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Halo 3 Multiplayer Official Thread

NJ Shlice

Member
Ramirez said:
I loathe Lone Wolves, I'm right there with you...the amount of profanity that I spew while playing LW is unhealthy to me I'm sure.

Lone Wolves raises my heart rate beyond belief. By far the maddest I ever get in my life is while I'm playing that. I scream at the top of my lungs like a 13yr old girl.

But I love it. Thats why I love Halo. The feeling you get when that match is over is priceless.

I'm a 40 in Lone Wolves. I must push forward. 50 will be mine.
 

Ramirez

Member
Trasher said:
Haha, you have all the achievements now though right? Once that happens it's a TAD bit more enjoyable.

Yea, just need to beat a couple missions on Legendary...flood levels I think. :lol
 
Lancelet Pink said:
Some more things regarding lone wolves:

1. Some people are vetoing slayer games in the hope of getting oddball so they can do that lame everyone finishes second trick to boost their levels.

2. Be wary of people with the thought bubbles next to there names for communication. They are playing lone wolves and communicating with a bunch of friends trying to match with each other in the same game so they can team up against you.

3. I am sick of people trying to improve their kill/death ratio in oddball and king of the hill. Getting killied when I'm on the other side of the map from the ball/hill is just silly.

Bungie has to create a seperate lone wolf slayer, and lone wolf objective playlist. The shenannigans are getting out of hand.


That might be the case sometimes, but by and large it just means they're either listening/replying to a message, or in a private chat. No point asking people to get paranoid over that.

But yeah, there definitely should be a stronger focus on slayer in Wolves.
 

Trasher

Member
Ezenzer said:
That might be the case sometimes, but by and large it just means they're either listening/replying to a message, or in a private chat. No point asking people to get paranoid over that.

But yeah, there definitely should be a stronger focus on slayer in Wolves.
Well if there is a chat bubble, and they are moving in game, they probably aren't replying to a message...
 

Sandman42

Member
:D I finally got a kill with a Plasma Pistol! It was my goal for a couple games to get a kill with one just so I can see it on my B.net profile
 

Trasher

Member
If anyone wants to see a funny video check out my file share: DeathFromAbove. A little info about it- dude hits my chopper with a hammer, I die, chopper goes flying into the air, and you will have to watch the video to see where it lands.
 

NJ Shlice

Member
Kuroyume said:
Is there a "report these players for cheating feautre" hidden somewhere in the game, or has Bungie given up on that?


it's built into xbox live. use the guide button, go to their name and click File Complaint
 

GDJustin

stuck my tongue deep inside Atlus' cookies
I had my most frustrating day of Halo EVER today. I have NEVER sworn at a game this much. The outcome of my matches today:

(notice how I TRY to switch gametypes and even switch to social, in the hopes that something will click and I won't lose):

Lone Wolves - 5th
Lone Wolves - 4th
Lone Wolves - 5th
Lone Wolves - 4th
Team Tactical - 1st
Team Tactical - 2nd
Social Skirmish - 2nd
Team Objective - 1st
Lone Wolves - 5th
Lone Wolves - 3nd

arrrrgh! The results look bad on paper, but I promise you the actual games were worse. The three last-place LW finishes were brutal. Two were slayer and I had 8 and 10 kills, respectively (winner had 25). Last was oddball, and I was the only player with 0 ball seconds.

I was just COMPLETELY impotent, all day long. Getting BR'd to hell and only finding the shooter right when I died. Getting assassinated as soon as I picked up a power weapon... man.

I don't think I'll be playing any Halo 3 for a while.
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
If anybody is down for some slayer, team or social and are at the very least, below average, please send an invite for friends list and we will run shit all night long
 

ChrisD84

Member
From the SP thread:

op_ivy said:
has there been much of a discussion on the maps in halo 3? what are some of everyones favorites/least favorites?

i LOVE the pit. its just a great map for a variety of play styles. i love the weapon placement and look, but wish that the two mirrored sides were distinguished from each other a bit (hard to communicate enemy locations as is). maybe rather then yellow throughout, have a red and blue side? also, the shooting gallery esque cutouts are awesome and can provide really tense gameplay.

I love the pit too :D

I don't dislike any of the maps really, but my favorites are The Pit, HG, Guardian and Valhalla. At first i wasn't keen on Narrows, Isolation or Construct, but i've gotten used to them now and they are all pretty cool in their own ways tbh.

To add to that, what are the maps that you are all best and worst at?

I'd say my best is probably the Pit, and my worst would be Narrows or Construct, since i seem to die more often on them than on the other maps :p
 

McBradders

NeoGAF: my new HOME
I like all the maps, especially now I "know" them a little better. I think stuff like Narrows and High Ground really seperate the men from the boys, players who know their shit can -really- dominate.

I think Snowbound and Isloation are my least favourite maps. I really like the upper level of Isolation, and to a lesser extent, Snowbound, but find there is very little "flow" to the battles there, they just tend to be tit-for-tat running and gunning.

My favourites are, by far, Valhalla and the Pit. Valhalla works great for every game type, it's awesome "symmetry" and room for vehicular mayhem despite retaining a managable size to simply run through is great.

The Pit is a great idea for a setting, a great design, and the weapon placement is wonderful. Honestly I'd quite like to see a larger map based on the template get made, either extending the midfield for some Mongoose action or opening the field outside (where all the Warthogs and Pelicans are parked) for larger teams.

I also love what they did with Zanzibar, but find it incredibly frustrating to play, it just feels a little too... open? I dunno, wherever I am I always feel vulnerable, which is an admirable acheivement in and of itself, but it makes me feel like I need to poop whenever I play it :lol
 

Blueblur1

Member
Dirtbag and I had a blast last night. We must have played like 20 Team Slayer matches and we only lost once. Going into TS with a party of three is the way to go!
 

McBradders

NeoGAF: my new HOME
Blueblur1 said:
Dirtbag and I had a blast last night. We must have played like 20 Team Slayer matches and we only lost once. Going into TS with a party of three is the way to go!

3 on 3 is really, really, good. I'd love to see it as a legitimate gametype.
 

urk

butthole fishhooking yes
McBradders said:
3 on 3 is really, really, good. I'd love to see it as a legitimate gametype.

If you go in with a three man squad, nine times out of ten, it'll match you up with another three man crew. Works pretty well.
 

Karg

Member
Playing Team Doubles on The Pit and these scrubs hide once they get up by one point in that upper spawn area. Wasn't going to just give them the win, so:

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Karg

Check out Hiding Punks.

6486776-Full1.jpg


Chute Stick was pretty good too.
 

Karg

Member
McBradders said:
How the hell do you get up there after spawning outside it?!

Jumped on my teammates head and have him jump so I can double jump in a sense. The video is great, they were standing on top of each other, completely not expecting me to round the corner with rocket launcher in hand.
 

McBradders

NeoGAF: my new HOME
Karg said:
Jumped on my teammates head and have him jump so I can double jump in a sense. The video is great, they were standing on top of each other, completely not expecting me to round the corner with rocket launcher in hand.

Glad you got them, shit like that used to bug the crap out of me on Zanzibar in Halo 2.
 

Dirtbag

Member
Blueblur1 said:
Dirtbag and I had a blast last night. We must have played like 20 Team Slayer matches and we only lost once. Going into TS with a party of three is the way to go!

seriously, probably one of my best nights of Halo 3 yet. We were unstoppable.
Most of our wins were double the other teams score, or more.
The closer matches seemed to be guardian. And by the end of the night, my hands were so cramped up I had a sharp decline in my game, yet we still kept winning.

Pro-tip for GAF: to use the needler to its full potential. Strafe in the opposite direction from firing, and opposite the way your enemy is strafing. So the shots hook around towards them. Hard to explain, but unbelievably effective.
 

chapel

Banned
http://www.youtube.com/watch?v=JAwiELHDEdA

A well made video demonstrating the new melee system and how it is truly flawed. Now I know why it doesn't feel right at times. I can understand lag and other issues making melees not go your way, but when there is an obvious jump in timing that should take precedence unless the melees were registered at the same time.

Seriously though watch it, I want to know what you guys think.
 

Dirtbag

Member
chapel said:
http://www.youtube.com/watch?v=JAwiELHDEdA

A well made video demonstrating the new melee system and how it is truly flawed. Now I know why it doesn't feel right at times. I can understand lag and other issues making melees not go your way, but when there is an obvious jump in timing that should take precedence unless the melees were registered at the same time.

Seriously though watch it, I want to know what you guys think.

Video could be shorter and more to the point... but yeah I agree with his points. I bet the system gets tweaked before long. If your melee lands first, it should do a certain amount of damage (and maybe that amount of damage ramps down as your health goes down) but it should be consistent and dependable. Even still, most of my kills are melees.

EDIT: and is it just me, or has the maulers seen a huge drop off in effectiveness lately. I think alot more players have learned to fear/respect it now, and it seems less people are having as much sucess with it lately.
 

urk

butthole fishhooking yes
chapel said:
Seriously though watch it, I want to know what you guys think.

I think it's bullshit and very frustrating. Melee is a tool. I generally know how withered an opponent is and try to time my strike in accordance. I love playing up close. It's how I roll. But countless times, I use the melee at the "right" time, only to find myself hurling straight up thirty feet into the air.

I know Bungie has addressed it, and obviously they feel this system is more fair for whatever reason, but it's not. It rewards players for making a tactical error by beginning to fire at a distance too great to finish their opponent. They run out of ammo, close the distance, get melee'd in the face, but win anyway. Bullshit.

If they have low enough health to be killed by the strike, they should be killed by the strike, no exceptions. Reflexes and proper tactics should win out, not some arbitrary system that effectively adds health for players dumb enough to get within striking distance with low health.

LAME

:D
 

chapel

Banned
urk said:
I think it's bullshit and very frustrating. Melee is a tool. I generally know how withered an opponent is and try to time my strike in accordance. I love playing up close. It's how I roll. But countless times, I use the melee at the "right" time, only to find myself hurling straight up thirty feet into the air.

I know Bungie has addressed it, and obviously they feel this system is more fair for whatever reason, but it's not. It rewards players for making a tactical error by beginning to fire at a distance too great to finish their opponent. They run out of ammo, close the distance, get melee'd in the face, but win anyway. Bullshit.

If they have low enough health to be killed by the strike, they should be killed by the strike, no exceptions. Reflexes and proper tactics should win out, not some arbitrary system that effectively adds health for players dumb enough to get within striking distance with low health.

LAME

:D

I agree on every point. I couldn't have said it better myself. To further show that I like yourself enjoy fighting up close and personal I use the Greenthumb button layout which sacrifices the speed of scope zoom for having melee right on the thumbstick. I can tell you that I almost always melee in any close encounter, sometimes too early, but never too late. I have been playing with melee on the thumbstick since Halo: CE, I have sacrificed my skill as a sniper just so that I could be better up close.

Now that bungie has this flawed, but intentional, system that picks the victor of a melee battle on health and not timing is really bunk. People (and bungie probably) will say that they put it in to combat latency, but that seems like a very short sighted and bad maneuver when nothing else in the game really has a similar system to account for lag. What about the shotgun or mauler? Maybe melees should have a guard action like with the sword, so that instead of whoever has more health, it is whoever can break the others guard. At least then it would come down to skill and even the people with bad connections would have a chance.

There are a lot of changes that bungie has made to the mp gameplay that have been disastisfactory in many ways. To me the beta was about perfect as far as general gameplay was concerned. The melee system was just right, the weapons were good, all they needed to do was fine tune them like they did... but no they added some bad system to benefit bad timing and/or lack of skill for latency issues instead of something that really feels like an extension of ourselves.
 

zam

Member
urk said:
I think it's bullshit and very frustrating. Melee is a tool. I generally know how withered an opponent is and try to time my strike in accordance. I love playing up close. It's how I roll. But countless times, I use the melee at the "right" time, only to find myself hurling straight up thirty feet into the air.

I know Bungie has addressed it, and obviously they feel this system is more fair for whatever reason, but it's not. It rewards players for making a tactical error by beginning to fire at a distance too great to finish their opponent. They run out of ammo, close the distance, get melee'd in the face, but win anyway. Bullshit.

If they have low enough health to be killed by the strike, they should be killed by the strike, no exceptions. Reflexes and proper tactics should win out, not some arbitrary system that effectively adds health for players dumb enough to get within striking distance with low health.

LAME

:D
Agree completely, it should reward the player with faster reflexes, not the one who was a little bit more health. If I melee first, and my melee will kill the guy, he should die. He shouldn't win just because he had incrementally more health.

My only guess is that this was done to make it friendlier for people off host or with a slow connection, but it's to be expected that, if you have a slow connection, you will fare badly in online multiplayer.
 
zam said:
The melee-system is retarded. If both our shields are down and I hit first, but have a little less health, I won't win. Plenty of times I've hit a guy with no shields, seen and heard my melee hit him, and half a second later he hits me and I'm the one who dies.

I agree whole heartedly. Whoever melees first should get the kill. It's annoying to melee someone, hear the sound just to have them turn and melee you and kill you. Despite the fact that they should be dead, they just killed you. If I have the faster reflexes, I should win that duel. It shouldn't be determined by some mathematical equation that I have no control over.
 

Dirtbag

Member
chapel said:
I agree on every point. I couldn't have said it better myself. To further show that I like yourself enjoy fighting up close and personal I use the Greenthumb button layout which sacrifices the speed of scope zoom for having melee right on the thumbstick. I can tell you that I almost always melee in any close encounter, sometimes too early, but never too late. I have been playing with melee on the thumbstick since Halo: CE, I have sacrificed my skill as a sniper just so that I could be better up close.

Now that bungie has this flawed, but intentional, system that picks the victor of a melee battle on health and not timing is really bunk. People (and bungie probably) will say that they put it in to combat latency, but that seems like a very short sighted and bad maneuver when nothing else in the game really has a similar system to account for lag. What about the shotgun or mauler? Maybe melees should have a guard action like with the sword, so that instead of whoever has more health, it is whoever can break the others guard. At least then it would come down to skill and even the people with bad connections would have a chance.

There are a lot of changes that bungie has made to the mp gameplay that have been disastisfactory in many ways. To me the beta was about perfect as far as general gameplay was concerned. The melee system was just right, the weapons were good, all they needed to do was fine tune them like they did... but no they added some bad system to benefit bad timing and/or lack of skill for latency issues instead of something that really feels like an extension of ourselves.

zam said:
Agree completely, it should reward the player with faster reflexes, not the one who was a little bit more health. If I melee first, and my melee will kill the guy, he should die. He shouldn't win just because he had incrementally more health.

My only guess is that this was done to make it friendlier for people off host or with a slow connection, but it's to be expected that, if you have a slow connection, you will fare badly in online multiplayer.

I think the reason this was done was to make the game even more accesible to less 'adept' players, and something I really disagree with. It's why I also think the walking speed has been reduced, and weapon switching slowed.... to make things easier for the weaker players. What's sad is the matchmaking system should pair players of equal skills and not tweak the gameplay to make it easier for the weaker players to keep up.

Of course this is all MY assumptions on why the system is this way, so don't re-quote me as gospel.
 

McBradders

NeoGAF: my new HOME
Kinda weird that they did this to the melee, seems practically worthless now in that respect, especially for those who like playing up close.

But, it explains why I cry alot in MP ;)
 

urk

butthole fishhooking yes
zam said:
My only guess is that this was done to make it friendlier for people off host or with a slow connection, but it's to be expected that, if you have a slow connection, you will fare badly in online multiplayer.

Doesn't make any sense though. If you are off-host or on a bad pipe, this system is going to ensure that you lose even more encounters that end in melee strikes. You're going to get spotted first, be under fire first, and generally have less health in just about every skirmish you get into.

It's taking control away from the player and that's never good. My entire Universe is collapsing neath the concentric pull of this heresy!
 

Dirtbag

Member
urk said:
Doesn't make any sense though. If you are off-host or on a bad pipe, this system is going to ensure that you lose even more encounters that end in melee strikes. You're going to get spotted first, be under fire first, and generally have less health in just about every skirmish you get into.

It's taking control away from the player and that's never good. My entire Universe is collapsing neath the concentric pull of this heresy!

(I assume) The melees are this way to take the advantage away from the twitch player with better reaction times/reflexes. It's crap.
 

zam

Member
Dirtbag 504 said:
(I assume) The melees are this way to take the advantage away from the twitch player with better reaction times/reflexes. It's crap.
Yeah, if that's the reason then it's completely retarded.

Gonna be interesting to see if Luke or Stinkles are going to adress these complaints..

urk said:
My entire Universe is collapsing neath the concentric pull of this heresy!
I still can't wrap my head around how stupid and broken the melee is right now..
 

Karg

Member
zam said:
Yeah, if that's the reason then it's completely retarded.

Gonna be interesting to see if Luke or Stinkles are going to adress these complaints..


I still can't wrap my head around how stupid and broken the melee is right now..

I'm not defending it because I know when I get a "cheap" melee kill on someone when I know they hit me first and the same thing the other way around, I feel cheap. I would like it to be based on the quickest person as well. But for those of you that consider yourselves "good" players, how often do you really lose close battles by melee? And if you respond that you win most of them, why? Just a question.
 

Dirtbag

Member
Karg said:
I'm not defending it because I know when I get a "cheap" melee kill on someone when I know they hit me first and the same thing the other way around, I feel cheap. I would like it to be based on the quickest person as well. But for those of you that consider yourselves "good" players, how often do you really lose close battles by melee? And if you respond that you win most of them, why? Just a question.


I win most of mine because I rush in close shooting, jump, and melee downwards onto them.
My melee tactics change with the weapon I'm using.
Shotgun/mauler directly into melee, or assault rifle jump melee, I rarely use melee with the BR (its my least favorite melee, and I usually backpedal with BR).. one brute shot into melee is probably my favorite -no jump necessary on that one.
 

chapel

Banned
Karg said:
I'm not defending it because I know when I get a "cheap" melee kill on someone when I know they hit me first and the same thing the other way around, I feel cheap. I would like it to be based on the quickest person as well. But for those of you that consider yourselves "good" players, how often do you really lose close battles by melee? And if you respond that you win most of them, why? Just a question.

I am still adjusting to the new melee system, and outside of weapons that take a lot of your health in one shot up close like the shotgun/mauler I tend to close in and melee at the first opportunity instead of continuing shooting or backing up. I am trying to start to jump melee, but it is very new to me so I havent got used to it.

I say its about half and half as far as what I would consider even or close matchups that come down to a melee. You know those times when you both start shooting at the same time or damn near and close in and melee at the same time. I melee a lot so its hard to say how many I win or lose in reality, but I would say its more wins than losses, but I am a heavy melee user almost to a fault.
 

urk

butthole fishhooking yes
Karg said:
But for those of you that consider yourselves "good" players, how often do you really lose close battles by melee? And if you respond that you win most of them, why? Just a question.

Well, I don't consider myself good. You've played with me. You know the deal. :lol

For me, it's not a matter of how many I win or lose, but rather how fair the outcomes are regardless or whether or not I'm catapulted up into the air like some little, lifeless bitch. I'm playing for fun. Unfair game mechanics aren't fun, they're frustrating.

And yeah, this is a nit to be picking. Overall Halo 3 gives Halo 2's multiplayer a lavish, steaming hot Golden Shower. But sure, this is one of the frustrating things about the current multiplayer game.
 

Dirtbag

Member
urk said:
Well, I don't consider myself good. You've played with me. You know the deal. :lol

For me, it's not a matter of how many I win or lose, but rather how fair the outcomes are regardless or whether or not I'm catapulted up into the air like some little, lifeless bitch. I'm playing for fun. Unfair game mechanics aren't fun, they're frustrating.

And yeah, this is a nit to be picking. Overall Halo 3 gives Halo 2's multiplayer a lavish, steaming hot Golden Shower. But sure, this is one of the frustrating things about the current multiplayer game.

A little lag + sniper rifle can also be mind numbing... but I think that's part of removing the magnetism and reducing auto-aim... So i'll actually let that one slide as it's not everyday that it's a problem, like the melees are.

EDIT:Also, I don't know if anyone else has this problem.. but I find myself gripping the controller with this like iron-grip lately and my hands start cramping up after about two hours of play. I think its due in part to the heaviness the game has now due to the slower movement speed. The game just feels heavier I dont know how else to put it.
 

Karg

Member
urk said:
Well, I don't consider myself good. You've played with me. You know the deal. :lol

For me, it's not a matter of how many I win or lose, but rather how fair the outcomes are regardless or whether or not I'm catapulted up into the air like some little, lifeless bitch. I'm playing for fun. Unfair game mechanics aren't fun, they're frustrating.

And yeah, this is a nit to be picking. Overall Halo 3 gives Halo 2's multiplayer a lavish, steaming hot Golden Shower. But sure, this is one of the frustrating things about the current multiplayer game.

For the time being though its given me a different outlook on how I approach battles up close. I'm really making more of an effort now to make my shots count before I go in for my melee to finish the job. I'm actively trying to get someone to melee too soon by backing up quickly but not too much so I can't go right back in for my melee.

Although I hope for a change so quickest melee wins this is helping me become a better player. Thats the only reason I put that question out there, yes when these cheap melee's take you out it sucks but the adjustment you do for it definitely helps it the long run in my eyes.
 

Dirtbag

Member
Karg said:
For the time being though its given me a different outlook on how I approach battles up close. I'm really making more of an effort now to make my shots count before I go in for my melee to finish the job. I'm actively trying to get someone to melee too soon by backing up quickly but not too much so I can't go right back in for my melee.

Although I hope for a change so quickest melee wins this is helping me become a better player. Thats the only reason I put that question out there, yes when these cheap melee's take you out it sucks but the adjustment you do for it definitely helps it the long run in my eyes.

the best overall tips I could give anyone thats having trouble with the game is to slow down your gameplay and rely on your teamates more. So many people wanna be rambo... you'll do so much better if you just slow down and get in the mindset of swarming a team.
Or even funneling your enemy into a pack of your teammates. And being proud of your assists.

ZEN-HALO
 

urk

butthole fishhooking yes
Karg said:
Although I hope for a change so quickest melee wins this is helping me become a better player. Thats the only reason I put that question out there, yes when these cheap melee's take you out it sucks but the adjustment you do for it definitely helps it the long run in my eyes.

We have very opposite play styles. You've played much more than I have, so I'll break it down into percentages instead of totals. Both of our top three weapons are the same: AR, BR, and Melee, but their order is reversed. Of the total of those three, you generate 70% of your kills with the AR and BR. I'm at 47% Melee. I rely on it a lot more. Our K/D is pretty close, right around 1.30.

And we should rock some Team Slayer again, dude. I promise I'll tell that dude not to talk about "fucking buttholes."
 

BuzzJive

Member
I think the melee is fine. Yes, I've flown through the air and thrown up my hands in disgust, but I much prefer it this way to the alternative. I don't want to have to worry about the exact range of my melee, especially where a little lag and movement prediction is involved. I like to shoot a guy as much as I can, get in close enough, and smack the melee. If I've shot him more than he's shot me and we're both hitting melee at roughly the same time, I want to win that every time. No exceptions.

Halo has very little to do with the "skills" required to hit the melee button a fraction of a second before your opponent. The better player can overcome that with better use of weapons, aim, shield management, map usage, etc.

Personally - my fix for the melee "problem" is to make it not as strong so it's less of a primary attack method and more of a last resort type of thing (unless you catch the guy from behind - that's always fun).
 

Karg

Member
urk said:
We have very opposite play styles. You've played much more than I have, so I'll break it down into percentages instead of totals. Both of our top three weapons are the same: AR, BR, and Melee, but their order is reversed. Of the total of those three, you generate 70% of your kills with the AR and BR. I'm at 47% Melee. I rely on it a lot more. Our K/D is pretty close, right around 1.30.

And we should rock some Team Slayer again, dude. I promise I'll tell that dude not to talk about "fucking buttholes."

Solid point, hopefully its something that can be addressed. And yeah I've seen you on the last few nights, definitely need to get a game going.
 
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