paul777 said:You would have a point if Half-Life 2 wasn't much, much more complex than Half-Life was.
Yes, I know. I talked about this in one of my previous posts. If you read it you would have known.

paul777 said:You would have a point if Half-Life 2 wasn't much, much more complex than Half-Life was.
A 20 second wait "once in a while"?? It seems like you hit a load point every 5-7 minutes (assuming you don't die). And for me the loads are a good deal longer than that. It's really just lame, in this day and age.
ced said:The stutters were irritating me as well. Dropping the texture and sound quality doesnt help either.
I defragged last night and will see if that helps, I think someone mentioned going to beta drivers fixed it.
Its also next to impoisble to know if the stutter is from performance or just a checkpoint save, really irritating.
dark10x said:I think the problem is related to reading sound files from the GCF file. It only occurs when new, unique sounds are loaded. They simply did not optimize the file access, it would seem, and the game hitches while accessing the file. I fully believe that it is related to that...
SickBoy said:No! Only one game can be good, the other must suck! It is the GA way!
Mrbob said:Is there a way to extract these files at all? I remember extracting all those compressed files for Doom 3 and it made a huge difference in performance. Especially in the area of stuttering. It went away. Although with the 4.12B I'm not experiencing any stutter at all. But I play in 1024 X 768 though so not the highest resolution (I have all details on high though).
Teh Unwashed complaining about sound skipping in HL2 said:It skips! It's a glitch in a game meant for consumption on many different hardware specs! Our crap system's performance bottlenecks are being manifest in this sound glitch! Maybe if we had faster hard drives, SATA rigs or were not using on-board sound we would not see these deal-breaking sound blips, but instead we will blame the game!
Lhadatt said:My friends... welcome to PC gaming.
johnjohnson said:how can i tell the game to run at a fixed fps rate again? There was a post today of someone saying to fix the fps to 30, but I can't find it anymore.
dark10x said:Yeah, it happens VERY VERY often. Every few minutes...
The skipping is bothering me more, though. The framerate is perfect right now, but the HDD skips piss me off so much. I hate turning a corner or opening a door and having the game (and its sound) pause. Almost everyone seems to have this issue as well...
They NEED to figure it out and fix it.
xabre said:Sorry, I've lost count the amount of times a grunt would find itself at a disadvanatge, mutter something stupid that quickly gets old and just simply run away only to be mowed down from behind. They don't even back up and fire in retreat, they just turn and get running. I don't consider that a sign of good AI, just a cheap - 'if disadvantage = true then run' function. Halo's challenge and by extension decent AI comes in areas where there is lots of cover for enemies to hide behind and simply go about the fire-cover-fire-cover routine while the shield system leads to long drawn out firefights.
dark10x said:Open the console with "~" (which can be enabled in the options menu) and type in...
FPS_MAX "desired number"
So, FPS_MAX 30 will give you 30 fps. I'm finding that leaving this disabled while also disabling V-sync helps a whole lot. The framerate feels much better...
Oh, and I fixed the loading!!! Thank god, the game is 1000x more enjoyable this way...
OK, so I have 1gb of ram, first of all, so if you only have 512...don't use the big number.
First, go to the advanced launch options under the Half-Life 2 game option (on the Steam play games menu). Simply enter this for the command line...
-heapsize 510000
Then, find the CONFIG.CFG file (in the CFG folder within HL2's folder) and add...
+sv_forcepreload 1 +cl_forcepreload 1 +snd_mixahead 0.4
Finally, make an AUTOEXEC.CFG in that same folder and add...
+cl_smooth 0
I think the heapsize makes the biggest difference. Anyways, while the start-up is still slow, the actual in-level loads take about 5 seconds now. There is minimal HDD access between areas and the loads are not about on par with Half-Life 1 when it was first released (maybe faster). Previously, loads were taking over 20 seconds per area and the HDD was being accessed a whole lot. Now, like I said, it looks in less than 1/4 of that time. It feels SOOOO much better now...
Sadly, the sound skipping/HDD stutters still exist (though they seem a bit better). If I could get rid of those, the game would play PERFECTLY for me...
SO CLOSE!!!
Fixed2BeBroken said:I just got my half life 2 from outpost.com and finished the 1 hour long process of installing and waiting for steam to unlock after install, and then defragmentation of the 4 gigs worth of files....
now....im scared to start/run the game because of my fear that its gonna run at like 15 fps...
=(
Fixed2BeBroken said:I just got my half life 2 from outpost.com and finished the 1 hour long process of installing and waiting for steam to unlock after install, and then defragmentation of the 4 gigs worth of files....
now....im scared to start/run the game because of my fear that its gonna run at like 15 fps...
=(
dark10x said:HL2 doesn't really have framerate problems on most machines. That's not what you need to worry about...
The loading and HDD access issues were huge, though. Luckily, I fixed the loading problems...but the game still skips (and it seems as if it is happening to TONS of people).
DCharlie said:i get the sound glitching , but it gets progressively worse.
if i quit out and start again, it goes away.
the other noticable thing is that my save data screens are fine when the sound glitch is reduced, but are just garbage dots and lines when it's glitching bad...
this is the one down on what is an amazing game.
Why? If it didn't have a CD check you could just copy the validated files onto your friend's PC's and they would be able to play it. HL2 retail has a CD check for the same reason every other recent PC game has one, to stop casual piracy.Unison said:It's so ridiculous that HL2's retail version has a CD check every time you play, even after you've validated the game through Steam.... :lol
Arcticfox said:Why? If it didn't have a CD check you could just copy the validated files onto your friend's PC's and they would be able to play it. HL2 retail has a CD check for the same reason every other recent PC game has one, to stop casual piracy.
LAMBO said:I got the game in the mail today. Should i even bother trying?
800mhz amd tbird
9100 Raedon
384 ram
border said:Halo grunts and elites will also flush you out of cover with a grenade.
Arcticfox said:Why? If it didn't have a CD check you could just copy the validated files onto your friend's PC's and they would be able to play it. HL2 retail has a CD check for the same reason every other recent PC game has one, to stop casual piracy.
Ramirez said:Half Life fanboys are annoying.
fossen said:So when we say 'Game Of The Year" we mean 'Single Player Game Of The Year'?
Is multiplayer not "game"? It's removed from the GOTY equation?
Mrbob said:They could segement all the levels into tiny chunks, loading each one at a time, so it didn't bog down your sysetm.