Did you check the source of the news? sigh.
I find that a lot of people who didn't really play much Halo in the past enjoy Reach whereas long term Halo fans find it disappointing because it doesn't really contain the elements of gameplay they enjoy from the series.
Out of curiosity, is this true for you? Of course many long term Halo players enjoy Reach so im not saying it is the case, im just curious though. Did you play the older games a whole bunch? If so what makes Reach seem like the pinnacle of the series?
frankie is everyone.
Just wanted to let everyone know that there's some (minor) information regarding the Chief's armor changes in the upcoming game trilogy in yesterday's Halo Bulletin.
Linky
Nothing major, but it makes waiting for real information a bit easier. Sorry if it's old.
Wow... hype rising. I generally stay out of the Halo 4 discussion simply because the majority of the Halo fanbase love it for it's sandbox gameplay and the multiplayer, which the talk usually centres around. I have played all the Halo games on release (bar Halo Wars... is worth playing from a story perspective?), and enjoy the games (play mainly for the SP, but have put a decent number of hours into Halo 1, 3 and Reach multiplayer), but I definitely fall into the (very small) minority of loving the universe depicted in the books and wider fiction more than the games themselves.
It's a shame that they decide to be more like the novels in terms of depth and respect for the lore when they seem to be entering completely new territory.
At some point I hope there are some bigass battlefields against Brutes etc much like in Fall of Reach and First Strike.
And seriously, Fall of Reach needs to become it's own game.
It's a shame that they decide to be more like the novels in terms of depth and respect for the lore when they seem to be entering completely new territory.
How is it a shame? Halo wil always be Halo, and they've simply promised that games will tie in stronger to the extended fiction will still remain completely standalone and self contained for folks that don't read the books and whatnot. It's win-win for everyone.
If anything they should be applauded for attempting to bring more unity to the overall franchise, something Bungie purposely shied away from. In the end, the overall quality of the gameplay won't be affected at all.
Halo has always been about the small battles and the large scale battles and this won't change.
http://halo.xbox.com/blogs/Headlines/post/2012/02/15/The-Halo-Bulletin-21512.aspx
"In Halo 4, we are interested in doing something the franchise does well on the book side, and thats helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.
One of the Master Chiefs most notable physical characteristics is that hes wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, its important you understand that youre more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
When we first looked at the Chiefs armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like youre a super-powerful human being when you're playing him."
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"...A Spartan tossing his chest plate should feel like an anvil dropping .
A Spartan sprinting across concrete should be a stealthy whisper .
Putting on your helmet should feel like powering up an F-15E .
These are the sorts of experiences we want to give the players. "
Kenneth
Me and Kenneth----->]![]()
I don't know why, but reading this I get Killzone vibes of conveying heft and weight through physics in that manner. I don't really know any other approach to such but if that's what they're going for...
Do.
Not.
Want.
I'm sure it'll be more of the familiar, nimbler side than that extreme though.
Sounds sooo good. We get something March 5th right? That's when the embargo for the MS event lifts, correct? Cannot wait.
Also, put me in the camp that says Halo 3 had the best campaign. Reach and ODST may have left better initial impressions on me, but Halo 3 was the one I kept going back to.
We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3
We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3
Campaign (Gameplay)
Halo 1, Halo ODST, Halo 3, Halo Reach, Halo 2 all equally terrible.
Campaign (Story)
Halo 2, Halo 1, Halo ODST, Halo Reach, Halo 3 those games had stories?
MP
Halo 3
Halo Reach
Halo 2
Halo 1
We don't have confirmation of Halo 4 being there. So do not expect a blow out. Personally my money is on E3
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?
Considering the only games Microsoft has coming out this year are Star Wars Kinect and Fable The Journey (other than Halo 4), why bother having a showcase for two games?
DoI don't know why, but reading this I get Killzone vibes of conveying heft and weight through physics in that manner. I don't really know any other approach to such but if that's what they're going for...
Do.
Not.
Want.
I'm sure it'll be more of the familiar, nimbler side than that extreme though.
Do
not
Worry.
Do
not
Worry.
My worry after reading the Bulletin is that Halo 4 would feel like Reach when it comes to player weight and inertia. I am going to apply your response to that concern as well, because that would make me happy. And I like to be happy.
Still can't believe that first few minutes of playing Reach my first thought was "This doesn't feel like Halo".
I sincerely hope Halo 4 doesn't feel that way upon first impressions.
Do
not
Worry.
My worry after reading the Bulletin is that Halo 4 would feel like Reach when it comes to player weight and inertia. I am going to apply your response to that concern as well, because that would make me happy. And I like to be happy.
Prove it.Gun b k
Gun b k
Huge grin right now. Thanks.
<3
Dreamcrusher.jpgGun, BK.
Gun BR