Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

Reach is my deadbeat friend that I keep coming back to. :(

I actually facepalmed, if the game is so "unfun" which seriously, is not a word in the english language, then why do you continue to play it? It's the same thing as when everyone started complaining about Armor lock, honestly if you don't like the feature or game, DON'T USE/PLAY IT! If you didn't like it you should've gotten your money back and bought another game or went back to Halo 3.

I don't have the greatest K/D in Halo Reach due to connection issues and the fact I end up in games with guys and guests who leave 5 minutes in, but I still have a huge amount of fun with Halo Reach, seriously, dust yourself off and either try again or stop playing.

Only thing I ask for Halo 4 is another great storyline, (loved the story of every Halo game so far) and for the love of GOD, if you keep sprint in the game, get rid of that ridiculous double melee that it seems to enable, honestly online in Reach if I shoot at a guy and punch him, somehow he survives, yet he brings my shields down a sliver and WHAM, sprints into me and I'm insta-dead. Anyone else annoyed with this?




I haven't really noticed any difference. I'm just a guy who doesn't trust computers over my eyes.

*shakes head sadly* The game runs on the computers your eyes seem to be better than. Its no wonder you can't get a headshot, I can see it now, "The circle is fully expanded, NO WAIT COMPUTERS LIE!!!! It must be at the smallest radius, I can get headshots!!!!!! wait WHAT? No headshot? Damn, must be the computer's fault, oh well better go complain on Gaf."

Honestly get better at the game!
 
if you keep sprint in the game, get rid of that ridiculous double melee that it seems to enable, honestly online in Reach if I shoot at a guy and punch him, somehow he survives, yet he brings my shields down a sliver and WHAM, sprints into me and I'm insta-dead. Anyone else annoyed with this?
Are you familiar with the difference between normal Reach settings and the TU settings that were introduced last Fall? It treats melees and shields differently. I don't have time to explain it now (really got to get some work done), but yeah, that's probably part of your frustration.
 
Are you familiar with the difference between normal Reach settings and the TU settings that were introduced last Fall? It treats melees and shields differently. I don't have time to explain it now (really got to get some work done), but yeah, that's probably part of your frustration.

Honestly all I know about the TU, is that it has reduced bloom and a few other changes, didn't know about the melee, anyone care to elaborate?
 
Giving you a single-shot weapon with up to 100 bullets with 3x scope was a bad idea. Since its a clusterfuck fighting up close, and you have this godlike long-range weapon, AND AAs that encourage you to escape situations, I found myself mostly camping back and taking potshots with the DMR was the most successful strategy. Pretty boring stuff!
Halo 3 was also a BR-fest. I wish that there was more reason to use non-power or DMR/BR weapons.

One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.
 
I actually agree with shadow on that one. I was just thinking today how damn near the entire sandbox in Halo 2 and 3 felt useless because of the BR.

Of course people love it because it requires the most skill to use. However, the entire game becomes who's the best at headshotting with the BR/DMR. I would like the usefulness of weapons to be a little more balanced.
 
OH NO, HOW DARE A PERSON WANT BALANCE.

Seriously, the BR beat every single other weapon, and there was no reason not to use it if you weren't using a power weapon.

I was an SMG user in Halo 2 and 3.

I would dominate BR users quite easily because of the tactics I used (forcing a close to mid-range engagement)

I would have to use BR if long range was in the mix/forced on me however

How you engage is far more important than the weapons you choose.
 
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Baritone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longe scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

I'm probably in the minority, but I really enjoyed ODST. I loved the open world, the music, the way they introduced the magnum + silenced smg. All of it seemed to really work. Reach was great, but like Halo 3 and somewhat like 2, the campaign really felt like there was only one useful weapon and every encounter felt really similar no matter what enemy was thrown at you.
 
Halo 3 was also a BR-fest. I wish that there was more reason to use non-power or DMR/BR weapons.

I too wish Halo 3 was more about AR's, Spikers, Plasma Rifles and SMG's, the gameplay is so exciting and varied when people are using different combinations of those weapons. Damn that repetitive BR gameplay, its all about Duel wielding combinations of the other weapons for the kind of exciting super awesome gameplay that BR's ruined.


One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Baritone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

I disagree, the gameplay became a lot less dynamic, I found myself using the same combination of weapons and found that I couldnt free up a slot for something more interesting. Its one of the reasons I cant go back and replay ODST, the reliance on the noob combo or SMG/ Pistol really bored me.

I mean using a SMG to strip shields and then using a Pistol to get the headshot is less varied than just having a BR and then having the second slot for another weapon of choice. The ODST Pistol was a really cool feeling gun, but as soon as shielded opponents turned up the gameplay turned extremely repetitive. Get close to SMG then Pistol. At least with a BR I could have chosen how to approach the encounter, it wouldnt be just a case of closing the gap.
 
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Baritone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

I'm with you here. For me the halo games with the best weapons sandboxes (Halo:CE and ODST) are those without overpowered mid-long range weapons like the BR/DMR/Carbine/Needle Rifle.
 
I have nothing against the BR existing, it's just that it's insane over-usefulness makes the entire Halo 3 and Reach experience rather one note, and tough to enjoy if you aren't good with those weapons.
 
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Baritone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

He has a deep, manly voice, sonorous and full of rich, rumbling gravitas, but it's "Bertone." Autocorrect is your foe.

I have nothing against the BR existing, it's just that it's insane over-usefulness makes the entire Halo 3 and Reach experience rather one note, and tough to enjoy if you aren't good with those weapons.

There is no BR in Reach.
 
I have nothing against the BR existing, it's just that it's insane over-usefulness makes the entire Halo 3 and Reach experience rather one note, and tough to enjoy if you aren't good with those weapons.

Actually I tend to use the plasma repeater and pistol rather often, repeater is great at taking down shields in a clusterfuck, not powerful enough to kill straight away, once the shields are down bam hit em with the pistol
 
I actually agree with shadow on that one. I was just thinking today how damn near the entire sandbox in Halo 2 and 3 felt useless because of the BR.

Same here. I don't want all-purpose weapons. I like the "each weapon is unique and has it's own niche" attitude that previous Halos have. Although I don't completely hate the DMR and BR
 
I too wish Halo 3 was more about AR's, Spikers, Plasma Rifles and SMG's, the gameplay is so exciting and varied when people are using different combinations of those weapons. Damn that repetitive BR gameplay, its all about Duel wielding combinations of the other weapons for the kind of exciting super awesome gameplay that BR's ruined.

I disagree, the gameplay became a lot less dynamic, I found myself using the same combination of weapons and found that I couldnt free up a slot for something more interesting. Its one of the reasons I cant go back and replay ODST, the reliance on the noob combo or SMG/ Pistol really bored me.

I mean using a SMG to strip shields and then using a Pistol to get the headshot is less varied than just having a BR and then having the second slot for another weapon of choice.

ODST could have been a lot more dynamic with a BR/DMR styled weapon with extremely scarce ammo and/or limited ammo carrying capacity. Otherwise I agree with what Ghaleon said. The campaign doesn't need an insta-go-to weapon that is readily available.
 
Ultimately, I think the underlying argument is here is that dedicated servers and custom game browsing is absolutely essential for Halo 4, and a lack of them is borderline boycott worthy.

Very few 16 player console games use dedicated servers, why would Halo need it? Honestly, other than Gears 3, I can't think of any other game that has =< 16 players and uses dedicated servers. Hell past Halo games have had some of the best, if not the best, online code around, making dedicated servers even less necessary.
 
ODST could have been a lot more dynamic with a BR/DMR styled weapon with extremely scarce ammo and/or limited ammo carrying capacity. Otherwise I agree with what Ghaleon said. The campaign doesn't need an insta-go-to weapon that is readily available.

Well the magnum was kind of like that. When I played the campaign, I found it really useful to pick off the grunts with the magum, then go in with a Covie weapon to take out a Brute.
 
He has a deep, manly voice, sonorous and full of rich, rumbling gravitas, but it's "Bertone." Autocorrect is your foe.

Dammit. I even googled it first, and knew it didn't look right. I have corrected the typo and hung my head in shame. Thanks.

RE: ODST

But guys, the Carbine was like, right there.

With dramatically lower ammo and availability. Particularly on higher difficulties, Carbine ammo was precious.
 
I mean using a SMG to strip shields and then using a Pistol to get the headshot is less varied than just having a BR and then having the second slot for another weapon of choice. The ODST Pistol was a really cool feeling gun, but as soon as shielded opponents turned up the gameplay turned extremely repetitive. Get close to SMG then Pistol. At least with a BR I could have chosen how to approach the encounter, it wouldnt be just a case of closing the gap.

This is pretty much the way I felt with ODST. Loved managing to pick up a carbine, did it as much as possible.

Complaining about the BR/DMR just makes me think of people who complained about the rocket launcher in Quake.
 
Dammit. I even googled it first.

Ah google, its auto correct feature has left me looking like a moron many times, particularly on european websites, I swear I need to find someway to stop autocorrect from changing, Colour to Color and Armour to Armor.

Anyways back on topic, I am really jonesing for some halo 4 news, with each new halo novel it hypes me up even more, I mean when I finally get some definitive halo news I may leave a mess on my monitor.....


This is pretty much the way I felt with ODST.

Complaining about the BR/DMR just makes me think of people who complained about the rocket launcher in Quake.

Personally I found the pistol in ODST to be excellent for taking down brute power armour, a full magazine quickfired into them usually pops their armour then reload or pummel. Engineers.........well I never really killed them anyway
 
ODST could have been a lot more dynamic with a BR/DMR styled weapon with extremely scarce ammo and/or limited ammo carrying capacity. Otherwise I agree with what Ghaleon said. The campaign doesn't need an insta-go-to weapon that is readily available.

toy_carbine.jpg
 
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.
Seriously. So good.
With dramatically lower ammo and availability. Particularly on higher difficulties, Carbine ammo was precious.
Yup.

I don't want this functionality separation in multiplayer, but it was fucking brilliant in campaign and firefight.
 
Complaining about the BR/DMR just makes me think of people who complained about the rocket launcher in Quake.

I have little issues with the weapons themselves, I just dislike how the meta centralized around them, even to a fundamental design level.

Trim the fat, beef up/find a reasonable niche for the remaining weapons, make everyone a threat regardless of what they're carrying.
 

That weapon was extremely scarce in the game. It was my weapon of choice when I could get it. I would have been fine with the BR's removal if the Carbine was more common though.


Better yet, spiker starts. Oh god I always loved the rage my friends used to have when rolling out a H3 custom game with spiker starts.

Why? Why would you do this? For the love of god... why?
 
who complained about the rocket launcher in quake? it's the LG man... the LG ruined the game! *throws shit at monitor*
 
I'm with you here. For me the halo games with the best weapons sandboxes (Halo:CE and ODST) are those without overpowered mid-long range weapons like the BR/DMR/Carbine/Needle Rifle.
Err...the pistol? The one that was more powerful than all of those others?
 
I have learned that I sound less stupid when not in full rage mode.

Its a valuable lesson many people should learn.



Also am I the only one who is deeply disturbed by the rather large bulge the Chief has instead of his codpiece? I mean I know he's genetically altered, but theres nothing like a giant space super soldier bulge to make a guy feel inadequate



Halo 3 Beta version of SMG and Sniper were amazing too.

damn the balance! It was fun!
Oh man the SNIPER, that beta sniper rifle was just pure unadulterated death, I loved it so damn much, when the retail version came out I remember actually dropping my controller stunned because of the changes to the sniper rifle.
 
Its a valuable lesson many people should learn.



Also am I the only one who is deeply disturbed by the rather large bulge the Chief has instead of his codpiece? I mean I know he's genetically altered, but theres nothing like a giant space super soldier bulge to make a guy feel inadequate

there has to be equipment there to disperse of liquid waste through the suit, no?
 
there has to be equipment there to disperse of liquid waste through the suit, no?

Minor spoiler here
But as for waste disposal equipment......


In glasslands we discover that spartans are Catheter-ed, I doubt that would explain the massive bulge chief has though
 
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