Looks like I'll need 3 guilds to get a chance to see all the guild mission because GAF has to cater to the lowest common denominator (guildies that only play PvE).
First off, I
strongly object to the implication that PVE-centric players are somehow simple or inferior. That's
really uncalled for.
From the start we made it a point to avoid putting emphasis on one game mode over another. We ran WvW buffs quite a bit until most of our regular WvW players left SBI (remember that guild buffs weren't cross-server until fairly recently) or joined more WvW-centric guilds. Even during the last tournament though we kept them running, and we still keep +5 Supply built for when people need it. I've seen Zed and Katoki regularly build siege equipment with guild influence as well. If there were sPVP buffs, we'd run those too. Since the majority of members skew towards PVE, that's what we typically run buffs for.
I thought guild missions were because people want to hang out together, so we should be able to have fun with which ever game mode we get.
You've addressed your own complaint here though; because we don't force players to stay on one server, we cannot WvW as a group without some members being excluded. Likewise, only 5 players can PVP at once. With PVE Guild Missions,
everyone can participate together.
True, ignoring the new features does seem wrong on some levels, but I can understand some players not wanting to PvP. It kind of depends on what the missions are, being that we normally have a lot of people on for missions, and only 5 fit on a PvP team, I'm curious to see how it will all work.
This is all speculation until HoT launches and we can actually dig in and see what's going on, but they talk about "unlocking new mission slots" in
their latest Guild Mission post. It kind of sounds like we can expand just how many missions we get each week, so that might be an option instead of using GAFO.
Also don't forget that
Guild Teams will be a thing after HoT launches, meaning we can now have a more organized approach to PVP beyond just asking in guild chat if people want to queue up together. That alone will be a big boost from an organizational standpoint, and would actually demonstrate a need for slotting PVP missions.
Edit: Looks like missions slots have already been mentioned, but ya'll forgot about Guild Teams, didn't you?
To be fair, Kos, if there aren't enough people with any interest in PvP we probably need to grow it ourselves. In the same way that Ike got an event going for dungeons, if there were enough veterans partying up with people and pulling them through games while trying to make the experience as welcoming as possible, it'd probably help in the future. Be the change from within!
Exactly. If people want more folks to PVP with, being inclusive is a hell of a lot better than making disparaging comments about peoples' play preferences. The most I PVP'd was when Moondrop was getting people organized to do it and teaching folks to play (mostly so we'd have enough people to fill a team, but I had fun with it just the same).
Looks like server doesn't matter for the WvW stuff? Or is worlds, maps? I dunno just tossing this out there lol.
The problem I see there is, if the mission is "Capture three towers as a guild", we might have 10-15 people on SBI doing it while there's maybe a handful of people on other servers trying to contribute without the numbers needed (especially now that defending will be easier).
Again, we'll have to see how these things work in practice before we make any decisions, but we kind of shot ourselves in the foot WvW-wise because we wanted people to have the freedom to play how /where they want instead of trying to force everyone into one box. That's what usually kills other GAF-based guilds (well, that and most MMOs die off too quickly to support a guild of just GAFers; FFXIV is the only other game I know of where a GAF-based guild is still moderately active) so we made it a point to try to be as open as possible.