Man, the new Nightmare Chambers are surprisingly fun. Thanks for the solo/2-man content, Anet. <3
It's interesting how the Nightmare tower almost feels like an experiment in manipulation. You have the events that bottleneck players into informal groups, the maze that divides them spatially, and the chambers that divide them temporally. The chambers seem ideal for getting keys, but they're faster if you do them alone (or at least, that's been my experience). So you're congealing into groups, breaking apart in the maze, reforming for the events, but wandering off alone or in small groups to do the chambers.
I dunno, it feels like another "Break up the Zerg" attempt, in the same way Scarlet's Invasions couldn't be zerged down andrequired people to spread out if they wanted to beat them. Obviously the farmers shot that attempt down, so now maybe they're doing something else.
If you step back from it a bit, it almost feels like a miniature Orr. Lots of tough mobs, densely packed, with gates between sections that you can't bypass without stopping. It's not an exact parallel, but it's interesting to think of the tower as ArenaNet experimenting a bit. With most MMOs, the content has almost always been soloable unless it's an instance. ArenaNet clearly wants to have big groups of players doing Big Important Things, but I feel like they don't want those groups to be
too big, where everyone just clumps up in a herd and nobody feels accountable.
In fact, the only complaint I have is that commanders can still throw up their tags and become rallying points. That, to me, interferes with the group dynamic and turns it into "another thing that can be zerged." I wouldn't have been surprised if they had disabled commander tags in the same way they disabled Mesmer portals.
On that note, if the Guild Commander tags that were data-mined turns out to be real, I wonder if they'd have the balls to remove commander tags, refunding the 100g and making the tags something you earn rather than buy.
But even the story, you can see improvements. The hand drawn art cinematic was awesome. The content itself is really good. I guess we can see an improvement compared to Kaka event last year.
I think Scarlet just rubs a lot of people the wrong way; a super smart, super powered villain who everyone in-game seems to recognize but appeared out of nowhere, doing things with no apparent reason (seriously, we have no clue yet as to why she's making all of these alliances yet?). The storytelling (cinematics, etc.) are good and a step up from the "talking head" dialogues, but the actual story content still feels like too much light foreplay, to the point of annoyance. I think people would be okay with Scarlet if she had emerged a little earlier as a suspect (perhaps in place of Mai Trin?) and then fully revealed, but the way she just sort of popped up just makes things feel disconnected.
Hopefully the lesson was learned and the storyline from here on out will be improved. I can only hope they're going to wrap Scarlet's storyline up soon, because even though it's salvageable at this point, I think a lot of people just flat out don't like her and want to move on.