Ah ok. Im not sure how close I am to getting 16. I do remember looking at the list and thinking "hmm I think id rather just level" haha
Technically, that
is leveling; to get those 16 you need to explore a bit, do at least one part of one Fractal, do a little WvW, bounce around the Bazaar meeting people, watch a Quaggan do a stand-up comedy show, jump off a floating airship, play a MarioKart-esque foot race for a bit...
Doing achievements nets you experience, and the Sanctum Sprint has some pretty good loot if you at least finish.
I read somewhere they are trying to tie the revamps into the Living Story, so that probably explains why we haven't seen a second dungeon revamp in five months' time.
We actually asked about this, and to our surprise there isn't actually an established "Dungeon Team". Instead, the various teams within the company decide if they want to work on a dungeon or not for whatever piece of content they're doing. They try not to put people into boxes where they're doing the same thing everyday forever. Even the Living Story teams are given a lot of free reign to decide what their content will be, from what I understand.
I'm not sure if there's a team working on the dungeon revamps specifically at this point; when we asked Robert Hrouda about it, I believe he said he was working on it, but he ended up getting pulled to work on something else (but didn't say what). This was a while ago, though.
CM is an interesting case because it's a level 45 dungeon (good luck completing it with a party full of level 45 players) and because as you said the mobs hit like trucks. It's also hard to do CM b/c in my experience it's the least done dungeon across all explorable paths so it's hard to find a group, which is another problem not helped by the attractiveness of CoF.
For what it's worth, CM is actually one of my favorite dungeons, thematically. Most game dungeons are a cave, ruins, a castle or something along those lines. CM is a lavish mansion with gardens, cellars and all sorts of hidden niches. I'd love if, when they did the revamp, they added more secret passages, hidden rooms and such.
Hell, get Marjory in there as a sort of Noir murder mystery. What would be REALLY cool is if throughout the dungeon, you're gathering bits of evidence (randomly selected each time) between boss fights. Then at the end, you have to piece together from the evidence which suspect committed the murder; you can accuse any of several guests (so if you want a specific fight, you can have it), but if you guess correctly, you get some extra bit of loot or something.
Why you'll bad mouthing me in front of Sir. Peck?
Because we like you enough to tease ya.
Well it's true isn't it? I mean aside from doing events and living story they add you won't miss much even if you don't play and just log in for those.
I like events and story stuff and that's mainly what I do. But after I'm done with it after 2-3 days I'm out of stuff to do so lately I've been doing some achievements because I like the chests they're giving out and been having some fun until I started doing dailies again and felt obliged to do them. Gotta get into mindset of who cares if it's done and try to have some fun, but besides those events I'm pretty much out of stuff to do until new thing hits and I'll get bored of achievement hunting eventually.
And the things they announced sound great and I can't wait to play them so in a way not playing a lot these days will not make me burn out again and I'll have much more fun when they're out.
Well, what I was getting at is that all of the things in the blog post aren't coming all at once at some point in the distant future. For all we know, some of that stuff could be in there next week; the releases page does look kind of thin (though I doubt it, honestly). Certainly some will be in August, given Colin's "You'll get it sooner rather than later" comment in an interview yesterday. I can certainly understand not wanting to play a certain part of the game until things are 'fixed', but waiting for 'someday' just isn't something you want to do in GW2 overall. New stuff comes every two weeks and even if it isn't the thing you've been waiting for, I have a hard time believing there isn't
something interesting to do.
My point was that waiting until "It's all implemented" means missing it as it comes out at a natural pace, as well as missing out on any living story stuff. Your comment was probably more innocuous than how I interpreted it (which was "I'll just stop playing until they fix it", which doesn't seem to be the case given your reply). We've been discussing the Expansion (and lack thereof) lately and that's been on my mind. A lot of MMO developers are always working on and dropping tidbits about their expansions, to keep people get excited about the future rather than notice that the present state of their game is usually pretty stale.
You could say ArenaNet is doing the same thing with the blog post yesterday, but we don't really have any specifics from that, just lots of clues as to the general direction. It was meant as a high level preview of their overall goals. That would normally sell a lot of people on sticking with the game, or looking forward to the update when all of that comes out in a few months... then you remember there's another update in four days. Then another 14 days after that, and another 14 days after that... Maybe it's just me, but GW2 is the first MMO where I'm looking forward to
right now, or at least the immediate future, rather than some nebulous date when they do a bunch of stuff at once.