• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Halo 3 Beta Video

Mojovonio said:
I like his method MUCH better, though it makes to much sense to see the light of day.

They did patch Halo 2. That takes a lot more time and energy than banning, though. So they can ban people who cheat while they work on a way to prohibit cheating in the future. Everyone wins!
 
raYne said:
You say this like there's a magic patch button, but they're too lazy to press it. Some things just cant be patched without completely screwing up the game. That's the whole reason why the animation cancels/superjumps are still there. You can't get rid of them without redoing the whole engine.

If Valve can patch their games' exploits why can't Bungie?


BTW that whole "Bungie review game footage for cheating" plan is no where near realistic. :lol
 
Its a very very good idea, and I hope Frankie sees that suggestion, so it has a possibility of being used.

Though we have to consider what potential pitfalls it would have.

Someone at MS would have to review the tape, and that costs manpower.
 
squatingyeti said:
If they do decide to allow you to ever record a short clip of a game, that could be the ultimate weapon against cheaters. MS should allow you to record a clip of them glitching, then file a complaint with the clip attached. BAM 3 day ban first offense. Second offense gets you 5. Third a week, and fourth says have a good month my solo friend. FEAR is the only way to control cheaters. They will ALWAYS find glitches, FEAR of being banned for using them is the only thing that will stop them. Who here would complain if there was video evidence of cheating (thus there would be no defense) and those responsible faced the consequences?

The problem is Bungie would get thousands of videos a day, with the majority of them from people mistaking cheating for lag. They'd have to hire a fleet of employees just to watch them all. The only way it's of value is after enough complaints, Bungie can look at a player's vids and see what he's doing.
 
Cerrius said:
If Valve can patch their games' exploits why can't Bungie?
Because one has nothing to do with the other?

Fixing a seam in the enviromental mesh or changing weapon balance aren't the same as redoing the physics and animation engines. There are just things you can patch and things you can't.
 
Damn, now you guys got me curious, I want to hear this music you're talking about! The vid I saw had it stripped away...any song ID on it?
 
squicken said:
The problem is Bungie would get thousands of videos a day, with the majority of them from people mistaking cheating for lag. They'd have to hire a fleet of employees just to watch them all. The only way it's of value is after enough complaints, Bungie can look at a player's vids and see what he's doing.

You are correct. If such a watchdog system is implemented, it would have to be structured thusly: every complaint would be sorted by the Gamertag of the potential cheater. When enough videos are in his cheating queue (10?), a Bungie employee reviews the tapes and decides if he was truly cheating or not.
 
Cerrius said:
If Valve can patch their games' exploits why can't Bungie?


BTW that whole "Bungie review game footage for cheating" plan is no where near realistic. :lol

now i know nothing about nothing, but it seems that the difference is games are installed on pc and not on consoles. on pcs, you just replace the installation, so to speak (and obviously oversimplifying things). you can't easily replace the disk. on the other hand, bungie did adjust weapon and grenade balance with a patch, so what the heck do i know.
 
Cerrius said:
...or Bungie can patch the game.

Spoken like someone who has never been part of a large software development project. Bravo.

EDIT: And let me get this straight, are you saying that there aren't any cheats on CounterStrike or Halflife MP online?
 
Gigglepoo said:
You are correct. If such a watchdog system is implemented, it would have to be structured thusly: every complaint would be sorted by the Gamertag of the potential cheater. When enough videos are in his cheating queue (10?), a Bungie employee reviews the tapes and decides if he was truly cheating or not.

Sounds like a good idea, actually. Hire me to do it.
 
raYne said:
You say this like there's a magic patch button, but they're too lazy to press it. Some things just cant be patched without completely screwing up the game. That's the whole reason why the animation cancels/superjumps are still there. You can't get rid of them without redoing the whole engine.

You don't actually have to correct the issue with the engine with regard to, at least, super jumping. There are clearly defined areas of the map where you are normally allowed to go, and very bad things should happen to you if you find extracurricular means to exceed them. Just make their character explode if they exceed a certain value on the Z axis or something.
 
Fight for Freeform said:
Damn, now you guys got me curious, I want to hear this music you're talking about! The vid I saw had it stripped away...any song ID on it?

the clip over at kotak u has the music, it sounds like a remixed version of a song from the kill bill soundtrack
 
Cerrius said:
Yes because a watchdog program sounds SO much more feasible. :lol

More feasible than expecting people to not cheat or replacing everyone's disk when you fix problems with the physics engine? I agree.
 
Cerrius said:
Yes because a watchdog program sounds SO much more feasible. :lol

I'm not advocating either, to be honest, but why do you insist on making inflammatory comments about a subject of which you know nothing about? Oh, yeah, this is the internet. I look forward to your next expert post.
 
My Arms Your Hearse said:
You don't actually have to correct the issue with the engine with regard to, at least, super jumping. There are clearly defined areas of the map where you are normally allowed to go, and very bad things should happen to you if you find extracurricular means to exceed them. Just make their character explode if they exceed a certain value on the Z axis or something.
I get your idea, but it doesn't really solve anything.

Super jumping is still tied to the game's physics, and there are quite a few superjumping spots that don't require leaving the normal map area at all. So you'd just be taking out the ones that require effort to do. All the others, which are of course the ones that most affect the gameplay, would still be in tact.
 
DD-11 said:
I'm not advocating either, to be honest, but why do you insist on making inflammatory comments about a subject of which you know nothing about? Oh, yeah, this is the internet. I look forward to your next expert post.


"inflammatory" comments? The hell? The only one angered by my comment here is you. :lol
 
Shake Appeal said:
oh wow. :lol

take a closer look at the bomb icon next time you're playing.
Ruh-Oh. Read again.

JdFoX187 said:
Actually, that's how much longer it has until it respawns. The only way of knowing how close it is to being armed is when somebody picks it up.
Yeah, but even then it only appears on the screen of the person who is arming the bomb and promptly disappears when they die.
 
Cerrius said:
...or Bungie can patch the game.

This is implying what exactly? That Bungie can't, doesn't, doesn't want to, aren't capable of patching the game? Or are they somehow inferior to Valve as you implied in another one of your very worthwhile posts?

Anyway, how will the new stuff affect gameplay? Here's a start.

Spartan Laser: this could be frustrating, because it's a very important weapon and everyone is going to run for it. The shot that could save the flag could be wasted by someone who is closest, not the best shot.

New (old) AR: bring back much needed variety and balance to weapon selections.

Mongoose: I don't see it affecting gameplay all that much. People will drive it around just for kicks. I see it getting blown up a lot.

Plasma Pistol: I'm going to assume that the tracking on this weapon is severly reduced. The noob combo becomes the skillz combo.

Portable Grav: Opens up nearly unlimited defensive and offensive options. Probably my favourite deployable so far.
 
Now that I think about it, I'm really glad that fighting games aren't as popular as something like Halo. People who know absolutely nothing about competition are much less common in the fighting game community.

There is no absolute rule on what is and isn't cheating. It's circumstantial. If you agree to a set of rules and break those rules, then you are cheating. If you do something that another player considers to be unfair, you're not necessarily cheating. What the developers intend, and what is or isn't a glitch is completely 100% irrelevant in a discussion of cheating. Cheating is breaking the rules, and if there are no explicit and agreed upon rules, there cannot be cheating. Cheating does not exist in casual play.

You can cry "cheap" and "cheater" until you're red in the face, but it's not going to make the experience any more enjoyable, and you're just as bad as the little kids who call eachother f*****g n*****s on Live.
 
usea said:
Now that I think about it, I'm really glad that fighting games aren't as popular as something like Halo. People who know absolutely nothing about competition are much less common in the fighting game community.

There is no absolute rule on what is and isn't cheating. It's circumstantial. If you agree to a set of rules and break those rules, then you are cheating. If you do something that another player considers to be unfair, you're not necessarily cheating. What the developers intend, and what is or isn't a glitch is completely 100% irrelevant in a discussion of cheating. Cheating is breaking the rules, and if there are no explicit and agreed upon rules, there cannot be cheating. Cheating does not exist in casual play.

You can cry "cheap" and "cheater" until you're red in the face, but it's not going to make the experience any more enjoyable, and you're just as bad as the little kids who call eachother f*****g n*****s on Live.

Whatever makes you feel good at night. I mean if you can't beat someone using the controls listed in the manual and have to resort to ABC, SWV, XBD or whatever it is, more power to you.
 
usea said:
Now that I think about it, I'm really glad that fighting games aren't as popular as something like Halo. People who know absolutely nothing about competition are much less common in the fighting game community.

There is no absolute rule on what is and isn't cheating. It's circumstantial. If you agree to a set of rules and break those rules, then you are cheating. If you do something that another player considers to be unfair, you're not necessarily cheating. What the developers intend, and what is or isn't a glitch is completely 100% irrelevant in a discussion of cheating. Cheating is breaking the rules, and if there are no explicit and agreed upon rules, there cannot be cheating. Cheating does not exist in casual play.

You can cry "cheap" and "cheater" until you're red in the face, but it's not going to make the experience any more enjoyable, and you're just as bad as the little kids who call eachother f*****g n*****s on Live.


Yeah, thats right, calling cheaters out on cheating and breaking the game for everyone is equivalent to calling people ****ing ******s.

Clearly you have a valid point there.
 
My favorite part of the video.

471881441_95f22b7b4f_o.gif


ZAP! :lol
 
raYne said:
It's a red... and it's the portable Deathstar aka the Spartan Laser.

The weapon that kills the guy recording does have a purple effect to it, and it appears to come from a different direction then the Spartan Laser. In addition, it appears to have a different damage effect then the Spartan Laser. It does not act all at once; instead, it appears to slowly drain his shield and then kill him with a large pulse. Bungie has said the Spartan Laser acts in one pulse. However, it is possible the guy was getting shot by a normal weapon and happen to get a large hit from some unknown different weapon.

It is also possible the purple effect is a new game option. It could be possible that you can change the color of the Spartan Laser like Quake 3's rail gun.

I assume the weird effect on the screen when his shield is being drained is the new damage indicator.
 
tak said:
The weapon that kills the guy recording does have a purple effect to it, and it appears to come from a different direction then the Spartan Laser. In addition, it appears to have a different damage effect then the Spartan Laser. It does not act all at once; instead, it appears to slowly drain his shield and then kill him with a large pulse. Bungie has said the Spartan Laser acts in one pulse.

However, it is possible the guy was getting shot by a normal weapon and happen to get a large hit from some unknown different weapon.

It could also be possible you can change the color of the Spartan Laser like Quake 3.

I assume the weird effect on the screen when his shield is being drained is the new damage indicator.
I just skimmed his reply, so I didn't notice he was talking about the player. I was only talking about the first kill. And unless you mess with the color options of your TV, there's no chance that you'll be able to change the color of the beam. ;)

Seems more like he was getting shot to me. Perhaps the new needler... maybe something else. We'll find out soon enough.
 
tak said:
The weapon that kills the guy recording does have a purple effect to it, and it appears to come from a different direction then the Spartan Laser. In addition, it appears to have a different damage effect then the Spartan Laser. It does not act all at once; instead, it appears to slowly drain his shield and then kill him with a large pulse. Bungie has said the Spartan Laser acts in one pulse. However, it is possible the guy was getting shot by a normal weapon and happen to get a large hit from some unknown different weapon.

It is also possible the purple effect is a new game option. It could be possible that you can change the color of the Spartan Laser like Quake 3's rail gun.

I assume the weird effect on the screen when his shield is being drained is the new damage indicator.

Looks like he was getting hit by a needler to me, and the purple we see is the explosion of the needles.
 
Well I took some pics and I know they suck. I hope they encourage someone to take some better ones... but I think they still get the point across. Halo 2 textures and models look extremely dated.

halo3comp1ct8.jpg

halo3comp3hg0.jpg

halo3comp4yq4.jpg
 
You guys are nuts. That gif clearly shows him having been stuck by a plasma nade from behind. The blue hue glowing before his kaboom is a dead give-away.
 
DD-11 said:
That is so page 4. Hope it was worth a ban.
I don't know if your slow or something, but I was referring to those pics posted right above my post. It looks good. I'm surprise how much it hold up to today. I already posted all my positive impressions on halo 3 early in the thread so shut up.

Talk about getting on someones bad side. I hope that was worth getting someone to not like you.
 
DD-11 said:
That is so page 4. Hope it was worth a ban.
His comment is in no way ban worthy. Halo 3 just makes Halo 2 look good, I guess. If that is a good or bad thing, I'll wait and see.
 
Halo 2 is a good looking game. I continue to be impressed with how well it's held up.

Props for the comparison, but I think we'll be able to do much better ones when Bungie puts out screens of the Beta maps in a few weeks. We won't be able to compare any of them to the same map in Halo 2, but we'll still have a better basis for comparison than the quality of the screens that can be grabbed from the video.

Just a couple of weeks now.
 
GhaleonEB said:
Halo 2 is a good looking game. I continue to be impressed with how well it's held up.

Props for the comparison, but I think we'll be able to do much better ones when Bungie puts out screens of the Beta maps in a few weeks. We won't be able to compare any of them to the same map in Halo 2, but we'll still have a better basis for comparison than the quality of the screens that can be grabbed from the video.

Just a couple of weeks now.

God that feels like an eternity.

Plus I got AP tests right around the time it releases... :\
 
Scullibundo said:
You guys are nuts. That gif clearly shows him having been stuck by a plasma nade from behind. The blue hue glowing before his kaboom is a dead give-away.
The blue burst effect is from the shield taking fire. You can see that it coincides with the actual shield bar going down. Not only that, but everytime the blue burst effect happens you can see the red arrow showing the location where the incoming fire is from.

Besides, why would plasma grenades glow blue and blow up purple?
 
Scullibundo said:
You guys are nuts. That gif clearly shows him having been stuck by a plasma nade from behind. The blue hue glowing before his kaboom is a dead give-away.

I think you're right.
 
I don't know what he got killed by, but I don't think it was the Spartan Laser. There was no sign of the blast at all (unlike the first guy who got it), and it either blew the first guy clear off the platform in a blink of an eye or - geek wishful thinking - disintergrated him. The second guy just got bumped a few feet and collapsed.

Plus the s.l. leaves a cloud of red in the air where it impacted something... I don't see that for the second kill.
 
I was going to complete the h3da walkthrough of the leak tonight, but I'm too exhausted and I've got crap to do. Tomorrow morning, it'll be up and sexy.

FYI: Did you guys notice the massive planetary-esque body that is in the first matchmaking menu screen we see. I'm torn on whether it's a dyson sphere, the Earth or some other planet.
 
Top Bottom