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Guild Wars 2 Press Beta [Prepurchase Is Live]

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also i wanna point out normal monsters and even bosses have a chance of dropping equip bags, i just got one from an event boss, its an orange leather bag with 5 slots. you can take them off any time.

nothing else new in cash shop just whats been said so far
 
Racials are deactivated in PVP so one race doesn't dominate over the others (See Will of the Forsaken, Shadowmeld, etc.)

Makes sense. My dumb ass was furiously trying to slot them because I didn't realize they were racials at the time lol!

I can't see myself playing this game without my naga. I need my left hand free for the F keys and movement
 
Engineer / Rifle:
...
So out of 5 abilities, how many are actually worth spamming all the time? I only see Hip Shot (The one that's meant to be spammed). Outside of the optimal conditions for Blunderbuss, even that one falls away. Most of the other classes have setups just like this, where abilities do more than just damage.

I think when people are complaining about "spamming 1" this is what they're referring to not that there's no auto attack or that they didn't know you could toggle an ability to make it automatic. Its that the other abilities are too situational that ultimately you end up "spamming 1" most of the time to kill the mob. Sure there's also utility skills but depending on what you pick those tend to have longer cooldowns and just as situational.

So I finally pulled myself away from the game. I really liked what I played. One thing I did notice is that I didn't see too many dynamic events going on versus finding renown hearts, it could just be because I was in the starter (1-15) area.
I noticed this in http://www.youtube.com/watch?v=IMmtrJk1a0M Yogscast video too. They cover enough area to come across 3 renown hearts yet there were no dynamic events going on. There's just one at the end that is presumably triggered by the renown heart quest they did.

I'm starting to get a little concerned about the dynamic event system. They initially made it seem as if events would constantly be happening with chains going back and forth. It seems like most events just pop a vendor up and the cool chains have been moved to the less common meta-events. There also seems to be a lot repetition to the events that occur where initially they made it seem as if that would be rare. Yes I know.. starting area... beta.. blah blah blah... Still something to keep an eye on though.

mystic mining pick which says extremely efficient at gathering resources and uncovering rare components

Was there a limit on how many times you could use this? The Yogscast guy bought a better pickaxe in one of the videos and I noticed it only had 25 charges. Was wondering if this was the same deal.
 
Was there a limit on how many times you could use this? The Yogscast guy bought a better pickaxe in one of the videos and I noticed it only had 25 charges. Was wondering if this was the same deal.

25 uses it has
 
I would have to assume something must trigger a dynamic event. They don't happen non stop - I do remember in previous beta that events were made to trigger quicker to show off some of the epicness. People have to do a long chain of small quests throughout a region to cause major alterations to that region.

Perhaps the 2nd event in that chain is failed and it reverts to the previous event. Causing repetition.
 
I noticed this in http://www.youtube.com/watch?v=IMmtrJk1a0M Yogscast video too. They cover enough area to come across 3 renown hearts yet there were no dynamic events going on. There's just one at the end that is presumably triggered by the renown heart quest they did.

I'm starting to get a little concerned about the dynamic event system. They initially made it seem as if events would constantly be happening with chains going back and forth. It seems like most events just pop a vendor up and the cool chains have been moved to the less common meta-events. There also seems to be a lot repetition to the events that occur where initially they made it seem as if that would be rare. Yes I know.. starting area... beta.. blah blah blah... Still something to keep an eye on though.

Right. I did run into a couple of the same dynamic events more than once in a few hours play time. But it really might just be a starting area thing since there will be a larger volume of people playing at the beginning and they don't want new characters to miss out. Who knows.

Are racial abilities only disallowed in structured PvP? Can you slot them in WvW?

I'd assume you could since WvW seems more like an anything goes kind of pvp vs structured.


I would have to assume something must trigger a dynamic event. They don't happen non stop - I do remember in previous beta that events were made to trigger quicker to show off some of the epicness. People have to do a long chain of small quests throughout a region to cause major alterations to that region.

Yeah I think a big part of it is discovering them rather than waiting for them to happen. I started a few by reviving downed soldiers which are in a lot of places. I remember reading about accidentally unleashing an underwater monster and what not.
 
I would have to assume something must trigger a dynamic event. They don't happen non stop - I do remember in previous beta that events were made to trigger quicker to show off some of the epicness. People have to do a long chain of small quests throughout a region to cause major alterations to that region.

Things like towns getting attacked by centaurs/bandits/zombies shouldn't really need a trigger though. Those things should just happen and if no one's around then the town gets over run triggering a different event. At least that's the initial impression i got when hearing about the system.
 
I would have to assume something must trigger a dynamic event. They don't happen non stop - I do remember in previous beta that events were made to trigger quicker to show off some of the epicness. People have to do a long chain of small quests throughout a region to cause major alterations to that region.Perhaps the 2nd event in that chain is failed and it reverts to the previous event. Causing repetition.

Some of them don't, some trigger when npcs are talked to. It's kinda secret.
 
alot of the time ive had events trigger when helping people. for instance where i am at moment, theres love hearts around map to help people. they involve a quest which everyone can do.

but on some of them an event triggers. eg Kill Giant Spider, or ive had Kill King Drake.

when one of those spawned it took about 20 people attacking it for about 5 minutes before they died, although thats where i got my mystic chest from, a blue mace and alot of xp
 
Things like towns getting attacked by centaurs/bandits/zombies shouldn't really need a trigger though. Those things should just happen and if no one's around then the town gets over run triggering a different event. At least that's the initial impression i got when hearing about the system.

It's the way it should work, yeah. I have no idea how deep that goes in the starting area though, or if they're mostly isolated events until later levels.

I know a developer did comment in the last press beta weekend that the chained events aren't always obvious. One example he gave was people not following the water pipe to check out why the watering system on a farm wasn't working after clearing the farm of worms or whatever was on it. If players had looked into it they would have come upon an event related to the farm they were just on.
 
Except here, in this case, l2p is the best acronym to use. The game is entirely different from what you know. So learning how to actually use what it's giving you makes sense.

Stop complaining guys, you are just bad at the game because it isn't WoW.

Like I said yesterday, the game has and will continue to get a free pass on any negative aspects by far too many people without so much as a second thought.
 
It's the way it should work, yeah. I have no idea how deep that goes in the starting area though, or if they're mostly isolated events until later levels.

I know a developer did comment in the last press beta weekend that the chained events aren't always obvious. One example he gave was people not following the water pipe to check out why the watering system on a farm wasn't working after clearing the farm of worms or whatever was on it. If players had looked into it they would have come upon an event related to the farm they were just on.

this is amazing
 
Hmm, all of those races would be interesting to see, but along the current playable races they may seem a little out of place.
I honestly skimmed over the race descriptions and picked the ones that aren't outright enemies of the other races, because I just don't know enough of the lore. The lone Hylek in Ghosts of Ascalon seemed intelligent enough, and we've seen that they'll be friendly in GW2, at least during that fight with the "Small" swamp dragon. However, I think they might be too disorganized or tribal to be a player race.

Kodan are a possibility. Who doesn't want to play as a giant polar bear? Plus, look at their awesome city/sanctuary.

Ah yeah, forgot about them. They are pretty badass actually, but it sounds like they'll be more like enemies or at the very least an aloof, non-playable race. MMOs need more bear-like races, they're always cool (yes, I am being ironic)

also i wanna point out normal monsters and even bosses have a chance of dropping equip bags, i just got one from an event boss, its an orange leather bag with 5 slots. you can take them off any time.

Yeah, there was no way that bags were going to be a cash shop-only item. I'd be willing to guess that you can pick up some respectable bags from vendors (especially Karma vendors) and craft some decent ones as well.

I think when people are complaining about "spamming 1" this is what they're referring to not that there's no auto attack or that they didn't know you could toggle an ability to make it automatic. Its that the other abilities are too situational that ultimately you end up "spamming 1" most of the time to kill the mob. Sure there's also utility skills but depending on what you pick those tend to have longer cooldowns and just as situational.

Understandably. From what we've seen though, there will be plenty of other things you have to do manage in combat to make up for the more situation-based abilities they give you. The dungeon videos especially seemed to have tons of crap to keep an eye on.

25 uses it has

Yeah, you can harvest any resource without a tool, so it sounds like the tools are there to just give you a higher chance to get rare materials or extra resources when you harvest. I can see myself hoarding these until I do harvesting runs.

I'd assume you could since WvW seems more like an anything goes kind of pvp vs structured.

I haven't found a source for it, but there are a few discussions going on at other forums and such that I found that seem to agree with this.
 
Yeah, you can harvest any resource without a tool, so it sounds like the tools are there to just give you a higher chance to get rare materials or extra resources when you harvest. I can see myself hoarding these until I do harvesting runs.

Are you sure about that? I was under the impression you could gather any resource, you just needed the tools to be equipped.(it seemed like there were allocated slots for each tool in the character equpment. And those could be bought from vendors.
 
Are you sure about that? I was under the impression you could gather any resource, you just needed the tools to be equipped.(it seemed like there were allocated slots for each tool in the character equpment. And those could be bought from vendors.

I was able to harvest right away but I didn't check if I had tools for them. I know they give you a starter underwater weapon so maybe it's the same way, maybe not. I'll have to check maybe tomorrow if I get to play some more
 
Stop complaining guys, you are just bad at the game because it isn't WoW.

Like I said yesterday, the game has and will continue to get a free pass on any negative aspects by far too many people without so much as a second thought.

Not sure what thread you have been reading. All of your posts, about how negativity is ignored in this thread and met with fanboi responses, have been answered pretty nicely and completely and continue to be ignored by you. But go ahead and continue to drop in on occasion and say how the thread continues to give a "free pass" to things that have been known to be wrong for a very long time.

I was able to harvest right away but I didn't check if I had tools for them. I know they give you a starter underwater weapon so maybe it's the same way, maybe not. I'll have to check maybe tomorrow if I get to play some more

I could be wrong, I think I was going off of a yogscast video.
 
Are you sure about that? I was under the impression you could gather any resource, you just needed the tools to be equipped.(it seemed like there were allocated slots for each tool in the character equpment. And those could be bought from vendors.

Pretty sure you don't need the tools, or that you automatically start with the tools for all three harvesting types (Mining, Lumberjacking and... um... flower-picking). I'm not sure if they're upgradable or not. Either way, every player can harvest every material from the get go.Edit: Nevermind, Shakala's answer is better.

Kill Ten Rats is supposed to be taking a deeper look at Crafting during this Beta event, hopefully we'll have some news on Harvesting too.
 
You get nice little exp bonuses from harvesting and from achievements. My first harvest gave me an achievement and a little treasure chest appeared behind me that I could loot for exp. Was pretty cool. Also some mobs drop exp orbs
 
I have a few issues with the game so far and they are akin to some of the complaints I've heard here. I thought we'd have a community thread by now to talk about that stuff though.
 
You get nice little exp bonuses from harvesting and from achievements. My first harvest gave me an achievement and a little treasure chest appeared behind me that I could loot for exp. Was pretty cool. Also some mobs drop exp orbs

Love the achievement system so much.
 
I have a few issues with the game so far and they are akin to some of the complaints I've heard here. I thought we'd have a community thread by now to talk about that stuff though.
Some posts breaching the NDA here and there probably aren't that bad, but making a whole thread dedicated to it is downright stupid.
 
I have a few issues with the game so far and they are akin to some of the complaints I've heard here. I thought we'd have a community thread by now to talk about that stuff though.

Ferny has been working on a Community thread, with input from the other officers, that will deal specifically with GAF's presence in the game and how the Guild will be managed. Unless I'm mistaken, we're waiting for a solid release date before that happens.

Otherwise, this thread is fine for answering questions and I don't see the need for a new thread at all.

What makes you assume the whole thread would be dedicated to only that? At least it's private.

Community threads are no longer private, and can be viewed by the public. The only part of GAF that remains private is Private Messages or things you bury within the "E-mail" tag (since non-members cannot quote a post to view it). At least I think that's how it works.
 
What else would be the purpose of a new thread? Also, I'm pretty sure we got Arennet staff posting here.

Many things. All I know is it was in the works, but hasn't happened. But you're right, mainly discussion of the beta would happen there.

Community threads are no longer private, and can be viewed by the public.

I was unaware of that change. Good to know.
 
I was unaware of that change. Good to know.

Yep, I was able to follow along with some of the community threads while banned earlier this month. And yeah, the e-mail tagging system still works, but it doesn't prevent members from still seeing it. Assuming we have posters who are ANet employees, that wouldn't do anything to stop them.

That's why whenever people post NDA-breaking stuff, we've kinda asked them to edit it (though I notice it's stopped since it wasn't being very effective). It's not entirely for their own safety, but because we don't want GAF to get a reputation as a community that ignores the rules (or in this case, the law) and flippantly defies developers.
 
The absolute worst impression given to new players, I think, is when you loot a mystic chest off a mob. You're redirected to the cash shop when you try to open it, suggesting you buy the key to open it.

You could buy keys from people with gold, sure. But it's kind of a bad first impression on the game itself. People aren't going to know that and they'll assume, "Oh, I can only open this with a gem bought key. Lame."

I know that was a concern among some people here. I was undecided until I learned that.
 
The absolute worst impression given to new players, I think, is when you loot a mystic chest. You're redirected to the cash shop when you try to open it, suggesting you buy the key to open it.

You could buy keys from people with gold, sure. But it's kind of a bad first impression on the game itself. People aren't going to know that.

Eesh, that is kind of bad. I hope that changes. Change the item discription to where it says where to go and let that be it. The more they do to find the key the more they will probably want to open it. Take them to a cash shop and say buy it and it probably turns them off.
 
The absolute worst impression given to new players, I think, is when you loot a mystic chest. You're redirected to the cash shop when you try to open it, suggesting you buy the key to open it.

You could buy keys from people with gold, sure. But it's kind of a bad first impression on the game itself. People aren't going to know that.

Yeah, that's a little irritating. I think we all pretty much came to the same conclusion that the worst items in the Cash Shop leak were the Mystic keys and the Megaphone, and I'm sorry to saywe were more or less right. Mystic Chests are going to be the big "Buy Gems Now!" item.

Still, it comes with the subscription-free nature of the game and when you look at what other games do with their cash shops, it could have been a lot worse.

That Mystic chests don't appear to give any kind of gameplay bonuses beyond simple hour-long buffs yet, so I think we're still safely clear of any "Play 2 Win" argument. Not that people won't lose their shit over it anyways.
 
Yeah, that's a little irritating. I think we all pretty much came to the same conclusion that the worst items in the Cash Shop leak were the Mystic keys and the Megaphone, and I'm sorry to saywe were more or less right. Mystic Chests are going to be the big "Buy Gems Now!" item.

Still, it comes with the subscription-free nature of the game and when you look at what other games do with their cash shops, it could have been a lot worse.

That Mystic chests don't appear to give any kind of gameplay bonuses beyond simple hour-long buffs yet, so I think we're still safely clear of any "Play 2 Win" argument. Not that people won't lose their shit over it anyways.

I really don't think pay to win will ever come into question, but people will see the possibility and freak.

It is a huge annoyance that it seems there is no Mystic Keys in the game to be found. It makes it even worse that it takes you to the cash shop when you try to open it. I really hope that is for the beta though, I can't see how they thought it would be a good idea to do that. Make the cash shops pressence known, don't throw it in the players face and say "Hey buy this!".

Looking around at the various other forums, it really seems like the mood has turned around from earlier today. Early it was all doom and gloom from the few, now it seems the good impressions are coming out. Though a common saying is early level PvE does seem kind of boring. It would be nice if they try to head this off and throw people right into some cool dynamic event to start off or something.

Edit:Actually had that same exact issue with the Tera beta. I tried it out a little and couldn't get a single character past level 10. The early game was just boring same old kill x amount of people, which would have been fine, but they had you kill the same exact things over and over. Also battle system really didn't seem any different, would have been a little better if you could move and attack. Just didn't seem natural to have the feel of an fps type action game but then you stand there and swing a sword then move and swing again.
 
PvE is not the games strongest trait, that's for sure.

Questing is less 'go to this hub, get 8 quests, and quest around the hub' now and more 'run to this hub, do many things to fill a bar up, then move to the next hub once the bar is filled up'. Every/most hub has an big event that happens at a set interval.

PvP seems to be the focus. That probably doesn't shock anyone though.

This is all stuff we knew before, too. The videos just made it seem different I guess.
 
Looking around at the various other forums, it really seems like the mood has turned around from earlier today. Early it was all doom and gloom from the few, now it seems the good impressions are coming out. Though a common saying is early level PvE does seem kind of boring. It would be nice if they try to head this off and throw people right into some cool dynamic event to start off or something.

Edit:Actually had that same exact issue with the Tera beta. I tried it out a little and couldn't get a single character past level 10. The early game was just boring same old kill x amount of people, which would have been fine, but they had you kill the same exact things over and over. Also battle system really didn't seem any different, would have been a little better if you could move and attack. Just didn't seem natural to have the feel of an fps type action game but then you stand there and swing a sword then move and swing again.

The early pve stuff does start a little slow but I like that a lot of the quests aren't just "kill 10 x" or "gather x". A bunch of them combined it so you could contribute to the event whether you wanted to kill, gather, or protect npcs
 
PvE is not the games strongest trait, that's for sure.

Questing is less 'go to this hub, get 8 quests, and quest around the hub' now and more 'run to this hub, do many things to fill a bar up, then move to the next hub once the bar is filled up'. Every hub has an big event that happens at a set interval.

PvP seems to be the focus. And that isn't a surprise to anyone I'm sure.

Yeah, it has me a little worried on how it plays out. But part of me wonders if it may change with more players playing. With dynamic events it seems like there are a lot of things that are easy to miss that can lead to big events. I wonder if the small player count in a beta is maybe lending to less dynamic things happening and more of just the same stuff happening over and over.

With less players you probably have less people exploring and more people just following the flow of other players around them and what not. If they really do have as many hearts and dynamic events in the game as they say I can't see them just holding them all back for later levels.

As for the PvP being the focus, I would honestly say that is a shock. I know it was the primary focus with GW1, but from all interviews and blogs they made it seem like PvE was their main focus this time. But from all impressions it is making me seem that PvP comes out to be the focus still.
 
PvE is not the games strongest trait, that's for sure.

Questing is less 'go to this hub, get 8 quests, and quest around the hub' now and more 'run to this hub, do many things to fill a bar up, then move to the next hub once the bar is filled up'. Every hub has an big event that happens at a set interval.

PvP seems to be the focus. That probably doesn't shock anyone though.

This is all stuff we knew before, too. The videos just made it seem different I guess.

I wouldn't even call them 'hubs' really, but I don't have a better word to use either.
 
I really don't think pay to win will ever come into question, but people will see the possibility and freak.

It's a given at this point; some people are just trained by crap like Allods to see "Cash shop" and mentally process it as "Pay 2 Win".

Though a common saying is early level PvE does seem kind of boring. It would be nice if they try to head this off and throw people right into some cool dynamic event to start off or something.

Before you even leave the human starting instance, you face down a giant.. um... thing.

I think it's just a case of the game starting off slow and introducing elements slowly. It's quite the double-edged sword; on one hand, it's not giving you a ton of crap to do right off the bat so it seems boring. On the other hand, people need time to learn the nuances of the game like Dodging and such.

Yeah, it has me a little worried on how it plays out. But part of me wonders if it may change with more players playing. With dynamic events it seems like there are a lot of things that are easy to miss that can lead to big events. I wonder if the small player count in a beta is maybe lending to less dynamic things happening and more of just the same stuff happening over and over.

With less players you probably have less people exploring and more people just following the flow of other players around them and what not. If they really do have as many hearts and dynamic events in the game as they say I can't see them just holding them all back for later levels.

This is why all of these NDA leaks are more frustrating than anything; we're getting info from an incomplete game with all of these unknowns about the population, server set-up, etc. from unreliable sources that may be bringing their own bias to the info they're disseminating. I'm sure ArenaNet feels the same way, which is why we're seeing such radical steps as the watermark wallpaper.
 
I wouldn't even call them 'hubs' really, but I don't have a better word to use either.

Hub was as good as I could think of. They certainly don't have the staying power of most traditional hubs such as the Crossroads in The Barrens.

Yeah, it has me a little worried on how it plays out. But part of me wonders if it may change with more players playing. With dynamic events it seems like there are a lot of things that are easy to miss that can lead to big events. I wonder if the small player count in a beta is maybe lending to less dynamic things happening and more of just the same stuff happening over and over.

Thing is, the population might be 'small' but it's like the first day of an MMO release. People everywhere. I'm not sure if that's the issue or not.

This is why all of these NDA leaks are more frustrating than anything; we're getting info from an incomplete game with all of these unknowns about the population, server set-up, etc. from unreliable sources that may be bringing their own bias to the info they're disseminating. I'm sure ArenaNet feels the same way, which is why we're seeing such radical steps as the watermark wallpaper.

Indeed. :-/ NDA is frustrating. I think it solves less problems than it creates. No NDA and you get a clear idea of the game, problems and everything. Strict NDA and you get murky information and the problems are the ones that will stick out.
 
Not sure what thread you have been reading. All of your posts, about how negativity is ignored in this thread and met with fanboi responses, have been answered pretty nicely and completely and continue to be ignored by you. But go ahead and continue to drop in on occasion and say how the thread continues to give a "free pass" to things that have been known to be wrong for a very long time.

I've said it twice, and it's true here as much as it is elsewhere. You have folk like Retro, who can make a decent enough argument even if he could make the same points, just as effective, in a fraction of the words, but at the same time you have others that can say shit like this:
People are trying to find fault with the game because of their ineptitudes at playing it, and that's just sad.
with a straight face.

Someone, not in Beta, telling people, who are, that their concerns about the combat are misplaced because they need to learn how to play. Not even going to comment on the "my buddy in Beta said" shit. There were legitimate concerns raised and moderately decent discussion surrounding them in the initial reddit post that stirred the nest. Keep in mind that reddit has had a huge boner for GW2 for a while now. Dismissing all of this with a "I don't know/think that they're really in Beta...", "They just need to L2P", "This isn't WoW/etc." or the ever-present "It's ONLY BETA" just makes me want to close the tab and move along.
 
It's a given at this point; some people are just trained by crap like Allods to see "Cash shop" and mentally process it as "Pay 2 Win".



Before you even leave the human starting instance, you face down a giant.. um... thing.

I think it's just a case of the game starting off slow and introducing elements slowly. It's quite the double-edged sword; on one hand, it's not giving you a ton of crap to do right off the bat so it seems boring. On the other hand, people need time to learn the nuances of the game like Dodging and such.



This is why all of these NDA leaks are more frustrating than anything; we're getting info from an incomplete game with all of these unknowns about the population, server set-up, etc. from unreliable sources that may be bringing their own bias to the info they're disseminating. I'm sure ArenaNet feels the same way, which is why we're seeing such radical steps as the watermark wallpaper.

Couldn't have said it better. There's too many things we don't know about the game still. Learning the game definitely does take some time as well. I'm okay with that because I'd rather learn how to play in an easier environment then constantly being killed because I have no idea wtf is going on.
 
I've said it twice, and it's true here as much as it is elsewhere. You have folk like Retro, who can make a decent enough argument even if he could make the same points, just as effective, in a fraction of the words, but at the same time you have others that can say shit like this:

with a straight face.

Someone, not in Beta, telling people, who are, that their concerns about the combat are misplaced because they need to learn how to play. Not even going to comment on the "my buddy in Beta said" shit. There were legitimate concerns raised and moderately decent discussion surrounding them in the initial reddit post that stirred the nest. Keep in mind that reddit has had a huge boner for GW2 for a while now. Dismissing all of this with a "I don't know/think that they're really in Beta...", "They just need to L2P", "This isn't WoW/etc." or the ever-present "It's ONLY BETA" just makes me want to close the tab and move along.


This most definitely is not WoW. That can't be said enough imo. "Well...it's a little like WoW." No. Not at all.

Some people don't want their hype bubble pierced. They'll defend it to the end. But they're also a bit right to defend it until they see for themselves.
 
I've said it twice, and it's true here as much as it is elsewhere. You have folk like Retro, who can make a decent enough argument even if he could make the same points, just as effective, in a fraction of the words, but at the same time you have others that can say shit like this:

with a straight face.

Someone, not in Beta, telling people, who are, that their concerns about the combat are misplaced because they need to learn how to play. Not even going to comment on the "my buddy in Beta said" shit. There were legitimate concerns raised and moderately decent discussion surrounding them in the initial reddit post that stirred the nest. Keep in mind that reddit has had a huge boner for GW2 for a while now. Dismissing all of this with a "I don't know/think that they're really in Beta...", "They just need to L2P", "This isn't WoW/etc." or the ever-present "It's ONLY BETA" just makes me want to close the tab and move along.

I get what you are saying and you make a valid point. But there are a lot of different type of players that got into the beta, saying some may just not know enough about the games mechanics is a valid point when it comes to things like "1 spam" and "Dodging being pointless" and "Cash shop is Pay2win".

Reddit did have a lot of good discussion on the topic, and if you look back there still is. There is even a thread concerning the different types of players coming into the beta. The same exact arguments came up when holy trinity was being discussed here. When people come into the game they will want to come with their previous experiences. You will have, probably months after launch, people trying to continue the holy trinity because they came to the game with that mind set of how to play.

It is a valid thing to say this might be the type of player who would say things like spamming 1 is a huge issue and dodging is no faster than strafing. Because they came into the game not experience swapping weapons, or knowing dodge would make them immune for a short time.
 
Some posts breaching the NDA here and there probably aren't that bad, but making a whole thread dedicated to it is downright stupid.

Agreed. If anything do it on Monday. That's when embargo breaks anyway. A lot of sites will have details, more previews, updates, etc. Also, it'd probably be better if people who are in the beta refrain making comments about what's going on in game since you can't even discuss it. Press on the other hand can. But even then press can only talk about "certain" stuff.
 
Thing is, the population might be 'small' but it's like the first day of an MMO release. People everywhere. I'm not sure if that's the issue or not.

Given what we know about Dynamic events, once you 'drive off the centaurs' or whatever, they don't come back right away. Hell, in the Manifesto video we've got Ree Soesbee saying "You're rescuing a village that stays rescued"... maybe there's just so many people that the dynamic events have all been put into

Concerning, but in all fairness this is something that Beta testing is meant to test.

Indeed. :-/ NDA is frustrating. I think it solves less problems than it creates. No NDA and you get a clear idea of the game, problems and everything. Strict NDA and you get murky information and the problems are the ones that will stick out.

I think that the NDA is there to keep unfinished game footage and info from being spread around, but that the reality of the internet and gamers today is that everyone is just going to ignore that anyways. I don't think the info that has been leaked so far emphasizes problems (at least, the leaks I've seen), but without the developers there to comment on the info we just don't know what's working as intended, broken, being re-iterated, or (and this is very important) purposely withheld. Remember, the Press event is playing a completely different build of the game than those who signed up for the Beta event.

For fucking real.

Yeah, I didn't want to go back and quote it, but I'm getting that Sanctuary image set up for my dual monitors. And I *never* change my wallpaper. Hope we get to visit one of those, they look amazing.
 
This most definitely is not WoW. That can't be said enough imo. "Well...it's a little like WoW." No. Not at all.

Some people don't want their hype bubble pierced. They'll defend it to the end. But they're also a bit right to defend it until they see for themselves.

It's one thing to look at the complaints and say, "Ok, but I'm still going to want to play the game myself and decide if I agree or disagree." Depending on outside circumstances that's probably going to be what I'll do as well.

That isn't the kind of comment I'm responding to, however.
 
I think that the NDA is there to keep unfinished game footage and info from being spread around, but that the reality of the internet and gamers today is that everyone is just going to ignore that anyways. I don't think the info that has been leaked so far emphasizes problems (at least, the leaks I've seen), but without the developers there to comment on the info we just don't know what's working as intended, broken, being re-iterated, or (and this is very important) purposely withheld. Remember, the Press event is playing a completely different build of the game than those who signed up for the Beta event.

The last sentence needs to be emphasized. Like really hard. Because people are going to start getting contradictory leaked information.
 
This most definitely is not WoW. That can't be said enough imo. "Well...it's a little like WoW." No. Not at all.

Some people don't want their hype bubble pierced. They'll defend it to the end. But they're also a bit right to defend it until they see for themselves.

Even TotalBiscuit said there are some aspects of the game that will remind people of WoW. I'll take his words for it and still be hyped.
 
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