Holy hell.
Just played a match where the other three dudes had bits or something, and everything was going crazy. Surprised the game held up as well as it did, but we tore through what I assume to be a harder level or mode like paper. Drops are only in the upper teens, but still good stuff.
One of the things Breaker 3 benefits from is just not giving a fuck. Running out of money? Hit the Bounty Mode and rake in that sweet cash and rare parts. Low tier weapons? Don't worry, go online and help some people, and enjoy being OP.
This game throws balance to the wind, and if things get too crazy, you can work with the game to make it better.
Nice stats on those mechs, guys.
I have my claws up to like 3500 or something. I am on chapter 3 stage 2.
I had to burn two or three retry tickets to beat the boss at the end of chapter 2. Has anyone beaten him without using a retry ticket?
What abilities should I be using?
The stuff on the dpad I don't really bother with (weapons wise). I pretty much only use the repair kits.
I just realized there are some activated with R3 and R2. They are equipment abilities, right? Are they useful?
Apart from that I'm pretty much all the two basic attacks, the R1 abilities, the red bar ability when it fills and my ranged weapon. Am I missing anything?
Two things. You can equip more specials, and your optional/dpad weapons are VERY important.
Your specials are your bread and butter damage dealers, buffs, etc etc. Your optional weapons, which are stuck to your dpad, are just as important.
For example, my Z'Gok can use a special buff his melee, hookshot someone with the optional attack, do a few combos to lift them up in the air, extend all that with a shoulder rush special, then as I'm falling, let off an air grenade that keeps dudes up in the air while I regain some fuel.
Or, if I want, hookshot him down and repeat.
The game allows you to go crazy, and it's usually in your best interest to learn and stick with something you like.