Gundam Build Fighters Try |OT| Once Again, Please Set Your GP Base

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It's a bit surprising that all the fights have been pretty low budget so far, with just enough action to get the job done. I like to believe they're saving up their limited supply of big animation sequences for the main tournament.
 
It's a bit surprising that all the fights have been pretty low budget so far, with just enough action to get the job done. I like to believe they're saving up their limited supply of big animation sequences for the main tournament.

Overall this whole season of the show has felt weaker in animation consistency compared to the first. GBF for the most part always looked pretty good, but Try has been downright sloppy at times.
 
I took it as his resolve was stronger, and he definitely synced 100% with the Build Burning.

I wouldn't be surprised if as a by-product of completely synching up with build burning damage is reflected to at it's user hence the scratch and Sekai collapsing.

I mean we're basically at super robot by this point.

It's a bit surprising that all the fights have been pretty low budget so far, with just enough action to get the job done. I like to believe they're saving up their limited supply of big animation sequences for the main tournament.

It's to be expected I imagine Sunrise is mostly focused on G-reco as the flagship series this time around.
 
Finally watched this week's episode. I'm really of two minds about it. On the one hand, the fight was amazing. The best BF-Try has had yet. On the other, from a story standpoint it was a hot mess that dug the show into an even deeper hole. They've wasted the only other team they've built up this season. Try Fighters beat them, so we know they can be beaten if they ever show up again. Try Fighters need to lose a match when Nationals finally come. I feel like the show really needs that in order for the matches to feel tense and interesting. It needs to seem like Team Try can actually lose, and if they win every match no matter the odds, they can't.

We also need reasonably well built up rivals which the show sorely, sorely lacks and just wasted all they had this week.
 
Finally watched this week's episode. I'm really of two minds about it. On the one hand, the fight was amazing. The best BF-Try has had yet. On the other, from a story standpoint it was a hot mess that dug the show into an even deeper hole. They've wasted the only other team they've built up this season. Try Fighters beat them, so we know they can be beaten if they ever show up again. Try Fighters need to lose a match when Nationals finally come. I feel like the show really needs that in order for the matches to feel tense and interesting. It needs to seem like Team Try can actually lose, and if they win every match no matter the odds, they can't.

We also need reasonably well built up rivals which the show sorely, sorely lacks and just wasted all they had this week.
We have already had Sekai lose to somebody who is almost certainly going to be part of their main rivals for the next set of tournaments.

I suspect we'll probably get some stuff before nationals that leads at least Yuma getting defeated again and pushing him to go further.

They had that a few eps ago, a bunch of redshirt competitors who got sliced by team cross sword were based on some obscure mecha trio
I feel like the one dude and his brother were also kinda maybe GaoGaiGar references?
 
We have already had Sekai lose to somebody who is almost certainly going to be part of their main rivals for the next set of tournaments.

I suspect we'll probably get some stuff before nationals that leads at least Yuma getting defeated again and pushing him to go further.

Wait, Sekai lost to someone? Think it says something about the show that I don't really remember it. The closest I can recall was the boxer dude where it was a close match that Sekai ended up winning.

EDIT: Oh yeah, the SD Fight. Doesn't really count because of the fact it was with their SDs and not real suits and it doesn't seem like they want him to be more than a building opponent for Yuma.
 
We have already had Sekai lose to somebody who is almost certainly going to be part of their main rivals for the next set of tournaments.

Isn't that guy mainly a builder? Doubt he's going to do much fighting. Plus, he won against Sekai who was using a pure OOB SD Gundam while he took the effort to build his better, as well as having a better understanding of how SD Gundams fight and knowledge about the units and their features.
 
Wait, Sekai lost to someone? Think it says something about the show that I don't really remember it. The closest I can recall was the boxer dude where it was a close match that Sekai ended up winning.
He lost the SD Gundam fight with Mao 2.0

EDIT: Oh yeah, the SD Fight. Doesn't really count because of the fact it was with their SDs and not real suits and it doesn't seem like they want him to be more than a building opponent for Yuma.
I think it does in that it at least establishes that Sekai *can* lose when he's out of his element.

That said, yeah, he's totally Yuma's rival more than he is Sekai's, but I'm getting the feeling that they are building him up to be something more now that he's getting more openly pissy about Yuma going back to fighting.
 
beach episode ZZZ

did I miss something or they never bothered to show them repairing their gunpla? Or who's doing it for Sekai, since he doesn't know how.

y I called for him and Meijin is back, suddenly the show got more interesting.
 
beach episode ZZZ

did I miss something or they never bothered to show them repairing their gunpla? Or who's doing it for Sekai, since he doesn't know how.

y I called for him and Meijin is back, suddenly the show got more interesting.

Damage level B
 
beach episode ZZZ

did I miss something or they never bothered to show them repairing their gunpla? Or who's doing it for Sekai, since he doesn't know how.

y I called for him and Meijin is back, suddenly the show got more interesting.

They weren't actually damaged.
 
Gundam-GAF; We are having a Gunpla Tourney. What is the Gunpla you take with you? A main, and a spare. Pictures, if possible. Don't be afraid to use that imagination, too. Anything is possible with Gunpla!

GO!

On this note, someone asked a similar question on /m/ and got bitched out for being too /tg/. I was interested in what would probably be the most common units being fielded by the competition.

Things that you're going to want in a battle-grade Gunpla are:
  1. Ease of Repair/Replacement
  2. High Combat Effectiveness
  3. Low Cost
You're essentially min-maxing with actual money, right? You want the most effective model for the lowest price, but if you're going to be going at it at Damage Grade A then you're going to want a unit that can be easily replicated and repaired.

I'm not sure where everyone gets their Gunpla, but I've gotten some off of Amazon, and figure most players would probably wind up doing the same with Amazon being the most mainstream retailer that sells Gunpla. Looking through a few pages we have a decent amount of kits to work with. If you're interested at looking at what I'm referencing, here is the data I'm looking at.

A few things become instantly apparent that would effect the Gunpla metagame, namely the abundance of nearly identical but superior units at lower price points. Why would anyone purchase the RX78, Alex or Ground Gundams when you can get the Mk-II for less? Why would you buy a Zudah when you can get a Zaku-II for nearly half the price? Why purchase a Gelgoog when you can get the Gelgoog Jager for less? Why pay $25 for a Gouf when you can get a Build Fighters Gouf for $17?

Players would primarily lean towards using customized mook suits like the GM, Z'Gok and Gouf due to how inexpensive and modular they are. Parts could be purchased and replaced because most of the kits are under $15. You'd get lots of GM/Guntank/Guncannon/Gyan/Hi-Zack kitbashes. Models like the GM Cardigan would be the norm as opposed to the exception, albeit with fewer shields.

There are a few powerhouses in this bracket that outright dominate the competition, though. Those being primarily:

Victory Gundam ($13.37) - Decent basic platform. High maneuverability, small silhouette and a beam shield. Would probably benefit from various minor customizations.
V2 Gundam ($15.36) - Much the same case as the Victory but with far greater speeds.
Gundam F91 ($13.39) - Highly maneuverable, small frame, with decent armaments and the MEPE will absolutely fuck with enemies.
Star Build Strike Gundam w/Plavsky Wing ($14.26) - Fantastic build that maximizes a balanced frame with unpredictable/unorthodox armaments. I could see this one being purchased just for the weapons.
Qubeley ($15.75) - Mother. Fucking. Funnels. Only 10 of them, but that's more than any other unit in this price range.
Gundam Exia ($15.87) - TRANS-AM
Wing Gundam Zero ($18.33) - Has to be included on this list because it would easily become a staple of the American Gunpla metagame. With it's relatively low price and fantastically overpowered Twin Buster Rifle you can expect to see a billion players fielding variants of it.

All of these are available for under $20 and would probably become the backbone of the Gunpla metagame due to their effectiveness at a relatively low price.

For instance, you could kitbash any two of these models for less than it would cost to purchase a Jagd Doga, the Kshatriya or the ZZ Gundam. Would you feel safer in the ZZ or in a GN-Drive equipped F91 that leaves double the afterimages and moves at insane speeds? How about a custom Wing Qubeley Zero that uses funnels to keep enemies at a distance and then uses the Twin Buster to finish them off?

Shit would be intense. Basically you'd need a unit capable of countering most of these units in any combination. Maybe a GN Drive equipped Unicorn with funnels or something. Get some high-speed, long range I-Field beam action in there. Maybe you should just pony up and buy The O. It moves pretty fast and is completely coated in I-Field stuff. Or you could just fuck everyone and get a GP-02. Have fun surviving a nuke, asshole.
 
On this note, someone asked a similar question on /m/ and got bitched out for being too /tg/. I was interested in what would probably be the most common units being fielded by the competition.

Things that you're going to want in a battle-grade Gunpla are:
  1. Ease of Repair/Replacement
  2. High Combat Effectiveness
  3. Low Cost
You're essentially min-maxing with actual money, right? You want the most effective model for the lowest price, but if you're going to be going at it at Damage Grade A then you're going to want a unit that can be easily replicated and repaired.

I'm not sure where everyone gets their Gunpla, but I've gotten some off of Amazon, and figure most players would probably wind up doing the same with Amazon being the most mainstream retailer that sells Gunpla. Looking through a few pages we have a decent amount of kits to work with. If you're interested at looking at what I'm referencing, here is the data I'm looking at.

A few things become instantly apparent that would effect the Gunpla metagame, namely the abundance of nearly identical but superior units at lower price points. Why would anyone purchase the RX78, Alex or Ground Gundams when you can get the Mk-II for less? Why would you buy a Zudah when you can get a Zaku-II for nearly half the price? Why purchase a Gelgoog when you can get the Gelgoog Jager for less? Why pay $25 for a Gouf when you can get a Build Fighters Gouf for $17?

Players would primarily lean towards using customized mook suits like the GM, Z'Gok and Gouf due to how inexpensive and modular they are. Parts could be purchased and replaced because most of the kits are under $15. You'd get lots of GM/Guntank/Guncannon/Gyan/Hi-Zack kitbashes. Models like the GM Cardigan would be the norm as opposed to the exception, albeit with fewer shields.

There are a few powerhouses in this bracket that outright dominate the competition, though. Those being primarily:

Victory Gundam ($13.37) - Decent basic platform. High maneuverability, small silhouette and a beam shield. Would probably benefit from various minor customizations.
V2 Gundam ($15.36) - Much the same case as the Victory but with far greater speeds.
Gundam F91 ($13.39) - Highly maneuverable, small frame, with decent armaments and the MEPE will absolutely fuck with enemies.
Star Build Strike Gundam w/Plavsky Wing ($14.26) - Fantastic build that maximizes a balanced frame with unpredictable/unorthodox armaments. I could see this one being purchased just for the weapons.
Qubeley ($15.75) - Mother. Fucking. Funnels. Only 10 of them, but that's more than any other unit in this price range.
Gundam Exia ($15.87) - TRANS-AM
Wing Gundam Zero ($18.33) - Has to be included on this list because it would easily become a staple of the American Gunpla metagame. With it's relatively low price and fantastically overpowered Twin Buster Rifle you can expect to see a billion players fielding variants of it.

All of these are available for under $20 and would probably become the backbone of the Gunpla metagame due to their effectiveness at a relatively low price.

For instance, you could kitbash any two of these models for less than it would cost to purchase a Jagd Doga, the Kshatriya or the ZZ Gundam. Would you feel safer in the ZZ or in a GN-Drive equipped F91 that leaves double the afterimages and moves at insane speeds? How about a custom Wing Qubeley Zero that uses funnels to keep enemies at a distance and then uses the Twin Buster to finish them off?

Shit would be intense. Basically you'd need a unit capable of countering most of these units in any combination. Maybe a GN Drive equipped Unicorn with funnels or something. Get some high-speed, long range I-Field beam action in there. Maybe you should just pony up and buy The O. It moves pretty fast and is completely coated in I-Field stuff. Or you could just fuck everyone and get a GP-02. Have fun surviving a nuke, asshole.

Very interesting write up! Very impressed. I was actually hoping someone would go into detail about this subject.

I agree that the metagame would be filled with less expensive, easy to maintain kits. But you would also have those smaller few who made and/or commission incredibly detailed, and expensive kits, that based on the shows usually outperform other kits, even if the mobile suit itself wouldn't normally do so in their original worlds. For instance, a MG RX-78 that is made very well, and maybe given a few extra bits to boot could outperform a HG Victory Unit, despite being slower and much much older in the Gundam timeline.

I agree though with all of this. And yea, you would have to invent some new tech or take the most powerful aspects of units and combine them with others to get that superior unit.

Btw, my second unit would be a heavily modified Gundam Heaven's Sword, powered by Twin GN Drives of course. The focus on this unit would be speed, agility and being able to either widen or close a distance as the situation needed it. I'd also give it a few extra weapons;

Gundam Heaven's Sword Ornata (tentative name)
-Twin GN Drives
-Large Buster Sword
-SMG type gun, for medium distance attacks
-Beam Saber x2 (of course)

I'd like to do a visual representation of this mobile suit, too. So hold on gents! Loving all the chosen mobile suits you all posted, too. Please keep them coming. Maybe we could do a mock GAF tourney? lol Maybe at least do some art/mock-up images of what something like that would look like?

Atko5BV.jpg
 
For instance, a MG RX-78 that is made very well, and maybe given a few extra bits to boot could outperform a HG Victory Unit, despite being slower and much much older in the Gundam timeline.

I don't think MG kits are permitted to be used. Mega Size has appeared but only used by the computer.

Interesting to see those prices for kits in the US.
 
Nope. Still damage level B. In the actual National tournament it'll be set to a level where they actually take damage.
uhm, with damage set to level B they get torn apart during the fight but the 'actual gunpla' remains intact? Has it always been like this? I didn't even know/remember that.
 
uhm, with damage set to level B they get torn apart during the fight but the 'actual gunpla' remains intact? Has it always been like this? I didn't even know/remember that.
Likely they added it this season because Sekai isn't qualified to maintain the Build Burning. Maybe we'll get some cameos from the first season once they reach nationals and the damage is permanent.
 
uhm, with damage set to level B they get torn apart during the fight but the 'actual gunpla' remains intact? Has it always been like this? I didn't even know/remember that.

It's new for this season. Canonically it was something probably added when Yajima Industries took over Gunpla battles from PPSE.
 
Have a giant order of miscellaneous GunPla and figures shipping this week (including PG Unicorn YAY!) from HLJ and saw they had the SD Winning Gundam in stock. Only 800 yen, so I threw it in as well.

Problem is I then also ordered Burning, Lightning and Lightning's Back Weapon System. Those won't be restocked until January, so I guess I'll be shipping them with RG Wing Zero.
 
The GP Base points out the kits are 1/144 during the little placement animation, so maybe we will see larger models.

Oddly, G-Team it said the teams name in the top line, while for Team Try, it had the builders name in the top (And Build Burning had a blank space for the builders name)
 
Have a giant order of miscellaneous GunPla and figures shipping this week (including PG Unicorn YAY!) from HLJ and saw they had the SD Winning Gundam in stock. Only 800 yen, so I threw it in as well.

Problem is I then also ordered Burning, Lightning and Lightning's Back Weapon System. Those won't be restocked until January, so I guess I'll be shipping them with RG Wing Zero.

PG Unicorn is this week? My wallet is not ready.
 
It seems like pilot skill still matters since even "snap" builds manage to get far if Shimon is concerned.
 
PG Unicorn is this week? My wallet is not ready.

Yep. This saturday is the release date. Given how most things go, I'd expect Thursday in the US (Friday in Japan) will be when we start seeing payment requests come in.

I have Transformers Masterpiece Ultra Magnus hitting the same day, so I'm really, really not ready for this bill. Going to sting. I'll forget all that pain as soon as that giant box arrives, though. Haha.
 
when is Reiji(Sekais dad) gonna pop out of nowhere?
hes in the OP with his badass cloak and longer hair

I imagine once we get to nationals, that's when we'll start seeing hints of Reiji and Sei pop up. At that point, the show really has to start putting forth the bigger picture.
 
Likely they added it this season because Sekai isn't qualified to maintain the Build Burning. Maybe we'll get some cameos from the first season once they reach nationals and the damage is permanent.

It's new for this season. Canonically it was something probably added when Yajima Industries took over Gunpla battles from PPSE.

uhm, with damage set to level B they get torn apart during the fight but the 'actual gunpla' remains intact? Has it always been like this? I didn't even know/remember that.

It makes sense because they are fighting in the youth brackets where kids probably don't have the money to be constantly repairing their gunpla after each fight.
 
It makes sense because they are fighting in the youth brackets where kids probably don't have the money to be constantly repairing their gunpla after each fight.

I'm curious does this mean the world tournament is also only against other under-19 people? So no battles with Fellini, Sei and the like?


New episode tonight! Beach episode. Ugh. Zzzzzzz A race at the beach in swimsuits. Well maybe it will be decent.

But black Turn A looks nice

 
Gundam Build Fighters Try Episode 10:

Ah yes, the requisite beach episode, well I guess technically it isn't, but let us be honest here. That being said, this is the kind of episode this series actually needed since it has been lacking in the doofy fun side of the first season. Also, good to know that being a hot blooded protagonist truly does run through the bloodline and I think we have found the Felini of this series.
 
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