzzles/bosses were built around splitting up into two teams. They've already implemented a similar design with the Guild Puzzles.
Also, a full fledged "guild dungeon", as in a longer, more combat focused guild puzzle might not be a bad idea either, but I have a feeling a very small percentage of their population is actually able to participate in guild puzzles, so it's understandable if they wouldn't want to focus on that stuff.
Either way, I just want more large team puzzle content. Guild Puzzles and Challenges are some of my favorite content in the game by far.
I don't think redditors should worry. I think new Taco will actually be announced somehow to all the player base as soon as he is active, and just like the invasion everyone will flock to Sparkfly.A few people on Reddit are worried that Tequatl will be too hard and end up like the Karka Queen, which is now only tackled by "hardcore guilds".
Congrats, GAF. We're a hardcore guild.
Also, I hope one day they just revamp Megadestroyer into a full fledged lieutenant of Primordus. His previous lieutenant, as described in Edge of Destiny, was like some kind of crazy giant praying mantis cyclops thing, so lieutenants aren't simply limited to being Dragons. Either way, if Primordus was going to have a new Lieutenant, Mount Malestrom is where he'd probably show up.
A few people on Reddit are worried that Tequatl will be too hard and end up like the Karka Queen, which is now only tackled by "hardcore guilds".
Congrats, GAF. We're a hardcore guild.
Also, I hope one day they just revamp Megadestroyer into a full fledged lieutenant of Primordus. His previous lieutenant, as described in Edge of Destiny, was like some kind of crazy giant praying mantis cyclops thing, so lieutenants aren't simply limited to being Dragons. Either way, if Primordus was going to have a new Lieutenant, Mount Malestrom is where he'd probably show up.
I think new Taco will actually be announced somehow to all the player base as soon as he is active, and just like the invasion everyone will flock to Sparkfly.
My hope was eventually they'd update all world bosses like they did Taco, but I'm not sure they will now. I'm sure they'll buff the other dragons, but I guess I'll have to see just how much harder the other bosses they updated are.
Congrats, GAF. We're a hardcore guild.
Also, I hope one day they just revamp Megadestroyer into a full fledged lieutenant of Primordus.
I think the ol' Box will be staying around until the end of the month too.
Imagine if there was a dungeon where two teams could enter at once, and the puzzles/bosses were built around splitting up into two teams. They've already implemented a similar design with the Guild Puzzles.
This idea I like very much. Sorry for misunderstanding.
I hope they figure out how to deal with the huge fucking masses of people doing the events. . . Hopefully the Tequatl mechanics are a step forward into making the events engaging for many many many people and not just a place to clock in time, tab, target, fire, collect, and move on like so many of the events are..
I hope they figure out how to deal with the huge fucking masses of people doing the events. Melandru yesterday was just terribly unfun watching a swarm of 30000 names move side to side on the platform during the defense parking at the champ spiders, and then the gorillas, and back, and back, and back like a bunch of lemmings. The invasions COULD have been a step in the right direction if the completion rewards for the event were greater and the Aetherblade events were tweaked so that zerging truly did hinder personal gain instead of being rewarding. Hopefully Tequaltl will be redemption.
I was so soured that I just bolted to WvW, which might seem counter intuitive since it probably sees the most "zerg wars" criticism out of anything, but Fiddle and Aleman had to split the eb group into two forces to deal with the mass of people there and prevent IOJ and NSP from simply parking their entire force at the one point we were trying to take. It worked fairly well, and Lump (dunno if he reads this thread but I hope he does) ended up saving a golem from a failed Keep push and we ninja'd a tower with it with 3 people as the two EB masses did their thing. A small thing, yes, but entertaining and rewarding. Hopefully we are allowed to maintain a more flexible type of map coverage and aren't immediately required to mass MORE BODIES in one place if we have to fight tougher servers.
(Aside: NSP actually brought it yesterday relative to the weekend. They were mass defending their towers and building siege everywhere. Camps, hills. While IOJ ran most of the time. But then they went to bed around 1:00 eastern and we cleared their corner.)
Hopefully the Tequatl mechanics are a step forward into making the events engaging for many many many people and not just a place to clock in time, tab, target, fire, collect, and move on like so many of the events are..
Phantasy Star Online Challenge Mode was excellent because it was essentially a team rouge-like mode.
What'd be really interesting is if they implemented "Challenge Dungeon" paths that took the existing layouts and made them much more difficulty; traps, harder enemies, more surprises (like the Troll in AC)... maybe not timed or on a single life, but with some kind of reward for completing things faster. What might be cool is a sort of "Score Mode" where it awards your team extra points for things like not dying, completing it in a shorter time period, or doing something special or unusual. That sort of feature breathed a lot of life into Halo 3 / ODST, and Smash Brothers uses a similar scoring pattern even though nobody uses it.
I also have always had a crazy idea that having profession-based exploration mechanics would be really cool. Basically your path through a dungeon would be determined by what professions you brought. A Thief can disarm traps, for example, while a warrior could force a door open, a guardian could illuminate a dark passage, and so on.
Never gonna happen though, since it would inevitably devolve into bringing a specific composition for the path of least resistance.
Welp, updates to all the bosses surprised the hell out of me
Profession specific exploration skills would still be cool, if only because a lot of those same skills could be put to use in WvW. Once upon a time, the devs wished they had made up utility skills as useful for other classes as Portal was for Mesmer.
Having more organic (or randomly generated) dungeon paths and challenges would be awesome.
And ODST bringing in Firefight was the best thing that happened to me in Halo.
And I totally agree that with the Tequatl update that updating the bosses makes sense. If they're harder, you have to pick and choose now. Which will make the hardcore farming base rage.
And I totally agree that with the Tequatl update that updating the bosses makes sense. If they're harder, you have to pick and choose now. Which will make the hardcore farming base rage.
I won't go as far as Kos and a few others and just hate SAB, I just can't seem to get into it. I'll try once more this weekend, but so far it just isn't fun to me and feels disjointed from the rest of the game. So I'm excited for the new teq. Tougher world bosses sounds fun, that will help break some of the monotony I've been feeling towards the those. I think I'm going to try out WvW more, and try to get ready for the changes on that side.
I won't go as far as Kos and a few others and just hate SAB, I just can't seem to get into it. I'll try once more this weekend, but so far it just isn't fun to me and feels disjointed from the rest of the game. So I'm excited for the new teq. Tougher world bosses sounds fun, that will help break some of the monotony I've been feeling towards the those. I think I'm going to try out WvW more, and try to get ready for the changes on that side.
More surprised at that kind of mass at Melandru more than anything else, haven't seen that kind of population there in months! Sucks that it went past the point of being fun for you. Basically unrelated, but I've turned off friendly names at this point (they show up when I hold a button). More of my screen was being taken up by text than graphics in these situations O.OI hope they figure out how to deal with the huge fucking masses of people doing the events. Melandru yesterday was just terribly unfun watching a swarm of 30000 names move side to side on the platform during the defense parking at the champ spiders, and then the gorillas, and back, and back, and back like a bunch of lemmings.
As far as the invasions, I think the completion rewards (especially considering the full success rewards as "completion," including killing Scarlet, as something to do once per play session) are actually quite good. The XP and salvage-luck alone for the content is extremely rewarding from my perspective. They also almost universally contribute in a number of ways to dailies, and the different subevents are modular enough that you really can make an impact as anything from a solo player to a nameplate in a massive zerg.The invasions COULD have been a step in the right direction if the completion rewards for the event were greater and the Aetherblade events were tweaked so that zerging truly did hinder personal gain instead of being rewarding. Hopefully Tequaltl will be redemption.
That's how it's supposed to work, for sure. One of the best and least-hyped things about Guild Wars 2 is the unifying sense of immediacy. If you don't like what you're doing you can almost always go do something you'd prefer right away, with no downtime. It was a great strength of GW1 and it's even more prevalent here.I was so soured that I just bolted to WvW
Oh absolutely. It's a completely different game, really. It's not for everybody, and it's definitely made for people who like the kind of game it is most similar to- and Guild Wars 2 is not that kind of game at all.I won't go as far as Kos and a few others and just hate SAB, I just can't seem to get into it. I'll try once more this weekend, but so far it just isn't fun to me and feels disjointed from the rest of the game.
I have to urge everybody to keep their expectations in check on this. While any kind of change to the world bosses is more than welcome (and I definitely think a World Boss Train is in order!), they were basically as vague as absolutely possible through use of the written word on this one. This is typicalTougher world bosses sounds fun, that will help break some of the monotony I've been feeling towards the those.