Be my Guardian brother of awesome!
Yep, I'm never touching the damn wiki, I don't want to ruin the first MMO in many, many years that actually encourages and rewards exploration.
Have you played Star Wars: The Old Republic? There are literally hundreds of lore objects and permanent stat-boosting items called "datacrons" hidden throughout the world, many of which require completing jumping puzzles to find.
Have you played Star Wars: The Old Republic? There are literally hundreds of lore objects and permanent stat-boosting items called "datacrons" hidden throughout the world, many of which require completing jumping puzzles to find.
Looks like a pretty solid support spec. I really like how you're focusing on party skills rather than individual ones.
Edit: Also, I think a lot of pvpers are gonna hate you since none of your team members are gonna die if they're somewhat skilled along with your buffs/heals.
Thanks man. I've always been the healer in raids/groups/pvp so seeing the Guardian skills and what they can bring to the table has just been a treat for me.
My intended build based off of the little knowledge I have. Thief based on using stealth to get in and out of melee range. Mostly intended for solo ganking pvp and backdooring objectives.
TB's mailbox has GW2 footage running behind it. Looks to be WvW.
http://www.youtube.com/watch?v=e_G-...xt=C3cbd268UDOEgsToPDskJTkEFndEHP8h9NP3QwvLCW
I have been playing WoW nonstop for....well....a long time. (playing as we speak even)
(Keep in mind I have not watched a lot of vids and have not delved too much into the detains of GW2...would like to save that for the actually game. Discovery is awesome.)
Thinking about trying out GW2 though I am a bit apprehensive because some of the changes sound awesome like questing structure and grouping (though I have reservations about this....these groups use to form in WoW too until everyone hit max level though it looks simpler and more intuitive in GW2). I also really like the idea of flexible builds with many viable paths though I am also skeptical that it will last long simply because of min/maxers.
I am still tepid and somewhat excited about the idea of getting rid of the holy trinity. I kind of like knowing what my role is though I appreciate that (on paper) this will make grouping far easier.
Really not excited about the unorganized (comparatively) nature of the games PvE. I like guilds, I like schedules, I like planning, all of which seem completely unnecessary from what I have heard about GW2.
The PVP and realm vs realm sounds pretty awesome.
Dodge really concerns me in this format. If used sparingly and only in certain situations. If its attack attack attack dodge dodge dodge dodge over and over its going to get really obnoxious real quick. I don't mind if you can dodge big heavy attacks....but generic ones will just be annoying.
Overall I am interested enough that i signed up for the beta and if I get in I may eventually drop WoW. However, if I don't make the beta I am not sure if I will have the motivation to switch over. The game sounds awesome and really involving...however that can be a bad thing....sometimes I like autopilot and considering the amount of hours people spend in MMO's I am a bit concerned about GW2 burnout occurring rather quickly. We will see.
If you don't like the fact that the game requires you to move and dodge, this might not be the MMO for you. Also, the holy trinity is removed and replaced with a different standard - control, support, and damage. It's not the same roles with a new coat of paint - rather every class can do pretty much every role if they want to. Some are better at it than others, but the idea is that you are an individual going up against the game, not the mechanics of the game (aggro, healing, doing DPS). The game is built around moving out of the way of almost everything, and skilled players dodging attacks while getting in their own will be rewarded almost universally over those who just stand there.
There's a video you can watch where the commentator goes "alright, this boss is tank and spank" and it's clear that it's true - just they got spanked and tanked by THE BOSS. This ties into your idea of how PVE is "unorganized" - it actually isn't - if players are doing things right, they will INSTINCTIVELY move in to block attacks, run up and take aggro from the boss while someone backs off to heal, etc. It is much more learning and watching what's going on and knowing what you class can do rather than pigeonholing yourself into one role and watching bars.
It's all about positioning, managing your combos with your weapons/kits/skills, and reaction reaction reaction.
You also can't sit and spam dodge.
I'm sure you can easily find groups that want to plan times etc for explorable dungeons etc if you have to have that much time management.
Yeah I am hoping to get into the beta to try it out and see just how annoying dodge is. Too much time spent dodging and I will pass because honestly.... dodging is kind of boring imo and its just time taken away from doing something useful.
My unorganized comment was about raid structure not playstyle. I mean that since the bosses are world bosses (as I understand it) that spawn and anyone in area participates why have a guild at all? Guilds are about scheduling and organization which isn't really possible if you don't know what bosses will be around when and someone else could simply get there first. If you are looking for a specific encounter what are the chances enough people will be online at said random moment to participate? Though that said I have just about the same issues with WoW nowadays.
You also can't sit and spam dodge.
I'm sure you can easily find groups that want to plan times etc for explorable dungeons etc if you have to have that much time management.
Not really the point. I am talking about endgame. For a game called "Guild Wars" I am simply failing to see the point of guilds I guess. I could be wrong though because I have been avoiding to many specific details.
I am talking about you and your guildies wanting a specific big badass boss and wanting to all be online to do it.
Not really the point. I am talking about endgame. For a game called "Guild Wars" I am simply failing to see the point of guilds I guess. I could be wrong though because I have been avoiding to many specific details.
I am talking about you and your guildies wanting a specific big badass boss and wanting to all be online to do it.
That's the WoW mentality talking - I know because I used to play it all the time - dodging is useful because you don't die - and it's incredibly easy to die if you don't in this game. It's not fire and forget, it's active as hell, and engaging.
I guess I will just wait and see how it works. I know it will take adjustments and there will be aspects of the game I hate compared to WoW because.... honestly...... I really do think WoW is (and will probably continue to be) the best MMO on the market but after seven years....I am just fucking bored.
There's no "raids". There's only 5-man dungeons. There are world bosses, and everyone partakes. Guilds are not about competition on the same server, they're cooperation tools to have people work together - especially when you do WvW, your entire server is against another.
They built this game on comraderie, not griefing and self-boasting. You won't see "elitism" guilds here because they don't mean the same way they do in other MMOs.
Eh. I am skeptical of this. I won't miss the big elitist guilds that much though I image it will simply lead to big elitist realms. I really don't buy the comradeship argument though. Don't think that actually works mainly because honestly....no matter what game you play...gamers in general are elitist douchebags and will be elitist douchebags whether the game supports that or not.
I don't know. I am very conflicted. I see so many ways the system of the game could break down and collapse on itself. Some of the ideas are really cool. I guess we will just have to wait and see.
Too much time spent dodging and I will pass because honestly.... dodging is kind of boring imo and its just time taken away from doing something useful.
Eh. I am skeptical of this. I won't miss the big elitist guilds that much though I image it will simply lead to big elitist realms. I really don't buy the comradeship argument though. Don't think that actually works mainly because honestly....no matter what game you play...gamers in general are elitist douchebags and will be elitist douchebags whether the game supports that or not.
I don't know. I am very conflicted. I see so many ways the system of the game could break down and collapse on itself. Some of the ideas are really cool. I guess we will just have to wait and see.
This is because you haven't listened to the Devs and haven't looked up much of the game at all. Not your fault, you're avoiding it. It's because you don't know that much that you doubt much. The unknown is always sketchy.
Elitist servers won't work though because servers are matched up at random, then switched periodically. There's no official forums, so there's no boasting there - and the people you fight in WvW are faceless "Invaders" with no names. So there's no "hey man, that was me!" type crap you see on WoW forums.
And the entire game's systems are built on actually cooperating with each other.
A dev in a video remarked that he saw in Press Beta that players would come by another player just killing mobs and lay down a combo field for them as they passed just to help out - something he didn't see often in other MMOs.
I've been buffed and healed by random players in WoW before, but it was pretty rare.
What is this abomination? Please tell me this will not continue to be the case. I love WoW's forums.......
I personally cannot stand 20-25 man raids. You could easily screw up as a dps while the rest of the raid picks up the slack most of the time without any fault. With these 5-mans, you're more accountable for your actions but you also contribute more.
Yeah I do 10 mans myself. I guess the PvE doesn't sound terrible.
Also. Will there be instanced pvp battlegrounds. Or is it all world or RvR?
So what you're saying is you love the bickering and self-preening? There's no room for that here.
Yeah I do 10 mans myself. I guess the PvE doesn't sound terrible.
Also. Will there be instanced pvp battlegrounds. Or is it all world or RvR?
Someone give this man a link, i cant toght now i am on my phone
My Engineer:
First my Traits:
30 in Explosives: For Healing Bombs + higher explosion Radius + reduce cooldown for bombs + Bomb when u dodge (Healing while u dodge, nice :>)
20 in Inventions: More Healing + harder to kill (Protective + Reinforced Shield)
20 in Alchemy: Harder to kill (Vitality + Emergency Healing Injection) + shorter cooldown for elixirs + gain Endurance when hit with elixir (More dodge for my Buddys and more Dodge Heal Bombs for me)
Maybe only 10 in Alchemy and 10 in Tools for "Reduced cooldown when swapping kits". I have no idea how the cooldown are when u change kits.
Now my skills/weapons:
Pistol + shield: Is probably rarely used, only to survive.
Heal Skill: Healing Turret, no time for med kit. Enough to do with bomb and Elixir Kit. And the Turret Overcharge is nice, big heal + reviving. But maybe Elixir H is better.
Skill 7-9:
Elixir Gun for the Elixir skills and for Healing Mist
Bomb Kit for Bomb skills, do damage, blind, daze and immobilizes foes and HealingI hope Big Oil Bomb = Big Aoe Heal
Elixir B: Good Boons(Buffs), Toss Elixir B = AOE Elixir ??? Don´t know, i hope ^^
Elite Skill: No Idea, no plan what Elixir X does. Maybe the Mortar for WvW.
But Maybe the Heals from Bombs are too low and this build sucks, we will see ^^
But to be in a Bomb Squad and do Aoe Damage + Aoe Heal at the same time with good survivability and Buffs/debuffs sounds good![]()
Yeah sorry for all the questions. I would rather ask questions I care about that watch/read previews because there are some things I do not want to know which would be spoiled by them lol.
Really liking the support builds that have been posted thus far. Teamwork in this game is going to be completely essential for victory. Isn' Elixir X a random buff or is it something else? Can't remember off the top of my head.
I am literally shaking my head in disbelief. If you take away the ability to dodge/roll in games like Dark Souls or Vindictus, you'd have a pretty bland hack-and-slash game.
You could even say there's "dodging" in WoW as well, just not a specific movement ability to do so. You dodge fires, or floating orbs (I forget the name of that twin valkyrie boss fight in the Arena in WotLK), or kite adds, etc. Even a mage's blink is in itself a form of active avoidance. You take these elements away from an encounter and all you have is a tank and spank, spamming your abilities in a pre-set rotation.
I think the best part though is that while WoW generally only applies these concepts to DPS and healers, GW2 requires everyone to actively avoid enemy attacks. Moreover, traditional MMO's only require active dodging in boss encounters, while it seems GW2 encourages players to dodge even "trash" mobs/regular encounters, or you get your shit kicked in.
Warrior skills
Here's my build, was trying to create a defender/healer type.
Thoughts?
I have been playing WoW nonstop for....well....a long time. (playing as we speak even)
Dodge really concerns me in this format. If used sparingly and only in certain situations. If its attack attack attack dodge dodge dodge dodge over and over its going to get really obnoxious real quick. I don't mind if you can dodge big heavy attacks....but generic ones will just be annoying.
Too much time spent dodging and I will pass because honestly.... dodging is kind of boring imo and its just time taken away from doing something useful.
I love WoW's forums.......
Nice, thanks! I'm planning on rolling a warrior. I wasn't going to initially, after spending over 1000 hours as a warrior in GW1, but GW2's rendition of a warrior looks so much more fun and versatile that I think I'm going to like it a lot.Warrior skills
I'm sorry for you, truly I am.![]()
![]()
Nice, thanks! I'm planning on rolling a warrior. I wasn't going to initially, after spending over 1000 hours as a warrior in GW1, but GW2's rendition of a warrior looks so much more fun and versatile that I think I'm going to like it a lot.
Have you played Star Wars: The Old Republic? There are literally hundreds of lore objects and permanent stat-boosting items called "datacrons" hidden throughout the world, many of which require completing jumping puzzles to find.
Wow really is a good game. Its just very played out for me.
Plus there is no way that no forums > WoW forums despite their flaws. Forums are not optional anymore and the info on their forums is amazing. They are not THAT bad.