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Guild Wars 2 Press Beta [Prepurchase Is Live]

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Best way to filter out NDA breakers, I guess.

Yep. While it does seem a little overzealous, to be fair they are trying to protect their intellectual property and they did have people agree to a legal NDA. I get the general impression that ANet is actually asking people to test this stuff in an unfinished state, not the usual MMO Open "Beta" where the game is basically done and they're just letting the public tear through it to start the word of mouth advertising.

its there all the time but very faint

Ah, thanks. I haven't been chasing down leaked photos because honestly, I'm past the point where seeing screenshots or videos does anything for me beyond reminding me I just want to play it already.
 
I can't believe people are actually complaining about no auto attack. It makes the game play more like an action RPG and less like the same shit we've had for years now. This is a good thing.
 
I can't believe people are actually complaining about no auto attack. It makes the game play more like an action RPG and less like the same shit we've had for years now. This is a good thing.

In fairness, I think people are more concerned that instead of an auto attack, they have the same 'white damage' attack that needs to be manually spammed, leading to gameplay where you're constantly pressing '1' the entire time to maintain the 'white damage' other MMOs just automatically apply for you.. Since most action games have you pressing the same button to attack repeatedly anyways, I don't see it as being quite so bad.

However, the fact that you can assign any skill to be automatically used on cooldown (not just whatever's in the 1 slot) and that lots of professions have skills in that first slot that you wouldn't want to spam (When using a sword, the ranger's 1 key is a chain that attacks, then knockbacks, then ends with a leaping attack, for example) punches holes in the entire complaint.
 
Still not sure what people are talking about. On all 3 characters I've tried, the first skill has 2 arrows around it signifying that it auto attacks when you use it, which it does even when you dodge or use other abilities. Just have to be in range
 
Shak, have you gotten any mystic chests so far? I noticed lower down in that reddit combat post that someone was talking about how they'd gotten 4 or more of them already. They also didn't seem to be under the impression that anything short of the gem-purchased key would open them. From the sound of it, they're not actually all that uncommon. Definitely what I'm most interested in finding out right now.

Also, how's the loot?
 
Shak, have you gotten any mystic chests so far? I noticed lower down in that reddit combat post that someone was talking about how they'd gotten 4 or more of them already. They also didn't seem to be under the impression that anything short of the gem-purchased key would open them. From the sound of it, they're not actually all that uncommon. Definitely what I'm most interested in finding out right now.

Also, how's the loot?

No mystic chests so far, but then again I'm still at the beginning (only level 5). The loot so far seems like your standard mmo fare, lots of mats and some gear here and there. About to go explore since I've just been doing personal story
 
I was considering buying the orginal GWs trilogy to play but I guess since this is just around the corner theres no point.

Depends what you're into. If you're looking for some PvE GW is still fairly decent and it may be worth getting your HoM points if you like the looks of the rewards.
If you're more into your PvP, then GW is still probably the best PvP MMO (if you include it as one) on the market. The skill level required may take awhile, but if you find the right group you won't regret it.
 
this auto attack thing people dont seem to understand properly. people are hating it because it doesnt automatically run to your target but once you start attacking it does it automatically so i dont see a problem

ive had a few blue items and things but nothing substantial or like omg worthy, just the normal loot like most games.

ive had a few bags drop and when you double click them it gives you numerous materials and things.

achievement system is fairly interesting daily and monthly achievements and various other ones for yourself and pvp.
 
There's some interesting feedback over at Reddit concerning the combat system and (current) numbers. Hopefully it's something ANet can address before the release.
"1 spam" doesn't seem like a valid complaint because it can be set to autocast. However, waiting for cooldowns seems like a valid complaint and is something that concerns me. Without having mana, there is technically no reason to not cast every skill as soon as it's done its cooldown. So I feel like I might be staring at my skill bar a lot more than Anet thinks. Energy in GW1 made it so you had to not only wait for cooldowns, but also think a little more about which skills you would cast when you had energy available. For example if you had 10 energy, and two 10 energy cost skills in your bar, you'd have to choose between them. In GW2 it seems like you can just cast every single skill whenever it's not on cooldown. I hope I'm wrong, but it just seems like I'll be staring at the cooldowns quite a bit.
 
People are trying to find fault with the game because of their ineptitudes at playing it, and that's just sad.

A buddy who is in the beta told me that dodging is absolutely necessary, and holy shit, fun.

He also said that once you get to weapon swapping, combat opens up into much much more complexity than what you had when you only had one weapon bar. Now it becomes remembering what your other skills do, swapping between bars when stuff is on cooldown, and pressing 1 when necessary (if you are at melee or ranged). It's all very situational.

Meanwhile you have people (who haven't played the game yet) trying to make excuses for every fault that others (who have) come across because they are entirely too invested emotionally, monetarily, what have you, and that's even sadder.

This also happens with every god damn MMO with any significant amount of hype.
 
"1 spam" doesn't seem like a valid complaint because it can be set to autocast. However, waiting for cooldowns seems like a valid complaint and is something that concerns me. Without having mana, there is technically no reason to not cast every skill as soon as it's done its cooldown. So I feel like I might be staring at my skill bar a lot more than Anet thinks. Energy in GW1 made it so you had to not only wait for cooldowns, but also think a little more about which skills you would cast when you had energy available. For example if you had 10 energy, and two 10 energy cost skills in your bar, you'd have to choose between them. In GW2 it seems like you can just cast every single skill whenever it's not on cooldown. I hope I'm wrong, but it just seems like I'll be staring at the cooldowns quite a bit.

The only reason I could think of for this not being the case would hopefully be for synergy with other players, but given the informal grouping mechanic that seems to be prevalent it doesn't seem like this would be entirely viable outside of dungeons. Having to time your control, damage, and support abilities with others would give you that strategy you're looking for, but I have no idea how that would be done currently.
 
on the subject of combat, I know I'll probably get hate for this, but I really disslike how there doesn't seem to be any kind of interplay betwen the various skills, I know there are some cross class combos, but no real skills that affect some of your other skills

take a sword warrior for example, shit loads of stuff that does bleeds, great, but it doesn't go anywhere with that, it's just skill 1 that does a bleed, skill 2 that does a bleed and skill 5 that does a bleed, I am missing skills that do x% more dmg if a bleed is on, or giving you more rage (or whatever the thingy on f1 is called) for each bleed etc

idk, in a time where MMOs kinda moved away from the "each skill does each own thing" gw2 looks kinda dated and I think it might also contribute to the complaints about combat seen in the link on the previous pages
 
on the subject of combat, I know I'll probably get hate for this, but I really disslike how there doesn't seem to be any kind of interplay betwen the various skills, I know there are some cross class combos, but no real skills that affect some of your other skills

take a sword warrior for example, shit loads of stuff that does bleeds, great, but it doesn't go anywhere with that, it's just skill 1 that does a bleed, skill 2 that does a bleed and skill 5 that does a bleed, I am missing skills that do x% more dmg if a bleed is on, or giving you more rage (or whatever the thingy on f1 is called) for each bleed etc

idk, in a time where MMOs kinda moved away from the "each skill does each own thing" gw2 looks kinda dated

That's where the traits come into play. Things like "Attack of Opportunity - Deal extra damage to a bleeding foe" and "Deep Cuts - Bleeds you apply last 50% longer" as Warrior specific examples.
 
Without having mana, there is technically no reason to not cast every skill as soon as it's done its cooldown.

As I mentioned above, a lot of skills have mechanics or effects that you don't want to be using every time they're off CD. Taking a random class / weapon as an example;

Engineer / Rifle:
kEIvI.jpg


1. Hip Shot: Deliver a quick rifle shot from the hip. 0 sec. Recharge
2. Net Shot: Immobilize foes with a net shot. 10 sec. Recharge
3. Blunderbuss: Bleed foes with a shrapnel cone shot that works better the closer you are. 10 sec. Recharge
4. Overcharged Shot: Fire a blast so strong it knocks back both you and your foe. 15 sec. Recharge.
5. Jump Shot: Blast the ground, damaging nearby foes and leaping to your target. 20 sec. Recharge

You have no reason to spam Net shot, when it is clearly used for kiting or getting some breathing room. If you are spamming it, when you do need to lock down a target, you won't have that option. Remember that controlling enemies in this game is the rough equivalent of tanking, and falls to every single player. If you see a big baddie about to rush down another player or leave a heavy saturation of AOE, Net shot is something you're going to wish you had.

Blunderbuss sounds like a nice close-range option that hits multiple foes. I can see players spamming that every time it's off cooldown unless they're far from an enemy. Which, considering the Engineer is a medium armor class using a long-range weapon, they very well might be a lot of the time. Spamming it at a distance sounds as pointless as using a shotgun against someone far away in a FPS.

Overcharged shot is a dual knockback / retreat. You wouldn't want to be spamming that at all as it's clearly for cases of interrupt or getting some breathing room.

Jump Shot is clearly a distance closer. I'm not sure but I think I've seen it ground-targeted rather than enemy targeted, so in theory you could use it to jump in directions other than at an enemy. Even if it isn't, it's still not something you'd ever want to spam. Good combo for getting in close and delivering a shot with Blunderbuss though.

So out of 5 abilities, how many are actually worth spamming all the time? I only see Hip Shot (The one that's meant to be spammed). Outside of the optimal conditions for Blunderbuss, even that one falls away. Most of the other classes have setups just like this, where abilities do more than just damage.

Meanwhile you have people (who haven't played the game yet) trying to make excuses for every fault that others (who have) come across because they are entirely too invested emotionally, monetarily, what have you, and that's even sadder.

Where you see excuses, I see people who have actually followed the game and know what they're talking about. I also don't see any proof that some of these reddit guys have actually played, or what their specific situation was. When you first play the game, you have one weapon skill unlocked, no utility skills, and have not unlocked the ability to swap weapons (that comes in at level 10 7, thanks Max). I've seen some people mention that it takes a good 5-6 hours to get to level 10, so if you only play for a few hours and start complaining, you could be missing a big part of the picture, the interplay between two weapon sets. Members of the press didn't swap weapons either and we complained about that too.

People on Reddit who claim to be in the Beta are not a reliable source, and you don't need to have played the game to know things like "You can set attacks to auto" or "Dodging will be important". Plus, the guy you're specifically quoting sites a source; he's got a friend in the Beta.

on the subject of combat, I know I'll probably get hate for this

There's actually very little hate going on in this thread as far as discussion goes; people have questions or have been misinformed and it's really the regular thread-goers have been correcting them. Only when people are antagonistic is there anything resembling a 'heated' response.

I really disslike how there doesn't seem to be any kind of interplay betwen the various skills, I know there are some cross class combos, but no real skills that affect some of your other skills

The interplay between skills for the Engineer I just mentioned can lead to a lot of interesting combinations. Jump Shot at an enemy, blunderbuss them for huge damage, Overcharge to gain some ground and Net Shot to lock them down long enough for your cooldowns to reset.

That's not even considering Engineers have Kits (utility skills that replace your weapon, giving you 5 new skills when used) and the toolbelt. Each utility skill you pick has a corresponding 'toolbelt' option; for example, picking the Medkit healing skill (replaces your weapon with a healing kit you can use) gives you the "Bandage Self" skill on your toolbelt (which is a self-heal). Picking "Rocket Boots" (Fly backwards, damaging foes with your rocket exhaust) adds the "Rocket Kick" (A kick that causes area of effect fire damage). Every single healing and utility skill has a corresponding Toolbelt ability.

Also, Engineers and Elementalists can't, but the other classes can also swap between two pairs of weapons for even more combo potential. Those two classes have toolkits / elemental attunements to worry about (and it actually makes them fairly complicated too).

take a sword warrior for example, shit loads of stuff that does bleeds, great, but it doesn't go anywhere with that, it's just skill 1 that does a bleed, skill 2 that does a bleed and skill 5 that does a bleed, I am missing skills that do x% more dmg if a bleed is on, or giving you more rage (or whatever the thingy on f1 is called) for each bleed etc

I'm not seeing any Warrior setups that have just plain bleeds on 3 out of 5 skills. The closest is Sword / Sword which has two bleeds on 1 (first and second part of the chain), a bleed on 4 (ranged, and it applies multiple stacks) and a defensive ability on 5 that inflicts a bleed if an enemy attacks you. So there's actually 4 bleeds in that weapon setup, but they're not just "Apply bleed" copy and pasted.

However, as Nataku said, Traits play a large part in further customization. If you read through the last thread (and honestly, I'm not suggesting you do as it's kinda long), there was actually quite an ongoing discussion over the level of customization that having half of your action bar determined by weapons would allow. Then we got some info on the Traits system and it pretty much ended the debate.

I mention that because in the same thread we were also looking at some early build concepts and one was a very nasty bleed-heavy warrior build. The Arms trait line in particular has some nasty major and minor traits relevant to bleeds;

Precise Strikes: 33% chance to cause bleeding on crit.
Attack of Opportunity: Deal extra damage to a bleeding foe.
Deep Cuts: Bleeds you apply last 50% longer.

And that's from an incomplete build of the game too; the devs have confirmed that each trait line will have 12 Major traits to pick from at launch. It's also worth noting that while trait lines themselves cannot be changed without visiting an NPC, Major Traits can be swapped out at any time when not in combat.

You should see the disgustingly awesome stun/crit build Gunbo made. Just play with the traits for a mace/shield Warrior: http://gw2.luna-atra.fr/skills_tool/?lang=en
 
to unlock a mystic chest you need a Mystic Key or a Butler Golem

the chest contains a Random buff,Tonic and Tool

the wording sounds like u get 1 of each
 
to unlock a mystic chest you need a Mystic Key or a Butler Golem

That is interesting. It was odd the golem wasnt in that cash shop leak. I still really hope mystic keys can be found in game. Especially if the chests are common. Hopefully ANet releases the cash shop info soon officially and we get a clearification on this.
 
So I finally pulled myself away from the game. I really liked what I played. One thing I did notice is that I didn't see too many dynamic events going on versus finding renown hearts, it could just be because I was in the starter (1-15) area.

Engineer is a blast. Literally. I tried all weapon combinations and they felt pretty good. Dodging worked well for me and that combined with being able to use abilities while moving made combat feel very engaging. Overall there is definitely a feeling of strategy to fighting.

I also hopped into WvW for a little bit and it seemed cool but the whole map was dominated by my server when I joined so I think not a large number of people were playing it. Regular pvp matches were pretty fun but like I mentioned before I was kind of thrown into it with all abilities unlocked and just tried out different combos everytime I respawned. Didn't take the time to make a decent trait build.

All in all, if you've been watching videos and reading about the game, you'll know what to expect. I had a lot of fun and this is definitely my next mmo. (Unless ANet bans me for posting my impressions even though I didn't get into beta!)
 
i got my first mystic chest from killing a boss from an event
 
to unlock a mystic chest you need a Mystic Key or a Butler Golem

the chest contains a Random buff,Tonic and Tool

the wording sounds like u get 1 of each

It sounds like that to me too, and I'm pretty sure you'll be able to get tools from vendors so it's not like they're some kind of Mystic chest-exclusive item. The buff sounds like a food item, any idea what the Tonics do?

Interestingly, I wonder if the Butler Golem basically acts as an unlimited use Mystic Key. In that case, you might be able to stockpile the chests, buy the Golem for a few hours and rip 'em all open.

Hopefully ANet releases the cash shop info soon officially and we get a clearification on this.

If it's in the build the press is getting (which is supposedly different from the one all these leaks are coming from), then there's a good chance we'll get more details Monday.
 
It sounds like that to me too, and I'm pretty sure you'll be able to get tools from vendors so it's not like they're some kind of Mystic chest-exclusive item. The buff sounds like a food item, any idea what the Tonics do?

Interestingly, I wonder if the Butler Golem basically acts as an unlimited use Mystic Key. In that case, you might be able to stockpile the chests, buy the Golem for a few hours and rip 'em all open.



If it's in the build the press is getting (which is supposedly different from the one all these leaks are coming from), then there's a good chance we'll get more details Monday.

I was wondering about the tonics also. Potions?

Edit:
Buff is more like: 20 power for an hour. Tonic turns you into random in-game elements. A tree, a bush, etc.

Hmmm...These mystic chests seem pointless... Wonder if the contents aren't finalized. I'm surprised to not see some random dye in it.

If the Butler Golem did that, I could see why they wouldn't sell an unlimited use one also why the one in DE only has five uses.

Didn't think about the press beta, hopefully we have Asura, Sylvari, and official cash shop info to look forward to on Monday.
 
One thing I did notice is that I didn't see too many dynamic events going on versus finding renown hearts, it could just be because I was in the starter (1-15) area.

There should have been some there, at least according to the maps. Very interesting. The only thing I can think of that would explain it is maybe the huge surge of players have somehow cleared most of the visible ones in the starter area. That makes me a little concerned about the launch when there's a shitload of people all starting off together.

I also hopped into WvW for a little bit and it seemed cool but the whole map was dominated by my server when I joined so I think not a large number of people were playing it.

Which map were you on? WvW has four maps, actually; 3 "Borderlands", one for each server that is considered their 'home turf' that I think starts off completely/almost completely under their control, and then the "Eternal Battleground" that each server fights for. If you were on the Borderland map for your team and there hasn't been much WvW activity, then it would probably appear to be dominated and not very interesting, yeah.

Buff is more like: 20 power for an hour. Tonic turns you into random in-game elements. A tree, a bush, etc.

Gotcha. I wonder if that tonic can be used in WvW and if so, if your nameplay is displayed while in tree form. Might be badass as hell to have a bunch of guys down Tree Potions along a busy road and then spring a... wait for it... am-bush
JUWnj.gif


If the Butler Golem did that, I could see why they wouldn't sell an unlimited use one also why the one in DE only has five uses.

It's 5 hours though, not 5 uses, and it's also a "Golem Banker", not Butler. Could be two different Golems you can buy then, interesting.

Didn't think about the press beta, hopefully we have Asura, Sylvari, and official cash shop info to look forward to on Monday.

I'm hoping we get some Sylvari info, reading Ghosts of Ascalon and doing a little more reading on the Lore actually has me contemplating a Sylvari alt. Mesmer or Thief, most likely.
 
There should have been some there, at least according to the maps. Very interesting.
I definitely did a bunch of them but what I meant to say is I guess I didn't see as many as I would have liked


Which map were you on? WvW has four maps, actually; 3 "Borderlands", one for each server that is considered their 'home turf' that I think starts off completely/almost completely under their control, and then the "Eternal Battleground" that each server fights for. If you were on the Borderland map for your team and there hasn't been much WvW activity, then it would probably appear to be dominated and not very interesting, yeah.
I was on the bottom map but all camps/bases/keeps on all 4 maps were taken by my server.
 
i just got the 2000 free gems and unlocked my chest.

i got 1 buff which last for 1 hour and have a 10% to get magic items (it goes in your inventory and you can use it when you like )

i also got 3 mystery tonics which says you turn into something random.

mystic mining pick which says extremely efficient at gathering resources and uncovering rare components
 
Meanwhile you have people (who haven't played the game yet) trying to make excuses for every fault that others (who have) come across because they are entirely too invested emotionally, monetarily, what have you, and that's even sadder.

This also happens with every god damn MMO with any significant amount of hype.
The trash and bane of every beta, both MMOs and others.

I can't stand these kind of fanbois in forums.
Most of their replies (long or short) sums up to "L2P, game is perfect".
 
The trash and bane of every beta, both MMOs and others.

I can't stand these kind of fanbois in forums.
Most of their replies (long or short) sums up to "L2P, game is perfect".
Except here, in this case, l2p is the best acronym to use. The game is entirely different from what you know. So learning how to actually use what it's giving you makes sense.
 
Not looking forward to seeing sloppy gameplay, but the sylvari are needed on the front lines.

At this point, I just want to see their character creation options and Racial skills. We only have one for the Asura (two if you count "Radiation Field", but that doesn't have a description on the wiki) and two for the Sylvari, but neither has a description. Still very nebulous.

I was on the bottom map but all camps/bases/keeps on all 4 maps were taken by my server.

Damn, then I guess your server was just badass and busy as hell.

I'm betting most or all of that can be obtained with karma.

Yeah, those all sound like things that you'll be able to trade Karma for, so Mystic Chests sound like they're rather optional. That's a good thing in my book.
 
It's 5 hours though, not 5 uses, and it's also a "Golem Banker", not Butler. Could be two different Golems you can buy then, interesting.

Banker and Butler... Hmmm. Banker for inventory and Butler for crafting, respecs, or chests? Or something along these lines. Forgot it was 5 hours, I wish it was 5 uses though. Uses as in calling him to you. I can't see needing something enough in one time span to justify that purchase, rather than just waypoint hopping back to a city.

I'm hoping we get some Sylvari info, reading Ghosts of Ascalon and doing a little more reading on the Lore actually has me contemplating a Sylvari alt. Mesmer or Thief, most likely.

I don't know much about the GW lore, is there other races than these five that could come about later down the road? Asura and Sylvari are pretty much my only interests out of these five.
 
the mini pet thing is a 3 pack you get 2 common and 1 uncommon, i opened it twice and got two of the same minis and the others were new,

to be honest they seem shit though and look pretty ugly,

they are alot bigger than the minis in guild wars 1 which is actually annoying
 
the mini pet thing is a 3 pack you get 2 common and 1 uncommon, i opened it twice and got two of the same minis and the others were new,

to be honest they seem shit though and look pretty ugly,

they are alot bigger than the minis in guild wars 1 which is actually annoying
Tradeable ?
 
the mini pet thing is a 3 pack you get 2 common and 1 uncommon, i opened it twice and got two of the same minis and the others were new,

to be honest they seem shit though and look pretty ugly,

they are alot bigger than the minis in guild wars 1 which is actually annoying

Don't think I had heard anything about this before. Is it like the Mystic Chest? I mean that as does it require something else to open it up and is it a random drop? Also are the minis able to be sold or traded?
 
Banker and Butler... Hmmm. Banker for inventory and Butler for crafting, respecs, or chests? Or something along these lines. Forgot it was 5 hours, I wish it was 5 uses though. Uses as in calling him to you. I can't see needing something enough in one time span to justify that purchase, rather than just waypoint hopping back to a city.

I'm hoping that the 5 hour timer on the Banker is only running when he's active, rather than just starting when you activate him and running for 5 hours from that. That way, if you're quick enough with your banking he could last quite a while.

I don't know much about the GW lore, is there other races than these five that could come about later down the road? Asura and Sylvari are pretty much my only interests out of these five.

I'm not as familiar with the lore as I would like either. There's dwarves, but from what I understand they were first decimated by a civil war, then a war with one of the Dragons' Harbingers, and then all took a rite of passage that turned them to stone. So I get the general impression they are non-existent or quite endangered by the time of GW2

There's Hylek (Frog people), Naga (Snake like people, but nearly wiped-out in GW1), Tengu (non-flying bird-people)... but I'm not sure any of them would really merit inclusion as a playable race.
 
from what i have heard the slyvari and asura are being kept away for people who pre order so they have some thing extra for pre ordering too.
 
the mini thing i mentioned is a new cash shop item, for 300 gems you get 2 common minis and 1 uncommon

they are trade able and mail able
 
You know one thing I noticed is that I couldn't slot any of my racials in pvp

Racials are deactivated in PVP so one race doesn't dominate over the others (See Will of the Forsaken, Shadowmeld, etc.)

Tradeable ?

There is a tab in the Marketplace for Minipets, so I would guess yes.

Edit: here's the source on that;
Lots of categories and ways to refine your search.

WfmDK.png

Don't think I had heard anything about this before. Is it like the Mystic Chest? I mean that as does it require something else to open it up and is it a random drop?

It wasn't in the Cash Shop leak, but it could very well have been something they missed or wasn't available in the build they had their hands on. It does fit with the cosmetic nature of the cash shop though, right along side the Dye Kit and Loot Box.
 
at this moment in time for gem exchange, for 1125 gems i get in return 2 gold, 58 silver and 75 bronze

that shop is old it has a background now
 
at this moment in time for gem exchange, for 1125 gems i get in return 2 gold, 58 silver and 75 bronze

that shop is old it has a background now

Yeah, it came out of the leak. I figured they would have a background since all of the text is white-on-white.

The gem exchange will definitely be off in the Beta, as everyone has 2000 gems for free right off the bat, driving down demand. When the actual game launches and everyone starts off with Zero (assuming they do, at least), that will probably jump quite significantly. Or not, I know a lot of people who are planning to buy the game and a ton of Gems right away for character slots and bags. Whatever they have left they might try to sell, causing a glut right in the beginning.

I like that there's actually some economic rhyme and reason to the gem/gold market there too. You can (reasonably) predict spikes or drops in the exchange rate. For example, right after Christmas when a lot of kids will get Gem cards from their parents, there will likely be a surge in the number of gems in the market, driving prices lower.
 
I'm hoping that the 5 hour timer on the Banker is only running when he's active, rather than just starting when you activate him and running for 5 hours from that. That way, if you're quick enough with your banking he could last quite a while.

There's Hylek (Frog people), Naga (Snake like people, but nearly wiped-out in GW1), Tengu (non-flying bird-people)... but I'm not sure any of them would really merit inclusion as a playable race.

The total time of use would be nice. Now that you mention it I could see it being that way. Summon him and the clock starts, dismiss and it stops. Then 5 hours of use would seem worth it.

Hmm, all of those races would be interesting to see, but along the current playable races they may seem a little out of place. But this is based purely off mental image that is brought on by frog people, snake people and bird people. :lol

the mini thing i mentioned is a new cash shop item, for 300 gems you get 2 common minis and 1 uncommon

they are trade able and mail able

Any other new additions to the cash shop you saw?
 
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