Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

Did you check the source of the news? sigh.
his_mind%20blown.gif
 
I find that a lot of people who didn't really play much Halo in the past enjoy Reach whereas long term Halo fans find it disappointing because it doesn't really contain the elements of gameplay they enjoy from the series.

Out of curiosity, is this true for you? Of course many long term Halo players enjoy Reach so im not saying it is the case, im just curious though. Did you play the older games a whole bunch? If so what makes Reach seem like the pinnacle of the series?


Good question. I've been a Halo fan since Day One! I'll never forget the day when I walked into Electronics Boutique and played the demo before the original Xbox was released. I was hooked!

I've played every single Halo games campaign extensively and played the Multiplayer on each a fair amount. With that said Reach gave me pretty much everything that I have been wanting from Bungie into a Halo game for me in terms of Campaign, plot, and muliplayer. (Even though I Halo 1 sometimes gets the nod from me in terms of campaign and plot depending on my mood. Could be nostalgia though. :P )

"Back to what made Halo 3 so amazing." :( I mean I liked Halo 3 but I want more Reach! I loved having other Spartans around and Armour Abilities added some real spice to the game play in multiplayer.

Before Reach my favorite Mulitplayer was Halo 2. But I was blown away by how much I enjoyed the AA and new game types introduced in ODST and Reach. Halo 2 had the best maps though. I have never been as satisfied with the complete package of a Halo game as I have been with Reach.
 
lol how there's been nothing in this thread since hearing a date for potential news.

Anyway, we're almost halfway there folks. Hopefully we'll get an awesome, lengthy campaign trailer.
 
Surprised it's been this quiet on Halo 4 news. 343 really has a lock down going on. Frankie must have brought over Jerome from Bungie to keep people quiet.
 
Just wanted to let everyone know that there's some (minor) information regarding the Chief's armor changes in the upcoming game trilogy in yesterday's Halo Bulletin.

Linky

Nothing major, but it makes waiting for real information a bit easier. Sorry if it's old.
 
Just wanted to let everyone know that there's some (minor) information regarding the Chief's armor changes in the upcoming game trilogy in yesterday's Halo Bulletin.

Linky

Nothing major, but it makes waiting for real information a bit easier. Sorry if it's old.

So HYPED

They say everything I wanted in a HALO game of how it should feel to be Master Chief.

I got a boner just reading it. Yummy
 
http://halo.xbox.com/blogs/Headlines/post/2012/02/15/The-Halo-Bulletin-21512.aspx

"In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.

One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.

When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him."

0l65A.gif



"...A Spartan tossing his chest plate should feel like an anvil dropping….

A Spartan sprinting across concrete should be a stealthy whisper….

Putting on your helmet should feel like powering up an F-15E….

These are the sorts of experiences we want to give the players. "

Kenneth

Me and Kenneth----->]
taLwh.gif
 
Wow... hype rising. I generally stay out of the Halo 4 discussion simply because the majority of the Halo fanbase love it for it's sandbox gameplay and the multiplayer, which the talk usually centres around. I have played all the Halo games on release (bar Halo Wars... is worth playing from a story perspective?), and enjoy the games (play mainly for the SP, but have put a decent number of hours into Halo 1, 3 and Reach multiplayer), but I definitely fall into the (very small) minority of loving the universe depicted in the books and wider fiction more than the games themselves.

This is why Reach is my favourite Halo so far, due to it's concentrated focus on telling a story and acknowledging/showing more elements from the universe (we get to see Spartans working together tactically! OMG we get to talk to Halsey! Awesome assassination animations! We see civilians!). However, similarly with some others I felt a little let down by certain elements (someone mentioned you never really got a true feeling of this entire world falling to the Covenant, didn't really think the story was particularly meaningful with all your work amounting to couriering part (?) of Cortana to the Pillar of Autumn - couldn't they just email her across? :P. I would much rather have seen a game based on one of the books (people mentioned First Strike)).

I feel like there were a lot of missed opportunities in Reach, both with the wider story and with the whole Spartan squad aspect. I wanted missions where we rolled out in radio silence, where commands were given then acknowledged with the winking HUD lights, events that were more scripted (I know that this is the total opposite of what 99% of Halo fans would want lol) to show how a group of Spartans on the ground can be like a silent knife slicing through the battlefield. To me we got a small taste of this in the first-person action cutscenes, but I felt they were way to short (I wanted more!). I wanted to feel like I was part of this elite squad, rather than playing the next Halo game with AI bots riding shotgun.

Reading that blog post gives me hope that the SP campaign will feel like it could align more with the books ("...we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative"), though some comments remind me to keep my expectations in check ("We don’t do that everywhere in the game").
 
It's a shame that they decide to be more like the novels in terms of depth and respect for the lore when they seem to be entering completely new territory.

At some point I hope there are some bigass battlefields against Brutes etc much like in Fall of Reach and First Strike.

And seriously, Fall of Reach needs to become it's own game.
 
Campaign (Gameplay)

Halo 1, Halo ODST, Halo 3, Halo Reach, Halo 2 all equally terrible.

Campaign (Story)

Halo 2, Halo 1, Halo ODST, Halo Reach, Halo 3 those games had stories?


MP
Halo 3
Halo Reach
Halo 2
Halo 1
 
It's a shame that they decide to be more like the novels in terms of depth and respect for the lore when they seem to be entering completely new territory.

At some point I hope there are some bigass battlefields against Brutes etc much like in Fall of Reach and First Strike.

And seriously, Fall of Reach needs to become it's own game.

xORfb.jpg
 
Reach had the best gameplay in terms of AI, weapons, strategy etc, but Halo 3 had the best campaign.

Bungie's always been really bad at creating levels that feels natural, and it really showed in Reach where you were supposed to feel like you were on a civilized human planet, but you really didn't. Halo 3 got away with this because you were in an artifical world that had a purpose.
 

Halo 3 had a lot of cool battlefields, but most of them were as usual, in a canyon or something.

In The Flood, Dietz describe a whole convoy of scorpions plowing through the desert towards Pillar of autumn while snipers, banshees, ghosts etc try to stop them. That stuff was just intense reading.
 
It's a shame that they decide to be more like the novels in terms of depth and respect for the lore when they seem to be entering completely new territory.

How is it a shame? Halo wil always be Halo, and they've simply promised that games will tie in stronger to the extended fiction will still remain completely standalone and self contained for folks that don't read the books and whatnot. It's win-win for everyone.

If anything they should be applauded for attempting to bring more unity to the overall franchise, something Bungie purposely shied away from. In the end, the overall quality of the gameplay won't be affected at all.

Halo has always been about the small battles and the large scale battles and this won't change.
 
How is it a shame? Halo wil always be Halo, and they've simply promised that games will tie in stronger to the extended fiction will still remain completely standalone and self contained for folks that don't read the books and whatnot. It's win-win for everyone.

If anything they should be applauded for attempting to bring more unity to the overall franchise, something Bungie purposely shied away from. In the end, the overall quality of the gameplay won't be affected at all.

Halo has always been about the small battles and the large scale battles and this won't change.

You must misunderstand me.

What I mean is that as they seem to be taking a lot of inspiration from the books (which is good) while also seemingly moving away from the covenant, humanity etc to have Chief fight something completely different. But then again we know nothing about the game.
 
http://halo.xbox.com/blogs/Headlines/post/2012/02/15/The-Halo-Bulletin-21512.aspx

"In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.

One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.

When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him."

0l65A.gif



"...A Spartan tossing his chest plate should feel like an anvil dropping….

A Spartan sprinting across concrete should be a stealthy whisper….

Putting on your helmet should feel like powering up an F-15E….

These are the sorts of experiences we want to give the players. "

Kenneth

Me and Kenneth----->]
taLwh.gif

I don't know why, but reading this I get Killzone vibes of conveying heft and weight through physics in that manner. I don't really know any other approach to such but if that's what they're going for...

Do.
Not.
Want.

I'm sure it'll be more of the familiar, nimbler side than that extreme though.
 
I don't know why, but reading this I get Killzone vibes of conveying heft and weight through physics in that manner. I don't really know any other approach to such but if that's what they're going for...

Do.
Not.
Want.

I'm sure it'll be more of the familiar, nimbler side than that extreme though.

They can do a lot with just animation. Like, getting into cover in Gears of War feels very weighty despite being a quick and reponsive action. The combination of Marcus bearing down, sliding into cover with the visual effect of his body getting rocked by slamming into it (paired with a "clank" sound effect), then some dust falling off the cover point in reaction to the character's weight being thrown against it all add to a feeling of weight and heft without forcing shitty input lag or anything.

gimme dat visual/aural feedback all day
 
Every time I see this thread bumped I get a little hope that there may be new info. I should have learned by now. =P

That said, the latest BWU really had me hyped in all the right ways. The next one should be audio-centric, so Im hoping to possible get a teaser of sounds, though I doubt that. Some good solid info about the music would be nice though..
 
Sounds sooo good. We get something March 5th right? That's when the embargo for the MS event lifts, correct? Cannot wait.

Also, put me in the camp that says Halo 3 had the best campaign. Reach and ODST may have left better initial impressions on me, but Halo 3 was the one I kept going back to.

We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3
 
We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3

Frankie flat out said expect news before e3, on top of that all other signs point to a reveal os sorts within the next couple of weeks or so. Besides, Frankie has been crushing rumors left and right and has left this one alone.. I dont expect him to comment on everything, but what that says to me is either Halo 4 will be at the showcase, or we are getting news around then anyways so no point of shooting down the rumor right now.

While its not much to go off of, we also know Jada toys plan to show off their Halo 4 lineup in April, meaning whatever they have to show will probably properly revealed before then.
 
The way he's talking about the HUD and weight and everything doesn't excite me that much. Depending on what the game is, it would feel weird if all of a sudden our character is vastly different from Halo 3 as that's the last time we've seen the Chief.

Campaign (Gameplay)

Halo 1, Halo ODST, Halo 3, Halo Reach, Halo 2 all equally terrible.

Campaign (Story)

Halo 2, Halo 1, Halo ODST, Halo Reach, Halo 3 those games had stories?


MP
Halo 3
Halo Reach
Halo 2
Halo 1

I don't think I've disagreed with someone so much in a long time.
 
We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3

Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?
 
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?

the showcase is also for crimson dragon, steel battalion, some dlc games (like the new trials) and windows phone 7 games.
 
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?

Well, to be fair, MS is delusional at times and thinks those two games are amazing, so they may do that. Still, I expect Halo 4 to be there.
 
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?

You forgot Ryse, Diabolic Pitch, Crimson Dragon, Kinect Rush, a bunch of other XBLA releases including Trials Evolution, Deadlight and Minecraft, interactive Sesame Street and National Geographic shows, third party games such as The Witcher 2, Steel Battalion: Heavy Armor and multiplatform releases which they've never been shy of showing off. Even if there are no new announcements, there's plenty to showcase.

But I do believe Halo 4 will be there in some form.
 
I don't know why, but reading this I get Killzone vibes of conveying heft and weight through physics in that manner. I don't really know any other approach to such but if that's what they're going for...

Do.
Not.
Want.

I'm sure it'll be more of the familiar, nimbler side than that extreme though.
Do
not
Worry.
 
My worry after reading the Bulletin is that Halo 4 would feel like Reach when it comes to player weight and inertia. I am going to apply your response to that concern as well, because that would make me happy. And I like to be happy.

Still can't believe that first few minutes of playing Reach my first thought was "This doesn't feel like Halo".

I sincerely hope Halo 4 doesn't feel that way upon first impressions.
 
Still can't believe that first few minutes of playing Reach my first thought was "This doesn't feel like Halo".

I sincerely hope Halo 4 doesn't feel that way upon first impressions.

Yeah, that was literally my first post after playing the Reach beta - it didn't feel like Halo. Coming back to it after a few months lost in Skyrim, I played CEA, and then Reach, and had the same response. One felt like Halo, the other did not. Reach's player weight is indistinguishable from input lag when trying to dodge and strafe. I find it really baffling. Its removal is my #1 wish for Halo 4. As you said, I want to pick up Halo 4 and think, yeah. This is Halo.
 
Playing Anniversary, then two, then three back to back, I realized how "icy" Halo: CE feels. I always feel like I'm skating on ice in CE, or rather, I have to be very careful. I feel like I have to be so much more careful in CE than I do the other games.
 
My worry after reading the Bulletin is that Halo 4 would feel like Reach when it comes to player weight and inertia. I am going to apply your response to that concern as well, because that would make me happy. And I like to be happy.

Gun b k
 
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