Hah. We need more users with Nintendo Power. Beans have been spilt regarding online

As long as they're working on common Rev/DS service...;) Guess it's not too surprising - they partnered with Gamespy for GC's online tools/SDK.

Bristow said:
Can you setup a hotspot in your own home?

Yes. You need a wireless router.
 
Yeah, just get a wireless router for about 40/50 bucks

Then again, Nintendo might have something better planned so I would wait before buying anything
 
So it'll probably be just like on PC, only without the ads and for free? Sounds good, especially if it'll be the same for Revolution in the future.

But seriously, why can they make it for DS, but not for GameCube if it's 'just' going to be a (modified) GameSpy Arcade? Assuming games will be hosted by players themselves, that doesn't really make sense as it would have been possible easily I think. :(
 
Buggy Loop said:
Uhm, the gamespy interface/chat room/game logging/etc will likely be built in the DS' games that are online, not installed on your PC, since that would beat the concept of being able to play on any hotspots.

I was joking dude!
 
awesome...sexy...orgasmatic ..


orgazmo-VHS.gif
 
I'm hoping all DS online software will include an upgrade for your built-in DS software, to make it online aware. Pictochat has to go online, and potentially it could only be the beginning..
 
Lionheart said:
But seriously, why can they make it for DS, but not for GameCube if it's 'just' going to be a (modified) GameSpy Arcade? Assuming games will be hosted by players themselves, that doesn't really make sense as it would have been possible easily I think. :(
I'm pretty sure there's been a GameSpy development kit available for GameCube for years... I remember news stories about it anyway. However, it's pretty easy to understand why Nintendo isn't taking the GCN online at this point. Even if they had something ready at the same time as the DS games, that would be late 2005. Since not many GCN owners have the hardware to connect online, why start making a push for them to get new add-on hardware within a year of launch of their next system, when they can use the built-in wireless capabilities and online games as one of the reasons to upgrade?
 
I really hope this news means Nintendo's online network won't be closed and cross-platform online gaming will be made possible. To be able to play multiplatform games online on Revolution versus PC- / PS2- version owners would be nice imo, especially if the games are not very big / popular. Finding players close to you would be a lot easier then.
 
JoshuaJSlone said:
I'm pretty sure there's been a GameSpy development kit available for GameCube for years... I remember news stories about it anyway. However, it's pretty easy to understand why Nintendo isn't taking the GCN online at this point. Even if they had something ready at the same time as the DS games, that would be late 2005. Since not many GCN owners have the hardware to connect online, why start making a push for them to get new add-on hardware within a year of launch of their next system, when they can use the built-in wireless capabilities and online games as one of the reasons to upgrade?
I do understand that Nintendo won't bring GameCube online anymore, it's too late, but I would have really liked it if they would have started it around 2003 or so. Especially considering their arguments for not supporting it (not everyone has broadband, it's too expensive, etc.) still count nowadays, especially when requiring a hotspot for going online on the DS.
 
Lionheart said:
I really hope this news means Nintendo's online network won't be closed and cross-platform online gaming will be made possible. To be able to play multiplatform games online on Revolution versus PC- / PS2- version owners would be nice imo, especially if the games are not very big / popular. Finding players close to you would be a lot easier then.


I really doubt we'll be seeing cross platform play any time soon between the consoles. Supporting Gamespy may mean cross platform game iwth PC games though.
 
Mrbob said:
I was joking dude!

Oh ok, but it was also to clear up any possible confusion, on gaf it would have taken 10 mins for someone to assume that they'll need a PC and gamespy installed to make DS online work :p

Anyway, this bit is the best part "According to Iwata, developers currently working on short-range wireless games should be able to easily expand many of their projects to include wireless internet play"

Just thinking about it.. :o~~~
(pure speculation but likely now..) Advance wars 3 online, Zelda 4 swords online, Final fantasy chronicles online, snowboard kids online, mario kart online, Katamari damacy online, metroid prime hunters online, bomberman online, jump star online (teh killer app), pokemon online, etc etc, i have a feeling that every DS multiplayer games past Q3 & Q4 will have online wireless, at least i hope so, would be so freaking sweet, best online platform ever, just think of advance wars online :D
 
Buggy Loop said:
Anyway, this bit is the best part "According to Iwata, developers currently working on short-range wireless games should be able to easily expand many of their projects to include wireless internet play"

Yeah, this jumped out at me too. Maybe that's why Reggie was so coy about Metroid and Mario Kart potentially going online - perhaps they're experimenting with the possibility right now, but it's too early to commit to having it publically.
 
Gamecube online is too late at this point, especially with an ad-on to access it, nintendo is going with wifi built in for its service, DS is their step in the online world and kind of the testing ground for revolution which i assume will be online out of the box from day one.
 
Don't some PS2 games support cross-platform online gaming with PC though? At least Final Fantasy XI does it and I thought one or more EA Games did it too (NFSU2 perhaps?). Why could a company like EA (if Nintendo allows it) not add the same online functionality to games on Nintendo's consoles so that they can join the same servers? If both versions can cross platform with PC games, then a cross platform online game between Sony / Nintendo consoles should be possible as well. The only problem could be either Nintendo and / or Sony not allowing it imo.
 
Lionheart said:
Don't some PS2 games support cross-platform online gaming with PC though? At least Final Fantasy XI does it and I thought one or more EA Games did it too (NFSU2 perhaps?). Why could a company like EA (if Nintendo allows it) not add the same online functionality to games on Nintendo's consoles so that they can join the same servers? If both versions can cross platform with PC games, then a cross platform online game between Sony / Nintendo consoles should be possible as well. The only problem could be either Nintendo and / or Sony not allowing it imo.

It's technically possible. If EA can have PS2/PS3 and PC gamers talking to each other, then it would seem trivial to add Revolution users. Microsoft would be left out of the reindeer games, though. Live's a closed service.

(I've also been screaming - screaming - for console agnostic online gaming for what has to be three years now.)
 
Good god, multi-console online gaming would be absolute hell. Especially if there was an indicator showing what system a user was playing on beside their name.

Just imagine the fanboy wars...
 
Cerrius said:
Good god, multi-console online gaming would be absolute hell. Especially if there was an indicator showing what system a user was playing on beside their name.

Just imagine the fanboy wars...
Whoa... it'd be like.. the Invasion of console gaming!

Xbox Live players using glitches!
PS3 players using hacks!
Revolution players using holographic gyroscopic touch control!

WHO WILL PREVAIL
 
DC allowed people to play against PC users in Quake 3. Might've been possible with a couple other games as well, can't remember offhand.

Cross-console online play is a whole different animal though.
 
I'm not in favor of cross platform online play. If one system has an action replay out before the others, or an action replay with more comprehensive codes, or a PC with all sorts of aim bot type cheats, who wants that experience infecting their online play on a different platform?
 
soundwave05 said:
Well Marty wanted to know how Nintendo would handle online. Looks like they're getting GameSpy to help them out.

No, Marty was wondering how they would bypass the WiFi security as Iwata says they will. There's nothing in the explaining how they plan to do that.
 
ManaByte said:
No, Marty was wondering how they would bypass the WiFi security as Iwata says they will. There's nothing in the explaining how they plan to do that.


He never said they'd "bypass" it, they just wanted to make it more user friendly/transparent for the user.
 
He said:

Every aspect of DS is designed to be friendly to all audiences. Therefore, Wi-Fi should be easy for everyone, too. Our goal is to make this process simple and seamless. Users shouldn't have to give it a thought. Wi-Fi connections will feel like local area network connections because they will use a common API. We will let DS owners enjoy Wi-Fi without the difficulty of entertaining as SS-ID or WEP key
 
So someone explain me in really simple terms how GameSpy overcomes the complexity of WLAN.

When I'm in the BA First Lounge that has BT WLAN that must be paid for in your browser, how will DS overcome that? Or in Starbucks as well?
 
No, Marty was wondering how they would bypass the WiFi security as Iwata says they will. There's nothing in the explaining how they plan to do that.

Why can't the DS "bypass" security in the same way the PSP does?
 
Chittagong said:
So someone explain me in really simple terms how GameSpy overcomes the complexity of WLAN.

When I'm in the BA First Lounge that has BT WLAN that must be paid for in your browser, how will DS overcome that? Or in Starbucks as well?

Gamespy might not be the ones overcoming this problem at all. In all probablity, due to it being Nintendo's hardware, I'm sure they'll be the ones with the onus of tackling that particular burden.

They may create peripherals which could be used at home with PC-WLAN networks, or they may build an advanced option into games for users savvy enough to be trying to play at the airport / coffee house. Who knows?

I think one other possibility is that they may go after Wireless partnerships with the big providers in certain countries. I know that BT for example extend beyond the UK with WLAN and GPRS through their family companies like O2 for example. They extend beyond Europe even. I'm sure there are similar communications giants in the US and Asia.

Jim Merrick spoke with Edge Magazine a while back on this incidentally, and that interview is now archived to read here. I've posted some of it in another thread.

But the bits that have led me to my conclusions above are bolded here:

Jim Merrick said:
The DS – like the PSP – has gone to market before you were ready to confirm its wi-fi functionality. Why is that?

Two reasons: the local wireless mode we think delivers value for consumers immediately. Anyone can understand it, you just turn it on and it just works and that’s part of the message we’re trying to get across with DS. To bring wi-fi is a bit of a mismatch. Console games have become popular because they’re so simple – you plug in a game and it just works. No drivers, no patches, no configuration, no passwords. The internet is the opposite case – it’s fraught with acronyms – and we’ve got to find a way to marry those two things in a way which keeps that simple consumer experience and that’s going to take some time. And it’s going to take some partnerships with service providers and hotspots and things.

How much of the burden of making wi-fi workable falls on the shoulders of external companies you don’t control?

There’s a significant part which is local in each market where the service providers are. There’s a lot – it’s going to depend on the games and what they need to do. If it’s a simple matchmake, then that isn’t too bad. You could use GameSpy, which is a very nice product and works quite well, and perhaps some DS games will use GameSpy for their matchmakers.

Thom
 
From what I understand, it isn't possible to tap into a wireless network WITHOUT SSID or WEP/WPA access. I believe this is true even for the PSP (which has an interface for inputting this information).

That's why everyone's confused about Iwata's comment that he'd like a free, easy, streaming wi-fi internet access without SSIDs or WEPs. From everything I've read or been told, it is IMPOSSIBLE to overcome the lack of this access with simple hardware. (Otherwise, Nintendo will have somehow managed to compromise all Wi-Fi security integrity.
 
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