http://forums.nintendo.com/nintendo/board/message?board.id=ds&message.id=1025972
Does this mean every game will be asking us to install Gamespy Arcade???
Does this mean every game will be asking us to install Gamespy Arcade???
Bristow said:Can you setup a hotspot in your own home?
Mrbob said:http://forums.nintendo.com/nintendo/board/message?board.id=ds&message.id=1025972
Does this mean every game will be asking us to install Gamespy Arcade???![]()
Buggy Loop said:Uhm, the gamespy interface/chat room/game logging/etc will likely be built in the DS' games that are online, not installed on your PC, since that would beat the concept of being able to play on any hotspots.
I'm pretty sure there's been a GameSpy development kit available for GameCube for years... I remember news stories about it anyway. However, it's pretty easy to understand why Nintendo isn't taking the GCN online at this point. Even if they had something ready at the same time as the DS games, that would be late 2005. Since not many GCN owners have the hardware to connect online, why start making a push for them to get new add-on hardware within a year of launch of their next system, when they can use the built-in wireless capabilities and online games as one of the reasons to upgrade?Lionheart said:But seriously, why can they make it for DS, but not for GameCube if it's 'just' going to be a (modified) GameSpy Arcade? Assuming games will be hosted by players themselves, that doesn't really make sense as it would have been possible easily I think.![]()
I do understand that Nintendo won't bring GameCube online anymore, it's too late, but I would have really liked it if they would have started it around 2003 or so. Especially considering their arguments for not supporting it (not everyone has broadband, it's too expensive, etc.) still count nowadays, especially when requiring a hotspot for going online on the DS.JoshuaJSlone said:I'm pretty sure there's been a GameSpy development kit available for GameCube for years... I remember news stories about it anyway. However, it's pretty easy to understand why Nintendo isn't taking the GCN online at this point. Even if they had something ready at the same time as the DS games, that would be late 2005. Since not many GCN owners have the hardware to connect online, why start making a push for them to get new add-on hardware within a year of launch of their next system, when they can use the built-in wireless capabilities and online games as one of the reasons to upgrade?
Lionheart said:I really hope this news means Nintendo's online network won't be closed and cross-platform online gaming will be made possible. To be able to play multiplatform games online on Revolution versus PC- / PS2- version owners would be nice imo, especially if the games are not very big / popular. Finding players close to you would be a lot easier then.
Mrbob said:I was joking dude!
Buggy Loop said:Anyway, this bit is the best part "According to Iwata, developers currently working on short-range wireless games should be able to easily expand many of their projects to include wireless internet play"
Lionheart said:Don't some PS2 games support cross-platform online gaming with PC though? At least Final Fantasy XI does it and I thought one or more EA Games did it too (NFSU2 perhaps?). Why could a company like EA (if Nintendo allows it) not add the same online functionality to games on Nintendo's consoles so that they can join the same servers? If both versions can cross platform with PC games, then a cross platform online game between Sony / Nintendo consoles should be possible as well. The only problem could be either Nintendo and / or Sony not allowing it imo.
Whoa... it'd be like.. the Invasion of console gaming!Cerrius said:Good god, multi-console online gaming would be absolute hell. Especially if there was an indicator showing what system a user was playing on beside their name.
Just imagine the fanboy wars...
Lionheart said:Don't some PS2 games support cross-platform online gaming with PC though?
Shinobi said:DC allowed people to play against PC users in Quake 3. Might've been possible with a couple other games as well, can't remember offhand.
soundwave05 said:Well Marty wanted to know how Nintendo would handle online. Looks like they're getting GameSpy to help them out.
ManaByte said:No, Marty was wondering how they would bypass the WiFi security as Iwata says they will. There's nothing in the explaining how they plan to do that.
Every aspect of DS is designed to be friendly to all audiences. Therefore, Wi-Fi should be easy for everyone, too. Our goal is to make this process simple and seamless. Users shouldn't have to give it a thought. Wi-Fi connections will feel like local area network connections because they will use a common API. We will let DS owners enjoy Wi-Fi without the difficulty of entertaining as SS-ID or WEP key
neptunes said:![]()
4x4 Evo
Mama Smurf said:He said:
CVXFREAK said:I have my wireless router, so I'm set for DS Online.![]()
No, Marty was wondering how they would bypass the WiFi security as Iwata says they will. There's nothing in the explaining how they plan to do that.
Chittagong said:So someone explain me in really simple terms how GameSpy overcomes the complexity of WLAN.
When I'm in the BA First Lounge that has BT WLAN that must be paid for in your browser, how will DS overcome that? Or in Starbucks as well?
Jim Merrick said:The DS like the PSP has gone to market before you were ready to confirm its wi-fi functionality. Why is that?
Two reasons: the local wireless mode we think delivers value for consumers immediately. Anyone can understand it, you just turn it on and it just works and thats part of the message were trying to get across with DS. To bring wi-fi is a bit of a mismatch. Console games have become popular because theyre so simple you plug in a game and it just works. No drivers, no patches, no configuration, no passwords. The internet is the opposite case its fraught with acronyms and weve got to find a way to marry those two things in a way which keeps that simple consumer experience and thats going to take some time. And its going to take some partnerships with service providers and hotspots and things.
How much of the burden of making wi-fi workable falls on the shoulders of external companies you dont control?
Theres a significant part which is local in each market where the service providers are. Theres a lot its going to depend on the games and what they need to do. If its a simple matchmake, then that isnt too bad. You could use GameSpy, which is a very nice product and works quite well, and perhaps some DS games will use GameSpy for their matchmakers.